Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » 1.13 Stock Data Overhaul
Re: 1.13 Stock Data Overhaul[message #336697] Wed, 15 October 2014 11:59 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Svante
I think I found a small bug. When the Colt 9mm has a c-mag adapter, it goes from temperature cool to dramatic after just one burst.
Open Data-SDO/TableData/Items.xml with Notepad++, search for all the adapters (index 1001, 1002, 2138, 2148) and change their to -0.25.

TWJunky
i have a question regarding the ini editor. my changes dont seem to take effect. for example i cant change my starting cash. or [make] all mercs available from the start.
Starting cash is located in DifficultySettings.xml now.
Re: 1.13 Stock Data Overhaul[message #336698] Wed, 15 October 2014 12:39 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
do i have to modify the xml itself or can i do it via the ini editor?

[Updated on: Wed, 15 October 2014 12:40] by Moderator

Re: 1.13 Stock Data Overhaul[message #336704] Wed, 15 October 2014 19:37 Go to previous messageGo to next message
Cardinal

 
Messages:38
Registered:September 2014
I have a followup question. Are elites supposed to be spawning in A9 Omerta?

Started a new game, and after clearing the sector of regulars and admins (victory music, all mercs stand up, history update, etc.) i couldn't give the letter to Fatima, the game just locked up.
I found out that group of several elites spawned on the map despite no hostile sector indication on strategic. I'm playing SDO with default maps.
Re: 1.13 Stock Data Overhaul[message #336722] Thu, 16 October 2014 01:54 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
ok i edited the xml for strating cash. now it works. thanks again. strange that i can make other adjustments like AIM/MERC availability etc in the ini editor.
Re: 1.13 Stock Data Overhaul[message #336773] Fri, 17 October 2014 22:19 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
For some reason i cant merge the compound 18 with the swat vests. Where can i find the XML to edit the compound 18 merge options. Can somebody point me in the right direction.
Re: 1.13 Stock Data Overhaul[message #336775] Fri, 17 October 2014 23:18 Go to previous messageGo to next message
silversurfer

 
Messages:2038
Registered:May 2009
There is no Treated Swat Vest in stock 1.13. If there is one in SDO you need to look up the corresponding merge in Merges.xml. Search for "ItemIndex>216<" which is the Compound 18 item. There is a second item for the merge and a resulting item. The second item would be the Swat Vest and the resulting item the Treated Swat Vest.

edit: There is one. I just overlooked it. Very Happy

[Updated on: Sat, 18 October 2014 23:08] by Moderator


Re: 1.13 Stock Data Overhaul[message #336795] Sat, 18 October 2014 21:33 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
how do i find out the item index of the swat vest and the treated swat vest?
Re: 1.13 Stock Data Overhaul[message #336800] Sat, 18 October 2014 23:09 Go to previous messageGo to next message
silversurfer

 
Messages:2038
Registered:May 2009
Simply check Items.xml and search for "Swat Vest". The "" of the item is what you are looking for.

Re: 1.13 Stock Data Overhaul[message #336801] Sun, 19 October 2014 00:18 Go to previous messageGo to next message
Toma777

 
Messages:52
Registered:October 2013
Location: serbia
Using latest SVN wildfire 6.07 dir, SDO dir, unstable 1.13 dir and EXE revisions: Game chrashes to desktop when entering a10 sector using Data-WF+SDO Scaling_Map_Loot.ini, with Data-WF+SDO Default_Maps. ini works fine!
Re: 1.13 Stock Data Overhaul[message #336806] Sun, 19 October 2014 01:42 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
That would be

WF 6.07: Rev.7583/GameDir 2170
SDO: Rev.7572/Gamedir 2168
Stock 1.13: Gamedir 2170
JA2_7572.exe

right?

Couldn't reproduce. Hired a single merc, entered A10 alone, entered A10 after Fatima, entered underground hideout, no CtD in all cases.
Any more context, a crashlog etc.?
Re: 1.13 Stock Data Overhaul[message #336811] Sun, 19 October 2014 09:08 Go to previous messageGo to next message
Toma777

 
Messages:52
Registered:October 2013
Location: serbia
Thats right! No crash log only exit to desktop and mesage jagged alliance 2 has stopped working . Alo using gog version of ja2! Also tried cd version again same results! Tried to enter few other sectors works fine, only a10! Also copyed a10 map file from SDO scalin loot dir in sdo map dir of wf maps without of random lots again crash while loadin sector! Copied a10 map file from SDO wf default maps to sdo scalin loot map folder and sector loaded normaly, tried to enter rebel hideout loaded normaly , so i think problem is in a10 map file!

