Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA 2/1 Metavira » JA2/1 Metavira - The Official Information
JA2/1 Metavira - The Official Information[message #317288]
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Wed, 10 April 2013 17:24
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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«Jagged Alliance 2/1 Metavira»
The project «Jagged Alliance 2/1 Metavira» is a reincarnation of the first part of the game Jagged Alliance (hereinafter JA1) on the base of Jagged
Alliance 2 (hereinafter JA2), done close to the original game in terms of the plot, the maps and the weapon range (the classic version).
The project is based on the source of JA2 modification "Night ops". In this case, there is little left from the initial concept of "NO".
It's the second fully functional test version of the game with all maps and quests. There could be a lot of glitches and bugs.
The purpose of this release is to test the plot and the maps.
It's not necessary to read further for those who once enjoyed playing JA1. For the others there are some descriptions.
The game takes place on a small island - Metavira, located in the southern part of the Atlantic Ocean. Nuclear tests that were carried out on the island in the past have given rise to the growth of an unusual type of tree. The so-called "Fallow" trees produce an extremely valuable sap, which can be used to produce medicines. Some events on the island have set control over research and production of high-value commodities in danger. The player with the team of mercenaries from the partially restored old AIM now have to resolve the situation and regain control of the island.
Tactically, the game is identical to JA2, so we'll focus only on the strategic and economic components, which were changed a lot.
Map of the island contains 60 sectors on a grid 10 by 6, surrounded by the water sectors. Initially, only one lower right quadrant, which is the base, is available for the player.
The economy is based on the extraction of the Fallow trees sap with the subsequent processing on four chemical factories on the island. Fallow trees are spread across the sectors. Factories production capacities are limited. One of these factories is situated at the basic sector.
To tap the trees you have to hire the natives for money. The guards defend player controlled sectors from the enemies (you shouldn't omit sector
defense!) hire guards from the aborigines and train them by the mercenaries (similar to JA2). Thus, everyone who works for the player
get daily wages.
The strategic screen shows the map of the island. Under the map are buttons with icons. Each button determine the mode of the map. An information area, showing the status of the resources available to the player, is situated under the buttons.
First leftward button toggles the display on the map of processing factories and, if the territory controlled by the player, shows their status and
production capacity.
The second button shows available Fallow trees (green squares) and employed workers collecting sap (yellow squares). In this mode you can organize workers in the sector with the left (hiring) and right (firing) mouse buttons. Management process does not take time.
The third button, as in JA2, shows the mercenaries and the enemies. All actions are standard. It should be kept in mind that you can advance the
enemy sectors of the island only during the daylight hours (from about 6:45 to 21:15), it is an integral part of the plot.
The fourth button shows the guards and the enemies. In this mode the player can give orders to guards and move them from one sector to another. To send
guards to another sector, click the right mouse button on the original sector. The management screen shows up. If you want to move the whole team you should directly press "Send" and specify the destination sector. Guards couldn't be sent to attack enemy sector! If you need to send only a part of the group, the remaining guards in the sector should be selected with the small buttons with numbers (as in JA2), then click "Send"... To fire the guards, select those guards, whom you are going to fire, and click "Fire". To close an opened by players mistake window click "Fire".
The remaining buttons are similar to JA2.
The job to the player will be given by his employer - Jack Richards. He will also evaluate players actions. Many of the dialogues (or rather monologues) will be in the strategic mode screen. And only in the quests which require delivery of some items, you have to speak to him on the tactical screen. Since the new characters don't have any soundfiles (we hope it will be done in the future) you should turn the subtitles on.
The mercenary's inventory is similar to the original (JA1). Number of cells is determined by the type of the vest.
In the reservoirs of Metavira live electric eels (instead of JA1 boa, because of difficulties in implementation), so it's better not to swim or even enter the water. Use bridges.
There are no deliveries to the island, so you'll have to fight, relying on the booty. (Later in the enlarged plot Bobby Ray will be available).
Experienced mercenaries from the AIM will not agree to be hired on the early stages of the game but will be available later as the game progresses.
The number of enemies in sectors usually will not exceed 12 people (in the original it was up to 8). Maximum number of guards in sector is also 12.
The initial hiring (training) of "green" guards is possible in any of the controlled sectors and is very quick - at the end of the current hour. The training of better "blue" guards will take several hours.
Treatment and repairs are possible in any controlled sector, but in sectors with factories, these operations proceeds much faster.
AI was modified. We hope, now enemies are cleverer than before.
That's all about the information required to start the game.
You can find some useful information about keyboard commands and something else in the JA 2/1 Metavira: Questions topic.
The creative team:
Terapevt - project management, programming, maps.
Arulcish_Lion (AKA Lion) - most of the maps, portraits of the local NPC characters.
whoami (AKA jz) - configuration files editor, maps, AI tactical schemes, AIM reorganization.
Shy - recreation of the plot.
Bonarienz- testing.
Legend - testing.
Special thanks to:
Green Eyes for his help with graphics
inshy for the help and materials
Kazuya and anv for AIM portraits
Lexx for the music and some other materials
Metavira v0.45 (Build 17.06.13) (23.0 Mb)
http://www.ja2.su/sclad/lion/metavira_beta2_eng.zip
To install the game unpack the archive, run install_metavira_eng.exe, follow the installer.
This modification of the game is to be put on a freshly installed English JA2 "Gold Series" (component "Jagged Alliance") or "Jagged Alliance" v1.02.
