Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA 2/1 Metavira » JA 2/1 Metavira: The General Discussion
JA 2/1 Metavira: The General Discussion[message #314073]
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Wed, 09 January 2013 23:20
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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The creators of this modification will be happy to read your opinion about our project.
Your impressions and the fact, that you are playing this game, are very important for us.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #314097]
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Thu, 10 January 2013 08:54
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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SlaxYou can heat an enemy, if you are lucker. You can even kill an enemy.
SlaxGame's on iron man even though I didn't select it. You didn't select an Iron man, so it's not the real Iron man.
In JA1 you have no ability to save game during a battle.
(Really, you can exit the game and save the game, but it's like a cheat)
So The Iron man was for all players. We think it's rather cruel.
But the Iron man is a very important part of the original JA1.
Because of this, we have two iron men in the modification.
If you select the iron man, game's on standard JA2 iron man, and you can't save during a battle.
If you don't select it, you have "light" version of the Iron man. And you can save game in a real time mode and can't save it in a turn based mode.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #314101]
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Thu, 10 January 2013 10:39
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Legend |
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Messages:15
Registered:January 2013 Location: Central Europe |
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SlaxSaving and loading during combat is an inconvenience, not a cheat. :sadyellow:
Well, guess I'm done playing then. Way too much needlessly screwy stuff going on.
Yeah, heard that before. Where was it, he?... Oh, right! After the Night Ops release! Well, like a friend of mine said then: it's not a game any more, it's the real life, get used to it, baby
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Private
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Re: JA 2/1 Metavira: The general discussion.[message #314129]
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Fri, 11 January 2013 03:20
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Legend |
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Messages:15
Registered:January 2013 Location: Central Europe |
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There is nothing slog in the battles in Metavira for one reason - there are too few enemies. It's not like Night Ops, there at least 20, but usually 30 (on hard even more), thugs awaiting you armed to the teeth. Yes, you can't save during the combat. But you just have to kill the enemies or fall back and voila! you can save the daymoment I don't make the saves during the combat, don't even remember to do because of the rush of the battle. Only if I want to throw a grenade and not sure if the merc succeed for lack of what-so-ever. But it happens not as often for it would be a problem. Besides, it gives a certain kick - we have our up's and down's during the day too, don't we?
For the second. As you have noticed it's a tech-demo, the balance is not even close to "OK", not to mention "Good". Any opinion bring the demo closer to the release-state. And for the third: this mod got one serious (depends on the point of view, of course ) sidekick - it was made by the NightOps-team, we are used to very hard conditions (how about 120 enemies at the same time? we had that too ). So if it's too hard just choose the easy-mode.
[Updated on: Fri, 11 January 2013 03:23] by Moderator Report message to a moderator
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Private
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Re: JA 2/1 Metavira: The general discussion.[message #314227]
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Mon, 14 January 2013 01:36
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Sgt York |
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Messages:79
Registered:June 2000 Location: San Antonio TX |
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I have been visiting ths page for a few days now, but it doesn't seem too active. Am I the only person playing? Actually I'm getting my butt pretty well kicked. I've had to restart twice. I didn't play the original JA1, but have read about it over the years. Thanks to the Night Ops team for bringing this back.
Several years ago I downloaded the official JA1 manual and a bunch of hint/tip/FAQ documents in (gasp !!) "notepad". From what I've read, the new version published here seems to follow pretty well. I've noticed some different mercs, items and weapons, but seemingly for the better. The terrain reminds me of the earliest UB user mods. Much of the early documents spent waaaay too much time convincing newbies to hire the perfect team. Now I have to laugh - only a few from AIM will join up anyway (notably Ivan, Fidel & Ice). Don't bother with fancy selections for your personal merc because combat shuts down at 9 PM, and your only weapons are .38 revolvers, for several days, I think. Ha ha. Go for "ambidexterous" and 95 MRK. My income is still zero as I haven't figured out yet how to hire the tree tappers. Starting over tonight trying to figure that out.
