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Re: 1.13 Stock Data Overhaul[message #336801] Sun, 19 October 2014 00:18 Go to previous messageGo to next message
Toma777 is currently offline Toma777

 
Messages:55
Registered:October 2013
Location: serbia
Using latest SVN wildfire 6.07 dir, SDO dir, unstable 1.13 dir and EXE revisions: Game chrashes to desktop when entering a10 sector using Data-WF+SDO Scaling_Map_Loot.ini, with Data-WF+SDO Default_Maps. ini works fine!

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Corporal
Re: 1.13 Stock Data Overhaul[message #336806] Sun, 19 October 2014 01:42 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
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That would be

WF 6.07: Rev.7583/GameDir 2170
SDO: Rev.7572/Gamedir 2168
Stock 1.13: Gamedir 2170
JA2_7572.exe

right?

Couldn't reproduce. Hired a single merc, entered A10 alone, entered A10 after Fatima, entered underground hideout, no CtD in all cases.
Any more context, a crashlog etc.?

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Master Sergeant
Re: 1.13 Stock Data Overhaul[message #336811] Sun, 19 October 2014 09:08 Go to previous messageGo to next message
Toma777 is currently offline Toma777

 
Messages:55
Registered:October 2013
Location: serbia
Thats right! No crash log only exit to desktop and mesage jagged alliance 2 has stopped working . Alo using gog version of ja2! Also tried cd version again same results! Tried to enter few other sectors works fine, only a10! Also copyed a10 map file from SDO scalin loot dir in sdo map dir of wf maps without of random lots again crash while loadin sector! Copied a10 map file from SDO wf default maps to sdo scalin loot map folder and sector loaded normaly, tried to enter rebel hideout loaded normaly , so i think problem is in a10 map file!

[Updated on: Sun, 19 October 2014 13:16] by Moderator

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Corporal
Re: 1.13 Stock Data Overhaul[message #336820] Sun, 19 October 2014 14:20 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
Location: Austria
silversurfer
Simply check Items.xml and search for "Swat Vest". The "" of the item is what you are looking for.


OK did that but now i have the image of a cut of head with the properties of a treated swat vest. additionally the vest gets boosted by 5 points instead of the regular 2. Furthermore there is no description anymore.

[Updated on: Sun, 19 October 2014 14:40] by Moderator

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #336821] Sun, 19 October 2014 14:38 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
That's probably the reason why there was no merge in the first place. There simply is no graphic for a Treated Swat Vest and probably other items as well.
Unless someone creates the graphics and updates the STI and Items.xml there is not much use in the merges.

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Lieutenant
Re: 1.13 Stock Data Overhaul[message #336826] Sun, 19 October 2014 15:13 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
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Registered:November 2012
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i have seen a treated swat vest though. i think it was in UC.

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #336827] Sun, 19 October 2014 15:16 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
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what version of 1.13 is sdo based on anyway?

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #336831] Sun, 19 October 2014 18:49 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
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TWJunky
For some reason i cant merge the compound 18 with the swat vests.

Added missing images and xml-data for treated/coated SWAT and EOD armour parts with SDO Unstable_Revision_7572_on_GameDir_2170.

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Master Sergeant
Re: 1.13 Stock Data Overhaul[message #336859] Mon, 20 October 2014 13:10 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
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thanks strohmann!Great community!

[Updated on: Mon, 20 October 2014 16:13] by Moderator

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #336863] Mon, 20 October 2014 16:54 Go to previous messageGo to next message
Cardinal is currently offline Cardinal

 
Messages:45
Registered:September 2014
Would it be possible to buff the 7.62 NATO battle rifles slightly?
They were already a somewhat sub-optimal choice in stock NCTH and now their accuracy has been significantly lowered, their recoil is even worse while the 5.56 ARs recieved a boost they didn't really need.


Also would it be possible to decrease the influence of DEX on the CTH in the future?
I've seen similar suggestions asked before, and I know they're dismissed, but it dex being a big influence seems contrary to the original merc designs.

