Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #352402 is a reply to message #352399] Tue, 13 February 2018 21:23 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Wil473 wrote on Tue, 13 February 2018 20:14
Elvis_A wrote on Tue, 13 February 2018 09:08


UPD. i looked at items.xml. G11 marked as Scifi item, although Mike had this gun and some ammo for it.
fumble pack, Krinkov and lot of other stuff are marked as Scifi item. That's weird.
Still Used items should appear. I changed some tags. I hope this will help


The usage of "Sci-fi" in my mods includes, but is not limited to, very very rare (G11?), prototypes (G11 again?), and fictional/fakes ("Krinkov").

Point taken but without fumble pack you cannot create x-ray detector, and the rest items needed for detector don't have Sci fi tag
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #352443 is a reply to message #352402] Fri, 16 February 2018 13:39 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
UPDATE:
is it normal that Madlab removes integral attachments from weapon? I gave him Ultimax(Mk1) and he removed rod&spring and integral grip from it

https://b.radikal.ru/b07/1802/16/20747bbedf82.jpg

[Updated on: Fri, 16 February 2018 13:42]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #352465 is a reply to message #352443] Sun, 18 February 2018 07:09 Go to previous messageGo to next message
Wil473

 
Messages:2831
Registered:September 2004
Location: Canada
I don't remember if it was intentional that the Fumble Pack was set to Sci-fi, but the X-Ray detector should be a Sci-fi item.

Yeah, Madlab strips the integral attachments when you give him a weapon for the Robot Quest. 20 years ago they didn't account for someone giving weapons (permanent) attachments to avoid having to do the math to give weapons the effects of these attachments.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #353141 is a reply to message #317593] Sun, 15 April 2018 10:15 Go to previous messageGo to next message
Crimson_Dragon
Messages:1
Registered:April 2018
Registered just to note that it seems like the variable scopes are bugged, you only get the highest magnification working, like the 6x for FLIR, 9x for the variable power scope and 1P21 Minuta.

Trying to use the other magnifications just gives you the field of view your merc has with the naked eye.

Using AFS Experimental 11 2017/12/23

Edit: Oh and for some reason the G36's integrated optic is borked too, you actually get the 3.5x magnification vision range when using the reflex sight part of it.

Other than that this is basically my favorite mod.

[Updated on: Sun, 15 April 2018 14:15]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #355346 is a reply to message #353141] Mon, 15 October 2018 17:31 Go to previous messageGo to next message
Parkan

 
Messages:452
Registered:April 2010
Location: Russia,Sevastopol

Are there any updates for mod planing?Flugente made some modification to ammotypes.xml again,so colour of bullets in weapons are borked.



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #355347 is a reply to message #355346] Tue, 16 October 2018 12:59 Go to previous message
Wil473

 
Messages:2831
Registered:September 2004
Location: Canada
Yeah, I've been trying to regain momentum these last few months... but unlike the other recent changes the ammotype colours are more core to the game than say adding a hacking mini-game to UC. I'll see what I can do over the next few days.

EDIT: lots of INI warnings with Arulco Folding Stock Full Experimental 11b v4.6x 20171223 on SCI_JA2v1.13_Revision_8626_on_GameDir_2448, but the latest SCI as of a few hours ago doesn't have the new colour changes. As we're so close to mid-month, I'm going to give it a few more days before throwing together a maintenance release.

EDIT2: 2018/10/20 - still no SVN with the changes to Ammotype.XML, I've started cleaning things up for the current SCI (above), and leaving myself a note for the ammo colours:
Toggle Spoiler


EDIT3: both AFS and UC-1.13 will going forward conform to the stock v1.13: AUTO_SAVE_EVERY_N_HOURS = 12 in Options.INI. Hopefully the old stability problems that lead to me defaulting the autosave to off don't come back.

[Updated on: Sun, 21 October 2018 01:44]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Previous Topic: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)
Goto Forum:
  


Current Time: Sun Oct 21 04:48:50 EEST 2018

Total time taken to generate the page: 0.02728 seconds