Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Discussions and Bug Reporting (2013/03/07 to 2018/11/04)
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320931] Sun, 26 May 2013 21:04 Go to previous messageGo to next message
Parkan

 
Messages:447
Registered:April 2010
Location: Russia,Sevastopol

Maybe a stupid question,but.Wil473,all your mod(UC,AFS,DL)will be good playing with NCTH or better with OCTH?I am asking this because all time i played with OCTH and NCTH for me-is really something strange...i never understand all that mechanism of NCTH.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320959] Mon, 27 May 2013 00:53 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Hazapuza
wil473
One thing I'm noticing is that Militia are ignoring dying enemies with the consequence that the battle does not end until you find and punch that last enemy to death.

Shouldn't the battle automatically end if all the remaining enemies are in the "dying" state?

Did you change the 4.45 download yet to include the corrected enemy/militia XMLs you mentioned a few days ago?

Edit: I see you didn't. Any estimate on when the fix will be online?


I stopped plans to assemble the enemy/militia items XML's into a patch when it turned out it had nothing to do with crashes. Remember everyone, update to Rev 6099. Right now in the midst of revamping (N)CAP, I've cut down (in theory) Attachment.XML by another few dozen items, and I think I've got one more bit to use (out of 64, for a while I thought I had 128 to work with...) If people want I can release a quick patch with the cleaned up XML's and fixed Boss AIM Bios.


Parkan
Maybe a stupid question,but.Wil473,all your mod(UC,AFS,DL)will be good playing with NCTH or better with OCTH?I am asking this because all time i played with OCTH and NCTH for me-is really something strange...i never understand all that mechanism of NCTH.


Better is a matter of taste. My OCTH implementation is different than stock v1.13's, with ChrisL's advance features to cut down on the headshot game. Still happens though. NCTH more or less completely eliminates the head shot game but often goes all strange where you cannot land shots. It doesn't help that the original implementation did not match Headrock's intentions, and nobody has had time to rebuild it correctly. Additionally player usually go into NCTH without appreciating what it is trying to do, often interpreting the end of the headshot game as a personal affront to their preferred play style.

[Updated on: Mon, 27 May 2013 00:57] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320964] Mon, 27 May 2013 02:57 Go to previous messageGo to next message
Eternal

 
Messages:8
Registered:February 2006
joemeier2


New maps

I got the error message "Unhandled exception. Unable to recover."


I get this crash too with the same error message (on new maps).

I am pretty sure it's caused by using the switch in the guard post in the southwest corner of the map. Was able to reproduce it by using that switch myself, and also had to defend that sector from an attack, and got the crash when enemies charged that room and used the switch. Set up two mercs in there to defend it and voila, no crashes.

(edit: this was on 6077)

(edit2: Wow... 1.13 moves even faster than I remember Smile )

[Updated on: Mon, 27 May 2013 03:33] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320965] Mon, 27 May 2013 03:03 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Grab the Rev.6099 .exe, and ignore the missing .ini for the hiding the health and fatigue bars feature.

------------------------------------------------------------------------
r6099 | Flugente | 2013-05-25 21:19:59 +0200 (Sa, 25 Mai 2013) | 1 line

Fix: crash when using switches connected to doors

[Updated on: Mon, 27 May 2013 03:03] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320981] Mon, 27 May 2013 12:47 Go to previous messageGo to next message
Hazapuza

 
Messages:264
Registered:February 2009
Location: Finland
wil473
I stopped plans to assemble the enemy/militia items XML's into a patch when it turned out it had nothing to do with crashes. Remember everyone, update to Rev 6099. Right now in the midst of revamping (N)CAP, I've cut down (in theory) Attachment.XML by another few dozen items, and I think I've got one more bit to use (out of 64, for a while I thought I had 128 to work with...) If people want I can release a quick patch with the cleaned up XML's and fixed Boss AIM Bios.

I thought the AI may turn into a headless chicken in nighttime engagements, if it has an activated flashlight equipped. Which, as far as I understand, is possible with the current XMLs, as Flugente pointed out.