For example: Hitman, Grizzly or similar low dex but high mrk used to mean they're bad at "menial" assignments but good shooters, while with NCTH they're kind of crappy at both.

Ira's, Razor's, Maddog's etc. shooting (high dex, low mrk - bad shooters with a supposedly "support" role) is only slightly worse than theirs,
but they surpass them quickly because mrk is much easier to naturally raise than dex.

I don't know the exact NCTH formulas, only speaking from experience, but it looks like the MRK stat is devalued for no good reason.

[Updated on: Mon, 20 October 2014 17:06] by Moderator

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Corporal
Re: 1.13 Stock Data Overhaul[message #336866] Mon, 20 October 2014 18:34 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
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Buff the 7.62mm battle rifles regarding what?

If you don't like the default attribute weighting you can open the SDO CTHConstants.ini with Notepad++ and edit

BASE_EXP/MARKS/WIS/DEX
AIM_EXP/MARKS/WIS/DEX


Just remember these are the impacts of the attributes in relation to each other so just increasing them all equally does nothing.

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Master Sergeant
Re: 1.13 Stock Data Overhaul[message #336871] Mon, 20 October 2014 21:37 Go to previous messageGo to next message
Cardinal is currently offline Cardinal

 
Messages:45
Registered:September 2014
Maybe up their accuracy slightly if anything?
They're slow firing so if you're going to use them for long range single shots you might as well be using a dedicated 7.62 DMR (which got the same damage/penetration increase),
and for typical AR ranges you're better off just sticking to a 5.56 weapon or an LMG because they fire faster and are much more controllable.

Do I have to start a new game to test the changes to the CTHConstants.ini?
Also, would changing the calculation ratios affect the enemy's CHT in a major way? I don't want to unintentionally cripple them.

[Updated on: Mon, 20 October 2014 22:11] by Moderator

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Corporal
Re: 1.13 Stock Data Overhaul[message #336876] Tue, 21 October 2014 00:29 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
Location: Austria
how can i make all aim mercs available i have already started a game and i dont want any of them to be away. the ini editor for the sdo data doesnt seem to be doing the trick.

[Updated on: Tue, 21 October 2014 00:31] by Moderator

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #336877] Tue, 21 October 2014 00:32 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
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How about you search for that in the ini? You know, open a file and use [Ctrl]+[F]...

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Captain

Re: 1.13 Stock Data Overhaul[message #336878] Tue, 21 October 2014 01:12 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
Location: Austria
checked the options ini. the setting was on "all mercs at your disposal. nobody goes on any other assignment than yours" just like I set it in the ini editor. do i have to start a new game for these options to take effect?

[Updated on: Tue, 21 October 2014 01:18] by Moderator

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #336880] Tue, 21 October 2014 01:27 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
;Mercs can be on assignment?
; 0 = default behaviour, mercs are on assignment at start, mercs go on assignment during campaign
; 1 = all mercs available at the start of the game, during the campaign they will go on assignment
; 2 = all mercs at your disposal. nobody goes on any other assignment than yours
MERCS_CAN_BE_ON_ASSIGNMENT = 0
The part of it that it says to only work at gamestart only works at gamestart. After that it is checked daily wether a merc goes on a new assignment, which takes the setting into account.

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Captain

Re: 1.13 Stock Data Overhaul[message #336899] Tue, 21 October 2014 18:32 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
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OK, thanks Flugente. i get it. I just have to wait then...

Do you know if the AI cheats on Expert? According to the NCTH its get a 20% bonus. is this still true for the sdo?

