Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA 2/1 Metavira » JA 2/1 Metavira: The General Discussion
JA 2/1 Metavira: The General Discussion[message #314073] Wed, 09 January 2013 23:20 Go to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
The creators of this modification will be happy to read your opinion about our project.

Your impressions and the fact, that you are playing this game, are very important for us.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314083] Thu, 10 January 2013 01:46 Go to previous messageGo to next message
Shadow21

 
Messages:334
Registered:November 2001
Location: on route to San Hermanos
wow that sound amazing downloading now big thumbs up from me Smile
Re: JA 2/1 Metavira: The general discussion.[message #314085] Thu, 10 January 2013 01:52 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Thank you.

I hope, you'll like it. Smile

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314095] Thu, 10 January 2013 07:40 Go to previous messageGo to next message
Slax

 
Messages:1435
Registered:July 2006
Location: People riding polar bears...
You can heat an enemy, if you are lucker. Very Happy

I'll definitely be playing this to see how it all works. Should be interesting.

Feature toggling is broken. Game's on iron man even though I didn't select it.

[Updated on: Thu, 10 January 2013 07:51] by Moderator


Re: JA 2/1 Metavira: The general discussion.[message #314097] Thu, 10 January 2013 08:54 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Slax
You can heat an enemy, if you are lucker. Very Happy
You can even kill an enemy. Smile

Slax
Game's on iron man even though I didn't select it.
You didn't select an Iron man, so it's not the real Iron man. Very Happy

In JA1 you have no ability to save game during a battle.
(Really, you can exit the game and save the game, but it's like a cheat)
So The Iron man was for all players. We think it's rather cruel.

But the Iron man is a very important part of the original JA1.

Because of this, we have two iron men in the modification.

If you select the iron man, game's on standard JA2 iron man, and you can't save during a battle.

If you don't select it, you have "light" version of the Iron man. And you can save game in a real time mode and can't save it in a turn based mode.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314098] Thu, 10 January 2013 09:32 Go to previous messageGo to next message
Slax

 
Messages:1435
Registered:July 2006
Location: People riding polar bears...
Saving and loading during combat is an inconvenience, not a cheat. :sadyellow:

Well, guess I'm done playing then. Way too much needlessly screwy stuff going on.

Re: JA 2/1 Metavira: The general discussion.[message #314099] Thu, 10 January 2013 09:58 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Slax
Saving and loading during combat is an inconvenience, not a cheat.
I hope, I understood you right. In JA1 it was really uncomfortable. I wrote that it was like a cheat, because that kind of saving was made for other purpose and it wasn't clear that you can use it.

In this mode you can save during a combat, but only in real-time.

Slax
Way too much needlessly screwy stuff going on.
Please, tell me more details about needlessly screwy stuff. What exactly do you mean?

Slax
Well, guess I'm done playing then.

It's a pity. Sad

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314101] Thu, 10 January 2013 10:39 Go to previous messageGo to next message
Legend

 
Messages:15
Registered:January 2013
Location: Central Europe
Slax
Saving and loading during combat is an inconvenience, not a cheat. :sadyellow:

Well, guess I'm done playing then. Way too much needlessly screwy stuff going on.


Yeah, heard that before. Where was it, he?... Oh, right! After the Night Ops release! Very Happy Well, like a friend of mine said then: it's not a game any more, it's the real life, get used to it, baby Wink
Re: JA 2/1 Metavira: The general discussion.[message #314123] Fri, 11 January 2013 01:28 Go to previous messageGo to next message
Slax

 
Messages:1435
Registered:July 2006
Location: People riding polar bears...
I understand that you want a certain flavor for your game and that's fine. Guess I just don't like the taste.
I was going to help correct some item typos and word oddities before running off in a huff but you don't use XMLs so... hm. Razz

As I see it, this is very much a test release. A tech demo. I don't see why you would need to slog through every battle just to test the next feature. Saving is a needed convenience. But I could be wrong altogether.

