Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA 2/1 Metavira » JA 2/1 Metavira: Questions
Re: JA 2/1 Metavira: Questions.[message #316915] Tue, 02 April 2013 09:53 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@az75 Have you read the official information?
Quote:
The second button shows available Fallow trees (green squares) and employed workers collecting sap (yellow squares). In this mode you can organize workers in the sector with the left (hiring) and right (firing) mouse buttons. Management process does not take time.
Picture: Smile
Select the sector with yellow squares and click left mouse button.

[Updated on: Mon, 12 January 2015 16:37]


☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #316916] Tue, 02 April 2013 10:16 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish lion,

first; you are right: I have an income of 8.000 $, but my wages are 8.640 $. Why? ??? I had to
increase for workers, ever 5 $. I have not count this. And now I cannot get trees, Jack says no.
I give contracts for days to my soldiers, it's expensive. I trained all militiamen in the same
night in all sectors, sometimes only three GREENS in it. I dismissed Bob and Snake one after the
other, not together. I made no book-keeping. It is as it is.

Now I play to get knowledges about this.

But now I have a last question: If I beginn a new game, which is the better strategy from the
beginning: To go west or to go north to become control over the water?
Thank you!

Edit: I was looking at my book-keeping for a short
moment.
This is the calculation:

88 (militiamen)*80= 7.040,
20 (workers)*80= 1600,
the sum = 8.640 $.

Yes: I have to pay 80 $/person.

All trees (20) have workers.
I have 13 sectors.

[Updated on: Tue, 02 April 2013 10:27] by Moderator

Re: JA 2/1 Metavira: Questions.[message #316917] Tue, 02 April 2013 11:09 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
This is the calculation:

88 (militiamen)*80= 7.040,
20 (workers)*80= 1600,
the sum = 8.640 $.

Yes: I have to pay 80 $/person.
:bawling:
It's not a good idea. You should pay them 35$ as at the beginning.
Like JA1, there is no chance to reduce their wages.
I think, it's time to restart. Sad

Quote:
If I beginn a new game, which is the better strategy from the beginning: To go west or to go north to become control over the water?
I don't think, that there is one best strategy. But I can give you a piece of advice, who two start the game.

1) Your team.
In my opinion you should have 6 people at the beginning. IMP - who will fight (high marksmanship), two more good fighters (I hired Grunty and Ice, but La Malice and Bob are also good, people like Ivan, but I think he's expensive), one doctor - Fox (she is the best variant in my opinion, but in v0.36 you can hire Spider), two mechanics: Speck and Vinny (Vinny will fight, Speck will train guards and repair guns and armour).
The doctor should never fight: healing at night and sleeping at daytime.
All together they should cost not more then 4'000$

2) First of all you should find the purifier and occupy three sectors: G10, F10, F11. You should train two more groups of sky-blue guards to defend them.

3) Then you should go to the north and occupy the water. It's very important: you people will lose health during the quest.
(You'll need two more guards teams two protect your 8 sectors).

4) Then you can attack for sectors at the north-east corner of the island. You'll have 12 sectors, more then 20 trees and at least 6 groups of guards, who can protect all these sectors.

5) After that you should solve the problem with the laboratory and then capture one more plant.

Don't increase wages of native too much!

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #316919] Tue, 02 April 2013 12:08 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

you are quicklier than the wind.
But I'm so sorry: I made just sector B 11 with it's two houses with a great hope.
But what a disappointment: NO AK?1

I have now 14.069 $; so I will play a little longer to study the game.
Thank you for this good advices direct from the producer.
I think they are better than the AK.
The nice Fox? Very well. An opener? By now? I have found such
good things like ammo for the colt, for the colt, for the
colt....,but without opening chests and doors. Sorry, no
criticism, only a statement because of an opener.
Mechanism? I have found a colt and a colt...All usefully.
Therefore a serious question: Do I Need mechanism by now or
only to train him by doing for lateron in the game?
Good things by opening? At this point: ?????

And a question at the end: What for the X-Ray??? No reaction.
Perhaps it's a bug? Or by chance no enemy in the environs?