[Updated on: Tue, 21 October 2014 18:32] by Moderator

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #336933] Tue, 21 October 2014 23:47 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
Location: Austria
how can i train militia in Drassen? loyalty is at 99% and one of my guys has a leadership of 47. militia training is greyed out.....didnt change any militia settings in the sdo ini

[Updated on: Tue, 21 October 2014 23:48] by Moderator

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #336977] Wed, 22 October 2014 15:21 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
Location: Austria
editing the CtH constants in the SDO difficulty xml barely does anything. changed CTH fom 15.0 to -30.0 and then to -400. what am I doing wrong. sorry for the questions, i am trying to learn Smile

Btw do i have to start a new game to change the CtH constants or do they take affect mid game?

[Updated on: Wed, 22 October 2014 15:35] by Moderator

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #336982] Wed, 22 October 2014 17:16 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
CTH constants can be changed mid game. Which one did you change? Base, Aim or both?

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Lieutenant
Re: 1.13 Stock Data Overhaul[message #336994] Wed, 22 October 2014 21:04 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
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ok thanks. i changed both. i noticed some change now. its difficult to tell at first. also how do i stop enemy troops entering san mona? what ini do i have to edit?

[Updated on: Wed, 22 October 2014 21:06] by Moderator

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #336995] Wed, 22 October 2014 21:24 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
I don't think there is an ini to stop them. What could be possible is that there is a patrol path defined in TableData\Army\PatrolGroups.xml. This would be specific to SDO as I don't think default 1.13 has such a path.

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Lieutenant
Re: 1.13 Stock Data Overhaul[message #336997] Wed, 22 October 2014 21:44 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
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i cant find tabledata\army\patrolgroups.xml no such file exists. i have seen that behavior in vanilla 1.13 before. its super anoying. how do i stop that.

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #337011] Thu, 23 October 2014 00:26 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
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ok I am going to share what i have found out over the the past 6 hours of trial an error. the wildfire maps change from game to game. that means: sometimes you will get different looking sector maps. i guess there are 3 different map layouts. on one layout enemy troops do not respect the san mona borders. i have absolutely no idea why this is the case. i recall this also happening 10 years ago when i first played the retail wildfire version. i guess that was wf 6.04?

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #337043] Thu, 23 October 2014 17:03 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Found strange thing:
With default SDO settings
AIM_DRAW_COST = 0.5
AIM_STANDING_STANCE = 1.5
AIM_CROUCHING_STANCE = 1.0
AIM_PRONE_STANCE = 0.5


There is no difference between shooting prone, crouching or standing.
Also there's no difference if I use bipod for sniper shots or not.
So I had to change it to
AIM_DRAW_COST = 4
AIM_STANDING_STANCE = 4
AIM_CROUCHING_STANCE = 2
AIM_PRONE_STANCE = 1

Too see the difference.
Tested with Leech + Svd+Pso-1 with/without bipod, also tested Fox + Vintorez+Pso-1 for similar results.

I also set
BASE_STANDING_STANCE = 2.0
BASE_CROUCHING_STANCE = 2.0
BASE_PRONE_STANCE = 3.0

because there should not be great difference between aiming standing and crouched, also I think that aiming prone is actually easier, except maybe for some bad weapons like pistols.

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Lieutenant

Re: 1.13 Stock Data Overhaul[message #337045] Thu, 23 October 2014 17:31 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
TWJunky
the wildfire maps change from game to game. that means: sometimes you will get different looking sector maps.

The are alternative maps for some sectors but not different map layouts for Arulco. The Arulco map is always the same.

WF6.07 maps have the file TableData\Army\PatrolGroups.xml btw.

edit: The army will go to sector D4. If they spot you in D5 they may also decide to go there.

[Updated on: Thu, 23 October 2014 17:32] by Moderator

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Lieutenant
Re: 1.13 Stock Data Overhaul[message #337089] Fri, 24 October 2014 12:02 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
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silversurfer
TWJunky
the wildfire maps change from game to game. that means: sometimes you will get different looking sector maps.

The are alternative maps for some sectors but not different map layouts for Arulco. The Arulco map is always the same.