[Updated on: Mon, 27 May 2013 12:52] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320982] Mon, 27 May 2013 14:37 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Alright then, here is a quick fix patch. I threw in a few more fixes: UC-1.13 v4.45.1a 20130527 Update (MediaFire)

* Updated Ja2_Options.INI, added SHOW_HEALTHBARSOVERHEAD setting

* Fixed ItemChoices_xxx_yyy.XML, no longer contain flashlights as AI unable to cope with using feature
* Fixed AIMAvailability.XML, corrected 230.Boss = 49 now, was 48
* Fixed MercProfiles.XML (both), correct 163.Deadeye = 4 now, was 5

EDIT: sorry, copied the wrong items files (from the wrong install of UC-1.13)... Please try v4.45.1a

[Updated on: Mon, 27 May 2013 15:04] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #320984] Mon, 27 May 2013 15:20 Go to previous messageGo to next message
Hazapuza

 
Messages:264
Registered:February 2009
Location: Finland
Excellent, thank you wil. Smile Off to playtesting. Anything else I should keep an eye out for, apart from the faction hostilities?
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321005] Mon, 27 May 2013 20:36 Go to previous messageGo to next message
mrguy123

 
Messages:7
Registered:May 2013
updated to 6099 and i can play fine, no issues yet Grin


wil473
Alright then, here is a quick fix patch. I threw in a few more fixes: UC-1.13 v4.45.1a 20130527 Update (MediaFire)

* Updated Ja2_Options.INI, added SHOW_HEALTHBARSOVERHEAD setting

* Fixed ItemChoices_xxx_yyy.XML, no longer contain flashlights as AI unable to cope with using feature
* Fixed AIMAvailability.XML, corrected 230.Boss = 49 now, was 48
* Fixed MercProfiles.XML (both), correct 163.Deadeye = 4 now, was 5

EDIT: sorry, copied the wrong items files (from the wrong install of UC-1.13)... Please try v4.45.1a


do i need to start a new game?
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321054] Tue, 28 May 2013 05:27 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Hazapuza
Excellent, thank you wil. Smile Off to playtesting. Anything else I should keep an eye out for, apart from the faction hostilities?


NADA's please, my eyes alone cannot seem to find them all.


mrguy123
updated to 6099 and i can play fine, no issues yet ]


wil473
Alright then, here is a quick fix patch. I threw in a few more fixes: UC-1.13 v4.45.1a 20130527 Update (MediaFire)

* Updated Ja2_Options.INI, added SHOW_HEALTHBARSOVERHEAD setting

* Fixed ItemChoices_xxx_yyy.XML, no longer contain flashlights as AI unable to cope with using feature
* Fixed AIMAvailability.XML, corrected 230.Boss = 49 now, was 48
* Fixed MercProfiles.XML (both), correct 163.Deadeye = 4 now, was 5

EDIT: sorry, copied the wrong items files (from the wrong install of UC-1.13)... Please try v4.45.1a


do i need to start a new game?


Not necessary, unless you want to see Boss' AIM bio. All the fixes either will work their way into the game on their own after some time, or are non-critical. As near as I can tell Deadeye has been defined as a vehicle for quite some time will little ill effect.



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321069] Tue, 28 May 2013 12:30 Go to previous messageGo to next message
Parkan

 
Messages:447
Registered:April 2010
Location: Russia,Sevastopol

Found only one-two NADA items in Calisto plan sector(d13).Otherwise game running normal on 6099 revision of game.

Plus meet some guy Calisto D(in merc profiles calling Calisto DNP chief) who attack me with enemy soldiers and police,and have nothing to say to me.(i think i understand that new NPC is a part of NEW map mode?)

[Updated on: Tue, 28 May 2013 12:33] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321100] Tue, 28 May 2013 22:23 Go to previous messageGo to next message
Hazapuza

 
Messages:264
Registered:February 2009
Location: Finland
Some bugs to report:

The CAR-15 has Colt 607A as its sector inventory name, but the description retains the old CAR-15 text.

Charlie has gibberish as his speech if you click "Done" when buying from him.

The Flashlight description is missing a letter at the end.


Edit:
.380 ACP, Ball (64-round helical mag) has a reliability penalty of -3. Is this intentional? The round is rather low-powered, after all.

[Updated on: Thu, 30 May 2013 15:02] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321242] Fri, 31 May 2013 13:17 Go to previous messageGo to next message
joemeier2
Messages:4
Registered:July 2010
eternal

I am pretty sure it's caused by using the switch in the guard post in the southwest corner of the map. Was able to reproduce it by using that switch myself, and also had to defend that sector from an attack, and got the crash when enemies charged that room and used the switch. Set up two mercs in there to defend it and voila, no crashes.