Thank you in advance.

P.S. Now I have 15 sectors:
G9-G11,
F9-F11,
E9-E11,
D9-D11,
C10, C11,
B11

[Updated on: Tue, 02 April 2013 13:37] by Moderator

Re: JA 2/1 Metavira: Questions.[message #316922] Tue, 02 April 2013 13:52 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
But I'm so sorry: I made just sector B 11 with it's two houses with a great hope.
But what a disappointment: NO AK?1
There is AK there. Smile
In our mod there are hidden boxes. In one of them there is AK.
In other sectors there are other hidden boxes with good items. Smile

In the sectors, you have occupied there are: AK-47, beretta 92f (at least two), baraccuda (two), M870, kevlar vests, spectra vest...

Quote:
Need I a mechanism by now or only to train him by doing or lateron in the game?
You need a person to open the doors. You can open boxes with the help of S&W. Smile
Really, almost all good things are hidden in boxes. And the boxes are usually closed.

Later there will be enemies in the closed rooms. Of cause, you can use TNT.

It's a good idea to hire new mechanics during the game.

Quote:
What for the X-Ray??? No reaction. Perhaps it's a bug?
Sad It's my mistake. When I was making temporary item descriptions I have forgotten to rename X-Ray. It's not an X-Ray any more - it's a wall probe.

You can use it to listen enemies in the houses. Don't forget about the batteries.

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #316929] Tue, 02 April 2013 15:01 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

oh, no! Hidden boxes?
I have seeked for them and the hand symbol shows anything amongst the trees.
You mean I should blow up the trees? With my only TNT without a fuse?
A request: Show me the hidden-place as a reward for my great pleasure of your mod.
Thank you so much in advance!
A late easter-egg!!!

[Updated on: Tue, 02 April 2013 15:02] by Moderator

Re: JA 2/1 Metavira: Questions.[message #316930] Tue, 02 April 2013 15:16 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
Show me the hidden-place as a reward for my great pleasure of your mod.
Ok, I'll show you one of them.
But not all - I don't remember all of them.
Toggle Spoiler


I don't need mercs to find them. You need your own eyes.
Quote:
With my only TNT without a fuse?
And there are TNT, grenades and detonators in some of them. Wink

[Updated on: Tue, 02 April 2013 15:19] by Moderator


☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #316932] Tue, 02 April 2013 15:23 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
Sorry, this chest I have found, but I cannot reach it!
The way is barred by trees.
Therefore I asked for blowing up.

And if yes, I must seek for hidden chests in other sectors?

I see you laughing at me.


[Updated on: Tue, 02 April 2013 15:25] by Moderator

Re: JA 2/1 Metavira: Questions.[message #316934] Tue, 02 April 2013 15:47 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
I see you laughing at me.
I apologize for this. I'm not laughing at you, I'm just don't understand well some of your posts. Sad

I'm sorry.

Quote:
The way is barred by trees.
Yes. You'll also meet this problem again later.

Quote:
Therefore I asked for blowing up.
Yes, you should use TNT or something like this. Have you found explosives in D10? It might be there.

Quote:
I must seek for hidden chests in other sectors?
If you want. Smile There are a lot of them. For example in C10, E11, F11, C11, G10 and some other sectors. Not in every sector. But in one sector could be more then on chest. Wink

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #316936] Tue, 02 April 2013 15:54 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
that's why i was telling Fidel is important. he can dig up mines. there are lots of mines - more than tnt. so, if you want to take down a tree (or a door, or a wall), he just drops a mine next to it, steps away and shoots it (bad idea would be to waste grenades to detonate mines).
Re: JA 2/1 Metavira: Questions.[message #316939] Tue, 02 April 2013 16:34 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Burzmali,

yes, Fidel is in my memo, but at this moment he is to expensive. Sorry!

@Arulcish Lion,

I had found the chests all before exploring range 10. Then I found out that Ivan
with Exp 40 could recognize and disarm the traps. And Vinny opened them.
The others till range 9 I found out but Vinny is bombed up.
From the first one in F 9 (not hidden), the place with the trees round about the water,
looking like a spring, I saved and when Vinny was blowing up I don't try to open them
all till range 10. The only chest which I don't remark was in G 10 because I don't know at this moment that there were
hidden chests in the game. A good idea, indeed.