WF6.07 maps have the file TableData\Army\PatrolGroups.xml btw.

edit: The army will go to sector D4. If they spot you in D5 they may also decide to go there.


yes, i meant sector maps. So are you saying that san mona is not off limits for deidrannas troops in WF 6.07? Can that be changed? Its not like that in Vanilla 1.13.

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #337090] Fri, 24 October 2014 12:07 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
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Sevenfm
Found strange thing:
With default SDO settings
AIM_DRAW_COST = 0.5
AIM_STANDING_STANCE = 1.5
AIM_CROUCHING_STANCE = 1.0
AIM_PRONE_STANCE = 0.5


There is no difference between shooting prone, crouching or standing.
Also there's no difference if I use bipod for sniper shots or not.
So I had to change it to
AIM_DRAW_COST = 4
AIM_STANDING_STANCE = 4
AIM_CROUCHING_STANCE = 2
AIM_PRONE_STANCE = 1

Too see the difference.
Tested with Leech + Svd+Pso-1 with/without bipod, also tested Fox + Vintorez+Pso-1 for similar results.

I also set
BASE_STANDING_STANCE = 2.0
BASE_CROUCHING_STANCE = 2.0
BASE_PRONE_STANCE = 3.0

because there should not be great difference between aiming standing and crouched, also I think that aiming prone is actually easier, except maybe for some bad weapons like pistols.


why are you using such high values? I looked into CTH Constatns.ini in stock 1.13. This is what i found.

AIM_DRAW_COST = 0.5
AIM_STANDING_STANCE = 1.5
AIM_CROUCHING_STANCE = 1.25
AIM_PRONE_STANCE = 1.0

So these vaules are much closer related to the SDO values then yours...

can you please explain why you upped the vlaues so much for a newbie Smile

[Updated on: Fri, 24 October 2014 12:09] by Moderator

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #337091] Fri, 24 October 2014 12:16 Go to previous messageGo to next message
Deleted.

 
Messages:2663
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TWJunky

The values I posted are probably too much Smile

The problem is that with default values there's nearly no difference if you shoot standing or prone, or if you are using bipod for sniper shots or not, and there definitely should be significant difference.

I think that the AIM_DRAW_COST should be increased to at least 1 or 2, and AIM_STANDING_STANCE could be increased to smth like 2, but this change can break NCTH balance somewhere else, so some testing needed.

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Lieutenant

Re: 1.13 Stock Data Overhaul[message #337092] Fri, 24 October 2014 12:36 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
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thanks for claryfieing that sevenfm.

That takes me to another question. Where are the values that are related to shooting with a bipod?

[Updated on: Fri, 24 October 2014 12:37] by Moderator

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #337093] Fri, 24 October 2014 12:59 Go to previous messageGo to next message
Deleted.

 
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In items.xml
		
			20			
		
		
		
			-50
			-40			
			70
			35
		


Also AIM_DRAW_COST in cthconstants.ini defines how much weapon stats affect aiming.

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Lieutenant

Re: 1.13 Stock Data Overhaul[message #337094] Fri, 24 October 2014 13:04 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
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oh yes now i get it. Bipods reduce weaponhandling. therefore making it easier to hit.

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #337097] Fri, 24 October 2014 13:34 Go to previous messageGo to next message
Cardinal is currently offline Cardinal

 
Messages:45
Registered:September 2014
I noticed that the folding/retractable stocks in SDO don't really do anything.

In stock 1.13 i tend to avoid them because to me the aim level/counterforce penalties outweigh the "AP to ready" bonus, but at least there was one.

There seems to be no benefit to using them in SDO. Some weapons like that Benelli shotgun can accept either type of stock but they do nothing except the ablility to fold it, which only gives penalties.

Some weapons that stock changing transforms to a type that is also available to buy, like the AKM -> AKMS actually have better all around stats in ther fixed stock form, so there's even less reason to use them.