I can confirm that. I deleted that trigger with the editor and played through without a crash. I used 6077.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321243] Fri, 31 May 2013 13:43 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
joemeier2
eternal

I am pretty sure it's caused by using the switch in the guard post in the southwest corner of the map. Was able to reproduce it by using that switch myself, and also had to defend that sector from an attack, and got the crash when enemies charged that room and used the switch. Set up two mercs in there to defend it and voila, no crashes.


I can confirm that. I deleted that trigger with the editor and played through without a crash. I used 6077.


The trigger issue was identified and fixed with Rev.6099. Anyone not using Rev.6099, or higher, please update now to avoid the crash (which is not specific to this mod).

EDIT: I'm nearing completion on another small patch to add the re-optimized (N)CAP scheme. It should be out by end of this weekend.

[Updated on: Fri, 31 May 2013 13:46] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321295] Sun, 02 June 2013 18:16 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
I was hoping to post this hours ago, but MediaFire has been giving me problems...

UC-1.13 v4.45.2 20130602 Cumulative Patch (includes v4.45.1) on Google Drive


[Updated on: Sun, 02 June 2013 18:27] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321296] Sun, 02 June 2013 18:38 Go to previous messageGo to next message
Hazapuza

 
Messages:264
Registered:February 2009
Location: Finland
Download works fine. Why's the Ja2_Options.ini included in the update, though? Nearly messed up my settings (stupid me, but still Razz ).
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321297] Sun, 02 June 2013 19:29 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Hazapuza
Download works fine. Why's the Ja2_Options.ini included in the update, though? Nearly messed up my settings (stupid me, but still Razz ).


It is for anyone who missed the updated INI in the v4.45.1 patch. The newer .exe's have that hide merc overhead stats feature - minor thing to see the error, but as I was releasing a patch I included the update.

Also, why are your custom settings not in a copy of the INI kept safe in the Profiles folder?

[Updated on: Sun, 02 June 2013 19:29] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321298] Sun, 02 June 2013 20:04 Go to previous messageGo to next message
Hazapuza

 
Messages:264
Registered:February 2009
Location: Finland
Of course I missed the "includes 4.45.1". :uhh:

wil473
Also, why are your custom settings not in a copy of the INI kept safe in the Profiles folder?

After all these years, I didn't even know you can do that...

Anyway, I encountered an annoying issue with the PIN Prison Facility sector: I can't use the sector inventory to pick up anything after sweeping the place. All the items, both enemy drops and items in containers are grayed out. Is this a side-effect of the area being off-limits to the player?

Edit:

And Miranda's face coordinates are a bit messed up still, but I guess you knew that already.

STK SAR-21 is missing its internal laser.

[Updated on: Sun, 02 June 2013 20:47] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321308] Sun, 02 June 2013 21:18 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Hazapuza
Of course I missed the "includes 4.45.1". :uhh:

wil473
Also, why are your custom settings not in a copy of the INI kept safe in the Profiles folder?

After all these years, I didn't even know you can do that...
Yup, and I think I even mention it in the Modding the Mod: Urban Chaos-1.13 of the FAQ.


Hazapuza
Anyway, I encountered an annoying issue with the PIN Prison Facility sector: I can't use the sector inventory to pick up anything after sweeping the place. All the items, both enemy drops and items in containers are grayed out. Is this a side-effect of the area being off-limits to the player?
I'm going to delete all the Ownership items from that map. If you've got far enough to see inside containers, they should have already gone hostile. Not sure about the enemy drops being inaccessible however.

Probably unrelated, but I wish there was a way to simply delete all Ownership items tagged for a specific faction once that faction goes hostile.


Hazapuza
And Miranda's face coordinates are a bit messed up still, but I guess you knew that already.

...and Gooses, Skits, Rueben, and probably a few more. This is something I'm going to need outside help to fix. I tried to import in the new graphics for the three I've mentioned, but that made it even worse. As near as I can tell it has something to do with a graphic size only used by NPC's and RPC's before you hire them.


Hazapuza
STK SAR-21 is missing its internal laser.

I just checked, all three SAR-21 variants with integral LAM's have them. The fourth, MMS variant, does not have an integral LAM by design.

