Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » 1.13 Stock Data Overhaul
Re: 1.13 Stock Data Overhaul[message #337097] Fri, 24 October 2014 13:34 Go to previous messageGo to next message
Cardinal

 
Messages:45
Registered:September 2014
I noticed that the folding/retractable stocks in SDO don't really do anything.

In stock 1.13 i tend to avoid them because to me the aim level/counterforce penalties outweigh the "AP to ready" bonus, but at least there was one.

There seems to be no benefit to using them in SDO. Some weapons like that Benelli shotgun can accept either type of stock but they do nothing except the ablility to fold it, which only gives penalties.

Some weapons that stock changing transforms to a type that is also available to buy, like the AKM -> AKMS actually have better all around stats in ther fixed stock form, so there's even less reason to use them.
Re: 1.13 Stock Data Overhaul[message #337099] Fri, 24 October 2014 13:58 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Cardinal
Would it be possible to buff the 7.62 NATO battle rifles slightly?
They were already a somewhat sub-optimal choice in stock NCTH and now their accuracy has been significantly lowered, their recoil is even worse while the 5.56 ARs recieved a boost they didn't really need. [...] Maybe up their accuracy slightly if anything?
They're slow firing so if you're going to use them for long range single shots you might as well be using a dedicated 7.62 DMR (which got the same damage/penetration increase),
and for typical AR ranges you're better off just sticking to a 5.56 weapon or an LMG because they fire faster and are much more controllable.
What 5.56mm AR boost? There only was a minor damage spread up- and downward in this caliber recently. The recoil nerf affected all guns similarly. The accuracy of the 7.62mm assault rifles were lowered to allow more room for other calibers like 6.5x38mm and enough gap to the marksman rifles (dragunov, galatz and co.) and "real" sniper rifles.

For the average shooter a dedicated 7.62 DMR isn't much better than an assault rifle. This mainly is because you need traits to overcome the base/aiming cap maluses specified in Skills_Settings.INI for class rifle type rifle/sniper rifle guns. The assault rifles typically are more flexible thanks to "better" attachments:
- stance (grippod/foregrip)
- action points (holo sight + magnifier 6x)
- day time (night vision scopes)
- close range (better laser)


TWJunky
how can i train militia in Drassen? loyalty is at 99% and one of my guys has a leadership of 47. militia training is greyed out.....didnt change any militia settings in the sdo ini
Which map submod and which sector? If it's WF 6.07, you can only train in sectors with a A.C.A building there.

Quote:
the wildfire maps change from game to game. that means: sometimes you will get different looking sector maps. i guess there are 3 different map layouts. on one layout enemy troops do not respect the san mona borders. i have absolutely no idea why this is the case.
...wat? There are no alternativ sectors for whole San Mona, unless you mean a slightly different central building in C5 for WF6.07+SDO_Default_Maps and WF6.07+SDO_Scaling_Map_Loot... you can check that with the map editor if you don't believe me.

Sevenfm
Found strange thing:
With default SDO settings [there] is no difference between shooting prone, crouching or standing. Also there's no difference if I use bipod for sniper shots or not. [...] Tested with Leech + Svd+Pso-1 with/without bipod, also tested Fox + Vintorez+Pso-1 for similar results.
Your other custom settings are likely too high, i observed aperture size differences for Leech in different stances. The Vintorez likely hit the accuracy ceiling. Nethertheless the other points raised are valid, changed the settings to:
BASE_CROUCHING_STANCE = 3.0 -> 2.5
AIM_DRAW_COST = 0.5 -> 1.0
AIM_STANDING_STANCE = 1.5 -> 2.0
AIM_CROUCHING_STANCE = 1.0 -> 1.5
AIM_PRONE_STANCE = 0.5 -> 0.75

Cardinal
I noticed that the folding/retractable stocks in SDO don't really do anything.
In stock 1.13 i tend to avoid them because to me the aim level/counterforce penalties outweigh the "AP to ready" bonus, but at least there was one.
There seems to be no benefit to using them in SDO. Some weapons like that Benelli shotgun can accept either type of stock but they do nothing except the ablility to fold it, which only gives penalties.
Some weapons that stock changing transforms to a type that is also available to buy, like the AKM -> AKMS actually have better all around stats in ther fixed stock form, so there's even less reason to use them.
AKMS, AKS-74 and co. aren't available from bobby ray any longer. Folding/retracting stocks shrink the item size to let them fit into (more) lbe slots, combat applications aren't really needed any longer after the introduction of hip-firing at the touch of a button.

