Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Discussions and Bug Reporting (2013/03/07 to 2018/11/04)
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322450] Fri, 05 July 2013 21:37 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
The menu is called via 'Ctrl' + '.', not '.'.


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322453] Fri, 05 July 2013 23:22 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
Osprey
What about the militia management window? the regions do not match Danubia but show the original Arulco regions, any future plans to make it correct?
Actually it is not quite the original Alrulco sectors (which is what original UC would have been limited to). The number of sectors where militia can be moved within a city has always been in flux. In past more sectors could be garrisoned, but this lead to some difficulties - among them the militia management screen.

Years ago the militia management window was modified by The Judge to be big enough to encompass any size city (within game limits), this code was unfortunately lost. Presently city's are stuck with the 3x3 management screen. Additionally some city sectors were made "urban in name" to free up garrisons (there is a limit) and for game play/balance.

I'll add something to the FAQ thread on this subject as every couple of years someone brings up the "Urban" sector issue which in a way dates back to Original Urban Chaos.


Osprey
Why does shipping to Atremo always results in missing items? It's probably intended but anyway to avoid this?
No, it only seems that way. While you can have stuff delivered to almost all the cities of Danubia in UC-1.13, the same mechanisms for shipment loss from original JA2 and v1.13 still apply. To minimize loss you must deal with one NPC in one of the correct ways...

EDIT: Testing v4.47 now, but don't expect it for another week or two.

[Updated on: Fri, 05 July 2013 23:35] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322472] Sat, 06 July 2013 13:56 Go to previous messageGo to next message
Osprey_32
Messages:3
Registered:July 2013
Hmm Ctrl + . didn't work at first, not sure why but doesn't matter now.

Another thing about the militia management I forgot to mention is that I can't cycle between the green and yellow modes in the map. Right click doesn't do anything, or was it changed?

How the encounter with Boris in F7 should play out? the "hooligans" weren't hostile at all.

By the way I'm using 4.45 with the latest patch and the 6116 build.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322540] Tue, 09 July 2013 03:03 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
Osprey
How the encounter with Boris in F7 should play out? the "hooligans" weren't hostile at all.
That's due to ongoing issues with sorting out faction hostilities. Best I can manage in the short term is to set the "hooligans" to a faction that should be hostile by the time you reach F7. However this is dependent on you visiting certain sectors first...

I've managed to rework Skitz's face for v4.47. Due to many of the DG mercs being found in country there is a "B" prefixed 90x100 graphic that seems to be throwing everything off - so I cannot use Anv's new faces directly. Using Rude Dog's graphics and settings as a template I think I've got a way to crank out the necessary graphics to fix: Postie, Goose(Leon), Kelly, Spike, Cobra(Snake), Reuban, and Miranda(who isn't a DG merc but suffers from the same graphical glitches). These fixes may delay v4.47 by about a week, but this is a longstanding complaint about UC-1.13 so it will be good to have it fixed.


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322570] Tue, 09 July 2013 23:02 Go to previous messageGo to next message
svean

 
Messages:66
Registered:August 2005
Generally I'd like to thank you for this hybrid mod - it's great, quite stable and VERY playable.

I've had few crashes but it's sill OK for unstable "basic" version of v1.13. Anyway I've found also few odd things, probably connected with NCTH in UB/v1.13 hybrid.

Some attachments like for example Advanced Holo Sight should reduce aiming levels for weapon when "added". And I'm pretty sure it did when I first bought/found it. But after a while and maybe few automatic attachment removements in sector inventory (nothing installed or updated) it doesn't change that aiming levels anymore (at least in the stats shown in the game). I'm not sure where the problem is (I haven't older savegames since I don't even know when it happened) or if this Advanced Holo is the only thing that's affected but... something is wrong. I'll try to find more clues Smile

I've got UC-v1.13 4.45.4 (newest).
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322703] Sun, 14 July 2013 13:06 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Hi all - first post for me - trust you can help out -

I have the Urban Chaos-1.13 v4.45 (Full) 20130518 with current patch installed.
Why is this step required:
"Remember to set in XMLEditorInit.ini, the to: Data-AFS" [resolved now thx]

I do not have AFS installed and have no such directory anywhere?