EDIT: the SAR-21 family was given a semi-unique layout in the improved NAS scheme, specifically to accommodate the integral LAM, so these were heavily tested yesterday.

[Updated on: Sun, 02 June 2013 21:24] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321314] Sun, 02 June 2013 23:33 Go to previous messageGo to next message
Hazapuza

 
Messages:264
Registered:February 2009
Location: Finland
wil473
I just checked, all three SAR-21 variants with integral LAM's have them. The fourth, MMS variant, does not have an integral LAM by design.

EDIT: the SAR-21 family was given a semi-unique layout in the improved NAS scheme, specifically to accommodate the integral LAM, so these were heavily tested yesterday.

I actually entered the PIN facility before applying the patch, could this be the cause?
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321316] Mon, 03 June 2013 01:07 Go to previous messageGo to next message
Tango

 
Messages:106
Registered:July 2006
Some questions for you:

(This is all based from Walter's inventory without a new game start so it might be to do with his inventory not refreshing?)

Is the FN Minimi meant to have a conversion between belt and mag feed? It currently has a 30 round capacity or can be fitted with a CMAG adaptor, which the real version can't do.

The ARES shrike Upper has a 30 round capacity but can't be fitted with a CMAG adaptor. Is it meant to be belt fed like the image implies?

As a minor point Walter uses one of the Hick's speech (which is pretty non sensical in the context) but then shows speech numbers as text ie "12".

Hope this helps the never ending quest for issues.

Cheers for the hard work.

Edit One more: The Magpul AFG won't fit onto the AR15 Ris Handguard

[Updated on: Mon, 03 June 2013 01:23] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321317] Mon, 03 June 2013 01:31 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Hazapuza
wil473
I just checked, all three SAR-21 variants with integral LAM's have them. The fourth, MMS variant, does not have an integral LAM by design.

EDIT: the SAR-21 family was given a semi-unique layout in the improved NAS scheme, specifically to accommodate the integral LAM, so these were heavily tested yesterday.

I actually entered the PIN facility before applying the patch, could this be the cause?


Odd, the changes were only meant to move the internal LAM around to the slot underneath the muzzle slot. Guess this means the new map will need to be swept for ejected attachments as well.

Tango
Some questions for you:

(This is all based from Walter's inventory without a new game start so it might be to do with his inventory not refreshing?)

Is the FN Minimi meant to have a conversion between belt and mag feed? It currently has a 30 round capacity or can be fitted with a CMAG adaptor, which the real version can't do.

The ARES shrike Upper has a 30 round capacity but can't be fitted with a CMAG adaptor. Is it meant to be belt fed like the image implies?

As a minor point Walter uses one of the Hick's speech (which is pretty non sensical in the context) but then shows speech numbers as text ie "12".

Hope this helps the never ending quest for issues.

Cheers for the hard work.


The manufacturer has a webpage marketing the BETA Mag for the FN Minimi. The ARES is just an outgrowth of it having an AR magwell.

Since the external feed feature became available I've modified LMG that have dual magazine/belt feeds to have a "magazine" sized capacity. The weapon must have some internal capacity otherwise the external feed feature does not work, so this allows the dual magazine/belt feed to be conveniently portrayed.

There is however the problem of not being able to convert crates into belt segments (all belt only LMG have the belt segment size as its built-in capacity). This is mitigated by the feature where crates can be separated into magazine items based on available NIV pockets.


EDIT: misread the ARES bit, all Uppers have a "fake" C-Mag attachment for display purposes in BR's. It cannot accept the "real" C-Mag adapters for lack of a mag well.


EDIT2: Both Walter and Charlie (Hot Dog Stand in Atremo UBT who is out of hot dogs) suffer from the same issue, they were never meant to be merchants in original Urban Chaos, so I need to figure out where the text & speech is coming from and replace it with a combination of new text and blank sound files.

I'm hoping that all buy/sell/merchant small talk line numbers are the same for all NPC's that operate as merchants.


EDIT3: the AR-15 Hand Guard is supposed to be a very short "minimalist" AR hand guard, so I'm not entirely sure if the AAG would fit it in my concept. Also, the (N)CAS "size" for the AAG has it in the same class as the smaller M203PI and shotguns, though I can easily sidestep that concern by defining it as an attachment in Attachments.XML for the AR-15 Hand Guard and the small number of RIS equipped VSBR's.