Re: JA 2/1 Metavira: The general discussion.[message #314129] Fri, 11 January 2013 03:20 Go to previous messageGo to next message
Legend

 
Messages:15
Registered:January 2013
Location: Central Europe
There is nothing slog in the battles in Metavira for one reason - there are too few enemies. It's not like Night Ops, there at least 20, but usually 30 (on hard even more), thugs awaiting you armed to the teeth. Yes, you can't save during the combat. But you just have to kill the enemies or fall back and voila! you can save the daymoment Smile I don't make the saves during the combat, don't even remember to do because of the rush of the battle. Only if I want to throw a grenade and not sure if the merc succeed for lack of what-so-ever. But it happens not as often for it would be a problem. Besides, it gives a certain kick - we have our up's and down's during the day too, don't we? Wink

For the second. As you have noticed it's a tech-demo, the balance is not even close to "OK", not to mention "Good". Any opinion bring the demo closer to the release-state. And for the third: this mod got one serious (depends on the point of view, of course Wink ) sidekick - it was made by the NightOps-team, we are used to very hard conditions (how about 120 enemies at the same time? we had that too Very Happy ). So if it's too hard just choose the easy-mode.

[Updated on: Fri, 11 January 2013 03:23] by Moderator

Re: JA 2/1 Metavira: The general discussion.[message #314137] Fri, 11 January 2013 11:08 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Slax
I was going to help correct some item typos and word oddities before running off in a huff but you don't use XMLs so... hm. Razz
We don't need to use XML. There is an editor for items (There is a link in "the official information")

I think, that Microsoft Office Exel or LibreOffice Calc are very comfortable for editing ttx.txt, mapsettings.txt and other files.

Slax
I don't see why you would need to slog through every battle just to test the next feature.
We also want to test if it is possible to play with saving only in the real time mod. Our testers think it's possible. Even on the expert difficulty level.

Of cause, if it's difficult for you, select novice or experienced difficulty levels. Smile

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314227] Mon, 14 January 2013 01:36 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
I have been visiting ths page for a few days now, but it doesn't seem too active. Am I the only person playing? Actually I'm getting my butt pretty well kicked. I've had to restart twice. I didn't play the original JA1, but have read about it over the years. Thanks to the Night Ops team for bringing this back.

Several years ago I downloaded the official JA1 manual and a bunch of hint/tip/FAQ documents in (gasp !!) "notepad". From what I've read, the new version published here seems to follow pretty well. I've noticed some different mercs, items and weapons, but seemingly for the better. The terrain reminds me of the earliest UB user mods. Much of the early documents spent waaaay too much time convincing newbies to hire the perfect team. Now I have to laugh - only a few from AIM will join up anyway (notably Ivan, Fidel & Ice). Don't bother with fancy selections for your personal merc because combat shuts down at 9 PM, and your only weapons are .38 revolvers, for several days, I think. Ha ha. Go for "ambidexterous" and 95 MRK. My income is still zero as I haven't figured out yet how to hire the tree tappers. Starting over tonight trying to figure that out.

I have 2 comments and 2 questions. (Cmt 1) PLEASE PLEASE PLEASE put the merc speech into the final release. I've read the JA! dialog is really hilarious. (Cmt 2) The colors on the load/save screen are nice, but the text resolution really needs to be improved. (Q1) Can you explain how the "classic" and "alternate" story lines selectable with a new game differ (beyond the obvious, of course)? (Q2) (hint, hint) How do I solve the poisoned water quest. I've liberated the 2 sectors the early FAQs mention, but health points continue to go down even the next day. I thought the explosive crate might be involved somehow, but the key found in the next sector won't open it and even Fidel won't recognize it as trapped, let alone deal with it. Jack says nothing when "asked". (Have so far avoided using JAPE to "fix" stats.)

