Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 2018/11/04)
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #331837] Sun, 20 April 2014 19:25 Go to previous messageGo to next message
Slax

 
Messages:1448
Registered:July 2006
Location: People riding polar bears...
Yummy yummy updates. Now to try and rework things to work with doubled weapon range. Very Happy

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #331845] Mon, 21 April 2014 11:18 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Am I the only one have problem with download? Chrome says network error. can anybody upload it somewhere else?
finally works

What about savegame compatibility? Does it playable with RC7 savegame?

works fine.

bug:

AKS-22 Extended and Folded stock AP to raise are the same (21)

[Updated on: Mon, 21 April 2014 17:44] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332012] Wed, 30 April 2014 11:27 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
Found an interesting bug. Seems like certain areas have their properties skewed in a way that doesnt reflect the map layout.

using RC8 and recommended settings

https://www.dropbox.com/s/bl46hghavq65dbg/bug.png

What's happening in the pic: I've got the mouse cursor highlighted over what the game is telling me is an object I can't move over...theoretically, the tree that the mercs are oddly spaced behind. Oddly enough, the fence in the NW area also has this bug.

From what I can tell the map graphics and the map properties aren't aligned.

Location: Drassen Airport
Edit 3: this bug is happening in Drassen Mine as well, so it's a general issue, not anything related to Drassen Airport


...Wait a minute, what the heck?

https://www.dropbox.com/s/bkna8j9fwcl7kgp/bug2.png

When I scroll to the very top and left of the map, the map seems to be shifting up and left/down and right a little bit; second pic illustrates:

I just finished an assault where an elite was curiously prone IN FRONT OF a tree vs behind it, and now I see why: the graphics were shifted one tile so that it looked like he was in front of the tree instead of behind it.

Resolution used: 1600x900, windowed

Edit: https://www.dropbox.com/s/dhdnthbueahu34c/bug3.png

Edit 2:
https://www.dropbox.com/s/icu3ltkzl1g1y3h/bug4.png
Im trying to add equipment using this method (click on LBE space, select item from dropdown) but it doesnt work if i have more than one of the item in a stack. For example i have two LBE gears in a stack and it wont work, but when I separate them it works

Edit 4, more evidence: https://www.dropbox.com/s/kfrvwusylt2aval/bug5.png
https://www.dropbox.com/s/eeynf8jnphxupay/bug6.png


----
Edit 5, unrelated:
I can't decide between the following for 4x scopes, which is better?
4x Battle Scope
4x Reflex Scope (can put a Reflex sight on it)
Advanced Reflex Sight + 4x Magnifier

Thoughts?

Reflex scope is best lol
---

Edit 6: Found another bug
Found a CTD bug. RC8 + 7178
Attempting to combine a Grip Pod to a weapon that has an RIS Bipod or vice versa gives a "you cannot put these two items together" error message...before CTD'ing within 10 seconds.

Was accidentally trying to do this on a KAC LMG.

Also, RE8 + 7178 does not fix underbarrel shotguns' infinite ammo glitch (KSG-12/Neostead) as discussed in another thread. You know which one, wil, i saw you responding in that thread.

Is this something you need to take care of with item descriptions?

[Updated on: Sun, 04 May 2014 03:27] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332173] Sun, 04 May 2014 14:15 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
E1vS
bug:

AKS-22 Extended and Folded stock AP to raise are the same (21)

Fixed, missing the folded stock modifiers


M16AMachinegun
Edit 6: Found another bug
Found a CTD bug. RC8 + 7178
Attempting to combine a Grip Pod to a weapon that has an RIS Bipod or vice versa gives a "you cannot put these two items together" error message...before CTD'ing within 10 seconds.

Was accidentally trying to do this on a KAC LMG.

I'll double-check the incompatible attachment definitions, but it looks like the error is triggering. Do you get the same crash if you try to combine other bipods and/or grips where NAS slots are available but shouldn't happen?

M16AMachinegun
Also, RE8 + 7178 does not fix underbarrel shotguns' infinite ammo glitch (KSG-12/Neostead) as discussed in another thread. You know which one, wil, i saw you responding in that thread.

Is this something you need to take care of with item descriptions?

Yes, I inquired yesterday in the bug report thread if the fix outlined by anv was overlooked.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332174] Sun, 04 May 2014 14:25 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
Parkan
But in other mods(AIMNAS,IOV) and in stock 1.13 the gear has almost same stats but doesn't have a huge % in displayed armor.so it is something wrong with AFS related mods or what?
I'm not seeing any reason for this in the XML's, for the most part they use more or less the same numbers. I couldn't find anything obvious in the INI's either, though I haven't done a complete check. I'll do that when I have time to update all the INI's to the current SCI again.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332181] Sun, 04 May 2014 19:42 Go to previous messageGo to next message
Parkan

 
Messages:451
Registered:April 2010
Location: Russia,Sevastopol

In your mods there is 3 strange items looks like coated Spectra gear(helmet,armor,leggins)They have huge protection\cover stats.Can be those items a problem of this bug(huge armor percent in inventory display?)Why those items present in your mods if they not present in game(during game)?
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332191] Mon, 05 May 2014 20:52 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
Question: When you say you "Fix" something, do you update the previous RC download with the new file or do you wait until you can build a new RC before sharing the update?