[Updated on: Mon, 03 June 2013 02:27] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321324] Mon, 03 June 2013 15:53 Go to previous messageGo to next message
Hazapuza

 
Messages:264
Registered:February 2009
Location: Finland
wil473
EDIT3: the AR-15 Hand Guard is supposed to be a very short "minimalist" AR hand guard, so I'm not entirely sure if the AAG would fit it in my concept. Also, the (N)CAS "size" for the AAG has it in the same class as the smaller M203PI and shotguns, though I can easily sidestep that concern by defining it as an attachment in Attachments.XML for the AR-15 Hand Guard and the small number of RIS equipped VSBR's.

The AFG has only one screw to keep it in place, so I'm not sure if an under-barrel rail that couldn't at least somehow hold one even exists.

And I can confirm that the Quartermaster does drop his whole inventory when killed. IMHO, he'd be a lot more balanced if he had (V)SBRs to sell instead of full-length rifles.


Edit:

After tasering Conrad and taking a look at his equipment, I noticed he was carrying two 4x Battle Scopes and 4 VOG grenades, in other words twice the amount he comes with if you recruit him.

Which weapons should the Znich AK Tactical Light attach to? I can put it on an SVU or M4A1, but not on Colt Canada PDW, AKM, AK-74, Zastava M70 or Vityaz.

I'm unable to attach a remote detonator to a pipe bomb or TNT...

[Updated on: Tue, 04 June 2013 20:03] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321384] Wed, 05 June 2013 04:18 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Hazapuza
wil473
EDIT3: the AR-15 Hand Guard is supposed to be a very short "minimalist" AR hand guard, so I'm not entirely sure if the AAG would fit it in my concept. Also, the (N)CAS "size" for the AAG has it in the same class as the smaller M203PI and shotguns, though I can easily sidestep that concern by defining it as an attachment in Attachments.XML for the AR-15 Hand Guard and the small number of RIS equipped VSBR's.

The AFG has only one screw to keep it in place, so I'm not sure if an under-barrel rail that couldn't at least somehow hold one even exists.

And I can confirm that the Quartermaster does drop his whole inventory when killed. IMHO, he'd be a lot more balanced if he had (V)SBRs to sell instead of full-length rifles.


Edit:

After tasering Conrad and taking a look at his equipment, I noticed he was carrying two 4x Battle Scopes and 4 VOG grenades, in other words twice the amount he comes with if you recruit him.

Which weapons should the Znich AK Tactical Light attach to? I can put it on an SVU or M4A1, but not on Colt Canada PDW, AKM, AK-74, Zastava M70 or Vityaz.

I'm unable to attach a remote detonator to a pipe bomb or TNT...


The Znich should basically fit any weapon that takes the normal bipod. Still need to figure out how to get it to fit some other guns, though I am considering dropping the PRC Optics or the FN Optics from (N)CAP to free up a bit for the Znich.

Similarly, I haven't had time to come up with a change for the AAG - easy answer is to allow it to fit the same mounts as the Grippod.

RIS handguards will be getting the Surefire Grip from IoV next time I add stuff. Ran across it while trying to find a face extension for helmets. Whatever stuff the AAG fits, the Surefire will fit too.


UC-1.13 v4.45.3 20130603 Cumulative Patch (includes v4.45.1-2) on MediaFire



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321453] Fri, 07 June 2013 18:11 Go to previous messageGo to next message
mr_clark

 
Messages:46
Registered:December 2011
Location: Potsdam, Germany
Two buggy things:

- the remote detonator seems to be working exactly as the normal one, that is you can set a number of turns on activation, but not remotely detonate

- The Remington XP-100 (.223) and XP-100R (7,62*51) Pistols seem to have the exact same stats (DMG, Accuracy, Range, Handling), I don't think that should be the case
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321471] Sat, 08 June 2013 13:31 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Mr_Clark

- the remote detonator seems to be working exactly as the normal one, that is you can set a number of turns on activation, but not remotely detonate

Corrected the Built-in Attachment class to "Remote Detonator," not sure if this is the problem but in a quick comparison with the current SVN Data-1.13 that seems to be the only major difference between stock SVN and the mod.