Again, thanks NO Team !! A new (to me) game is always welcome.
Re: JA 2/1 Metavira: The general discussion.[message #314229] Mon, 14 January 2013 03:01 Go to previous messageGo to next message
Legend

 
Messages:15
Registered:January 2013
Location: Central Europe
Sgt York
My income is still zero as I haven't figured out yet how to hire the tree tappers.
It's pretty easy: on the map press "M" for selecting the mining-mode. Now you should see some green dots in some sectors - this are harvestable trees. If they're red they're sick and can't be harvested. Now press LMB on the sector with the trees to recruit a worker - if you see a yellow dot you have succeed Smile RMB is to fire a worker.
Quote:
(Cmt 1) PLEASE PLEASE PLEASE put the merc speech into the final release.
We're working on it =) But I'm afraid it will be only in Russian. Or it will sound like Schwarzenegger in "Red Heat" Very Happy

Quote:
an you explain how the "classic" and "alternate" story lines selectable with a new game differ (beyond the obvious, of course)?
For now we don't have the full concept, so we don't know for sure ourselves Very Happy
Re: JA 2/1 Metavira: The general discussion.[message #314232] Mon, 14 January 2013 08:30 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Sgt York
Am I the only person playing?
There are Russian players. Smile If you are our only player from these forums, I'll visit them to answer your questions. Smile

Sgt York
Actually I'm getting my butt pretty well kicked. I've had to restart twice.
:nails: We tried to make the game with new tactics, economics and strategy. To make it more difficult and interesting for players.

Sgt York
Your only weapons are .38 revolvers, for several days, I think.
You are not right. If you are very watchful, and you play blitzkrieg, you'll have good weapon. I have started the game from the very beginning, yesterday. I occupied five sectors. At the morning of the second day I have about ten .38 revolvers half a dozen colts 1911 one Beretta 92 and one Colt Anaconda (.357)

Sgt York
Go for "ambidexterous" and 95 MRK
It's a good idea. I have "ambidexterous" and "sniper".

Sgt York
PLEASE PLEASE PLEASE put the merc speech into the final release.
It's a huge work. We'll have some problems with it, especially with two languages. We are going to make speech for Jack, Brenda and natives.

Sgt York
The colors on the load/save screen are nice, but the text resolution really needs to be improved.
Maybe. But it's not the most important thing to do. Wink

Sgt York
Can you explain how the "classic" and "alternate" story lines selectable with a new game differ (beyond the obvious, of course)?
Now they are similar. We are planning to make in the alternative story:
1) Bobby Ray available at the end of the game
2) All four native guides in one army at the same time. Now you can have only one of them in your team, when the first of them will be killed or fired, Jack will give you the second guide, and then the fourth. I'm working on the portrait of the third native now.

Sgt York
(hint, hint) How do I solve the poisoned water quest. I've liberated the 2 sectors the early FAQs mention, but health points continue to go down even the next day.
This information is not enough. At first day, you have the quest to find micropurifer, at the next morning there are problems with water, but the quest will be opened at the third day, so it can be closed at the third day, or later.

If you have liberated sectors D10 and D11 you should wait for the next Jack's daily speech. There are three of them: at 7, 14 and 20 (or 21 - I don't remember) o'clock.


Sgt York
I thought the explosive crate might be involved somehow, but the key found in the next sector won't open it and even Fidel won't recognize it as trapped, let alone deal with it.
It was such a problem in the original game.
We have very easy solution - you can shoot. Smile

Sgt York
Again, thanks NO Team !! A new (to me) game is always welcome.
It's good! It's pleasantly to read this. Smile

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314253] Tue, 15 January 2013 15:30 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
Thanks for your prompt reply. After a short weekend break I'm back to getting whupped-up by this very different game. One definitely needs to use a different mind set and tactical approach when using handguns than for v1.13 games. Paraphrasing Dimitri, I miss my FN-FAL and Gen III nv. But you've certainly given us an interesting alternative to standard play.

@ Legend. Thanks for the info on hiring tappers. I eventually figured this our by trial and error.

@ Arulcish_Lion. Thanks for all the game info. The hidden crates are camo'd nicely. I'd forgotten the shoot-em-open trick (see above). The better guns take some repairing before being of much use. The B-guys dropped some too around day 3. Jack eventually agreed the water was OK - I just had to be more patient with the quest (again, see above). I have taken Brenda's lab, but had to retreat (gasp! me, a grognard!) from the 2nd processing plant since it kept blowing up. Isn't it Iggy who complains about the IMP's tactics, and Conrad about his planning? Need them here. LoL.