In E 11 I remarked only brown chests, not hidden. Is this right?

Now I leave the Chest in B 11 alone, as Burzmali wrote to me. I don't have a mine.

You don't have understood, why I wrote that you are laughing at me?
That's it: You betrayed me the "secret" AK in sector B 11 and I mean you know
at this moment that I cannot reach the chest by now. Isn't it?
Yesterday we had the date of April, 1. This is a special date in GERMANY.
All newspapers, TV and radio try to make a joke on this date and hope many
people believe in it as true. Thats why I thought you laugh
at me.
I hope you have understood now.





[Updated on: Thu, 04 April 2013 08:41] by Moderator

Re: JA 2/1 Metavira: Questions.[message #316946] Tue, 02 April 2013 21:58 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Burzmali Yes, you are right. Fidel might be very useful.
But as for me, I don't like his face and biography. And I prefer to work with people I like.

@Fan My colleague have translated you German post. Smile
Yes, NO and Metavira may never forgive your mistakes. It's a pity.

By the way, In our mod Ivan must speak Russian. Is it so?

Quote:
The others till range 9 I found out but Vinny is bombed up.
You can shoot down the boxes. You won't bomb up then.

Quote:
Range 9?
What do you mean? Distance? Sad

Quote:
A good idea, indeed.
It's good you like it.

Quote:
In E 11 I remarked only brown chests, not hidden. Is this right?
No. There are two of them.
First - south-east corner of the sector.
Second - small island.

Quote:
You betrayed me the "secret" AK in sector B 11 and I mean you know
at this moment that I cannot reach the chest by now. Isn't it?
Really, I wasn't sure at that moment: you don't know were it is or you don't know, how to reach it.
Maybe that was because I've read you post rather fast. Smile

Quote:
Yesterday we had the date of April, 1. This is a special date in GERMANY.
All newspapers, TV and radio try to make a joke on this date and hope many
people believe in it as true.
Not only in Germany. It's the international fools day.
Our Russian forum was crazy yesterday, as every fools day: all the pictures in it were rotating fast.
In the last year all forum pages were mirrored... Smile

Quote:
I hope you have understood now.
Yes. I was afraid that I have offended you. Smile

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #316952] Wed, 03 April 2013 01:24 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

Yes, Ivan speaks Russian.

Shoot down the boxes. In Ja2 with a shotgun, but here?

Range 9 = on the landscape B 9/8, C 9/18, D 9/28, E 9/38,
F 9/48 and G 9/58 or the third range from the startsector;
the second numbers are the sectornumbers of Ja1.

Hidden boxes in E 11: I shall see. I don't see this boxes, too.

An international fools day? That is new for me. The world is standing still!


My game: I got sector D 8, another laboratory. That was a very hard job inspite of Ivan's and
Vinny's bothhands-shooting. Vinny!!!! I won it with three soldiers! But they bombed it.
So I don't get the inccome for a few days and this could be the end of my job for now.
Perhaps I make it with my IMP and dismiss IVAN and VINNY. An experiment! And I shall prove
Elios knifing! One or two days. I am curious. I don't need new miltitiamen and some trees
have no workers. I shall study the program.

We will see it.

[Updated on: Wed, 03 April 2013 11:20] by Moderator

Re: JA 2/1 Metavira: Questions.[message #316982] Wed, 03 April 2013 15:49 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
In Ja2 with a shotgun, but here?
Only shotgun? That sounds strange. You can damage and then destroy the lock, using any gun. I use S&W 38 or Colt 1911 for this purpose, cause they are not so good for killing enemies, but there could be ammo for them.

Quote:
Range 9 = on the landscape B 9/8, C 9/18, D 9/28, E 9/38,
F 9/48 and G 9/58 or the third range from the startsector
Thank you. Smile

Quote:
We will see it.
Good luck.