Mr_Clark

- The Remington XP-100 (.223) and XP-100R (7,62*51) Pistols seem to have the exact same stats (DMG, Accuracy, Range, Handling), I don't think that should be the case
Lowered damage to 29, and range to 250 for the XP-100. Also found that the 7.62x51mm AK's had the wrong damage too when I was comparing by calibre - also fixed.


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321478] Sat, 08 June 2013 17:44 Go to previous messageGo to next message
wsmithjr2013

 
Messages:49
Registered:March 2013
Location: New Jersey
Just reinstalled UC113 4.45 and 4.45.3 patch, and the pictures for Buns is showing up for Jubilee's profile.

I installed this twice so don't think I'm doing anything wrong, but maybe I am.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321486] Sun, 09 June 2013 01:02 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
wsmithjr2013
Just reinstalled UC113 4.45 and 4.45.3 patch, and the pictures for Buns is showing up for Jubilee's profile.

I installed this twice so don't think I'm doing anything wrong, but maybe I am.


Is your Data-UC, contains the original Urban Chaos data, intact?


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321487] Sun, 09 June 2013 02:27 Go to previous messageGo to next message
wsmithjr2013

 
Messages:49
Registered:March 2013
Location: New Jersey
wil473
Is your Data-UC, contains the original Urban Chaos data, intact?


Apparently, not. I copied it from a different source and now it's correct. Not sure what happened to the one I've been using.

I noticed an interesting thing, though. Before I re-copied the Data-UC folder, the main menu options were in a gold color, like the original JA2. Once I re-copied from an older source, the menu options were back to being white. Here, I thought the gold color was an "upgrade", not an indication of a problem.

Sorry to bother you with it. Should have figured it out on my own but I thought the folder I was copying was unchanged.

BTW, I just re-copied the Data-UC folder without re-doing the UC1.13 install files. Will that cause any unwanted side effects?

Thanks.

[Updated on: Sun, 09 June 2013 02:28] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321507] Mon, 10 June 2013 07:25 Go to previous messageGo to next message
wsmithjr2013

 
Messages:49
Registered:March 2013
Location: New Jersey
Anyone else getting crashes in the UBT station below Atremo airport? I'm getting a lot of them. If I reload and change something, sometimes that avoids the crash but another generally follows pretty quickly.

I've running 6116 with UC 4.45.3 and have done a complete clean reinstall several times and still get the crashes. I didn't notice any problems clearing the 2 north sectors of Atremo, but am having all kinds of problems with the subway.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321513] Mon, 10 June 2013 13:34 Go to previous messageGo to next message
Ovi.77

 
Messages:5
Registered:October 2007
Location: Czech Republic

Is there any way how to buy russian types of armor (KAZAK 4-6 vests, M60 Helmets etc.) from Bobby Rays? I tried it manualy by editing Items.xml by addind BRNewInventory line and deleting NotBuyable line and have only crashes with it, so I try to return changes, and still the same, any reason or solution someone?
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321529] Tue, 11 June 2013 03:12 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Ovi77
Is there any way how to buy russian types of armor (KAZAK 4-6 vests, M60 Helmets etc.) from Bobby Rays? I tried it manualy by editing Items.xml by addind BRNewInventory line and deleting NotBuyable line and have only crashes with it, so I try to return changes, and still the same, any reason or solution someone?


On reflection it seems a bit unfair to Russian armour that it is not available. In theory, most of this stuff has better availability than western equivalents. See below:


UC-1.13 v4.45.4 20130610 Cumulative Patch (includes v4.45.1-3) on MediaFire

[Updated on: Tue, 11 June 2013 03:15] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321535] Tue, 11 June 2013 08:00 Go to previous messageGo to next message
wsmithjr2013

 
Messages:49
Registered:March 2013
Location: New Jersey
Installed latest patch and was able to get through Atremo subway battle without any crashes. Don't know if it was the patch or just luck ... or maybe bad luck yesterday.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321546] Tue, 11 June 2013 22:30 Go to previous messageGo to next message
Caygull

 
Messages:5
Registered:September 2008
Ovi77
I tried it manualy by editing Items.xml by addind BRNewInventory line and deleting NotBuyable line and have only crashes with it, so I try to return changes, and still the same, any reason or solution someone?


First make sure that JA is not installed in '\Program Files', 'Program Files (x86)' or any similar folder protected by the UAC of windows.
C:\Games\JA2 would be a good choise as [JAfolder] .