Bug: I've noticed sometimes when you get militia started and have them drop items that there's sometimes magazines of 0 (zero) rounds. Attempting to add these to crates or boxes of ammo create 8+ stacks of ammo crates...with no ammo in them.

[Updated on: Sun, 11 May 2014 07:59] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332439] Mon, 12 May 2014 00:04 Go to previous messageGo to next message
wsmithjr2013

 
Messages:49
Registered:March 2013
Location: New Jersey
I haven't been around a while and so installed latest RC build and started an Expert game (I'm no expert!). Is it common to run into elite soldiers on patrol around Drassen on Day 1?

Also, my memory didn't recall how expensive the weapons kits were for all the mercs. Couldn't afford anything but pistols, so my pistol-toting crew headed to Drassen via the northern sectors to avoid patrols on the roads. When I got to Drassen, I couldn't avoid 2 or 3 different patrols and so got caught in a sector west of Drassen. Since I had nowhere to go, I figured I'd give it a shot. After all, it was at night. Well, I won the battle but it was definitely a phyrric victory. Lost Buns and Ira and the other 3 mercs (IMP, Blood and Barry) got beat up pretty bad. Might have managed until something akin to a gatling shotgun basically knocked my 3 surviving mercs out of the battle while the elites completely unloaded an M14 and various other weapons into Ira and Buns. It seemed like a 10-shot burst that took out most of my group. I eventually did get one of the elites and he dropped an empty M14. Heck he picked up Ira's 38 to try and finish off the rest of us. Fortunately, Mr. Gatling Shotgun guy had apparently also run out of ammo.

Never saw anything like this before on Day 1 near Drassen. Is this the "new order" and I need to tuck my tail between my legs and run back to experienced? Or maybe that's the game's way of "encouraging" us to go to San Mona and Chitzena first? And this had nothing to do with the Drassen counterattack ... that's turned off.

Lastly, what the heck was that weapon? I either want one or want to get rid of it from the game....

Figured I'd ease back into JA2 with this rather than the "harder" DL or UB. So much for that idea.

Maybe this is the current state of JA2 1.13 instead of specific to AFS. An AFS specific question - is there any difference between Tons-of-Guns and Reduced? Might have to try the latter ... it's not easy sifting through all the various weapons to choose one.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332443] Mon, 12 May 2014 08:28 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
@wsmithjr2013

I never really understood why the default is to give you LESS money to work with, especially considering you desparately need at minimum SMGs and a lot of ammo to work with.

Personally I went into the XML editor and altered everyone's kits so that kit 3 and 4 have carbines/assault rifles/relevant equipment to the merc's skillset while also putting a low price on their equipment, especially because things like scopes and especially the ISAR/ISAK weapons are outrageously expensive for marginal benefit over the real thing +

And you think Expert is difficult, wait until you try INSANE! You're going to need to pretty much hire a full squad (i'm talking 6-10 mercs) for every front you try to take!

Once the Underbarrel Weapon fix SCI is posted, I plan on additionally bumping mine income up to 150%-300% (havent decided). Early money is a huge problem, especially considering the low amount you get to start with (15000 is enough for 5 IMPS and thats it). I additionally turn on the Militia salaries, so considering I have Ira and her super low Leadership working at making more militia (not to mention other mercs training in other sectors), it very quickly eats into all of my money. Money I need to buy optics, attachments, and plenty of ammunition for my militia to work with.

Your "gatling shotgun" is likely a USAS-12/Atchisson AA-12. They're the only two shotguns that can shoot full auto.





Below is highly subjective advice of a relative newbie of JA2, but i'm certainly well versed in military tactics, and since this mod and especially NCTH push balance into more realism, i feel I should offer my advice, or at least talk about my playstyle

Definitions:
Toggle Spoiler




From what I can tell, Novice/Experienced = Low number count of mercs, Militia take care of everything while you roam the country

Expert/Insane = You'd better hire 20+ mercs and split them up to hold onto major cities unless you want to lose progress/mercs; these difficulties become less of a squad-level game and more of a platoon/company-level game. And thats how I like it.

You're going to need lots of income and several squads of mercs.
Toggle Spoiler


And then the makeup of each squad:

Mobile squads:
Toggle Spoiler


Minor Roles to consider
Toggle Spoiler



Priority of equipment/healing/etc
Toggle Spoiler



Militia Training Squads
Toggle Spoiler


Logistics Squads
Toggle Spoiler


A better description of armor and how it affects APs/Aiming is here.
End Advice.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332497] Tue, 13 May 2014 01:39 Go to previous messageGo to next message
wsmithjr2013

 
Messages:49
Registered:March 2013
Location: New Jersey
M16AMachinegun
@wsmithjr2013

I never really understood why the default is to give you LESS money to work with, especially considering you desparately need at minimum SMGs and a lot of ammo to work with.