I have followed these instructions:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. eg. NOT any folder including the phrase: Program Files (x86) or Program Files

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Sun, 14 July 2013 17:03] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322729] Mon, 15 July 2013 05:53 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
Knowing that there are diminishing returns when I quality control on my own, here are the release candidates for:

Alrulco Folding Stock v4.47RC1 20130715 Full

Deidranna Lives-1.13 v4.47RC1 20130715 Full

Urban Chaos-1.13 v4.47RC1 20130615 Full


Common to all three:

System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. eg. NOT any folder including the phrase: Program Files (x86) or Program Files

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Mon, 15 July 2013 05:56] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322735] Mon, 15 July 2013 12:10 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
starting now.

I spoke too soon. Hang in subway again

Made it through after reloading 6 different save-games. Yeah!

[Updated on: Mon, 15 July 2013 17:40] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322744] Mon, 15 July 2013 17:41 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Just a question: how do you now take off clothes put on by 'using' it?
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322745] Mon, 15 July 2013 18:20 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
axor01
Just a question: how do you now take off clothes put on by 'using' it?


Like a canteen or camo kit, if am not mistaken it tactical
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322754] Mon, 15 July 2013 20:16 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
axor01
Just a question: how do you now take off clothes put on by 'using' it?
You can take clothes off by pressing 'Ctrl' + '.' and then 'Strip Clothes'. If you are disguised, you will have to do that twice - the first action simply removes the 'covert' property.


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322759] Mon, 15 July 2013 21:13 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Cool. Thx

Something I noticed now:

When I have MP Skorpion in hands and various items in backpack, when I press to extend stock I am given notice that due to space restrictions various items are discarded from inventory - in fact they are removed from backpack, now emptied, and placed on ground. Thus now I have extended Skorpion MP and heap of possessions at feet of Merc; why is this?
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322760] Mon, 15 July 2013 21:19 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Strange. Have you noticed how enemies always kick with left leg and strike with right arm?

Also, the airport satelite dishes revolve at 45 rpm, and will launch themselves into centrifugal orbits!

I had the tazer with 3 charges in pack and later it disappeared without having used it? Is it just the wine with dinner or an bug?

[Updated on: Mon, 15 July 2013 21:51] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322795] Tue, 16 July 2013 02:01 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
axor01
When I have MP Skorpion in hands and various items in backpack, when I press to extend stock I am given notice that due to space restrictions various items are discarded from inventory - in fact they are removed from backpack, now emptied, and placed on ground. Thus now I have extended Skorpion MP and heap of possessions at feet of Merc; why is this?

When a stock is extended MP's go from being one handed to two, and sometimes imaginary items are ejected from the 2nd hand and or gun to map inventory. It shouldn't displace stuff from the back pack.

axor01
Also, the airport satelite dishes revolve at 45 rpm, and will launch themselves into centrifugal orbits!
I remember someone mentioning something about animation speeds, it should be harmless.

axor01
I had the tazer with 3 charges in pack and later it disappeared without having used it? Is it just the wine with dinner or an bug?
Which map, I think Flugente is investigating the overall issue of items disappearing. Additionally, was it the pack that disappeared with the taser and 3x magazines inside of it, or did the taser and magazines disappear from the pack but the pack is still in existence (and did you simply mix up the packs because you can stack packs filled with stuff)?


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322811] Tue, 16 July 2013 13:39 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
The Atremo subway map, the redshirt down there had a tazer and 3 charges; my Merc took it of him. 2 days later on the map with the biker gang, the tazer was empty and 3 charges had gone. And no, I didn't use it or sell it misplace it.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322813] Tue, 16 July 2013 15:23 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Also, I noticed that on my Mercs MP and AR, even though no scopes are equiped, on few occasions on press of "." the icon changed from ironsights to small eye-icon. Is this intended?
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322814] Tue, 16 July 2013 15:46 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Yes, it's for firing from the hip.