I'm waiting your new impressions. Wink

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #316986] Wed, 03 April 2013 17:26 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

I'm here again.

This X-ray/wall probe: You can only hear with it if the enemy is talking with one another?
If yes then you can nearly forget it. At the most time one enemy is lurking.
I just used it in sector G 7 (the little house to the south, with the chests behind)
beside the wall. One enemy was inside. I don't hear it and I had to load again. If you say 'yes',
I would like to spare the place in my inventory of my little, little team for another item,
at least at this moment in the game. X-Ray would be good, please.

My game: My balancy is positiv again after winning the second laboratory.
Do you mean that I have overcome the crisis?
Re: JA 2/1 Metavira: Questions.[message #316987] Wed, 03 April 2013 17:48 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
You can only hear with it if the enemy is talking with one another?
I don't know exactly. When I was playing the game last time, there was no such an item yet. Sad

I have tried now. As I see, it shows enemies in the houses near you on the small map in right-down corner of the screen.

You should keep it with attached batteries in the main hand use like remote detonator.

Quote:
Do you mean that I have overcome the crisis?
It might be so. It'll be great.

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317028] Thu, 04 April 2013 08:33 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish LIon,

I play Ja2 from the very beginning.
Never I have opened a chest or so by shooting the lock.
Ever I had a mechanism with me, one who controled EXPLOSIVE and LOCK PICKING: Trevor.
The reason: The context-menu with the RMB: I missed a sign for shooting the lock.

Now for the first time and then ever even ELIO can open a trapped chest.
Now I may estimate your hidden chests...excepted such a chest in B 11:

The poor boys have to fight against me with colts or pistols and there is a chest
with an AK in the sector, directly in front of their noses. But out of reach from
enemy and friend, at this moment.

I hope I can get it as long as I need it. No harm meant, Arulcish Lion.
I'm looking for the secrets in your mod with much curiosity.


Re: JA 2/1 Metavira: Questions.[message #317033] Thu, 04 April 2013 14:29 Go to previous messageGo to next message
az75

 
Messages:39
Registered:June 2012
Location: Romania
I'm getting a repeated message that squad notices someone in sector C6...and as far as I can see there's nobody there. Here's the save: http://www.fileshare.ro/e29427074 .
Re: JA 2/1 Metavira: Questions.[message #317043] Thu, 04 April 2013 18:44 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@az75,

I had a look on your savegame. But I'm sorry to say that I don't have a solution for your
problem. I would say there is nothing of importance. Perhaps a "remaining stock" of this sector
from another mod?

But I have questions and I am hopeful for an answer:
In your "history" of the game I could see that you have defended repeated the sector D 9 with the
laboratory and you didn't give up it. Isn't it? How many enemies did fight during the counter-
attack? 22? Twice? I defended it, too.
Arulcish Lion had the opinion that I was the only gamer who ever defends this sector.
Other users ment that the story must go on by loosing this laboratory because Brenda has
disappeared after this. You are further in the game: Has Brenda disappeared?

Another question out of your game:
You got 5.000 $ on the second day. For getting the water-spring?
I don't get this. Perhaps I need one day more? I made sector D 11 before D 10.

Thank you.


[Updated on: Thu, 04 April 2013 18:48] by Moderator

Re: JA 2/1 Metavira: Questions.[message #317044] Thu, 04 April 2013 19:05 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

I have to write, that I began a new game.
This click for one day, for one day and so on to engage IVAN!

Now my party consists of SPECK (Disarming traps! Only one time in range 10 and 11 he is
bombed up.), Grunty, Bob, Vinny, Fox and IMP (Nightsight, Ambidextrous, markmanship 90).

I play NOVICE as ever to get knowledges of a new Ja2-Mod.