[Updated on: Fri, 24 October 2014 15:07] by Moderator

Re: 1.13 Stock Data Overhaul[message #337100] Fri, 24 October 2014 14:32 Go to previous messageGo to next message
Cardinal

 
Messages:45
Registered:September 2014
Strohmann
What 5.56mm AR boost? There only was a minor damage spread up- and downward in this caliber recently. The recoil nerf affected all guns similarly.

By boost i meant that most other weapons in the game recieved an accuracy reduction while 5.56 ARs got a few points increase compared to stock 1.13.

Strohmann
For the average shooter a dedicated 7.62 DMR isn't much better than an assault rifle.This mainly is because you need traits to overcome the base/aiming cap maluses specified in Skills_Settings.INI for rifle/sniper rifle class guns. The assault rifles typically are more flexible thanks to "better" attachments

Understood. I guess I was just used to battle rifles being more rifle-like coming from 1.13.

strohmann
AKMS, AKS-74 and co. aren't available from bobby ray any longer. Folding/retracting stocks shrink the item size to let them fit into (more) lbe slots, combat applications aren't really needed any longer with the introduction of hip-firing at the touch of a button.

A utility attachment, got it. Since we're on topic I've noticed that the AKMS goes from 54 to 59 accuracy with the stock folded. Intended?


I appreciate the effort you've put in to explain.

Re: 1.13 Stock Data Overhaul[message #337101] Fri, 24 October 2014 15:05 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
AKMS (index 612 and 2545) both have 56<.

If you mean AKS-47 (index 2541) with 59, that's an oversight, both folded and unfolded versions should have 54<.

Worse stats in folding-stock-attached variants are intended if it`s a really flimsy metal one like for the AK-47 <-> AKS-47.
Re: 1.13 Stock Data Overhaul[message #337102] Fri, 24 October 2014 15:12 Go to previous messageGo to next message
TWJunky

 
Messages:81
Registered:November 2012
Location: Austria
[quote=Strohmann]
TWJunky
how can i train militia in Drassen? loyalty is at 99% and one of my guys has a leadership of 47. militia training is greyed out.....didnt change any militia settings in the sdo ini
Which map submod and which sector? If it's WF 6.07, you can only train in sectors with a A.C.A building there.

Quote:
the wildfire maps change from game to game. that means: sometimes you will get different looking sector maps. i guess there are 3 different map layouts. on one layout enemy troops do not respect the san mona borders. i have absolutely no idea why this is the case.
...wat? There are no alternativ sectors for whole San Mona, unless you mean a slightly different central building in C5 for WF6.07+SDO_Default_Maps and WF6.07+SDO_Scaling_Map_Loot... you can check that with the map editor if you don't believe me.

Thanks fot the explanaition Strohman. yes i figured out that only certain sector have militia buildings.
Re: 1.13 Stock Data Overhaul[message #337106] Fri, 24 October 2014 18:17 Go to previous messageGo to next message
silversurfer

 
Messages:2207
Registered:May 2009
TWJunky

yes, i meant sector maps. So are you saying that san mona is not off limits for deidrannas troops in WF 6.07? Can that be changed? Its not like that in Vanilla 1.13.

I'm not the maker of this map but soldiers in San Mona must be intended.
In GarrisonGroups.xml there is even a garrison defined in D4 which is the San Mona mine sector. They may come looking for you...
I only had it once that suddenly soldiers appeared in D5 but I don't remember if they came from D4.
I don't even remember how it was in the original Wildfire game...

You may modify GarrisonGroups.xml and remove the entry for D4 but I wouldn't advise it mid game.