If you edit the xml manualy you can use the VFS (Virtual File System) and do the changes in your UserProfile folder
For UC-1.13 this is [JAfolder]\Profiles\UserProfile_JA2UC113

To edit Items.xml first create a folder 'TableData' in [JAfolder]\Profiles\UserProfile_JA2UC113 .
Next create a folder 'Items' in [JAfolder]\Profiles\UserProfile_JA2UC113\TableData .
Then copy the file 'Items.xml' from [JAfolder]\Data-UC113\TableData\Items to [JAfolder]\Profiles\UserProfile_JA2UC113\TableData\Items .

Now you can edit [JAfolder]\Profiles\UserProfile_JA2UC113\TableData\Items\Items.xml without changing the original file.
It's best to use an editor like Notepad++ http://notepad-plus-plus.org/download/v6.3.3.html since this has some syntax-colors

With Winmerge http://winmerge.org you can compare the two files and verify that you haven't made any other changes by accident.

If a new version of Items.xml is released (like in UC-1.13 v4.45.4 20130610 Cumulative Patch ) and you want it you can also use Winmerge to quickly apply the changes of the newer version into your [JAfolder]\Profiles\UserProfile_JA2UC113\TableData\Items\Items.xml
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321551] Wed, 12 June 2013 01:01 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
If all Ovi77 wants is to be able to buy Russian/Soviet armour from Bobby Rays then updating to v4.45.4 will take care of that. If he wants to do further modification he should stick to Notepad++ as the XML Editor does not support the flashlight tags (among other things).


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #321647] Mon, 17 June 2013 01:59 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Minor progress report for UC-1.13 v4.46:

- reduced the QuarterMaster's inventory so he shouldn't be dropping so much stuff
- cleared and replaced enemy, DNP and PIN faction preset inventory from maps: A9, A10, B13, B14, C13, and D5

On trying to fix Charlie Bank's speech found that any attempt to edit the EDT file corrupts it. This files appears to be shorter than that of other NPC's. I may simply replace the character index with a new one, and copy the speech to the new character.


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322013] Tue, 25 June 2013 22:15 Go to previous messageGo to next message
Yaguar

 
Messages:53
Registered:January 2013
Location: DE
I got a CDT when I sucesfully enter the airport with Blair and his wife.

When he tells her if she has something for my mercs, I get the Runt time Error

"Gift item does not excist in NPC"

any suggestions?
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322045] Wed, 26 June 2013 03:44 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
Yaguar
I got a CDT when I sucesfully enter the airport with Blair and his wife.

When he tells her if she has something for my mercs, I get the Runt time Error

"Gift item does not excist in NPC"

any suggestions?
Tried a new game here and I was able to deliver the two to the airport with no problems. Have you modified the game in anyway? Specifically have you modified inventories other merc data?


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322053] Wed, 26 June 2013 07:16 Go to previous messageGo to next message
SharkD

 
Messages:361
Registered:July 2003
Does this quest correspond to the John Kulba and his wife quest in JA2? If so, try putting $2000 into her hands beforehand. She may have dropped her money along the way somewhere.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322068] Wed, 26 June 2013 14:15 Go to previous messageGo to next message
Yaguar

 
Messages:53
Registered:January 2013
Location: DE
@wil: Yes I did, I added a custom merc I made, and somehow the AIM Mercs have optional starting gear avaible besides their hats and uniforms (stuff like NADA and a lot of shotguns). :headbanger:
Now I understand where the problem is, but its solved thanks to SharkD.

@Shark: Thank you very much, it worked, now I can continue my campaign :super:
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322442] Fri, 05 July 2013 19:10 Go to previous messageGo to previous message
Osprey_32
Messages:3
Registered:July 2013
Just a few questions.
What about the militia management window? the regions do not match Danubia but show the original Arulco regions, any future plans to make it correct?

Was the "." menu disabled? the one with the fill canteens and clean weapons one, I can't seem to be able clean weapons.

Why does shipping to Atremo always results in missing items? It's probably intended but anyway to avoid this?

Is there a limit to the number of items Bobby Ray can offer? (not the number of items in stock, but unique items) Except maxing out the initial settings, anyway to make sure I see the most available items? because as the game progresses the equipment stays the same.

I really appreciate the work done here, I noticed a few bugs before but I really don't remember them right now, I'll post once something comes to mind.
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