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322816] Tue, 16 July 2013 15:57 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Aah, yes. Cool.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322819] Tue, 16 July 2013 17:36 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Oh man, this is so rookie, but here goes: how do I travel by subway from Atremo to Calisto?
Or I assume you have to go to Calisto by road first, then later by subway when you have conquered Calisto station?

[Updated on: Tue, 16 July 2013 18:21] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322821] Tue, 16 July 2013 18:42 Go to previous messageGo to next message
Gambigobilla

 
Messages:714
Registered:July 2008
When you open your laptop there is a subway routes list. Take the train at platform 1. Also there is no need to travel by foot beforehand.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322823] Tue, 16 July 2013 19:15 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Aah, yes. Go in the door ...
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322844] Wed, 17 July 2013 08:50 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA

axor01
I had the tazer with 3 charges in pack and later it disappeared without having used it? Is it just the wine with dinner or an bug?
Which map, I think Flugente is investigating the overall issue of items disappearing. Additionally, was it the pack that disappeared with the taser and 3x magazines inside of it, or did the taser and magazines disappear from the pack but the pack is still in existence (and did you simply mix up the packs because you can stack packs filled with stuff)? [/quote]

Further to disappearances, I ordered from BRs on day two one rifle with accoutrements and munitions; when delivered to Atremo airoport cargo facility the container was in 'open' fashion and only some items were present, rifle and munitions were absent from package.

I reloaded earlier save games twice, and after second attempt, the container was 'closed' and all items present.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322857] Wed, 17 July 2013 14:30 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
[quote=wil473]axor01
When I have MP Skorpion in hands and various items in backpack, when I press to extend stock I am given notice that due to space restrictions various items are discarded from inventory - in fact they are removed from backpack, now emptied, and placed on ground. Thus now I have extended Skorpion MP and heap of possessions at feet of Merc; why is this?
When a stock is extended MP's go from being one handed to two, and sometimes imaginary items are ejected from the 2nd hand and or gun to map inventory. It shouldn't displace stuff from the back pack.


Just happened again. Switched on the tactical light on the colt and got contents of pack dumped to ground after message about space limitations. Have screenshot, but sh*t if I know how to upload it.

http://www.ja-galaxy-forum.com/board/gallery/80/full/273.jpg

See empty bag? All is at feet of "Boer'.

Also, the tazer ammo definately is disappearing from the pack and the gun - lost all of it without using it at all.

Damned bag snatchers!! Rustlers!!

[Updated on: Wed, 17 July 2013 17:06] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322861] Wed, 17 July 2013 16:05 Go to previous messageGo to next message
Sam Hotte

 
Messages:2010
Registered:March 2009
Location: Middle of Germany
axor01
Have screenshot, but sh*t if I know how to upload it.

Either upload to a free hoster (imageshack or whatever) and paste link here.

Or upload it to bear's pit's image gallery here:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/forums/80/1/Image_Gallery.html and link it in your post.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322867] Wed, 17 July 2013 17:05 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
"Runtime Error

Press to Exit

File: vobject.cpp
Line: 965
Function: BitVideoObjectToBuffer
Video object index is larger than the number of subimages"

Still getting this when trying to set rudedog to interrogate prisoners in Atremo police cells.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322878] Wed, 17 July 2013 20:55 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
axor01
"Runtime Error

Press to Exit

File: vobject.cpp
Line: 965
Function: BitVideoObjectToBuffer
Video object index is larger than the number of subimages"

Still getting this when trying to set rudedog to interrogate prisoners in Atremo police cells.
That is an indication that you are missing portraiticons. Please check: does /Data-UC113/Interface/PORTRAITICONS_A.STI have size 5,98 KB? And if it does not exist, does /Data/Interface/PORTRAITICONS_A.STI have that size?


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322908] Thu, 18 July 2013 13:45 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
There shouldn't be a PORTRAITICONS_A.STI in Data-UC113, Data-UC, or Data-Graphics (the three data folders ahead of Data in the VFS order). I checked my SCI and the file size, for PORTRAITICONS_A.STI in Data, matches.

I'm suspecting either your v1.13 install is corrupted, or you are not using the correct SCI (perhaps a mix of SCI and updated .exe). Try downloading the latest SCI and re-installing.

