Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » Vanilla 1.13 LBE Rebalance
Vanilla 1.13 LBE Rebalance[message #315595] Wed, 20 February 2013 05:58 Go to next message
CapnJack

 
Messages:58
Registered:June 2012
So I've been playing quite a bit of 1.13 lately. Just stock 1.13 with no extra mods to speak of. One thing that has been annoying the heck out of me is the crazy LBE situation.

I'm spoiled playing mods like AIMNAS or Urban Chaos 1.13 that have plenty of useful LBE options. Many things don't fit in pockets the way I'd like and other items are lacking places to be put without severely limiting what other things you can carry (I'm looking at you, gasmasks). So what I am planning to do is a minor overhaul to some of the LBE options in stock 1.13. I've already done some work which I want to show here to get some opinions on this project.

So far I have revamped/replaced the HongKong Police vest as shown below.

http://img15.imagefra.me/i52j/pudnut/w0eo_afe_ubm7e.jpgUploaded at ImageFra.me

http://img14.imagefra.me/i52j/pudnut/w0eo_4ae_ubm7e.jpgUploaded at ImageFra.me

You will notice I have added a new "pocket" type. These will look somewhat familiar to those who have played AIMNAS/Urban Chaos. These will be referred to as D-Rings. This particular vest that I have chosen to replace the Police Vest is better suited to carrying more grenades (12 40MM, in reality it is 18 but I reduced this amount for balance). The 6 rifle grenade pockets will be revamped to hold two grenades each to save space for the D-Ring pockets and possibly any other pockets. I want the vests to feel a bit more specialized while still allowing a merc to carry essential survival equipment instead of having something like the TAC-1B, for example, being a pretty much universal vest.

The D-Rings will carry items such as gasmasks, binoculars, and pretty much any face item I can think of that makes sense. Previously, if you wanted to carry a gasmask while being equipped as bones is here you would have to put it in a combat pack or a medium general pocket which I feel is a waste of space.

Obviously, I have not finished the graphics for the vest yet and the D-Ring silhouette may need further tweaking. It would be nice to hear maybe some opinions or ideas/suggestions for other tweaks that other people may want. I am also planning on buffing up the, as of now, pretty much worthless Hunter's Vest so that it will still be a viable mid-game choice.

[Updated on: Wed, 20 February 2013 05:58] by Moderator

Re: Vanilla 1.13 LBE Rebalance[message #315600] Wed, 20 February 2013 12:18 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3767
Registered:July 2009
Have you thought about adding some modular stuff as well? I didn't want to simply tack it on randomly back then since I only know the 1.13 LBE situation in the general term 'pitiful' but since you're re-balancing the whole lot, I'd like to get a few items in for demonstration.


Re: Vanilla 1.13 LBE Rebalance[message #315608] Wed, 20 February 2013 20:06 Go to previous messageGo to next message
CapnJack

 
Messages:58
Registered:June 2012
Like perhaps making it so that you could merge a utility belt with an LBE vest or combine certain leg rigs together? I did have a few thoughts for that since most vests will allow for a belt to be added.
Re: Vanilla 1.13 LBE Rebalance[message #315609] Wed, 20 February 2013 20:12 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3767
Registered:July 2009
No, like having a MOLLE vest and attaching MOLLE pouches. Check the xmas release or UC3.75 ADCAP/ AFS 4.0 preview to play around with them and get an idea how they work.


Re: Vanilla 1.13 LBE Rebalance[message #315626] Fri, 22 February 2013 00:55 Go to previous messageGo to next message
CapnJack

 
Messages:58
Registered:June 2012
It's very cool, I tried it in Urban Chaos 3.75. I hadn't thought about it as I didn't even know it was possible to attach pockets to vests using NAS. Currently, I'm looking at item sizes and realizing the system is more of a mess than I imagined but I'm going to fiddle with it to hopefully get it to somewhere I can agree with. To be honest, I was really just thinking of editing several stock vests and leg rigs, maybe replacing a few (as I have already) then adding a new pocket type or two. That's when I saw my new pockets weren't exactly gonna play 100% nice with the item size progression there is now.

But seeing your MOLLE system in UC does get me to thinking of a few ideas for, at least, the leg rigs. Especially since some of the new vests, the 40mm grenadier vest particularly, may create more of a need for using leg rigs to store additional magazines or carry other small general items. It would be nice to be able to customize these leg rigs like that. I'll see where it goes from here.

[Updated on: Fri, 22 February 2013 00:59] by Moderator

Re: Vanilla 1.13 LBE Rebalance[message #315628] Fri, 22 February 2013 01:40 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3767
Registered:July 2009
Cool, just say if you need help setting them up, apparently that can be a bit confusing when done from scratch.


Re: Vanilla 1.13 LBE Rebalance[message #315760] Tue, 26 February 2013 23:14 Go to previous messageGo to next message
smeagol

 
Messages:2713
Registered:June 2008
Location: Bremen, Germany
DepressivesBrot
Cool, just say if you need help setting them up, apparently that can be a bit confusing when done from scratch.


It is... but as even I have managed to do so, I guess it is doable.


Re: Vanilla 1.13 LBE Rebalance[message #315796] Thu, 28 February 2013 20:45 Go to previous message
Erzengel

 
Messages:15
Registered:February 2013
Location: Germany, "Federal Village...
I did some modifications to existing vests.

The basic loadout of all my mercs includes one hand grenade, one smoke grenade and a gas mask. As a beginner to moodding I just edited the XML of three vests in the LoadBearingEquipment.xml. I modified the LRAK SAW-Vest, modified the Hongkong Police Vest to a grenadier vest and made the Hunter Vest into a Sniper Vest. I also changed the rifle grenade pockets to accept two grenades and I'm considering to change the pistol mag pouches too. And by the way, nearly no soldier carries leg rigs for longer patrols, like they happen in the game.

I reduced the number of possible belts to more realistic two belts in the vest, added a Medium General pouch for the Gas Mask and a Medical Pouch for the Medikit. I also included the holster and one magazine for the siedarm. This vest will be closer to a real machinegunner loadout.

http://imageshack.us/a/img803/9918/sawempty.png

http://imageshack.us/a/img708/3779/sawfull.png

The Hongkong Police Vest got modified to accept enough AR mags and a good selection of 40mm grenades for one battle. I can now carry up to eight grenades in the grenade pouches, so it is possible to carry enough explosive grenades AND some illum, gas or smoke grenades
http://imageshack.us/a/img818/9881/grenadierempty.png

http://imageshack.us/a/img826/8980/grenadierfull.png

There is no suitable LBE for a sniper and nobody really needs the Hunter Vest. So I modded it to be useful for my snipers. It carries enough ammo for the sniper rifle and a secondary weapon, which could be a SMG or a carbine or an assault rifle. Two sniper mags and two AR mags should be enough, if You decide to use an assault rifle as a secondary weapon.

http://imageshack.us/a/img812/9332/sniperempty.png

http://imageshack.us/a/img835/1104/sniperfull.png

The code of the SAW-vest:

	
		34
		2
		0
		29
		11
		10
		17
		17
		20
		15
		14
		0
		0
		0
		8
		22
	


The code of the Grenadier Vest:

	
		9
		2
		0
		29
		10
		10
		10
		14
		17
		13
		13
		13
		13
		17
		8
		20
	


The code of the Sniper Vest, I also changed the in the Items.xml

	
		31
		2
		0
		29
		10
		10
		10
		14
		17
		9
		9
		0
		0
		17
		8
		20
	

[Updated on: Thu, 28 February 2013 20:49] by Moderator

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