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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320101]
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Mon, 20 May 2013 06:46
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Kyle |
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Messages:41
Registered:December 2008 |
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Getting an insertion error immediately upon game's start. All I ever see is the airliner coming in for a landing at the base.
Additional info from the message:
Line 2923.
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Corporal
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320102]
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Mon, 20 May 2013 07:39
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wsmithjr2013 |
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Messages:50
Registered:March 2013 Location: New Jersey |
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I get the black screen hang at varying times. It has happened on both Oldmaps and Newmaps multiple times, but different spot each time in the initial battle for the airport. I did not see any problems when running the normal 1.13 INI through several sectors with the same installation: SCI_Unstable_Revision_6077_on_GameDir_1676
Don't see any error messages. Just crashes and hangs and need to close it out with Task Manager.
[Updated on: Mon, 20 May 2013 07:40] by Moderator Report message to a moderator
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Corporal
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320103]
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Mon, 20 May 2013 09:29
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Spookylizard |
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Messages:12
Registered:March 2013 |
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I don't want to the be the pedantic That Guy, but I.E. is short for Id Est, which translates to "that is", where as e.g. is exempli gratia, or 'for example'. ie is used more specifically "A Mod Friendly location, ie, NOT Program Files (x86)" becomes "A Mod Friendly location, that is, NOT Program Files (x86)" as opposed "A Mod Friendly location, eg, NOT Program Files (x86)" which is "A Mod Friendly location, for example, Program Files (x86)".
Kyle, since Windows Vista, there have been more restrictions set on the Program Files director(ies), that require admin priveledges to change. You can disable this one way or another, but it really helps to just start installing your games to something like C:\Games\JA2UC113 or what have you instead futzing about with that other crap.
That said, I've been playing this (slightly cheated, because holy fuck BR's availability from Day 1 and All. That. Juice.), but man oh man I'm so glad Ivan is a cheap merc now, because people die from a sideways glance from him. It's also really nice having nCTH be not awful and just piles and piles of attachments, railz, AR upper and lowers, AK bullpup kits, .22lr machineguns (who doesn't want .22lr machineguns), old as balls SOE era suppressed pistols (hi standards, welrods) goddamned pulse rifles and a Carter Special, all the Matebas. It's really wonderful.
Though i've noticed a few 'off' things, like G3KA4's with fixed stocks. Should be G3KA3 instead, no? I think there are MP5 variants that do the same thing.
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Private
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320143]
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Tue, 21 May 2013 05:56
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Kyle |
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Messages:41
Registered:December 2008 |
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I just finished uninstalling JA2 from the Program Files directory, and have now installed it into its own directory in plain old "C."
Before I did that, however, I backed up my entire installation of all of the mods, but after reading this...
Quote:Mysterious lockups (again) and NADA all over the place
...should I just wait till the files are once again upgraded, or...?
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Corporal
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320272]
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Thu, 23 May 2013 02:05
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Well there is one big difference between AFS/DL-1.13 vs. UC-1.13 that may account for the crashes: UC-1.13 maxes out the enemy/civs/militia per sector.
Here are the relevant sections of Ja2_Options.INI
DATA-AFS
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; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;------------------------------------------------------------------------------------------------------------------------------
; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
MAX_NUMBER_ENEMIES_IN_TACTICAL = 32
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
MAX_NUMBER_CREATURES_IN_TACTICAL = 32
; Rebels (i.e., militia), valid values 16 through 64, default is 32
MAX_NUMBER_MILITIA_IN_TACTICAL = 32
; Civilians, valid values 16 through 40, default is 32
MAX_NUMBER_CIVS_IN_TACTICAL = 32
;------------------------------------------------------------------------------------------------------------------------------
DATA-UC113
;------------------------------------------------------------------------------------------------------------------------------
; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;------------------------------------------------------------------------------------------------------------------------------
; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
MAX_NUMBER_CREATURES_IN_TACTICAL = 40
; Rebels (i.e., militia), valid values 16 through 64, default is 32
MAX_NUMBER_MILITIA_IN_TACTICAL = 64
; Civilians, valid values 16 through 40, default is 32
MAX_NUMBER_CIVS_IN_TACTICAL = 40
;------------------------------------------------------------------------------------------------------------------------------
Do we have anyone wanting to lower the numbers of "people" down to those of stock Data-1.13 (which is where AFS gets its INI directly from) to see how the game handles?