I have a question: I was staying in sector C 10 and I was attacked by 12(!), not only 6 as
normal in this game till now. Something special in this sector? Something like D 9?
Re: JA 2/1 Metavira: Questions.[message #317046] Thu, 04 April 2013 19:14 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Fan
Quote:
Now for the first time and then ever even ELIO can open a trapped chest.
You are not completely right. Elio can open a trapped boxes, but not every box. Smile
Some of them don't afraid bullets. Wink

Elio will have some problems with doors (especially metal doors)

Quote:
The poor boys have to fight against me with colts or pistols and there is a chest
with an AK in the sector, directly in front of their noses.
This AK wasn't our invention. It was in JA1.
Moreover, those enemies might not know about it. It was hidden. And we don't know who've done that. Wink Maybe someone, who placed AK there didn't tell about it to enemies in that sector, cause they are private soldiers and shouldn't know about this secret.
Who knows...

Quote:
I'm looking for the secrets in your mod with much curiosity
That's good. It's a great pleasure to see real interest to our game. Wink

@az75
Quote:
I'm getting a repeated message that squad notices someone in sector C6
What was the mod version, when you have started the game. It's a bug, which was fixed in v0.36, but if you started the game early, you can meet it.
These ghosts where placed in the beginning of the game.

I'd be also happy to see your answers to Fan's questions.

@Fan
Quote:
I would say there is nothing of importance. Perhaps a "remaining stock" of this sector from another mod?
You are very close to the truth. Smile There is nothing of importance. But it's not a "remaining stock" from another mod. It's from JA2. This problem is caused by terrorists. Smile

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317047] Thu, 04 April 2013 19:25 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
You got 5.000 $ on the second day. For getting the water-spring?
I don't get this. Perhaps I need one day more? I made sector D 11 before D 10.
1) It was on the third day.
2) You also got this.
3) It's a reward for the laboratory, which was occupied on the third day.

Quote:
I was staying in sector C 10 and I was attacked by 12(!), not only 6 as
normal in this game till now. Something special in this sector? Something like D 9?
There is nothing special in this sector. 12 enemies - not to many. It was usual number in my game.
You might be a lucky, who met two enemies' squads - that's possible.

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317049] Thu, 04 April 2013 19:29 Go to previous messageGo to next message
az75

 
Messages:39
Registered:June 2012
Location: Romania
Fan
@az75,
But I have questions and I am hopeful for an answer:
In your "history" of the game I could see that you have defended repeated the sector D 9 with the
laboratory and you didn't give up it. Isn't it? How many enemies did fight during the counter-
attack? 22? Twice? I defended it, too.
Arulcish Lion had the opinion that I was the only gamer who ever defends this sector.
Other users ment that the story must go on by loosing this laboratory because Brenda has
disappeared after this. You are further in the game: Has Brenda disappeared?

I don't think they managed to replicate de "brenda kidnapped" quest from JA1, although I would be pleasently surprised if they did. What was it, 15000 for bringing her back?
Yes, the sector was attacked 3 times, 2 on the first day and a third time next day, maximum number was 18 ennemies for me. You should see the attack in G5 later on...not less than 28 bozos were on me, on novice. Razz
Yes, I got 5000 for returning the micropurifier or conquering the lab, I don't remember.

I'm going to take a brake from this mod, the difficulty of the battles after the right half of the map is conquered and held is too much for me right now. Enemies are so good at wounding my mercs and making my imp's medkits disappear, ammo for AK47 and (col. Kelly's) M14 is too scarce, feels ja1-ish but i wouldn't be surprised if most players would say something sweet about the mothers of those russian modders. :/
Re: JA 2/1 Metavira: Questions.[message #317052] Thu, 04 April 2013 20:12 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@az75 You are so nice. :nails:

Quote:
I don't think they managed to replicate de "brenda kidnapped" quest from JA1, although I would be pleasently surprised if they did. What was it, 15000 for bringing her back?
You can't be serious! We have replicated the kidnapping of Brenda (by the way, there is the "Shift" button on the keyboard Wink )
And there is a reward for this quest.

P.S. You have deleted not that post you need. I fixed it.

P.P.S. One of "those Russian modders" asks you to be more polite in the future. :taskmaster:

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317055] Thu, 04 April 2013 20:54 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

az75's attack in sector D 10 was on the second, the notice in history "The fresh water supply in
safety" on the third day.

