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Re: JA 2/1 Metavira: The general discussion.[message #315915]
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Mon, 04 March 2013 16:35
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Slepy |
Messages:1
Registered:March 2013 |
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Hello everyone.
I've just finished this mod and I have to say this is amazing piece of work. I am big fan of JA series (maybe without last JA:BIA - not finished, not polished, but still, fair game) and this mod is an old good Jagged without some technical/saving/windows 7 compatibility issues - very challenging, demanding and in the end, satisfying. During the play, almost evetything worked fine, except final sector crashes (I managed to bypass them). I really enjoyed your work.
Big thanks.
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Civilian
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Re: JA 2/1 Metavira: The general discussion.[message #315982]
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Tue, 05 March 2013 22:47
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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@lockie
If I'm right, the problem is in the intro videos.
In 1.13 people advise to disable videos in the ini-file.
I've consulted with our programmer, he says, that removal or renaming of DATA/intro.slf can solve the problem.
The Metavira installer should rename this file itself, as we don't use it but, as a result of incompatible Smackw32.dll, it may probable crash the game with win8
Please, try to install Metavira (not Night Ops) and check, if it works.
You can also delete/rename DATA/intro.slf in the Night Ops folder and try to play.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #316808]
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Sat, 30 March 2013 18:53
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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@Sam_Hotte It's a pity, that Microsoft doesn't care about us.
All the games, I've played from my childhood are dying.
@lockie If we'll find the solution, I'll tell you.
@Burzmali Ok.
Quote:But even he could not throw chemical lights accurately. Throwing depends from the weight of the item, but with chemical lights it was a bug. In v0.36 it's fixed.
Quote:I was playing with normal guns, not tons of 'em. I see. What useless ammo you had?
Quote:Skitz is also in Urban Chaos mod and I play it (the original) I've played original UC too.
I don't like Skitz's face in UC. I think it's not as good as other faces.
Quote:I called in Static for just one day It was written about it in the description. In our mod there is no one day contract, there is daily contract: you hire merc once and pay him for one day, then he automatically proceed his contract and take money every day (at midnight as I remember). You could miss the moment of taking money by Static, natives (and IMP) also take money at that moment.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #320382]
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Fri, 24 May 2013 01:15
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Lexx |
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Messages:62
Registered:June 2009 Location: Germany |
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Oh no, I'll guess I was too slow with my take on a remake.
In 2009(!) I started working on it. By now I have recreated a truckton of maps + many new ones. Everything is extremely wip and is lacking new graphics and tweaks, etc.
This is my current photoshop mockup, which helped me to keep overview of all created maps:
I wanted the island to be bigger, as you can traverse 60 sectors really fast in JA2. Also I wanted to have a few sectors where you won't meet enemies in any case, just as in JA2.
The red sectors are blocked, the red lines are sides where you can't travel and the yellow X is just for me personally, to see which sector is done and which one is not. Currently, the only sector that is missing is the final one where you fight Santino.
I also created talking heads for Branda, Jack and Santino in JA2 style. I can release them for public use if wanted.
My original intention was never to 100% recreate the old JA1. Story, quests and mechanics- yeah... though, that would have required a programmer, as I would never be able to do this. But other than the mechanics, I wanted to have all JA2 1.13 features. All the new weapons, attachments, the inventory system, etc. etc.
Some screenshots:
Keep in mind, it's all super wip and never intendet to be made public yet. But with the announcement of this project here, I see no reason to hide it any longer.
Other than that, I have a few JA1 music tracks, remastered in JA2 style, with orchestral music. Pretty fancy stuff, imo. A friend made them back in 2009.
/Edit: I've uploaded the music here.
[Updated on: Fri, 24 May 2013 01:36] by Moderator Report message to a moderator
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Corporal
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Re: JA 2/1 Metavira: The general discussion.[message #320655]
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Fri, 24 May 2013 20:20
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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@Lexx That sounds interesting. It might be great, if you would find a programmer for your project.
Thanks for music. We'll think about it. By the way, do you have any sound for Brenda, Jack, natives...
Quote:I am not sure if I will ever work on my version again Why?
Quote:Especially because the game doesn't support widescreen I don't understand you.
What are you speaking about? Changing screen resolution? It's possible.
640x480, 800x600, 1024x768, 1280x1024, 1280x800
@Illustair A.I.M. portraits are made by Kazuya.
Brenda, Jack and natives are made by me.
Quote:You should check his take on the JA portraits..it's freakin amazing! We'll check. Thank you.
Quote:I'm looking forward into playing this mod when I have the time. Looks cool! Have fun! Be careful - it's not easy.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #320662]
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Fri, 24 May 2013 20:45
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Lexx |
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Messages:62
Registered:June 2009 Location: Germany |
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Yeah, wanted to upload them on YT first, but I would have needed to make them video files first... Will do it later.
Arulcish_Lion@Lexx That sounds interesting. It might be great, if you would find a programmer for your project.
Thanks for music. We'll think about it. By the way, do you have any sound for Brenda, Jack, natives...
Quote:I am not sure if I will ever work on my version again Why?
I don't have any sound files, sorry. But it's all in the original game and can be exported, if I remember correct right now.
There is still *a lot* that needs to be done before my version is in a good shape and I just can't see me working on it in the next months, probably years. I am currently just too busy with other things. Keep in mind, I was working on it already in 2009 and now we have 2013...
But yeah, I could release all files which I have created so far. My maps, the talking heads, the music (which is released already now) and so on. In worst case, something of it is still useful for other people. (In fact, I love some of my maps, especially the later sectors with Santinos forces, etc.)
Arulcish_LionQuote:Especially because the game doesn't support widescreen I don't understand you.
What are you speaking about? Changing screen resolution? It's possible.
640x480, 800x600, 1024x768, 1280x1024, 1280x800
Oh, true. I didn't saw that.
[Updated on: Fri, 24 May 2013 20:47] by Moderator Report message to a moderator
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Corporal
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