[Updated on: Sun, 19 October 2014 13:16] by Moderator

Re: 1.13 Stock Data Overhaul[message #336820] Sun, 19 October 2014 14:20 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
silversurfer
Simply check Items.xml and search for "Swat Vest". The "" of the item is what you are looking for.


OK did that but now i have the image of a cut of head with the properties of a treated swat vest. additionally the vest gets boosted by 5 points instead of the regular 2. Furthermore there is no description anymore.

[Updated on: Sun, 19 October 2014 14:40] by Moderator

Re: 1.13 Stock Data Overhaul[message #336821] Sun, 19 October 2014 14:38 Go to previous messageGo to next message
silversurfer

 
Messages:2038
Registered:May 2009
That's probably the reason why there was no merge in the first place. There simply is no graphic for a Treated Swat Vest and probably other items as well.
Unless someone creates the graphics and updates the STI and Items.xml there is not much use in the merges.

Re: 1.13 Stock Data Overhaul[message #336826] Sun, 19 October 2014 15:13 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
i have seen a treated swat vest though. i think it was in UC.
Re: 1.13 Stock Data Overhaul[message #336827] Sun, 19 October 2014 15:16 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
what version of 1.13 is sdo based on anyway?
Re: 1.13 Stock Data Overhaul[message #336831] Sun, 19 October 2014 18:49 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
TWJunky
For some reason i cant merge the compound 18 with the swat vests.

Added missing images and xml-data for treated/coated SWAT and EOD armour parts with SDO Unstable_Revision_7572_on_GameDir_2170.
Re: 1.13 Stock Data Overhaul[message #336859] Mon, 20 October 2014 13:10 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
thanks strohmann!Great community!

[Updated on: Mon, 20 October 2014 16:13] by Moderator

Re: 1.13 Stock Data Overhaul[message #336863] Mon, 20 October 2014 16:54 Go to previous messageGo to next message
Cardinal

 
Messages:38
Registered:September 2014
Would it be possible to buff the 7.62 NATO battle rifles slightly?
They were already a somewhat sub-optimal choice in stock NCTH and now their accuracy has been significantly lowered, their recoil is even worse while the 5.56 ARs recieved a boost they didn't really need.


Also would it be possible to decrease the influence of DEX on the CTH in the future?
I've seen similar suggestions asked before, and I know they're dismissed, but it dex being a big influence seems contrary to the original merc designs.

For example: Hitman, Grizzly or similar low dex but high mrk used to mean they're bad at "menial" assignments but good shooters, while with NCTH they're kind of crappy at both.

Ira's, Razor's, Maddog's etc. shooting (high dex, low mrk - bad shooters with a supposedly "support" role) is only slightly worse than theirs,
but they surpass them quickly because mrk is much easier to naturally raise than dex.

I don't know the exact NCTH formulas, only speaking from experience, but it looks like the MRK stat is devalued for no good reason.

[Updated on: Mon, 20 October 2014 17:06] by Moderator

Re: 1.13 Stock Data Overhaul[message #336866] Mon, 20 October 2014 18:34 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Buff the 7.62mm battle rifles regarding what?

If you don't like the default attribute weighting you can open the SDO CTHConstants.ini with Notepad++ and edit

BASE_EXP/MARKS/WIS/DEX
AIM_EXP/MARKS/WIS/DEX


Just remember these are the impacts of the attributes in relation to each other so just increasing them all equally does nothing.
Re: 1.13 Stock Data Overhaul[message #336871] Mon, 20 October 2014 21:37 Go to previous messageGo to next message
Cardinal

 
Messages:38
Registered:September 2014
Maybe up their accuracy slightly if anything?
They're slow firing so if you're going to use them for long range single shots you might as well be using a dedicated 7.62 DMR (which got the same damage/penetration increase),
and for typical AR ranges you're better off just sticking to a 5.56 weapon or an LMG because they fire faster and are much more controllable.

Do I have to start a new game to test the changes to the CTHConstants.ini?
Also, would changing the calculation ratios affect the enemy's CHT in a major way? I don't want to unintentionally cripple them.

[Updated on: Mon, 20 October 2014 22:11] by Moderator

Re: 1.13 Stock Data Overhaul[message #336876] Tue, 21 October 2014 00:29 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
how can i make all aim mercs available i have already started a game and i dont want any of them to be away. the ini editor for the sdo data doesnt seem to be doing the trick.

[Updated on: Tue, 21 October 2014 00:31] by Moderator

Re: 1.13 Stock Data Overhaul[message #336877] Tue, 21 October 2014 00:32 Go to previous messageGo to next message
Flugente

 
Messages:3045
Registered:April 2009
Location: Germany
How about you search for that in the ini? You know, open a file and use [Ctrl]+[F]...