My first thought about the merc speech was that the files simply were too big for a "test" download; I didn't realize you were re-doing them in Russian, but it makes perfect sense. After all, this is your game. (Ref recent other thread posts about whinney players !!!) I mentioned previously I became interested in JA1 several years ago. I searched the internet for a copy, but the only thing I found available at the time was a CD (apparently pirated) without the voice files, so hence my interest now. It would be a shame, however, if that early voice work were lost forever.

Again, thanks. Out here.
Re: JA 2/1 Metavira: The general discussion.[message #314254] Tue, 15 January 2013 16:02 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Sgt York
But you've certainly given us an interesting alternative to standard play.
Cool Thank you.

Sgt York
I have taken Brenda's lab
You'll have problems soon. Smile

Sgt York
but had to retreat (gasp! me, a grognard!) from the 2nd processing plant since it kept blowing up.
Why? Because it was difficult to fight or because the processing plant was damaged?

If enemies destroy the processing plant, it's a problem, but you shouldn't be depressed by this fact. Jack and his people will repair the plant, it'll take a couple of days. Then the plant will work normally.

Sgt York
I didn't realize you were re-doing them in Russian
We try, but is too much work for us. We are a group of enthusiasts, but not a Sir-Tech. Sad

With the English sound there is one more problem: all members of our team are Russian. So we don't know English good enough. Sad
Maybe Legend can speak well (with a Russian/German accent). All others will be like Hamous (or even worse) Smile

Quote:
Me Lion. Me be hear. Me like dis.


Original Sir-Tech JA1 sound is not very good and it is in a strange format.

In addition, In JA1 and JA2 mercs have different amount of phrases and this phrases are very different, so we should rewrite them for mercs, with individual particularities of mercs. For these purpose we need English speaking man (at least one). Smile

I've heard, that some of JA1 mercs are included in JA2 v1.13. Maybe, they'll make English sound for them. Wink

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314255] Tue, 15 January 2013 16:39 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
There is already english voice (and faces and stuff) for the staff from Deadly Games:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/298288/Jagged_Alliance_Deadly_Games_M.html

I'm sure you can borrow from Dimitri (and you can even ask him in Russian ...) Smile
Re: JA 2/1 Metavira: The general discussion.[message #314257] Tue, 15 January 2013 17:00 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
There is already english voice (and faces and stuff) for the staff from Deadly Games
Great, thank you.
We have already borrowed faces. Smile Voices are very interesting.
I'll think about them at Thursday or Friday.
I'll try to prepare them for our game.
I'm afraid the English version of "JA2/1 Metavira" will be better then the Russian one. Smile

Quote:
and you can even ask him in Russian
It's good. Maybe he'll visit our native forum. http://www.forum.ja2.su Smile

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314341] Fri, 18 January 2013 00:13 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
OK, I've finished day 7 & am moving along. Hired Leon and he's really kickin *ss. Unfortunately when I offered to rehire him for a week, he complains I have Igor Dolvitch on the team and won't accept the reup. I don't have Igor, of course.

Comparing the Metavira AIM mercs with original JA2 1.07 mercs, I see Larry now appears to occupy the Igor Dolvitch slot. I fired him, fast forwarded to the next day, but Leon still won't agree. I also have Sparky (Meltdown ?), Kaboom (Grizzley ?) and Speck (unknown), fired them as well, but no luck.

Any suggestions what to do now? I sure don't want to lose Leon, and dont want to make the same mistake in another game.

