Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA 2/1 Metavira » JA 2/1 Metavira: The General Discussion
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Re: JA 2/1 Metavira: The general discussion.[message #327744]
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Thu, 07 November 2013 18:48
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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Oh, yes.
This mod is a reincarnation of Jagged Alliance. This was a cruel game. Especially if you don't know the quests.
We tried to copy its' history and our mode is also very difficult. Sometimes I think, that it's even more difficult then JA1. We are still working on this project. Some changes make it easier, others make it more difficult.
Adding new mercs made it easier, because now you have more good warriors in A.I.M. and, what is more important - more doctors.
In the last versions strategic part of the game was made much more difficult to prevent some veterans from playing a blitzkrieg.
I can advise you to play on the Novice difficulty level and be ready to restart the game. I think, every time you'll start this mode, you'll make better and better results.
Please, be careful:
GEVAAR VOOR MAAK GORDELS VAS EN VERWYDEN KUNSTANDE
Have you seen this road sign in Eastern Cape?
P.S. If you have any questions about the mode. do not hesitate to ask them. I'll be happy to help you.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The general discussion.[message #327793]
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Fri, 08 November 2013 21:16
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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Toggle SpoilerThat is good.
I've heard that people in your country have a good sense of humour.
I've seen some other photographs with signs.
"Illegally parked cars will be fine"
Or something very useful especially on holidays.
People say it is in Lydenburg.
But these Ostriches are better.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The General Discussion[message #332684]
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Fri, 16 May 2014 12:43
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Arulcish Lion,
I hope, I'm right here.
I began a new game in vers. 0.5 and what a surprise: I was able to get Mike from the
very beginning!!! I got him for one day because of his weapons. But a greater surprise:
He is in my party now for nothing: N/A is noticed. And all the other mercs I got
for my first money of 40.000 $ too.
That is your intention, is'n it?
Another statement:
If IVAN is talking you only read: AAAAAAA....
[Updated on: Fri, 16 May 2014 20:24] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: JA 2/1 Metavira: The General Discussion[message #332874]
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Tue, 20 May 2014 14:45
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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@Fan I'm always happy to see you here. But I don't do it immediately, especially at summer.
Quote:He is in my party now for nothing: N/A is noticed. And all the other mercs I got
for my first money of 40.000 $ too. That is so from version 0.30.
I wrote it once.
Quote:You can hire mercs from the A.I.M. for one day and you don't need to proceed their contracts. They'll do it automatically every day. If there is not enough money they'll retire. So, all your mercs, hired on one day will take your money automatically every midnight. If you do not have enough money - they will leave you.
But... I can't hire Mike at first day. Strange.
Quote:If IVAN is talking you only read: AAAAAAA.... Please, try to download this
http://www.ja2.su/sclad/lion/007.zip
and extract it into DATA/MERCEDT
Toggle SpoilerWhen a new Russian version will be ready, I'll make English one more careful.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: The General Discussion[message #332877]
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Tue, 20 May 2014 15:35
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Arulcish Lion,
a new statement and I have to begin a new game for I have no money!
You are right with this:
"So, all your mercs, hired on one day will take your money automatically every midnight. If you do not have enough money - they will leave you."
But: I cannot change to weekly or so after daily! I have to except DAILY during the whole game until they leave me.
Is this right?
Edit:
Sory I made this
"extract it into DATA/MERCEDT"
and you must read further: AAAAA
in spite of beginning a new game.
[Updated on: Tue, 20 May 2014 18:25] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: JA 2/1 Metavira: The General Discussion[message #333265]
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Thu, 29 May 2014 11:30
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Arulcish Lion,
indeed. Needle, my old companion as healer, is the first from the very beginning.
Then Wolf and - thank God! - Fidel. Ivan, the "AAA-man", sorry, I have no money.
But he is the next. No mechanism, the crowbar must help.