Re: 1.13 Stock Data Overhaul[message #336878] Tue, 21 October 2014 01:12 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
checked the options ini. the setting was on "all mercs at your disposal. nobody goes on any other assignment than yours" just like I set it in the ini editor. do i have to start a new game for these options to take effect?

[Updated on: Tue, 21 October 2014 01:18] by Moderator

Re: 1.13 Stock Data Overhaul[message #336880] Tue, 21 October 2014 01:27 Go to previous messageGo to next message
Flugente

 
Messages:3045
Registered:April 2009
Location: Germany
;Mercs can be on assignment?
; 0 = default behaviour, mercs are on assignment at start, mercs go on assignment during campaign
; 1 = all mercs available at the start of the game, during the campaign they will go on assignment
; 2 = all mercs at your disposal. nobody goes on any other assignment than yours
MERCS_CAN_BE_ON_ASSIGNMENT = 0
The part of it that it says to only work at gamestart only works at gamestart. After that it is checked daily wether a merc goes on a new assignment, which takes the setting into account.


Re: 1.13 Stock Data Overhaul[message #336899] Tue, 21 October 2014 18:32 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
OK, thanks Flugente. i get it. I just have to wait then...

Do you know if the AI cheats on Expert? According to the NCTH its get a 20% bonus. is this still true for the sdo?

[Updated on: Tue, 21 October 2014 18:32] by Moderator

Re: 1.13 Stock Data Overhaul[message #336933] Tue, 21 October 2014 23:47 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
how can i train militia in Drassen? loyalty is at 99% and one of my guys has a leadership of 47. militia training is greyed out.....didnt change any militia settings in the sdo ini

[Updated on: Tue, 21 October 2014 23:48] by Moderator

Re: 1.13 Stock Data Overhaul[message #336977] Wed, 22 October 2014 15:21 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
editing the CtH constants in the SDO difficulty xml barely does anything. changed CTH fom 15.0 to -30.0 and then to -400. what am I doing wrong. sorry for the questions, i am trying to learn Smile

Btw do i have to start a new game to change the CtH constants or do they take affect mid game?

[Updated on: Wed, 22 October 2014 15:35] by Moderator

Re: 1.13 Stock Data Overhaul[message #336982] Wed, 22 October 2014 17:16 Go to previous messageGo to next message
silversurfer

 
Messages:2038
Registered:May 2009
CTH constants can be changed mid game. Which one did you change? Base, Aim or both?

Re: 1.13 Stock Data Overhaul[message #336994] Wed, 22 October 2014 21:04 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
ok thanks. i changed both. i noticed some change now. its difficult to tell at first. also how do i stop enemy troops entering san mona? what ini do i have to edit?

[Updated on: Wed, 22 October 2014 21:06] by Moderator

Re: 1.13 Stock Data Overhaul[message #336995] Wed, 22 October 2014 21:24 Go to previous messageGo to next message
silversurfer

 
Messages:2038
Registered:May 2009
I don't think there is an ini to stop them. What could be possible is that there is a patrol path defined in TableData\Army\PatrolGroups.xml. This would be specific to SDO as I don't think default 1.13 has such a path.

Re: 1.13 Stock Data Overhaul[message #336997] Wed, 22 October 2014 21:44 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
i cant find tabledata\army\patrolgroups.xml no such file exists. i have seen that behavior in vanilla 1.13 before. its super anoying. how do i stop that.
Re: 1.13 Stock Data Overhaul[message #337011] Thu, 23 October 2014 00:26 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
ok I am going to share what i have found out over the the past 6 hours of trial an error. the wildfire maps change from game to game. that means: sometimes you will get different looking sector maps. i guess there are 3 different map layouts. on one layout enemy troops do not respect the san mona borders. i have absolutely no idea why this is the case. i recall this also happening 10 years ago when i first played the retail wildfire version. i guess that was wf 6.04?
Re: 1.13 Stock Data Overhaul[message #337043] Thu, 23 October 2014 17:03 Go to previous messageGo to next message
sevenfm

 
Messages:1168
Registered:December 2012
Location: Russia
Found strange thing:
With default SDO settings
AIM_DRAW_COST = 0.5
AIM_STANDING_STANCE = 1.5
AIM_CROUCHING_STANCE = 1.0
AIM_PRONE_STANCE = 0.5


There is no difference between shooting prone, crouching or standing.
Also there's no difference if I use bipod for sniper shots or not.
So I had to change it to
AIM_DRAW_COST = 4
AIM_STANDING_STANCE = 4
AIM_CROUCHING_STANCE = 2
AIM_PRONE_STANCE = 1

Too see the difference.
Tested with Leech + Svd+Pso-1 with/without bipod, also tested Fox + Vintorez+Pso-1 for similar results.