Thanks.
Re: JA 2/1 Metavira: The general discussion.[message #314344] Fri, 18 January 2013 01:55 Go to previous messageGo to next message
Legend

 
Messages:15
Registered:January 2013
Location: Central Europe
Leon hates Gary and Kaboom and learns to hate Larry. Check if any of them are hired. If not then we have a bug Smile
Re: JA 2/1 Metavira: The general discussion.[message #314345] Fri, 18 January 2013 02:12 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
Solved (sort of). I finally used proedit to check too. Kaboom was the immediate problem. By firing Larry and Kaboom one at a time and fast forwarding to late the next day, I was able to extend Leon's contract. I will make sure Larry is gone soon too.
Re: JA 2/1 Metavira: The general discussion.[message #314353] Fri, 18 January 2013 08:42 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Sgt York
he complains I have Igor Dolvitch on the team and won't accept the reup. I don't have Igor, of course.
I think, we'll have original JA texts and sounds for some of the mercs in the nearest future. I'll pick them from the Dimitri's merc addon.

There won't be the speech for Tex, Speck and Mike, but for others it might be good. I tested it tonight with Vinny. It sounds nice.

I hope, I'll contact Dimitri and he'll help us with other sounds.

PS Roachburns are the great family. They love each other so much. Smile

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314361] Fri, 18 January 2013 13:15 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
1. Tex is a M.E.R.C. merc in latest 1.13 so you could borrow his speech from there.
2. There seems to be "hire Mike in vanilla JA2" mod around; dunno if it provides speechfiles but check yourself if you can borrow there:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/312135/Re_Mike.html#Post312135
Re: JA 2/1 Metavira: The general discussion.[message #314364] Fri, 18 January 2013 13:46 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Sam_Hotte
1. Tex is a M.E.R.C. merc in latest 1.13 so you could borrow his speech from there.
Of cause, he also was in the Unfinished Business. I'm sure he has there an English speech.

Sam_Hotte
2. There seems to be "hire Mike in vanilla JA2" mod around; dunno if it provides speechfiles but check yourself if you can borrow there:
Thank you. I've heard something about hiring Mike. I'll look.

In any case, M.E.R.C. mercs don't have A.I.M. hiring phrases. Smile (In Dimitri's mod too Sad )
But it'll be good to have them.

UPD
There is speech in that mod. It's differs from JA DG, but it doesn't make it worse. I think Mike's sound is rather good. It's a pity, that too few players will hear it. Smile

[Updated on: Fri, 18 January 2013 14:00] by Moderator


☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314366] Fri, 18 January 2013 14:25 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Perhaps someone (dimitri?) is able and willing to recut existing speeches to at least some basic "affirmative" or "what do you want" speeches to cover hiring's process ...
Re: JA 2/1 Metavira: The general discussion.[message #314367] Fri, 18 January 2013 14:37 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
I know that Dimitri is able to do this. Smile
He has done hiring phrases for some mercs, but he doesn't need such phrases for Postie, Reuban, Leon, Sparky, Beth and Sam, because they are in M.E.R.C. in his addon.

Maybe he will help me and our team, we also need speech for natives and Brenda with Jack.
Maybe we'll need some quest phrases.

I have written the PM to Dimitri, but he doesn't visit the Pit often. Sad

I think, with the help of Dimitri our project may become really good. Cool

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314370] Fri, 18 January 2013 19:04 Go to previous messageGo to next message
Legend

 
Messages:15
Registered:January 2013
Location: Central Europe
@ Lion: there's a Mike-to-hire-mod on our forum in section "Other Mods", check it out, maybe it's what you need.
Re: JA 2/1 Metavira: The general discussion.[message #314371] Fri, 18 January 2013 19:15 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@ Legend I know about that mod. It's the same archive that in the link above. Smile

I use it now in the test version of the sound. You can see it in our development center. Wink
I'll look for some mistakes with friends/enemies, add Tex (from 1.13) and Ivan (from the Russian Gold :devilaugh: ) and put the link here. Smile

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314383] Sat, 19 January 2013 00:32 Go to previous messageGo to next message
Legend

 
Messages:15
Registered:January 2013
Location: Central Europe
Arulcish_Lion
Ivan (from the Russian Gold :devilaugh: )
No-no-no-no-no! David Blain, no, no! Only 1.02 Buka! Gold is too much wrecked.
Re: JA 2/1 Metavira: The general discussion.[message #314391] Sat, 19 January 2013 09:30 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Legend
Only 1.02 Buka!
If you want. Very Happy
Really, I don't hire Ivan. Because of this, his sound is similar for me. Cool