Re: 1.13 Stock Data Overhaul[message #337276] Tue, 28 October 2014 12:34 Go to previous messageGo to next message
TWJunky

 
Messages:81
Registered:November 2012
Location: Austria
ok thanks silver surfer, currently i am playing and the dedrianas troops are not attacking san mona (except mine) at all. a week has passt and nothing has happend. totaly strange in some games they attack right away and in others the stay in the sector next to me for a week without attacking my one guy in san mona.
Re: 1.13 Stock Data Overhaul[message #337286] Tue, 28 October 2014 14:23 Go to previous messageGo to next message
TWJunky

 
Messages:81
Registered:November 2012
Location: Austria
is there a newer simpler version of the ncth? I mean i sort of understand it, but than again its cosidered to be outdated. can somebody please explain whats outdated or whats new ? thanks
Re: 1.13 Stock Data Overhaul[message #337293] Tue, 28 October 2014 15:28 Go to previous messageGo to next message
grim

 
Messages:299
Registered:July 2006
Location: France
Outdated? No, i don't think so.
Problem is Headrock (who did NCTH) went awol, and thus don't work on it anymore. But it's working. There are some issues and balance problems with it, but it's being refined over time.

For example, Silversurfer has added some parameters to improve iron sight (among other things), see here, and Strohman did a parameters overhaul on this very thread (SDO).
Re: 1.13 Stock Data Overhaul[message #337297] Tue, 28 October 2014 17:39 Go to previous messageGo to next message
cowhide

 
Messages:30
Registered:October 2013
I find the sight range a little high. It is 17 , I want to reduce it to 15. Can I just change the BASE_SIGHT_RANGE or are there other things which I should take into account?



Re: 1.13 Stock Data Overhaul[message #337629] Sat, 08 November 2014 07:14 Go to previous messageGo to next message
Swant

 
Messages:29
Registered:April 2011
I tried to do a SVN uppdate but don't know if I got the right EXE.
I got confused by:

at last you need a fitting exe from *here*. It should not be lower than the revision specified in the svn log (NOT the revision of the main trunk/all branches!) you can read after downloading from branches/Strohmann

The show log button showed: Revision:7608 Author:Strohman Date:24 oktober Message: Unstable_Revision_7572_on_GameDir_2172

So I should use 7572 EXE correct?

[Updated on: Sat, 08 November 2014 07:16] by Moderator

Re: 1.13 Stock Data Overhaul[message #337635] Sat, 08 November 2014 18:37 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Luke
I find the sight range a little high. It is 17 , I want to reduce it to 15. Can I just change the BASE_SIGHT_RANGE or are there other things which I should take into account?
Depends on you just wanting to decrease the unmodified day and night sightrange or all sightranges. In the first case you have to compensate by increasing the additional sightrange bonuses granted by scopes, binoculars and the like to get back to the prenerf-values. Also if you lower all sightranges you have to decrease SCOPE_RANGE_MULTIPLIER in CTHConstants.ini a bit or scopes get worse relative to prenerf values.

Svante
I tried to do a SVN uppdate but don't know if I got the right EXE. [...]
The show log button showed: [color:#009900]Revision:7608[/color] Author:Strohman Date:24 oktober Message: [color:#FF0000]Unstable_Revision_7572[/color]_on_GameDir_2172
So I should use 7572 EXE correct?
If you open the url you used for svn updating you see the [color:#009900]revision of the main trunk/all branches[/color] at the top; that is the same revision shown in the svn log to the left. It increases everytime someone commits something, not just me. What you need however is specified in the message to the right ([color:#FF0000]red[/color]). So yes, a 7572 exe is correct.
Re: 1.13 Stock Data Overhaul[message #337666] Mon, 10 November 2014 13:50 Go to previous messageGo to next message
sikiter

 
Messages:11
Registered:December 2010
can militia use sector inventory in this mod.
Re: 1.13 Stock Data Overhaul[message #337990] Wed, 26 November 2014 13:01 Go to previous messageGo to next message
Cardinal

 
Messages:45
Registered:September 2014
A few questions regarding recent changes to merc evolution settings:

it seems that now every merc with deputy/squadleader trait except Raider has their experience growth rate slowed down in some way.
Doesn't that kinda defeat the purpose of having a deputy around in the first place?

