Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA 2/1 Metavira » JA 2/1 Metavira: Questions
Re: JA 2/1 Metavira: Questions[message #331907]
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Fri, 25 April 2014 00:48
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Decoy |
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Messages:30
Registered:April 2004 |
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Quote:You want to say that IMP characters and mercs who were in JA2 (Grunty, Fox, Malice, Buzz, Ice...) have no voices.
The IMP Character and some of the Mercs, I don't remeber which ones (Biff I think for example).
I installed GOG english version, your Mod and all patches / addtional files from your mod. Nothing else. I have IMP voices and all other voices in JA 1.13, which I used the same GOG installation file for.
I just checked the JA 1.13 installation, it has Speech.slf and Npc_speech.slf under the data folder. It didn't come from the SVN, so I guess it came with the installation.
JA 2/1 on the other hand only has a speech.bak and npc_speech.bak file in the data folder. If I would have to guess, I would say that the Metavira Installer did this? I certainly didn't do it myself, I have no other mods, and copying patches / sound files doesn't result in any renaming.
By the way, renming the .bak files to .slf brought the sound back.
Quote:Thank you for your message. It's our mistake. Thank you for it.
I've downloaded your saves. I'll think, what to do in your situation in a couple of days.
I appreciate that, kill that ugly bug!
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Private 1st Class
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Re: JA 2/1 Metavira: Questions[message #332185]
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Mon, 05 May 2014 10:24
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Arulcish Lion,
thank you for your answer. You really managed this?
I have Win8 and I tried to create a connection of "ja21m.exe" on the
desktop. But without success.
Win8 don't accept the change in "ja21m.exe -cheats".
[Updated on: Mon, 05 May 2014 10:24] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: JA 2/1 Metavira: Questions[message #332186]
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Mon, 05 May 2014 10:38
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Gambigobilla |
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Messages:693
Registered:July 2008 |
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@Fan
Put quotation mark after exe, like;
"c:\games\ja21m\ja21m.exe" -cheats
or alternatively try this;
1. open notepad
2. type @ja21m.exe -cheats
3. in the "save as type" pulldown menu select "all files"
4. in the name field type "ja21m.bat"
5. put this file with the same folder as ja21m.exe
[Updated on: Mon, 05 May 2014 10:39] by Moderator Report message to a moderator
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First Sergeant
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Re: JA 2/1 Metavira: Questions[message #333228]
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Wed, 28 May 2014 10:55
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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[Updated on: Wed, 28 May 2014 10:58] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: JA 2/1 Metavira: Questions[message #334932]
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Mon, 11 August 2014 05:50
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VorpalDerringer |
Messages:4
Registered:August 2014 |
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My game of 1.13, well, the enemy armor got upgraded recently, and they're starting to use more grenade launchers and mortars...
Very cool mod! Just what I was hoping for. Nice basic fire and maneuver.
Unfortunately, not all my favorite mercs are there--Wink, for example.
My real question is, are there Molotov cocktails like in JA1 and what do I need to make them? I found several Vodka bottles, Jars of Oil, Gas Cans and such, and you can make string+coke can noisemaker trap, but I'm not sure about the rest...
I wouldn't mind armor values being so low if I had a steadier supply of med kits. Not many of course, but a few would be nice. A minor merchant, perhaps, with some goodies to tide you over.
I do question the Assault Vest description, "virtually eliminates the concern of projectiles destined for the chest and back"...don't bullshit me!
Is Needle any different from the original games? I didn't notice his great physical stats and mechanical and marksmanship proficiency before. He's good!
Malice, and Hamous, of course, and I'm using Bob, another versatile merc.
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Civilian
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Re: JA 2/1 Metavira: Questions[message #335021]
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Fri, 15 August 2014 20:51
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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@VorpalDerringer Thanks for playing our mod.
VorpalDerringerUnfortunately, not all my favorite mercs are there--Wink, for example. We think there were too many mercs in JA1. We understand that every player have his own favorites, so we tried to have more mercs, then it was in JA2. We tried to have all the most interesting mercs in the game. Really there are some problems with having a lot of mercs.
I hired Wink in JA1 too.
VorpalDerringerMy real question is, are there Molotov cocktails like in JA1 and what do I need to make them? Yes, there are Molotov cocktails in the game. In the next version they'll be upgraded.
So, how to make them:
You need to have a can with oil, a gas can and a string. You add a gas can to a can with oil and the add string to this.
Now you do not need any alcohol for making cocktails. There were some problems with merges in code, so now it works in this way.
In the next version (I hope, it'll be available in September or October) alcohol will be also needed for this merge.
Quote:I wouldn't mind armor values being so low if I had a steadier supply of med kits. Not many of course, but a few would be nice. A minor merchant, perhaps, with some goodies to tide you over. There is a chance that there will be a merchant in later versions. I hope, it'll be Micky like it was in Deadly Games.
Quote:I do question the Assault Vest description, "virtually eliminates the concern of projectiles destined for the chest and back"...don't bullshit me! Sorry, what don't you like in this line?
It is not our invention - it was so in JA1. This item has original description. Moreover, this vest really has a bonus to protection from explosions.
Quote:Is Needle any different from the original games? I didn't notice his great physical stats and mechanical and marksmanship proficiency before. He's good! The most stats are from the original game. Some are new, cause, as I remember, Sir-Tech added some stats in JA2. His marksmanship is not very high, but his work is to heal. In this mod is a good idea to have a special man only for healing.
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Master Sergeant ☆★GL★☆
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Re: JA 2/1 Metavira: Questions[message #335034]
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Sun, 17 August 2014 02:44
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VorpalDerringer |
Messages:4
Registered:August 2014 |
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Quote:We think there were too many mercs in JA1. We understand that every player have his own favorites, so we tried to have more mercs, then it was in JA2. We tried to have all the most interesting mercs in the game. Really there are some problems with having a lot of mercs.
I hired Wink in JA1 too.
I agree. There really were too many in JA1. Or, rather, there were too many that were too good and that were too bad, so you never used them.
Quote:So, how to make them:
You need to have a can with oil, a gas can and a string. You add a gas can to a can with oil and the add string to this.
Now you do not need any alcohol for making cocktails. There were some problems with merges in code, so now it works in this way.
In the next version (I hope, it'll be available in September or October) alcohol will be also needed for this merge.
So work continues? That's good to hear.
I have since figured it out. I thought I would need cloth, not string to make a molotov. I tried using Katran on a spare vest, but no dice.
Quote:There is a chance that there will be a merchant in later versions. I hope, it'll be Micky like it was in Deadly Games.
Hopefully.
Quote:Sorry, what don't you like in this line?
It is not our invention - it was so in JA1. This item has original description. Moreover, this vest really has a bonus to protection from explosions.
Ah, I forgot about that. "Virtually eliminates"...well, slightly helps is more like it.
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Civilian
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Re: JA 2/1 Metavira: Questions[message #345901 is a reply to message #335038]
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Sat, 11 June 2016 15:31
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Fan |
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Messages:209
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
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@Arulcish_Lion
I'm back after a long time and I have questions:
1. I play vers. 0.5. Is this vers. cancelled? I have found downloads till o.45.
2. I've forgotten: How can I train lightblue militia/guards to blue? I cannot activate "guards" in my game. Options.ini: Teaching is on!
Thank you a lot!
[Updated on: Mon, 13 June 2016 00:24] Report message to a moderator
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Sergeant 1st Class
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