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320275]
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Thu, 23 May 2013 05:10
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mrguy123 |
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Messages:7
Registered:May 2013 |
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i changed it and im still getting crashes
is there anyway to disable the airport combat? or anyway to skip it with some kind of command? otherwise i think ill have to rollback to the previous version until this is fixed
[Updated on: Thu, 23 May 2013 05:12] by Moderator Report message to a moderator
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Private
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320299]
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Thu, 23 May 2013 15:25
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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I'm working on new Enemy/Militia Item XML's (not guns as there were no changes between 4.45 and the previous release), but won't have them out till tomorrow.
One thing that I should have asked earlier, which Map set are people running into the crash on 1st map with? New Maps are set as a default, and Old Maps are selected via the INI Editor. For that matter, games not running into these crashes, may I ask if you are running Old or New maps?
EDIT: @mrguy123, try rolling back just the .exe to rev.6038 which was the part of the UC-1.13 v4.42 requirements. No flashlights or bayonets, but you will still be able to use the added mercs of v4.45. Also, I want to see if it is .exe or the mod causing these crashes - this is presuming you were running v4.42 under JA2.exe rev.6038 with no problems.
[Updated on: Thu, 23 May 2013 15:29] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320473]
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Fri, 24 May 2013 03:48
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Kyle |
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Messages:41
Registered:December 2008 |
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Quote:which Map set are people running into the crash on 1st map with?
As far as I know, I attempted launching the game with the newer maps. But all of that was before I reinstalled JA2 to its own folder under the "C" drive directory. I've decided to hold off on reinstalling the mod till I hear more.
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Corporal
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320682]
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Fri, 24 May 2013 23:03
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joemeier2 |
Messages:4
Registered:July 2010 |
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wil473For that matter, games not running into these crashes, may I ask if you are running Old or New maps?
New maps
I got the error message "Unhandled exception. Unable to recover."
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Civilian
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320698]
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Fri, 24 May 2013 23:55
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Tango |
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Messages:106
Registered:July 2006 |
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A small civ faction hostility update:
Spoiler for giving away quite a lot about game locations.
Toggle Spoiler
Calisto DNP turned hostile when entering the airport sector doing a nighttime attack. As did the single gun runners rep. Gun runners were also hostile when entering there sector. Remington also arrived and turned hostile when I entered C13 for the second time.
However, the B16 Gun Runners did not turn hostile when I entered the sector during the daytime subsequent to this. Presume that if I kill one set of them in the town itself they are all meant to turn hostile? I also got a "have noticed somebody in this sector" notification but can't find any NPCs is this linked?
The police in H12 turned hostile immediately, although there were less of them than previous versions. The police in H13 turned hostile after I killed the DNP NPC (who was already hostile to me).
Slight weirdness in I13 following this in that neither the police or the black shirted "guards" are hostile until I shoot at them depite the police in the previous sector being hostile.
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Sergeant
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320799]
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Sat, 25 May 2013 18:28
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Vampyre |
Messages:1
Registered:May 2013 |
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Installed the latest of all the mods for UC 1.13, all is up to date, but on launching game the AIM Mercs have no weapons in the selection and my created merc has a NADA as a weapon if I'm lucky to get one at all.
Any ideas on why there would be no weapons on creation or with the mercs for hire?
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Civilian
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320887]
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Sun, 26 May 2013 14:07
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Hazapuza |
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Messages:262
Registered:February 2009 Location: Finland |
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wil473One thing I'm noticing is that Militia are ignoring dying enemies with the consequence that the battle does not end until you find and punch that last enemy to death.
Shouldn't the battle automatically end if all the remaining enemies are in the "dying" state?
Did you change the 4.45 download yet to include the corrected enemy/militia XMLs you mentioned a few days ago?
Edit: I see you didn't. Any estimate on when the fix will be online?
[Updated on: Sun, 26 May 2013 16:40] by Moderator Report message to a moderator
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Master Sergeant
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