Conrad is basically an overpriced version of Ice but now he has a 75% growth penalty? I mean, I understand that his price is fixed, but it still seems a bit harsh.

Also why give Stella a 50% growth penalty? She's already pretty useless with 24 AGI yet costs almost the same as Danny.

Re: 1.13 Stock Data Overhaul[message #338377] Wed, 17 December 2014 15:35 Go to previous messageGo to next message
sevenfm

 
Messages:1389
Registered:December 2012
Location: Under the Mountain
Some tracer ammo types do not have enabled in AmmoTypes.xml, for example
Quote:
61
Tracer FMJ - Good Penetration

Tested actual SDO\Unstable_Revisions from svn


Re: 1.13 Stock Data Overhaul[message #338385] Wed, 17 December 2014 21:10 Go to previous messageGo to next message
RedKrypton

 
Messages:10
Registered:December 2014
I tried using the AR SDO but I don't get the reworked map. What am I doing wrong?

I first installed 1.13 and then extracted the mod combo. How do I get the map?
Re: 1.13 Stock Data Overhaul[message #338386] Wed, 17 December 2014 21:12 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
Are you launching the game from ini editor? Mostly it's because wrong ini is selected.
Re: 1.13 Stock Data Overhaul[message #338395] Wed, 17 December 2014 22:35 Go to previous messageGo to next message
RedKrypton

 
Messages:10
Registered:December 2014
So should I select vfs_config.AR+SDO_Scaling_Map_Loot.ine?
Re: 1.13 Stock Data Overhaul[message #339330 is a reply to message #338395] Sun, 08 February 2015 20:21 Go to previous messageGo to next message
Parkan

 
Messages:440
Registered:April 2010
Location: Russia,Sevastopol

Any planing updates on SDO for Recent Unstable builds?



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: 1.13 Stock Data Overhaul[message #339987 is a reply to message #314623] Tue, 10 March 2015 12:39 Go to previous messageGo to next message
Azure_Repeater

 
Messages:151
Registered:March 2014
Location: Philippines
Hi, I'm not sure if I posted this on the right thread, but I have a problem on the XML Editor. When I load the XML Editor, I get this error:


What I've done:

  1. Installed Jagged Alliance 2
  2. Installed the SCI SDO Required CoreMod files Stable reversion 7435
  3. Installed the 7609 stable reversion bugfix
  4. Installed the AR1.4+SDO Stable reversion 7435 files
  5. Edited the XMLEditorInit and changed "<Data_Directory_1>Data-1.13</Data_Directory_1>" to "<Data_Directory_1>Data-SDO</Data_Directory_1>"
I'm not sure what wrong I've done.
Re: 1.13 Stock Data Overhaul[message #340687 is a reply to message #339987] Thu, 23 April 2015 16:34 Go to previous messageGo to next message
Ortis
Messages:1
Registered:April 2015
A few questions.

1. If I understand it correctly, with the SVN method I can use this awsome mod with the latest SCI?

2. I have some problems with my SVN downlad. When I specify URL of repository with: https ://ja2svn.mooo.com/source/ja2_v1.13_data/GameDir/ I get Checkout Failed! and a error message:

Can't move 'C:\Users\Svante\Desktop\Pille\.svn\tmp\svn-3A269A13' to
'C:\Users\Svante\Desktop\Pille\.svn\pristine\8b\8badc15a4baf0323de9375aa4826d429a933e7d8.svn-base':
Can't find file
Additional errors:
Can't create directory 'C:\Users\Svante\Desktop\Pille\.svn\pristine\8b': Can't create a file that allready exists.

3. I am however successful when I specify URL of repository with: https ://ja2svn.mooo.com/source/ja2/branches/Strohmann/Unstable_Revisions/

4. It seems to me that I now have a folder with newest version of SDO at revision 7832. The newest SCI I can find is 7816. Can I skip the first SVN download and simply update the game "manually" to SCI 7816, copy the files from my SDO folder to gamedirectory and be good to go? Do I need the 7832 exe for SCI?