I have 2 comments and 2 questions. (Cmt 1) PLEASE PLEASE PLEASE put the merc speech into the final release. I've read the JA! dialog is really hilarious. (Cmt 2) The colors on the load/save screen are nice, but the text resolution really needs to be improved. (Q1) Can you explain how the "classic" and "alternate" story lines selectable with a new game differ (beyond the obvious, of course)? (Q2) (hint, hint) How do I solve the poisoned water quest. I've liberated the 2 sectors the early FAQs mention, but health points continue to go down even the next day. I thought the explosive crate might be involved somehow, but the key found in the next sector won't open it and even Fidel won't recognize it as trapped, let alone deal with it. Jack says nothing when "asked". (Have so far avoided using JAPE to "fix" stats.)
Again, thanks NO Team !! A new (to me) game is always welcome.
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Corporal
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Re: JA 2/1 Metavira: The general discussion.[message #314232]
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Mon, 14 January 2013 08:30
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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Sgt YorkAm I the only person playing? There are Russian players. If you are our only player from these forums, I'll visit them to answer your questions.
Sgt YorkActually I'm getting my butt pretty well kicked. I've had to restart twice. :nails: We tried to make the game with new tactics, economics and strategy. To make it more difficult and interesting for players.
Sgt YorkYour only weapons are .38 revolvers, for several days, I think. You are not right. If you are very watchful, and you play blitzkrieg, you'll have good weapon. I have started the game from the very beginning, yesterday. I occupied five sectors. At the morning of the second day I have about ten .38 revolvers half a dozen colts 1911 one Beretta 92 and one Colt Anaconda (.357)
Sgt YorkGo for "ambidexterous" and 95 MRK It's a good idea. I have "ambidexterous" and "sniper".
Sgt York PLEASE PLEASE PLEASE put the merc speech into the final release. It's a huge work. We'll have some problems with it, especially with two languages. We are going to make speech for Jack, Brenda and natives.
Sgt YorkThe colors on the load/save screen are nice, but the text resolution really needs to be improved. Maybe. But it's not the most important thing to do.
Sgt York Can you explain how the "classic" and "alternate" story lines selectable with a new game differ (beyond the obvious, of course)? Now they are similar. We are planning to make in the alternative story:
1) Bobby Ray available at the end of the game
2) All four native guides in one army at the same time. Now you can have only one of them in your team, when the first of them will be killed or fired, Jack will give you the second guide, and then the fourth. I'm working on the portrait of the third native now.
Sgt York (hint, hint) How do I solve the poisoned water quest. I've liberated the 2 sectors the early FAQs mention, but health points continue to go down even the next day. This information is not enough. At first day, you have the quest to find micropurifer, at the next morning there are problems with water, but the quest will be opened at the third day, so it can be closed at the third day, or later.
If you have liberated sectors D10 and D11 you should wait for the next Jack's daily speech. There are three of them: at 7, 14 and 20 (or 21 - I don't remember) o'clock.
Sgt York I thought the explosive crate might be involved somehow, but the key found in the next sector won't open it and even Fidel won't recognize it as trapped, let alone deal with it. It was such a problem in the original game.
We have very easy solution - you can shoot.
Sgt YorkAgain, thanks NO Team !! A new (to me) game is always welcome. It's good! It's pleasantly to read this.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #314253]
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Tue, 15 January 2013 15:30
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Sgt York |
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Messages:79
Registered:June 2000 Location: San Antonio TX |
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Thanks for your prompt reply. After a short weekend break I'm back to getting whupped-up by this very different game. One definitely needs to use a different mind set and tactical approach when using handguns than for v1.13 games. Paraphrasing Dimitri, I miss my FN-FAL and Gen III nv. But you've certainly given us an interesting alternative to standard play.
@ Legend. Thanks for the info on hiring tappers. I eventually figured this our by trial and error.