I also set
BASE_STANDING_STANCE = 2.0
BASE_CROUCHING_STANCE = 2.0
BASE_PRONE_STANCE = 3.0

because there should not be great difference between aiming standing and crouched, also I think that aiming prone is actually easier, except maybe for some bad weapons like pistols.


Re: 1.13 Stock Data Overhaul[message #337045] Thu, 23 October 2014 17:31 Go to previous messageGo to next message
silversurfer

 
Messages:2038
Registered:May 2009
TWJunky
the wildfire maps change from game to game. that means: sometimes you will get different looking sector maps.

The are alternative maps for some sectors but not different map layouts for Arulco. The Arulco map is always the same.

WF6.07 maps have the file TableData\Army\PatrolGroups.xml btw.

edit: The army will go to sector D4. If they spot you in D5 they may also decide to go there.

[Updated on: Thu, 23 October 2014 17:32] by Moderator


Re: 1.13 Stock Data Overhaul[message #337089] Fri, 24 October 2014 12:02 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
silversurfer
TWJunky
the wildfire maps change from game to game. that means: sometimes you will get different looking sector maps.

The are alternative maps for some sectors but not different map layouts for Arulco. The Arulco map is always the same.

WF6.07 maps have the file TableData\Army\PatrolGroups.xml btw.

edit: The army will go to sector D4. If they spot you in D5 they may also decide to go there.


yes, i meant sector maps. So are you saying that san mona is not off limits for deidrannas troops in WF 6.07? Can that be changed? Its not like that in Vanilla 1.13.
Re: 1.13 Stock Data Overhaul[message #337090] Fri, 24 October 2014 12:07 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
Sevenfm
Found strange thing:
With default SDO settings
AIM_DRAW_COST = 0.5
AIM_STANDING_STANCE = 1.5
AIM_CROUCHING_STANCE = 1.0
AIM_PRONE_STANCE = 0.5


There is no difference between shooting prone, crouching or standing.
Also there's no difference if I use bipod for sniper shots or not.
So I had to change it to
AIM_DRAW_COST = 4
AIM_STANDING_STANCE = 4
AIM_CROUCHING_STANCE = 2
AIM_PRONE_STANCE = 1

Too see the difference.
Tested with Leech + Svd+Pso-1 with/without bipod, also tested Fox + Vintorez+Pso-1 for similar results.

I also set
BASE_STANDING_STANCE = 2.0
BASE_CROUCHING_STANCE = 2.0
BASE_PRONE_STANCE = 3.0

because there should not be great difference between aiming standing and crouched, also I think that aiming prone is actually easier, except maybe for some bad weapons like pistols.


why are you using such high values? I looked into CTH Constatns.ini in stock 1.13. This is what i found.

AIM_DRAW_COST = 0.5
AIM_STANDING_STANCE = 1.5
AIM_CROUCHING_STANCE = 1.25
AIM_PRONE_STANCE = 1.0

So these vaules are much closer related to the SDO values then yours...

can you please explain why you upped the vlaues so much for a newbie Smile

[Updated on: Fri, 24 October 2014 12:09] by Moderator

Re: 1.13 Stock Data Overhaul[message #337091] Fri, 24 October 2014 12:16 Go to previous messageGo to next message
sevenfm

 
Messages:1168
Registered:December 2012
Location: Russia
TWJunky

The values I posted are probably too much Smile

The problem is that with default values there's nearly no difference if you shoot standing or prone, or if you are using bipod for sniper shots or not, and there definitely should be significant difference.

I think that the AIM_DRAW_COST should be increased to at least 1 or 2, and AIM_STANDING_STANCE could be increased to smth like 2, but this change can break NCTH balance somewhere else, so some testing needed.


Re: 1.13 Stock Data Overhaul[message #337092] Fri, 24 October 2014 12:36 Go to previous messageGo to next message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
thanks for claryfieing that sevenfm.

That takes me to another question. Where are the values that are related to shooting with a bipod?

[Updated on: Fri, 24 October 2014 12:37] by Moderator

Re: 1.13 Stock Data Overhaul[message #337093] Fri, 24 October 2014 12:59 Go to previous messageGo to next message
sevenfm

 
Messages:1168
Registered:December 2012
Location: Russia
In items.xml
		
			20			
		
		
		
			-50
			-40			
			70
			35
		


Also AIM_DRAW_COST in cthconstants.ini defines how much weapon stats affect aiming.


Re: 1.13 Stock Data Overhaul[message #337094] Fri, 24 October 2014 13:04 Go to previous messageGo to previous message
TWJunky

 
Messages:52
Registered:November 2012
Location: Austria
oh yes now i get it. Bipods reduce weaponhandling. therefore making it easier to hit.
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