Thx!
Re: 1.13 Stock Data Overhaul[message #341596 is a reply to message #340687] Sat, 04 July 2015 18:26 Go to previous messageGo to next message
Parkan

 
Messages:440
Registered:April 2010
Location: Russia,Sevastopol

Any news on update for stable\unstable builds?I not saw Strohmann very long time already.



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: 1.13 Stock Data Overhaul[message #342384 is a reply to message #336831] Fri, 11 September 2015 02:45 Go to previous messageGo to next message
TWJunky

 
Messages:81
Registered:November 2012
Location: Austria
Damage ist totaly off with the latest SCI Unstable Revision 7987

[Updated on: Mon, 14 September 2015 12:34]

Re: 1.13 Stock Data Overhaul[message #343548 is a reply to message #342384] Fri, 25 December 2015 15:12 Go to previous messageGo to next message
LatZee

 
Messages:46
Registered:December 2015
TWJunky wrote on Fri, 11 September 2015 01:45
Damage ist totaly off with the latest SCI Unstable Revision 7987


SDO xmls lack the last ammo modification used in newer revisions, add

<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>

to every type of ammo (don't think that SDO has rubber ammo that uses different settings) in AmmoTypes.xml and things should work normally, or at least somewhat better big grin
Re: 1.13 Stock Data Overhaul[message #343584 is a reply to message #343548] Fri, 01 January 2016 04:45 Go to previous messageGo to next message
Taro_M

 
Messages:298
Registered:November 2008
Could someone help me out. Im trying to run Arulco Folding Stock with Wildfire maps. Thanks to SDO it seems I can actually load the maps, but they have messed up tileset. I have renamed Ja2Set.dat.xml.Overhaul to Ja2Set.dat.xml, so maps arent totally messed up, but some parts are replaced by a tile of a blue car with barrels on the back.

Any idea how to get it all running correctly?

EDIT: Ok, I mixed and matched some mods and got AFS working on WF maps without too many NADA's or mismatched items. I basically dropped WF 6.07 into AFS, took maps and Ja2Set.dat.xml from SDO+WF default maps.

Scaling maps throw a lot of NADA's as well as mismatched items (sniper rifle instead of a rock for example).

Still for now it works pretty OK for me to roll with it.

[Updated on: Fri, 01 January 2016 15:23]

Re: 1.13 Stock Data Overhaul[message #344224 is a reply to message #343584] Thu, 25 February 2016 08:40 Go to previous messageGo to next message
Newbiefied_Battleaxe

 
Messages:11
Registered:February 2016
Hello. I hope this thread has still some life in it.

Awesome mod. Especially combined with AR. I played AR years ago and enjoyed it a lot.

I am having an annoying problem(link 1) while playing, though. If you notice the graphic gets cut on my currently equipped gun slot. As you can see my campaign is very young and I don't have many guns, but I've noticed that this does not to Ira's revolver. I also recently found another(link 2) inventory-related glitchy thing.

Now I my modding experience is very limited, but is it possible that the new item sizes is the culprit here? Is there any fix to this? I know it's not game-breaking but this really rustles my jimmies.

Another minor thing to report: I made an AIM sniper character. She ended up with Mini-14 accompanied by a No.32 4x scope that cannot fit into her gun. Is this intended?

i.imgur DOT COM /8dzKJLX.png Link 1
i.imgur DOT COM /g8hUYR3.png Link 2

Whoops, it seems that I can't use links because I have a new account.

Update #1: It seems that the resolution I'm using is causing this. Vanilla 1.13 didn't have this. The resolution which I had my problem was 1280x800. Currently I'm using 1280x768 and I have no graphical problems so far.

I encountered some other bugs, though. When bringing Maria to Angel after Angel thanks you and gives you his deed my cursor would permanently be a clock and I wouldn't be able to do anything except exit the game. The temporary solution I found was that letting everyone in my team stand outside Angel's shop and let Maria go in by herself.

Now I thought it was over but after defeating the third boxer and Kingpin telling me that he's impressed the same thing would happen. Permanent clock cursor and I had to exit my game.

Update #2: I found the problem. It seems that that glitch happens when the NPC gets stuck via my guys blocking the doorway. The Kingpin problem was not caused by my team, but by a Kingpin crew blocking his own boss.