In my currently game I'm in C 3, healing and repairring, 3 times interrupted by the
enemy. It seems to me, this is without any end. There is no time to end such
things. You must go to the next sector with weapons that are defective or mercs
that are not healthy. And the enemy is - without the attention of my mercs on the
roof (Lynx and Ivan, Level 5 now) - neer beside the house and has the first shot.
Lynx was dead by one shot *)
And Jack is a slaver.
Oh, I play - as ever - NOVICE.
This is only for your info!
Edit: *) I have looked for this. Lynx has been dead
in the 4.(!) attack in this sector. Now, after the 5. attack,
it's night. I have to heal and repair because I have found
4 mortar shells till this sector and I don't know how many
granades I shall need in the last sector. So I have to
repair also the granades which the enemy lost in the
fight. Mike has no ammunition now for his M 14.
I have to use only "hollow" for the M 16 through the
others and a little bit the AK47.
Yes, the enemy had in the last fight only 6 finghters.
But this is enough to loose your ammunition.
[Updated on: Mon, 02 June 2014 16:23] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: JA 2/1 Metavira: The General Discussion[message #347282 is a reply to message #346752]
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Tue, 11 October 2016 13:46
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utops |
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Messages:16
Registered:September 2016 Location: Gdansk |
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Hey,
Im enjoying this mod so far,but there is one thing that bothers me: I can lockpick doors heaving 99 mec stat,also by crowbar heaving 95 str.This is bug i think because in original IIRC i can do this with no hastle.
Edit:
Also if enemies are in critical state they should retreat,here they don't give crap and act like terminators ;D
Edit2:
Im quiting-too much frustration is never fun.100% camo and enemies seems not care about it - they see me,but i can't see them.
[Updated on: Tue, 11 October 2016 17:49] Report message to a moderator
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Private
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Re: JA 2/1 Metavira: The general discussion.[message #366039 is a reply to message #314232]
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Fri, 19 April 2024 01:07
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harveson |
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Messages:41
Registered:August 2015 Location: Minnesota |
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Hey all,
GUNS
It's true that at the beginning there are mostly .38's, but there are a few pistols, one 1911 I think. Later on in E9 (new map coords) there crop up TT Tokarev.
In the original there was a hidden M-14 in sector 10 (now B10), and minefields.
Here no mines but you have to sneak into the hidden cove; a chest is there with an AK-47 and one extra ammo.
In Sector B9 in this new game is a factory/workshop/warehouse, which was not in the original.
When securing the building and killing the enemy, they blow up something in the NW corner - no idea what it is. Brenda's journal?
I tried to sneak in and capture it but they blew it anyway.
What is this?
A new plot angle, or an old one re-configured?
There is oil, gas, a jar and some ammo, but hardly worth the trouble as I still haven't found rags yet. The JA2 1.13 "make a rag from a shirt" gimmick doesn't work here.
The enemies seem to be in the same kind of numbers as the original,
But the counter-attacks at night can be up to a dozen, with repeats.
That the best MASS ATTACK this version gives us.
The sector order seems to follow, so far, the original, with Day three Brenda wants her Lab, and Jack gets snippy if you don't do it on Day 3.
Hope this helps someone
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28th April
I've shelved all play of Metavira.
It clearly is still in Beta, and no new work on it.
I reached the 2nd Factory, and unlike the original the Redshirts are all on heightened readiness.
The original game had easier lack-luster Redshirts in the beginning, but that point aside.
In the original game keys fell from the enemy like hail in summer; by the end of the game there were dozens of unused keys.
Doors. Almost all doors are impervious to gunfire.
The result at the 2nd Factory is steel doors everywhere are closed. My 99% mechanic (Speck) can't open any of the doors.
All I had was one shaped charge. The island arsenal only had ammo.
Where are the keys?
Where are shaped charges?
Without getting the 2nd Factory active, the game stalls.
Incomplete.
[Updated on: Sun, 28 April 2024 18:43]
Murphy was an optimistReport message to a moderator
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Corporal
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