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314393] Sat, 19 January 2013 12:15 Go to previous messageGo to next message
Legend

 
Messages:15
Registered:January 2013
Location: Central Europe
I hire Ivan every time. With RPK-74 and a mortar it's death for everybody who's not lucky enough to be on our side http://forum.ja2.su/YaBBImages/addsmiles/moderator.gif
Re: JA 2/1 Metavira: The general discussion.[message #314418] Sat, 19 January 2013 21:25 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
Yes, Ivan's good. Where did you find an RPK-74 & mortar? I've finished E-G5, D-G6 and all sectors eastward. I did find the 5.45x.39 ammo though.

Other comments:

(1) are Molotov cocktails in the game? There seem to be plenty of gas, oil, jars & whiskey bottles, but I haven't come across any rags yet. I need something really big for E5.

(2) After finishing a lot of sectors I accessed the completed maps through the map editor. In 2 of the hidden exploding crates (C10, E5) the editor showed mortar shells, and in 1 crate (F7) a LAW. In the game tho, these items weren't there. I back checked with a metal detector to be sure. Are those items the exploding action?

(3) By now I have 7 shotguns (2 stolen) but almost zero dropped/found 12ga ammo. I'm guessing that's intended because the shotgun is a pretty decent weapon for Metavira. Same goes for the 7.62x.39 ammo for the AK-47. It's really a gas to watch the veteran militia fighting in the D9 & G5 battles. Everyone seems to have either a full auto MG or range-40 uber-shotgun, while the attackers seem to have mostly .38s. And I still have pistols too. (well, shotguns w/o ammo too). Can I steal ;>) from the militia without penalty? Huh, didn't think so.

(edit)

(4) when moving through some sectors (F8, F9 ??) I get a notice that Squad x has found someone in the sector and do I want to stop or continue. When I stop and explore, I don't find anyone. Bug, JA2 residual, or do I have to look harder?

(5) I get info in the map screen game log the my mechanic has repaired so-ans-so's weapon. However, the weapon is still at 99%, 96%, whatever, just as it was before. Armor gets repaired to 100%. I haven't repaired long enough to get to other items like goggles, ear, etc., so no report yet on them.

[Updated on: Sat, 19 January 2013 21:53] by Moderator

Re: JA 2/1 Metavira: The general discussion.[message #314420] Sat, 19 January 2013 21:57 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Sgt York
Yes, Ivan's good. Where did you find an RPK-74 & mortar?
In the Night Ops modification. Smile
There are LAWS, mortars and machine-guns in this mod to. But they are far-far away from the player. Smile

Sgt York
are Molotov cocktails in the game?
Yes, of cause.
You should try to use an oil can, the gas and a rope.

Sgt York
In 2 of the hidden exploding crates (C10, E5) the editor showed mortar shells, and in 1 crate (F7) a LAW. In the game tho, these items weren't there.
Yes, it can be so. These items have low exist chance. You may find them, or not find.


Sgt York
By now I have 7 shotguns (2 stolen) but almost zero dropped/found 12ga ammo.
There are more guns then ammo. :pitchfork:

The guards have good equipment, because they must be useful. Wink
The enemies also have good weapons.
You are the poorest person on the island. Smile That's because you have a mind, but the others don't. Wink
Quote:
You shall not steal.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314423] Sat, 19 January 2013 22:11 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Sgt York
when moving through some sectors (F8, F9 ??) I get a notice that Squad x has found someone in the sector and do I want to stop or continue.
It's extremely strange. I have visited these sectors many times and my people have never found there anybody.

Give us a save game with "founded" person in the Bug-topic, please.

UPD You really can find somebody in two sectors, but they are not F8 or F9. Maybe, it was in D9?