Now to me and that's the reason why I wrote this above. In the history:

My successful attack in sector D 10 was on the fourth, but the notice was very late, on the
sixth day! az75, the next day and (how does it mean in English) I(me) a day later.
But is this the reason that I don't get the nessessary 5.000 $?
I got only 1.000 $ for the purifier. And I am now in sector B 10 at the eigths day. No payment.


That's for your mother Smile Smile Smile

[Updated on: Thu, 04 April 2013 21:00] by Moderator

Re: JA 2/1 Metavira: Questions.[message #317061] Thu, 04 April 2013 22:59 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Fan OK, I can write It one more time.

There is no money as an award for water supply.

There are following money awards:
1) 1'000$ for bringing purifier
2) 5'000$ for occupying the laboratory
3) 15'000$ for rescuing Brenda.

az75 occupied the laboratory at the third day and received 5'000$ at the end of the third day. Is it clear?

That's why you haven't received the money yet.

Water supply consists of two sectors, as I remember.

Anything else?


☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317082] Fri, 05 April 2013 13:30 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
something strange happened. just in the same time my squad finished battle, there was the message "bad guys were seen in sector x" (quite far away from my battle). this had happened in v0.32 also - and if the automatic resolve did not began at once, then I had to switch between maps a few times. now in v0.36 nothing happened at all. in one map mode there was big red question mark, another mode showed my 9 militia in the same sector. I had to go to the sector with my squad for the battle to begin. as the spawning points are the same (?), the bad guys and the good guys were standing very closely and it was quite a short battle.
Re: JA 2/1 Metavira: Questions.[message #317083] Fri, 05 April 2013 13:45 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Burzmali I have seen that once or maybe twice.

We don't know exactly why that is so. Can you give us the save with this bug or/and a save before it. We can try to repeat it.

It might be useful, if you'll tell as many details as possible.

When you finished your battle (before the bug) your mercs told you about killing an enemy and that he was the last enemy in the sector. Did they tell you anything else, for example, about finding some items?

Thank you.

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317088] Fri, 05 April 2013 20:48 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
Anything else?
Yes.

Annoying in my eyes:

F 6: One enemy is in the house; no one is able to open the door. I have only one detonator, which
I have used. But the next door Speck cannot open. But there is no detonator to see what is
behind the door.
I cannot win this sector at this moment. I must leave and go back, to hope for the enemie who has
changed his place.



There is no directly way from sector G 7 to the sector G 5 (refinery). You have to go to F 7, F 6,
F 5, G 5. The price for the sap is now lower and your income is 25 % lower. And you cannot reach
the rafinery directly. That's one of the surprises which you can see in this mod. And it's
possible that you must give up after playing not only a short time.
You have no chance - normaly - to get to know the secrets without playing one sector after the
other and to give up at some bad moments or you have good luck.

That's no criticism, only a statement.
But I shall play this mod as I played all Ja2-Mods and all the others who played "Matavira".

Just I must see that I cannot leave the sector and go
back because it's night and you cannot go into a sector
which you don't have won (during the night).

I try to bomb up TNT by shooting or granates.






[Updated on: Fri, 05 April 2013 21:00] by Moderator

Re: JA 2/1 Metavira: Questions.[message #317095] Fri, 05 April 2013 22:41 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
I cannot win this sector at this moment. I must leave and go back, to hope for the enemie who has changed his place.
It's a pity.

He can change his position. Or you can return with TNT or good mechanic.

Quote:
I try to bomb up TNT by shooting or grenades.
Grenades can solve your problem (but not grenades with gas or shock grenades) Wink

Quote:
There is no directly way from sector G 7 to the sector G 5 (refinery). You have to go to F 7, F 6, F 5, G 5.
That's like JA1, as I remember. There is the ocean there. Wink Natives are not able to swim across it. But your mercs can do it in tactics. It's not fast, but it's possible.

Quote:
The price for the sap is now lower and your income is 25 % lower.
There was such a problem in JA1. The price may return to 400$. But it won't happen immediately.

Quote:
And it's possible that you must give up after playing not only a short time.
I think it's good. It makes the game more interesting.