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Corporal
Re: 1.13 Stock Data Overhaul[message #337099] Fri, 24 October 2014 13:58 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
Location: Division Thought Crimes
Cardinal
Would it be possible to buff the 7.62 NATO battle rifles slightly?
They were already a somewhat sub-optimal choice in stock NCTH and now their accuracy has been significantly lowered, their recoil is even worse while the 5.56 ARs recieved a boost they didn't really need. [...] Maybe up their accuracy slightly if anything?
They're slow firing so if you're going to use them for long range single shots you might as well be using a dedicated 7.62 DMR (which got the same damage/penetration increase),
and for typical AR ranges you're better off just sticking to a 5.56 weapon or an LMG because they fire faster and are much more controllable.
What 5.56mm AR boost? There only was a minor damage spread up- and downward in this caliber recently. The recoil nerf affected all guns similarly. The accuracy of the 7.62mm assault rifles were lowered to allow more room for other calibers like 6.5x38mm and enough gap to the marksman rifles (dragunov, galatz and co.) and "real" sniper rifles.

For the average shooter a dedicated 7.62 DMR isn't much better than an assault rifle. This mainly is because you need traits to overcome the base/aiming cap maluses specified in Skills_Settings.INI for class rifle type rifle/sniper rifle guns. The assault rifles typically are more flexible thanks to "better" attachments:
- stance (grippod/foregrip)
- action points (holo sight + magnifier 6x)
- day time (night vision scopes)
- close range (better laser)


TWJunky
how can i train militia in Drassen? loyalty is at 99% and one of my guys has a leadership of 47. militia training is greyed out.....didnt change any militia settings in the sdo ini
Which map submod and which sector? If it's WF 6.07, you can only train in sectors with a A.C.A building there.

Quote:
the wildfire maps change from game to game. that means: sometimes you will get different looking sector maps. i guess there are 3 different map layouts. on one layout enemy troops do not respect the san mona borders. i have absolutely no idea why this is the case.
...wat? There are no alternativ sectors for whole San Mona, unless you mean a slightly different central building in C5 for WF6.07+SDO_Default_Maps and WF6.07+SDO_Scaling_Map_Loot... you can check that with the map editor if you don't believe me.

Sevenfm
Found strange thing:
With default SDO settings [there] is no difference between shooting prone, crouching or standing. Also there's no difference if I use bipod for sniper shots or not. [...] Tested with Leech + Svd+Pso-1 with/without bipod, also tested Fox + Vintorez+Pso-1 for similar results.
Your other custom settings are likely too high, i observed aperture size differences for Leech in different stances. The Vintorez likely hit the accuracy ceiling. Nethertheless the other points raised are valid, changed the settings to:
BASE_CROUCHING_STANCE = 3.0 -> 2.5
AIM_DRAW_COST = 0.5 -> 1.0
AIM_STANDING_STANCE = 1.5 -> 2.0
AIM_CROUCHING_STANCE = 1.0 -> 1.5
AIM_PRONE_STANCE = 0.5 -> 0.75

Cardinal
I noticed that the folding/retractable stocks in SDO don't really do anything.
In stock 1.13 i tend to avoid them because to me the aim level/counterforce penalties outweigh the "AP to ready" bonus, but at least there was one.
There seems to be no benefit to using them in SDO. Some weapons like that Benelli shotgun can accept either type of stock but they do nothing except the ablility to fold it, which only gives penalties.
Some weapons that stock changing transforms to a type that is also available to buy, like the AKM -> AKMS actually have better all around stats in ther fixed stock form, so there's even less reason to use them.
AKMS, AKS-74 and co. aren't available from bobby ray any longer. Folding/retracting stocks shrink the item size to let them fit into (more) lbe slots, combat applications aren't really needed any longer after the introduction of hip-firing at the touch of a button.

[Updated on: Fri, 24 October 2014 15:07] by Moderator

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Master Sergeant
Re: 1.13 Stock Data Overhaul[message #337100] Fri, 24 October 2014 14:32 Go to previous messageGo to next message
Cardinal is currently offline Cardinal

 
Messages:45
Registered:September 2014
Strohmann
What 5.56mm AR boost? There only was a minor damage spread up- and downward in this caliber recently. The recoil nerf affected all guns similarly.

