Re: JA2/1 Metavira: Bugs and Problems[message #320119]
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Mon, 20 May 2013 19:10
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Bambusar |
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Messages:63
Registered:July 2012 |
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Quote: Do you know Russian? I've checked now, I think everything is OK. But I could probably forget to give you some important files. Please, give me a screenshot with bad Cyrillic.
http://prntscr.com/15t1p6
It looks to me like some font issues. I guess you used russian fonts for russian version of mod and later translate it to english and change font or character encoding.
Note i have freshly installed gold version of JA2 and added your mod, soundfiles and update. No russian language mod was ever installed at any time.
Anyway it is not gamebraking or anything.
another little bug I noticed but I think this is the same in original game: militia fight much worse in tactical map than in strategy/map view. So it is not really worth to help them with your mercenaries.
[Updated on: Mon, 20 May 2013 19:19] by Moderator Report message to a moderator
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Corporal
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Re: JA2/1 Metavira: Bugs and Problems[message #320132]
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Mon, 20 May 2013 21:35
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Bambusar |
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Messages:63
Registered:July 2012 |
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Yeah files are there
http://prntscr.com/15tt87
But FONTS.SLF is old file from 2003? is it supposed to be same in the mod or different? You can see hashes of file on the printscreen.
Edit: Gold version uses english language yes. I am thinking if windows language keyboard settings or character set can be causing problems.
[Updated on: Tue, 21 May 2013 03:14] by Moderator Report message to a moderator
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Corporal
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Re: JA2/1 Metavira: Bugs and Problems[message #321760]
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Thu, 20 June 2013 12:31
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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I played a fresh installation, a few sectors new and then an old SavedGame with vers. 0.45.
All is working fine.
But a question: What is new in vers. 0.45 compared to vers. 0.42 a few days ago?
[Updated on: Thu, 20 June 2013 12:35] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: JA2/1 Metavira: Bugs and Problems[message #321820]
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Fri, 21 June 2013 21:26
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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Quote:there seem to be more medkits as drops from dead enemies? It might be a result of random. I've tried to start playing v0.42 twice with similar settings but different ammo and guns were dropping.
Quote:- the file (merdedt?) which was provided for Ivan is missing in the 0.45. So when he speaks you see AA AAA AAAA AAAA. That's strange. v0.45 doesn't include this file at all. It's a part of The Mercs Speech archive.
I suppose that you used your old copy of The Mercs Speech (v2).
When I published v0.45 I updated The Merc Speech, so you can find this file there (I hope, I've checked now, but there could be mistake) or use this link:
http://www.ja2.su/sclad/lion/007.zip
Quote:- in the other thread you mentioned 'chunk of steel to modify the guns' would be brought in the next patches. Haven't found any - are they implemented? Yes. I've found some, but didn't use yet. You should try to find them in cookers. About a half of them are with steel. Use "hand" cursor on them, like opening boxes.
Quote:- Brenda and Jack still have no audible speeches. As the original music works fine I suppose I insatlled the files correctly. There is no your mistake here. But there is some misunderstanding.
Archive with music contains only music. And there is no sounds for Jack and Brenda yet. I have wrote, that now I know, how to extract them from JA1 and place into our modification. But Jack and Brenda have about 300(!) of audio files. I have to divide or combine some of them and rename all of them in a right way, then check that in general it works fine and only after that present them to you.
I am doing it nowadays, so I hope they'll be ready soon.
Quote:day3 18 sectors Rather good.
I succeed in occupying 17 sectors in first 24 hours.
(G11 is not counted)
I'll try to continue fighting in such a way later. But I'll make sound for Jack first.
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Master Sergeant ☆★GL★☆
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Re: JA2/1 Metavira: Bugs and Problems[message #321859]
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Sat, 22 June 2013 18:52
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Ramirez |
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Messages:89
Registered:January 2004 Location: M |
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That M14 is rigged and u need a merc with good explosive skills to untrap it. Fidel is capable for sure, maybe others.
And I'm quite sure it was rigged in original JA1, too. Or was it a grenade on the ground and the M14 not?
[Updated on: Sat, 22 June 2013 18:53] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: JA2/1 Metavira: Bugs and Problems[message #321867]
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Sat, 22 June 2013 21:01
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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Quote:it is trapped in vers. 0.45, but not before. Why? The answer is very easy:
This project is not finished yet. We have a lot of work. We can't make everything in one moment, so there are some changes everywhere.
When I was drawing this map (B6), I placed M14 but didn't trapped it. I don't like trapped guns really and I think, I didn't know about the fact, that it must be trapped. But later Terapevt checked items on maps, added some new items and made some corrections, for example, he trapped this gun, because it was trapped in JA1.
Quote:Fidel was blown up!!! It depends on his experience level, you can wait until he increase his level and try again.
Quote:And Mike don't follow me just now. There are different men in A.I.M.
Or you can try to find that the gun is trapped first. For this purpose use the most experienced merk. Then try to take it by Fidel. Finding and disabling of the traps are different actions.
I don't sure that this works with an item, but it works with trapped doors.
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Master Sergeant ☆★GL★☆
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Re: JA2/1 Metavira: Bugs and Problems[message #321871]
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Sat, 22 June 2013 23:44
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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Sorry, they don't find out that the gun is trapped.
They only take it, also my highest merc Spike.
In front of trapped chests and doors they stop and prove after my command.
Not after finding a gun, sorry. There is no chance, they take it, bumm.
I tried it three times.
[Updated on: Sat, 22 June 2013 23:44] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: JA2/1 Metavira: Bugs and Problems[message #321896]
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Sun, 23 June 2013 20:48
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Ramirez,
what did I wrote?
Now we are two who need Mike! Thank you for your post!
I have copied the map of the vers. 0.37 into the maps of vers. 0.45.
That's it for me.
I accept with difficulties such a kindness of four enemies in a little house
without any reason (or only to annoy the gamer) but a trapped item which can
only be untrapped through one merc who comes later in the game. No,
I help myself.
Sorry @Arulcish Lion, you made a good work till this point.
You know that I played your mod many times and enjoyed it...
You need only a little change and we need not the beginning
of a new game...
[Updated on: Sun, 23 June 2013 20:52] by Moderator Report message to a moderator
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Sergeant 1st Class
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