[Updated on: Thu, 25 February 2016 13:58]

Re: 1.13 Stock Data Overhaul[message #344229 is a reply to message #344224] Thu, 25 February 2016 19:48 Go to previous messageGo to next message
silversurfer

 
Messages:2207
Registered:May 2009
Problems with blocked ways are a long time problem. Some maps allow you to open additional doors to enable alternative ways for the NPC. That's what I usually do because we can't always be sure if an NPC has keys.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: 1.13 Stock Data Overhaul[message #344263 is a reply to message #344229] Sat, 27 February 2016 20:19 Go to previous messageGo to next message
Newbiefied_Battleaxe

 
Messages:11
Registered:February 2016
That's very informative, thank you.

On other news I found a game-crashing bug. I only noticed this recently but it seems I can adjust a 7x battle scope to make it 5x. Tried doing it and it just freezes the game. Had to kill the process. I've tried it 3 times, happened all 3 times.

Update: Found a similar bug. This time I crashed when I tried setting up a "grippod".

[Updated on: Sun, 28 February 2016 01:25]

Re: 1.13 Stock Data Overhaul[message #344282 is a reply to message #344263] Mon, 29 February 2016 13:11 Go to previous messageGo to next message
Newbiefied_Battleaxe

 
Messages:11
Registered:February 2016
I'm at progress 100/100. It seems that some items are still missing on Bobby Rays's? Examples are ACOG 5.5 and Magnifier 3x and 6x. I know they are in game as I just found a Magnifier 6x.

Is this intended?
Re: 1.13 Stock Data Overhaul[message #344487 is a reply to message #344282] Fri, 11 March 2016 19:14 Go to previous messageGo to next message
MortuusSum
Messages:5
Registered:February 2015
Location: Ontario
Hey, sorry to be a bother, but I've come up against an issue I don't quite know is an issue. I've got the game installed (using the "SVN Method" detailed in the OP), and so far everything seems to be working fine, but weapons all do a tiny amount of damage (like 2-4 on a headshot with a .45). Is this WAD, or did I do something wrong?

[Updated on: Fri, 11 March 2016 23:32]




The Ellipsis is a punctuation mark used to indicate "the ommission of words not needed to complete the construction or sense". Recently, it has also been used more casually to indicate a significant pause or trailing-off at the end of a sentence. As a result of this overuse and misuse, these gentle and ancient punctuations are slowly dying off; please help to preserve them for future generations.

Spare the Ellipsis. Use a Period.
Re: 1.13 Stock Data Overhaul[message #344490 is a reply to message #344487] Sat, 12 March 2016 01:23 Go to previous messageGo to next message
pheloncab

 
Messages:270
Registered:August 2004
Location: So. Cal. or texas
its old XMLs not being up to date with the new EXEs I believe, one of the previous posts talked about it.
Re: 1.13 Stock Data Overhaul[message #344492 is a reply to message #344490] Sat, 12 March 2016 02:05 Go to previous messageGo to next message
MortuusSum
Messages:5
Registered:February 2015
Location: Ontario
pheloncab wrote on Fri, 11 March 2016 18:23
its old XMLs not being up to date with the new EXEs I believe, one of the previous posts talked about it.


Oh, jeez, how did I miss that? Well, thanks a bunch for your help, man!



The Ellipsis is a punctuation mark used to indicate "the ommission of words not needed to complete the construction or sense". Recently, it has also been used more casually to indicate a significant pause or trailing-off at the end of a sentence. As a result of this overuse and misuse, these gentle and ancient punctuations are slowly dying off; please help to preserve them for future generations.

Spare the Ellipsis. Use a Period.
Re: 1.13 Stock Data Overhaul[message #345841 is a reply to message #314623] Sun, 05 June 2016 05:10 Go to previous messageGo to next message
Sukha

 
Messages:17
Registered:December 2007
Got fed up with win 8.1 problems and installed Win XP in dualboot to play this lol.
Running 8218 with AR1.4+SDO
Updated Ammo XML with new parameters.
The only modification I´ve made was I changed TT3day and Blackhawk Patrol pack to be Combat packs, changed their pockets and such.
Also added the new AI behaviour settings to the options.ini, AI_EXTRA_FLANKING etc.