[Updated on: Thu, 18 July 2013 13:48] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322912] Thu, 18 July 2013 15:10 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
@flugente - it is 6kb in data\interface, file date 1/6/13.

@wil473 - i use unstable 6221 SCI and .exe and this file: Urban Chaos-1.13 v4.47RC1 20130615 Full.

I went to the original extracted files and copied PORTRAITICONS_A.STI from the archive and placed into data\interface - still error.

I think I will backup my savegame and reinstall everything with latest SCI dated 16 July.

-------------

Reinstalled and fired-up old save game, still error as reported.
Prisoners is broken for me in spite of clean install with latest files.

Unless I need to start a new game again?

-------------

Started new game and its still the same error - how is this even possible?

Can someone pls send me the correct portraiticon files?

[Updated on: Fri, 19 July 2013 12:14] by Moderator

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322921] Thu, 18 July 2013 20:13 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
Try also copying _B, _C and _D over.


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322981] Sat, 20 July 2013 14:02 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
Urban Chaos v4.47 20130719 (Full)

Available From:
MediaFire
ModDB


System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. eg. NOT any folder including the phrase: Program Files (x86) or Program Files

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Tue, 23 July 2013 00:27] by Moderator



Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322983] Sat, 20 July 2013 14:38 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Ossum man!
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #323024] Sun, 21 July 2013 14:33 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Flugente
Try also copying _B, _C and _D over.


Reinstalled with newest of everything, did rain dance, sacrificed something bloody, and now all is as should be.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324118] Sun, 18 August 2013 19:13 Go to previous messageGo to next message
acqsen

 
Messages:17
Registered:December 2011
Wil473, big thanks for the updates of my favourite mod. You are a hero.

After 2weeks of play i can summ up things i noticed.
Urban Chaos-1.13 v4.47-20130719
Directory 6232_1704.7z

+Food system works fine. The merc seems to be drinking a bit too much in my opinion, though.
+Jumping through windows works fine also. Smoked a soldier with that trick already Smile
+Merc prices randomisation works fine. Nice feature.
+There is enough first aid kits now, unlike previous UC113 versions.
+New mercenaries are mostly fine. Good to have some fresh faces around. Mouse is a bit too loud.

-Gun runners in B14 (Calisto) respawn even with your merc in that sector. They just spawn in. Does seem to happen randomly.
-Dirt is not cleaned on repairing gun to 100% or the "Ctrl ." menu. (Found a line in JA2_options.ini that controls if guns should be cleaned on repairing to 100%, i should be fine now)
-Cant repair things while underground.
-Handcuffing does not work, partially broken. I can equip handcuffs, icon is displayed, then a click on an unconscious soldier but nothing happens. I had enough TU's. Tested few times in different places.
-"V" does not display the correct version, probably unavoidable since it is a mix of different releases

/attacking police in Calisto lowers your reputation, even though multiple citizens say they are bad, corrupt cops.
/merc could use some starting gear, other then guns. What you think?
/I am running out of doctors bags, even without surgery. Bobby Ray had only 1. Been to most of calisto except one last sector, no shops had any.

? Is there Conrad anywhere to be found and recruited?
? There are two Reverend and two Kelly's in the merc xml, intentional?
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324139] Mon, 19 August 2013 01:07 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
Acqsen
-Gun runners in B14 (Calisto) respawn even with your merc in that sector. They just spawn in. Does seem to happen randomly.

I thought I had this fixed - is there a cow (neutral civ faction) in the lower right corner of the map? If all civ's are killed they respawn, but if you leave one (neutral faction) alive then they don't.

Acqsen
-Dirt is not cleaned on repairing gun to 100% or the "Ctrl ." menu. (Found a line in JA2_options.ini that controls if guns should be cleaned on repairing to 100%, i should be fine now)

Ok

Acqsen
-Cant repair things while underground.
Not sure if this one has been reported before. Can you create a quick game with the stock v1.13 campaign and see if you can repair in one of the vanilla mines?