@ Arulcish_Lion. Thanks for all the game info. The hidden crates are camo'd nicely. I'd forgotten the shoot-em-open trick (see above). The better guns take some repairing before being of much use. The B-guys dropped some too around day 3. Jack eventually agreed the water was OK - I just had to be more patient with the quest (again, see above). I have taken Brenda's lab, but had to retreat (gasp! me, a grognard!) from the 2nd processing plant since it kept blowing up. Isn't it Iggy who complains about the IMP's tactics, and Conrad about his planning? Need them here. LoL.
My first thought about the merc speech was that the files simply were too big for a "test" download; I didn't realize you were re-doing them in Russian, but it makes perfect sense. After all, this is your game. (Ref recent other thread posts about whinney players !!!) I mentioned previously I became interested in JA1 several years ago. I searched the internet for a copy, but the only thing I found available at the time was a CD (apparently pirated) without the voice files, so hence my interest now. It would be a shame, however, if that early voice work were lost forever.
Again, thanks. Out here.
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Corporal
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Re: JA 2/1 Metavira: The general discussion.[message #314254]
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Tue, 15 January 2013 16:02
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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Sgt York But you've certainly given us an interesting alternative to standard play. Thank you.
Sgt York I have taken Brenda's lab You'll have problems soon.
Sgt York but had to retreat (gasp! me, a grognard!) from the 2nd processing plant since it kept blowing up. Why? Because it was difficult to fight or because the processing plant was damaged?
If enemies destroy the processing plant, it's a problem, but you shouldn't be depressed by this fact. Jack and his people will repair the plant, it'll take a couple of days. Then the plant will work normally.
Sgt YorkI didn't realize you were re-doing them in Russian We try, but is too much work for us. We are a group of enthusiasts, but not a Sir-Tech.
With the English sound there is one more problem: all members of our team are Russian. So we don't know English good enough.
Maybe Legend can speak well (with a Russian/German accent). All others will be like Hamous (or even worse)
Quote:Me Lion. Me be hear. Me like dis.
Original Sir-Tech JA1 sound is not very good and it is in a strange format.
In addition, In JA1 and JA2 mercs have different amount of phrases and this phrases are very different, so we should rewrite them for mercs, with individual particularities of mercs. For these purpose we need English speaking man (at least one).
I've heard, that some of JA1 mercs are included in JA2 v1.13. Maybe, they'll make English sound for them.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #314341]
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Fri, 18 January 2013 00:13
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Sgt York |
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Messages:79
Registered:June 2000 Location: San Antonio TX |
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OK, I've finished day 7 & am moving along. Hired Leon and he's really kickin *ss. Unfortunately when I offered to rehire him for a week, he complains I have Igor Dolvitch on the team and won't accept the reup. I don't have Igor, of course.
Comparing the Metavira AIM mercs with original JA2 1.07 mercs, I see Larry now appears to occupy the Igor Dolvitch slot. I fired him, fast forwarded to the next day, but Leon still won't agree. I also have Sparky (Meltdown ?), Kaboom (Grizzley ?) and Speck (unknown), fired them as well, but no luck.
Any suggestions what to do now? I sure don't want to lose Leon, and dont want to make the same mistake in another game.
Thanks.
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Corporal
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Re: JA 2/1 Metavira: The general discussion.[message #314367]
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Fri, 18 January 2013 14:37
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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I know that Dimitri is able to do this.
He has done hiring phrases for some mercs, but he doesn't need such phrases for Postie, Reuban, Leon, Sparky, Beth and Sam, because they are in M.E.R.C. in his addon.
Maybe he will help me and our team, we also need speech for natives and Brenda with Jack.
Maybe we'll need some quest phrases.
I have written the PM to Dimitri, but he doesn't visit the Pit often.
I think, with the help of Dimitri our project may become really good.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #314418]
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Sat, 19 January 2013 21:25
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Sgt York |
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Messages:79
Registered:June 2000 Location: San Antonio TX |
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Yes, Ivan's good. Where did you find an RPK-74 & mortar? I've finished E-G5, D-G6 and all sectors eastward. I did find the 5.45x.39 ammo though.