(All texts except R.I.S. in this version should be in English. Hope it's so. R.I.S. will be translated later)
The Mercs Speech v3 (12.06.13) (91.2 Mb)
http://www.ja2.su/sclad/lion/MetaviraSound3.zip
To install the sound download the archive and unpack it to the DATA folder.
It's the third version of the sound. So there is no sound for Speck and there are not enough sound-files for some of the mercs. (Tex, Sam...)
Great thanks to Dimitri for his JA DG mercs speech and to Fairy_Wilbury for Mike.
Metavira Music (45.2 Mb)
http://www.ja2.su/sclad/lion/Metavira_Music.zip
To install the music download the archive and unpack it to the DATA folder.
Great thanks to Lexx for this music from Jagged Alliance.
Jack and Brenda Sounds(26.8 Mb)
http://www.ja2.su/sclad/lion/Jack_Brenda.zip
This archive includes new text files for Jack and Brenda and sound files for them.
To install this pack download the archive and unpack it to the game folder.
Intro video from JA1(38.7 Mb)
http://www.ja2.su/sclad/lion/INTRO.zip
This archive includes the original intro video from JA1. It's quality doesn't seems good enough now, but it's rather interesting.
To install this pack download the archive, create in the game data folder a new folder "Intro" ( GAME_DIR/Data/Intro/) and unpack the archive there.
Wine (942 kb)
If you want to play this modification on Windows 8, you also need this:
http://www.ja2.su/NOtest/wine.zip
Unpack this archive near the games .exe file. It might fix you problems.
If you don't use Windows 8 you do not need this!
Night Ops Team
2013-15, Russia.
[Updated on: Tue, 06 January 2015 12:21] Report message to a moderator
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Master Sergeant ☆★GL★☆
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Re: JA2/1 Metavira - The Official Information[message #317289]
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Wed, 10 April 2013 17:25
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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Patches.
Patches history
2013-01-26
Metavira v0.30
Changes:
- New option ContinueMercMovement is added to the options.ini file. You can choose: your mercenaries will continue their previous action after an interrupt or not.
- Some bugs are fixed.
- There is the fog on the strategic map - you won't see enemies in the visited sectors now.
- You can hire mercs from the A.I.M. for one day and you don't need to proceed their contracts. They'll do it automatically every day. If there is not enough money they'll retire.
2013-02-14
Metavira v0.32[/b]</font>
Changes:
- Some bugs are fixed.
- Some maps are corrected.
- Camo poncho bonus depends from the Stealthy skill.
- Nails can wear a pocket vest.
- Save options are changed. You can save during the battle.
If you like softironnan with the ability to save only in the real-time, please, open the file options.ini and add a line:<div class="pre][pre]SoftIronMan=1[/code]
- Doctors heal faster.
- When you hire tapers, they receive prepayment.
- AI was upgraded.
2013-03-10
Metavira v0.36
Changes:
- In the A.I.M. there are 48 mercs now. New mercs are Leech, Bud, Rusty, Needle, Screw and Smoke. Buns and Spider have returned to the A.I.M.
- New native guide, Juan, is added.
- The images of the quest items are drawn.
- The problem with the game crashes in B2 is solved.
- The bug with meeting people in empty sectors is fixed.
- Some bugs in the interface and quests are fixed.
- Some maps are corrected.
- The green guards can be hired immediately. They'll receive the prepayment.
- Changes in the number of guards, caused by their movements, will be shown in the sector immediately.
- The management of the guards became simpler. The number of the sent guards will be automatically adapted to the space in the sector.
<font size="]2013-04-09
Metavira v0.37
Changes:
- The bug with hiring guards and tapers is fixed.
- The map of the sector G11 is corrected.
- There are some changes in the interface on a high screen resolution (you can change it in options.ini)
The tactical information is situated at the middle of the screen now.
New background is added to strategic interface. It changes during the day.
- The speed of rising mercs skills depends on difficulty level. On the easy it's about 25% faster than on the hard.
12 June 2013
Metavira v0.42
Changes:
- All maps changed a bit. New items added.
- Three mercs added.
- Some changes in the Interface
- Some changes in AI and tactics
- New background is added to strategic interface. It changes during the day.
[/spoiler]
4 October 2013
Metavira v0.50
Changes:
- AI is upgraded
- Some maps are corrected.
- Some bugs are fixed.
- Key Ring is blocked.
- Trapped locks have a surprise for players.
- It's possible to steal only one weapon of each type through the game.
- Some images are changed.
- Enemies are much more dangerous on the hard level then it was before.
- 12.7 mm bullets breach the objects better then in earlier versions.
- Autoselection of the using scope is added. The merc will use the first scope, which he'll find on the gun. You can change this choice by pressing key "A".
- In options.ini you can add one more line UndyingMercs=0/1. If you choice is "1", mercs won't die from bullets and explosions.
- Intro video is activated. (You should download it first)
- some other small changes.
Metavira_e_b2p1.zip (2.3 MB)
[Updated on: Sun, 21 June 2020 11:00] by Moderator Report message to a moderator
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Master Sergeant ☆★GL★☆
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Re: JA2/1 Metavira - The Official Information[message #326220]
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Fri, 04 October 2013 15:03
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Arulcish_Lion |
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Messages:257
Registered:January 2013 Location: Saint-Petersburg, Russia |
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4 October 2013 Windows 8
I also have some good news for the proud owners of Windows 8, we have found a way for playing JA2/1 Metavira, Night Ops (and other mods) on Windows 8.
You should download this and unpack near the game .exe file. It might solve some of your problems. I hope - all of them. Some of our players say that it makes possible to play.
Good luck!
Report message to a moderator
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Master Sergeant ☆★GL★☆
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