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Re: Absurdly small code changes[message #335410]
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Tue, 02 September 2014 23:18 
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Apparently light sources never decay in turnbased combat, unlike smoke effects. This makes them an even bigger pita then they should be, as in nighttime battles, any region hit by a light source is effectively a death zone for the duration of combat. I am wondering... did this obvious bug never occur to anyone? In all these years?
The reason is that, well, in turnbased time does not progress, so we never decide to decay light effects. Digging in code leads me to believe this is a vanilla oversight. Therefor I am fixing it now (r7482).
Also, break lights and trip flares had their duration set to 35 (!) turns, which is friggin' long in realtime. I've set that to 10 now (GameDir r2139). I don't care wether those were 'vanilla' values, because they were objectively bull****.
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