Other comments:
(1) are Molotov cocktails in the game? There seem to be plenty of gas, oil, jars & whiskey bottles, but I haven't come across any rags yet. I need something really big for E5.
(2) After finishing a lot of sectors I accessed the completed maps through the map editor. In 2 of the hidden exploding crates (C10, E5) the editor showed mortar shells, and in 1 crate (F7) a LAW. In the game tho, these items weren't there. I back checked with a metal detector to be sure. Are those items the exploding action?
(3) By now I have 7 shotguns (2 stolen) but almost zero dropped/found 12ga ammo. I'm guessing that's intended because the shotgun is a pretty decent weapon for Metavira. Same goes for the 7.62x.39 ammo for the AK-47. It's really a gas to watch the veteran militia fighting in the D9 & G5 battles. Everyone seems to have either a full auto MG or range-40 uber-shotgun, while the attackers seem to have mostly .38s. And I still have pistols too. (well, shotguns w/o ammo too). Can I steal ;>) from the militia without penalty? Huh, didn't think so.
(edit)
(4) when moving through some sectors (F8, F9 ??) I get a notice that Squad x has found someone in the sector and do I want to stop or continue. When I stop and explore, I don't find anyone. Bug, JA2 residual, or do I have to look harder?
(5) I get info in the map screen game log the my mechanic has repaired so-ans-so's weapon. However, the weapon is still at 99%, 96%, whatever, just as it was before. Armor gets repaired to 100%. I haven't repaired long enough to get to other items like goggles, ear, etc., so no report yet on them.
[Updated on: Sat, 19 January 2013 21:53] by Moderator Report message to a moderator
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Corporal
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Re: JA 2/1 Metavira: The general discussion.[message #314420]
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Sat, 19 January 2013 21:57
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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Sgt YorkYes, Ivan's good. Where did you find an RPK-74 & mortar? In the Night Ops modification.
There are LAWS, mortars and machine-guns in this mod to. But they are far-far away from the player.
Sgt Yorkare Molotov cocktails in the game? Yes, of cause.
You should try to use an oil can, the gas and a rope.
Sgt YorkIn 2 of the hidden exploding crates (C10, E5) the editor showed mortar shells, and in 1 crate (F7) a LAW. In the game tho, these items weren't there. Yes, it can be so. These items have low exist chance. You may find them, or not find.
Sgt YorkBy now I have 7 shotguns (2 stolen) but almost zero dropped/found 12ga ammo. There are more guns then ammo. :pitchfork:
The guards have good equipment, because they must be useful.
The enemies also have good weapons.
You are the poorest person on the island. That's because you have a mind, but the others don't.
Quote:You shall not steal.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #314423]
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Sat, 19 January 2013 22:11
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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Sgt Yorkwhen moving through some sectors (F8, F9 ??) I get a notice that Squad x has found someone in the sector and do I want to stop or continue. It's extremely strange. I have visited these sectors many times and my people have never found there anybody.
Give us a save game with "founded" person in the Bug-topic, please.
UPD You really can find somebody in two sectors, but they are not F8 or F9. Maybe, it was in D9?
Sgt YorkHowever, the weapon is still at 99%, 96%, whatever, just as it was before. Armor gets repaired to 100%. It's normal. Now you can't use one gun for ever, because it has the mechanical resource. If you use a gun, you will be able to repair it to a special value, which declines after shooting.
Look at the description of a gun, you'll see something like this:
Quote:Status: 93%/95%
PS I have found a mortar shell.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #314583]
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Tue, 22 January 2013 15:43
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MAn |
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Messages:9
Registered:June 2007 Location: Kharkov-city, USSR |
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Good job, guys!
Vse, u mine tekct konchilci
[Updated on: Tue, 22 January 2013 15:45] by Moderator Report message to a moderator
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