Quote:
You have no chance - normaly - to get to know the secrets without playing one sector after the
other and to give up at some bad moments or you have good luck.
Yes, they are secrets, aren't they? Wink

Quote:
That's no criticism, only a statement.
I see. Smile I agree with you that it's not an easy game. It's rather cruel, but most of your problems were invented by Sir-Tech. We've just copied those great ideas.

I'm waiting, when one more dreadful quest will start. :devilglasses:

Quote:
Just I must see that I cannot leave the sector and go back because it's night and you cannot go into a sector which you don't have won (during the night).
How have you managed to attack the sector besieged by the enemies. It's rather strange idea. :nails:

You can use "D" key to switch on the turn based mod and wait until morning. Smile

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317096] Fri, 05 April 2013 23:29 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

Did I understand your question right?

How have you managed to attack the sector besieged
by the enemies. It's rather strange idea.


I start at the moment when Jack is talking with me at the
end of the day (21:05). Then I enter the sector in the night.
Very easy.
But I cannot go back and go back again. No way.
I have to win the sector. Or to go back lateron and perhaps
the enemy has respawned. Mad
Re: JA 2/1 Metavira: Questions.[message #317097] Fri, 05 April 2013 23:46 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Fan I was afraid that you are attacking the sector, but you can't win this battle or leave the sector. Now I see, that you can leave the sector, but don't want to retreat.

You can use grenades to explode the TNT or even to destroy the door.
Or you'll have to retreat.

You should think, what you may need during the battle, before starting it. Wink

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317100] Sat, 06 April 2013 01:17 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
I play Ja2 since 1999. And I never known what's in an unknown sector.
I expect that my friends who accompanied me do their job, and they did it ever
because at the beginning of the game I had chosen them p.e. TREVOR. He opened
every door or chest.
In this game till now Speck has opened every door with his LOCK PICKING.
I could not expect that now in the sector there would be three doors which
he wasn't able to open.
For the forth door in the south an enemie had the key.
In a fair game one or two enemies drop the nessassery key above all I cannot
hire a better soldier for one day p. e. to open a door because he doesn't go
with me at this moment; I am a beginner in this game! Normally I have no chance
to continue the game because I cannot reach the enemy. In spite of this I did it
with a trick. But is this the way to play this mod?
I wrote above: In a fair game. Is your mod a fair game?
At this moment: I think NO.
And this was a critisism now. I don't like to end a game because I cannot open
a door, an enemy is sitting behind and I cannot get the sector.
I wrote this in friendship in the name of such a good game as Ja2 is.


Naturaly I have tried to blow up the doors with TNT and granades.
I managed this. But I must learn that this blows up every woodden chest
behind too. And I left them for lateron in the game, perhaps.

Further:
Yes. I would leave the sector with the last or two last enemies to go
back immediately expecting that now the two enemies have changed their
place in the sector (sitting behind a closed door). And I found them outdoors.
The sector is now won. But the doors are ever closed.

Last but not least: The enemies in the sector haven't respawned over night.
I found the two as I wrote above. The trick has worked for me.


[Updated on: Sat, 06 April 2013 07:44] by Moderator

Re: JA 2/1 Metavira: Questions.[message #317106] Sat, 06 April 2013 10:56 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
TREVOR He opened every door or chest.
I've never worked with Trevor, my favorite mechanic is Barry, in vanilla JA2 he is able to open everything I need.
But in the mods such as NO, Wildfire, Back2Business VM-Edition or Shady Job there were doors, which Barry or my other people couldn't open, moreover there could be tanks in the sectors, a lot of them. So I decided that it is very good idea to have in the squad a lot of grenades and explosives. And more explosives you have, it's better for you. Wink

Quote:
In this game till now Speck has opened every door with his LOCK PICKING.
I could not expect that now in the sector there would be three doors which he wasn't able to open.
All the locks will become stronger, while you are going west.