Sgt York
However, the weapon is still at 99%, 96%, whatever, just as it was before. Armor gets repaired to 100%.
It's normal. Now you can't use one gun for ever, because it has the mechanical resource. If you use a gun, you will be able to repair it to a special value, which declines after shooting. Smile

Look at the description of a gun, you'll see something like this:
Quote:
Status: 93%/95%


PS I have found a mortar shell. Smile

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314473] Mon, 21 January 2013 03:42 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
1. The sectors are G8 and F9 (not F8 and F9). I didn't find anyone there either, but I still get the notice. How do I go about sending you my savegame? I'll put it in the bug thread as requested.

2. Even though Brenda is in sector D9, I don't get any notice to stop or continue. When I got to the "rescue Brenda" sector there was no notice because she was still safe in her lab and not there. No other encounters yet.

3. Do I have to rescue Brenda's journal before the antidote will appear? The chest where it's supposed to be is empty.

4. Yes, I see the gun status now.

Thanks for all your help.
Re: JA 2/1 Metavira: The general discussion.[message #314492] Mon, 21 January 2013 12:39 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Sgt York
The sectors are G8 and F9 (not F8 and F9). I didn't find anyone there either, but I still get the notice.
There are no characters there.

UPD Have you changed prof.dat? It might be useful for us to see it. Please, send it also. (Before installing the sound, because the sound archive includes new prof.dat)

Sgt York
I'll put it in the bug thread as requested.
Yes, please.

Sgt York
Do I have to rescue Brenda's journal before the antidote will appear? The chest where it's supposed to be is empty.
I think, it's not necessary. With the journal she will be able to make antidot faster.

Sgt York
Thanks for all your help.
I'm happy to help you. Smile

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314583] Tue, 22 January 2013 15:43 Go to previous messageGo to next message
MAn

 
Messages:9
Registered:June 2007
Location: Kharkov-city, USSR
Good job, guys!

Vse, u mine tekct konchilci

[Updated on: Tue, 22 January 2013 15:45] by Moderator

Re: JA 2/1 Metavira: The general discussion.[message #314760] Fri, 25 January 2013 20:18 Go to previous messageGo to next message
Deadman

 
Messages:39
Registered:March 2008
Location: Germany
[quote=Arulcish_Lion]Slax


In JA1 you have no ability to save game during a battle.
(Really, you can exit the game and save the game, but it's like a cheat)
So The Iron man was for all players. We think it's rather cruel.

But the Iron man is a very important part of the original JA1.


But that is not true. You were able to save during Combat.
early version i played didnt have it.
But later the CD Version of JA1 you could choose at the beginning if you wanted to save during combat or not.

Its the german Verison but the English had it too:

http://s7.directupload.net/images/130125/jx868b89.png

and it would be really great when you guys could put that in. And if you dont want to save you can still choose Iron Man mode.


[Updated on: Fri, 25 January 2013 20:26] by Moderator

Re: JA 2/1 Metavira: The general discussion.[message #314761] Fri, 25 January 2013 20:37 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Спасибо, Man.
Мы старались, чтобы Вам понравилось.
Русская поддержка осуществляется тут Wink

Deadman
But later the CD Version of JA1 you could choose at the beginning if you wanted to save during combat or not.
Yes. But only in the latest versions. I think that it's funny to play with the light Iron man.

In my opinion it's possible to make three options:
1) Saving at any time.
2) Saving only in the real time mod
3) No saving in combat.

But we are not sure that it'll be good.

[Updated on: Fri, 25 January 2013 21:49] by Moderator


☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #314764] Fri, 25 January 2013 22:09 Go to previous messageGo to previous message
Deadman

 
Messages:39
Registered:March 2008
Location: Germany
1) Saving at any time

please I'm beggin you. put that option in.

+ I need to save after every turn...I m one of them.
+ Its so frustrating when one of my mercs gets killed from the last enemy and i have to start the whole sektor again.
+ Its so sad when I almost finished the Sektor but have to go (away from pc) and cant save.
+ The "only save when combat finished savemode" was in JA BIA and people were angry about that ^^

Please.
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