By boost i meant that most other weapons in the game recieved an accuracy reduction while 5.56 ARs got a few points increase compared to stock 1.13.

Strohmann
For the average shooter a dedicated 7.62 DMR isn't much better than an assault rifle.This mainly is because you need traits to overcome the base/aiming cap maluses specified in Skills_Settings.INI for rifle/sniper rifle class guns. The assault rifles typically are more flexible thanks to "better" attachments

Understood. I guess I was just used to battle rifles being more rifle-like coming from 1.13.

strohmann
AKMS, AKS-74 and co. aren't available from bobby ray any longer. Folding/retracting stocks shrink the item size to let them fit into (more) lbe slots, combat applications aren't really needed any longer with the introduction of hip-firing at the touch of a button.

A utility attachment, got it. Since we're on topic I've noticed that the AKMS goes from 54 to 59 accuracy with the stock folded. Intended?


I appreciate the effort you've put in to explain.

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Corporal
Re: 1.13 Stock Data Overhaul[message #337101] Fri, 24 October 2014 15:05 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
Location: Division Thought Crimes
AKMS (index 612 and 2545) both have 56<.

If you mean AKS-47 (index 2541) with 59, that's an oversight, both folded and unfolded versions should have 54<.

Worse stats in folding-stock-attached variants are intended if it`s a really flimsy metal one like for the AK-47 <-> AKS-47.

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Master Sergeant
Re: 1.13 Stock Data Overhaul[message #337102] Fri, 24 October 2014 15:12 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
Location: Austria
[quote=Strohmann]
TWJunky
how can i train militia in Drassen? loyalty is at 99% and one of my guys has a leadership of 47. militia training is greyed out.....didnt change any militia settings in the sdo ini
Which map submod and which sector? If it's WF 6.07, you can only train in sectors with a A.C.A building there.

Quote:
the wildfire maps change from game to game. that means: sometimes you will get different looking sector maps. i guess there are 3 different map layouts. on one layout enemy troops do not respect the san mona borders. i have absolutely no idea why this is the case.
...wat? There are no alternativ sectors for whole San Mona, unless you mean a slightly different central building in C5 for WF6.07+SDO_Default_Maps and WF6.07+SDO_Scaling_Map_Loot... you can check that with the map editor if you don't believe me.

Thanks fot the explanaition Strohman. yes i figured out that only certain sector have militia buildings.

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #337106] Fri, 24 October 2014 18:17 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
TWJunky

yes, i meant sector maps. So are you saying that san mona is not off limits for deidrannas troops in WF 6.07? Can that be changed? Its not like that in Vanilla 1.13.

I'm not the maker of this map but soldiers in San Mona must be intended.
In GarrisonGroups.xml there is even a garrison defined in D4 which is the San Mona mine sector. They may come looking for you...
I only had it once that suddenly soldiers appeared in D5 but I don't remember if they came from D4.
I don't even remember how it was in the original Wildfire game...

You may modify GarrisonGroups.xml and remove the entry for D4 but I wouldn't advise it mid game.

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Lieutenant
Re: 1.13 Stock Data Overhaul[message #337276] Tue, 28 October 2014 12:34 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
Location: Austria
ok thanks silver surfer, currently i am playing and the dedrianas troops are not attacking san mona (except mine) at all. a week has passt and nothing has happend. totaly strange in some games they attack right away and in others the stay in the sector next to me for a week without attacking my one guy in san mona.

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Corporal 1st Class
Re: 1.13 Stock Data Overhaul[message #337286] Tue, 28 October 2014 14:23 Go to previous messageGo to previous message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
Location: Austria
is there a newer simpler version of the ncth? I mean i sort of understand it, but than again its cosidered to be outdated. can somebody please explain whats outdated or whats new ? thanks

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Corporal 1st Class
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