Quote:
Normally I have no chance to continue the game because I cannot reach the enemy.
You can use explosives or mines. In F6 there are mines. Wink

Quote:
In a fair game. Is your mod a fair game?
We've discussed it here some time ago. Our mod isn't entirely a game it's much closer to real war. In my opinion, opening the room with the enemy inside with lock picking is a good way to commit a suicide.
As I've heard, special forces use grenades before entering the house, and explode or break doors fast.
In our mod using grenades and explosives during the assault is a good idea.
Don't spare bullets, grenades and other equipment.

Quote:
But I must learn that this blows up every wooden chest behind too.
There can't be a war without wastage and ruining. Sad

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317110] Sat, 06 April 2013 13:23 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
I have taken the sector G 5 with the refinery.
But I have to find out that
1. there are a lot of doors with chests behind which I cannot open;
2. I have to fight a first counter-attack against 24 enemies and this swinish guys swam over the sea
from sector G 4! But I hit them and lost only two militiaman thanks to my IMP with his both-hand
weapons;
3. the militiamen have far and away better weapons than I have: Burst-Fire and rifles. Nice Ja2!
And I have "dung-forks"!

I am a poor pig!


[Updated on: Sat, 06 April 2013 13:29] by Moderator

Re: JA 2/1 Metavira: Questions.[message #317112] Sat, 06 April 2013 13:40 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
1. there are a lot of doors with chests behind which I cannot open;
You can explode them or hire good mechanic and open. I think, you can hire Boss now.

Quote:
2. I have to fight a first counter-attack against 24 enemies and this swinish guys swam over the sea
from sector G4!
That's normal. You can also swim to sector G4. Smile
24? Jack should said you about them. Was it so? There is such a quest to defend that plant. Check your history, please.
There should be only one great attack.

Quote:
3. the militiamen have far and away better weapons than I have: Burst-Fire and rifles. Nice Ja2!
In the early versions of vanilla JA2 militiamen liked to use rocket rifles.

When I was defending G5 I also had rifles and Burst-Fire, but veteran guards (dark blue) can be armed very good.

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317123] Sat, 06 April 2013 15:59 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
The messages in the "history":

1. Secure the processing plant in Sector G 5 - 54
2. Battle won
3. The additional processing plant successfully captured
4. The processing plant in Sector G 5 - 54 in safety.

Jack says anything to me. But silently. Therefore You overlook it.
But in may remembrance he says something of an attack.

Very interesting: 54 = sectornumber of Ja1!
Re: JA 2/1 Metavira: Questions.[message #317124] Sat, 06 April 2013 16:23 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
1. Secure the processing plant in Sector G 5 - 54
2. Battle won
3. The additional processing plant successfully captured
4. The processing plant in Sector G 5 - 54 in safety.
Rather strange order. Have you captured one more plant at the same time?

The right order is:
3. The additional processing plant successfully captured
The next morning Jack says about the attack.
Quote:
I have reports about enemy activity around the processing plant in Sector 54. You might want to keep an eye out - we can't afford to lose it.
Then soon
1. Secure the processing plant in Sector G 5 - 54
2. Battle won
4. The processing plant in Sector G 5 - 54 in safety.

Quote:
Very interesting: 54 = sectornumber of Ja1!
Yes, that's for old players, who prefer old numeration. During the work we used both of them.

☆★GL★☆
Re: JA 2/1 Metavira: Questions.[message #317125] Sat, 06 April 2013 16:40 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
According to the "history":

No capturing but I have extended a contract of a merc in another
sector, perhaps during the fight after a view on my balance.
I don't know.

A question: What about with using "Alt" "to set a merc in
isolated parts of the sector".
If I use "Alt" my merc is going backwards to the place and stops.
The result is the same that I get if I klick on a part of
the sector but forward.

[Updated on: Sat, 06 April 2013 19:20] by Moderator

Re: JA 2/1 Metavira: Questions.[message #317139] Sat, 06 April 2013 22:34 Go to previous messageGo to previous message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Fan Can I look your save, please?

Quote:
What about with using "Alt" "to set a merc in isolated parts of the sector".
It works. Smile

You should use in pre-battle interface, when you decide from what positions your mercs will start fighting.

☆★GL★☆
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