Still getting crashes/errors from time to time, trying to make this thing stable as I enjoy Iron Man :-/

Got this error while aiming at some random enemy.

File: vsurface.cpp
Line: 1050
Function: CreateVideoSurface
Could not create video surface from file: INTERFACE/TactPopupBackground.pcx

Got crash once while aiming at enemy jeep too, blown up a bunch of em without issues so I cannot exactly reproduce it.

[Updated on: Sun, 05 June 2016 05:15]

Re: 1.13 Stock Data Overhaul[message #345843 is a reply to message #345841] Sun, 05 June 2016 07:00 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
@Sukha
SDO is no longer developed so its data is considered outdated for new unstable releases. Probably you won't have these problems with rev7654 on GameDir rev2184 which last release of SDO made for.
Re: 1.13 Stock Data Overhaul[message #345845 is a reply to message #345843] Sun, 05 June 2016 08:10 Go to previous messageGo to next message
Sukha

 
Messages:17
Registered:December 2007
Gambigobilla wrote on Sun, 05 June 2016 06:00
@Sukha
SDO is no longer developed so its data is considered outdated for new unstable releases. Probably you won't have these problems with rev7654 on GameDir rev2184 which last release of SDO made for.


Hey, ty for info. Any idea what features are missing between 7654 and now?
Re: 1.13 Stock Data Overhaul[message #345847 is a reply to message #345845] Sun, 05 June 2016 11:02 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
Beware, it's a long read.
http://pastebin.com/5gzGtn9s
Re: 1.13 Stock Data Overhaul[message #345851 is a reply to message #345847] Mon, 06 June 2016 01:29 Go to previous messageGo to next message
Sukha

 
Messages:17
Registered:December 2007
Gambigobilla wrote on Sun, 05 June 2016 10:02
Beware, it's a long read.
http://pastebin.com/5gzGtn9s


I could probably live with most those, the AI improvements are too much to give up tho.
Re: 1.13 Stock Data Overhaul[message #345854 is a reply to message #345851] Mon, 06 June 2016 06:53 Go to previous messageGo to next message
sevenfm

 
Messages:1389
Registered:December 2012
Location: Under the Mountain
Sukha wrote on Mon, 06 June 2016 03:29
Gambigobilla wrote on Sun, 05 June 2016 10:02
Beware, it's a long read.
http://pastebin.com/5gzGtn9s


I could probably live with most those, the AI improvements are too much to give up tho.

You can also try 7609+AI, which is fully compatible with stable 7609 and mods and has advanced tactical AI and other improvements.



Stable 7609+fix | Stable 7609+AI (r563) | Win8+ fix | Additional content | Youtube channel


Re: 1.13 Stock Data Overhaul[message #345864 is a reply to message #345854] Mon, 06 June 2016 15:45 Go to previous messageGo to next message
Sukha

 
Messages:17
Registered:December 2007
sevenfm wrote on Mon, 06 June 2016 05:53
Sukha wrote on Mon, 06 June 2016 03:29
Gambigobilla wrote on Sun, 05 June 2016 10:02
Beware, it's a long read.
http://pastebin.com/5gzGtn9s


I could probably live with most those, the AI improvements are too much to give up tho.

You can also try 7609+AI, which is fully compatible with stable 7609 and mods and has advanced tactical AI and other improvements.


Where can I get the +AI?
Re: 1.13 Stock Data Overhaul[message #345865 is a reply to message #345864] Mon, 06 June 2016 16:15 Go to previous messageGo to previous message
sevenfm

 
Messages:1389
Registered:December 2012
Location: Under the Mountain
Quote:
Where can I get the +AI?

In experimental workshop thread, link in the sig, also you can find there ja2+fix.exe which is stable 7609 + all possible bugfixes and also most tactical AI improvements that you can find in recent unstable builds.



Stable 7609+fix | Stable 7609+AI (r563) | Win8+ fix | Additional content | Youtube channel


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