Acqsen
-Handcuffing does not work, partially broken. I can equip handcuffs, icon is displayed, then a click on an unconscious soldier but nothing happens. I had enough TU's. Tested few times in different places.
It will take some time before I can test this one.

Acqsen
-"V" does not display the correct version, probably unavoidable since it is a mix of different releases
Known, updating the revision text is low priority on the unstable builds.

Acqsen
/attacking police in Calisto lowers your reputation, even though multiple citizens say they are bad, corrupt cops.
Will add it to the other issues I've been having since separating the factions into real in-game factions.

Acqsen
/merc could use some starting gear, other then guns. What you think?
Flashlights, airplane food, and bottled water would be as far as I'm willing to go.

Acqsen
/I am running out of doctors bags, even without surgery. Bobby Ray had only 1. Been to most of calisto except one last sector, no shops had any.
I'm sure you will find more, or perhaps a pharmacy somewhere...

Acqsen
? Is there Conrad anywhere to be found and recruited?
Yes, but he may only be hired if...
Toggle Spoiler


Acqsen
? There are two Reverend and two Kelly's in the merc xml, intentional?
UC/UC-1.13 Kelly and recently added v1.13 Kelly are actually different mercs (the latter is not available in UC-1.13 via M.E.R.C.). Incidentally I am trying to figure out if it would be better not to add the three mercs (from JA1) in the next revision of UC-1.13 or if I should move one of the new UC-1.13 NPC's.


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324141] Mon, 19 August 2013 02:06 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
wil473
Acqsen
-Cant repair things while underground.
Not sure if this one has been reported before. Can you create a quick game with the stock v1.13 campaign and see if you can repair in one of the vanilla mines?
That happens in stock 1.13 too. While most assignments don't work underground, I recall doing that a decade ago (jeez, I've been playing this a long time). The UI also indicates this should be possible... I'll check it some time.


Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324158] Mon, 19 August 2013 14:56 Go to previous messageGo to next message
acqsen

 
Messages:17
Registered:December 2011
@Flugente thx for info, it'll save me the time req. to check myself

@Wil473
[*]Respawning Gunrunners problem. Respawning Gunrunners problem.
"Is there a cow (neutral civ) in the lower right corner of the map?" -- i am sory, i dont know what you ask / talk about. I killed all the members of that group in that sector. There were members of that group alive in other sectors.
Here are links to my saves:
Before the second attack atempt C14 ^ B14
After killing all bad guys (loading this save hang my game one time, worked the another)
My JA2_options.ini

[*]Expanded starting mercenary items list.
Food, Water and flashlights, even only those, would make a big difference.
Some other suggestions in the spoiler.
Toggle Spoiler


[*] Handcuffing.
It might actually work. After using Binders on prone soldier, TU's got consumed, but nothing changed. Maybe it is a hidden effect. Will get an update once i know more.

---Update
Handcuffing works! Sorry for the confusion. The effect is discrete, no notifications, got me fooled.

---Update2
Its not possible to handcuff hostile civilian groups: Police, Shark goons, probably others.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324267] Fri, 23 August 2013 16:38 Go to previous messageGo to next message
fallschirmjager

 
Messages:42
Registered:June 2005
Location: Darwin, Australia

I seem to be having difficulty getting Blair and Elizabeth to leave the country. I've brought them to the airport and walked all around the airport with the merc who I had offer to lead them back but there is no event.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324291] Sat, 24 August 2013 15:14 Go to previous messageGo to next message
acqsen

 
Messages:17
Registered:December 2011
Having the same problem with Blair.
He should leave near chopper, doesn't happen.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324292] Sat, 24 August 2013 16:27 Go to previous messageGo to next message
Gambigobilla

 
Messages:714
Registered:July 2008
@fallschirmjager & Acqsen

Get this file and put it in \Data-UC113\scripts
http://www.mediafire.com/download/ajsuz27g7rlwqu8/Overhead.lua

Probably will solve the problem.
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324296] Sat, 24 August 2013 18:18 Go to previous messageGo to previous message
fallschirmjager

 
Messages:42
Registered:June 2005
Location: Darwin, Australia

I imagine you'll need to start another game for that to take affect?
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