Maybe I'll up the starting amount to get decent equipment.

Quote:
And you think Expert is difficult, wait until you try INSANE!


Pretty sure that's not going to happen for a long time.

Thanks for your comments and suggestions. Interesting and helpful reading. Now, I just need to figure out how to avoid getting hit by automatic shotguns. Razz

Thanks.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332506] Tue, 13 May 2014 11:09 Go to previous messageGo to next message
wolf00

 
Messages:1165
Registered:September 2006
Location: Czech Republic

arulco folding stock-vfs file 1.13.ini this seting suit for me best .... rigt now my mercenary using some .410[this suit best for early game] ammo for them is plenty. you can use some .32 & .380 caliber[scorpio vz 61/82/83 are best friend for ealy game,are is plenty] guns,.22 long rifle guns work very well[early game] i prefer hv load ammo as basic for .22 lr[ratshot load work fine on short range] later i chose .22 wmr guns[backup weapon],you can some mp/smg made by fi. famae,they are h&k clones .... tony in san mona sell some surplus ammo & other items,37mm flare launcher's work suprisly good, i buy them from tony,also have new & surplus ammo for this[surplus mean-need repair],tony sell's some wp hand grenades some are new some need repairs before using in batlle.i like wp weapon's in my game i have lots ak74u at b13 mostly from dead soldiers ....for ar15 you must have instaled rate reducer & improved bolt on your ar15 & cleaning kit...

edit:my armor:kazak5 vest[steel or titanium plate inserted] m60 steel helmet,camo cover mark2 balistics face shield .... tims backpack/combat pack,ru106 vest,lbe for ar magazine,holster for pistols & others ...

[Updated on: Tue, 13 May 2014 11:51] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332534] Tue, 13 May 2014 19:36 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
M16AMachinegun
Question: When you say you "Fix" something, do you update the previous RC download with the new file or do you wait until you can build a new RC before sharing the update?
No, but if I remember, I replace the link to the file with a link to the post announcing a more recent version. This however leads to a chain of links.


M16AMachinegun
Bug: I've noticed sometimes when you get militia started and have them drop items that there's sometimes magazines of 0 (zero) rounds. Attempting to add these to crates or boxes of ammo create 8+ stacks of ammo crates...with no ammo in them.
Do you know what guns this is happening with. There are some 0 round mags for "internal" items needed for the function of certain of my mod features.


wsmithjr2013
I haven't been around a while and so installed latest RC build and started an Expert game (I'm no expert!). Is it common to run into elite soldiers on patrol around Drassen on Day 1?
I don't remember messing around with patrols, this may be a v1.13 thing or perhaps I left in XML's from one of the other mods (I'll check the latter).


wsmithjr2013
Also, my memory didn't recall how expensive the weapons kits were for all the mercs. Couldn't afford anything but pistols, so my pistol-toting crew headed to Drassen via the northern sectors to avoid patrols on the roads. When I got to Drassen, I couldn't avoid 2 or 3 different patrols and so got caught in a sector west of Drassen. Since I had nowhere to go, I figured I'd give it a shot. After all, it was at night. Well, I won the battle but it was definitely a phyrric victory. Lost Buns and Ira and the other 3 mercs (IMP, Blood and Barry) got beat up pretty bad. Might have managed until something akin to a gatling shotgun basically knocked my 3 surviving mercs out of the battle while the elites completely unloaded an M14 and various other weapons into Ira and Buns. It seemed like a 10-shot burst that took out most of my group. I eventually did get one of the elites and he dropped an empty M14. Heck he picked up Ira's 38 to try and finish off the rest of us. Fortunately, Mr. Gatling Shotgun guy had apparently also run out of ammo.

Never saw anything like this before on Day 1 near Drassen. Is this the "new order" and I need to tuck my tail between my legs and run back to experienced? Or maybe that's the game's way of "encouraging" us to go to San Mona and Chitzena first? And this had nothing to do with the Drassen counterattack ... that's turned off.
Kits 3 and 4 have elevated price modifiers as deterrent against Day one exploits (hiring someone for a day to get their kit).

Long arms show up earlier in my projects as part of NCTH balancing - this was discussed somewhere in the NCTH threads. Additionally the Elite inventory is mostly the Regular inventory moved up a few levels. Also see what others have said above.


wsmithjr2013
Lastly, what the heck was that weapon? I either want one or want to get rid of it from the game....

Figured I'd ease back into JA2 with this rather than the "harder" DL or UB. So much for that idea.

Maybe this is the current state of JA2 1.13 instead of specific to AFS. An AFS specific question - is there any difference between Tons-of-Guns and Reduced? Might have to try the latter ... it's not easy sifting through all the various weapons to choose one.
Reduced is intended to cut things down to "Vanilla" (most items past index 350 won't appear unless it is needed for practical reasons such as New Inventory Support).

[Updated on: Tue, 13 May 2014 19:36] by Moderator



Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332537] Tue, 13 May 2014 19:55 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
Quote:
Do you know what guns this is happening with. There are some 0 round mags for "internal" items needed for the function of certain of my mod features.

Not off the top of my head but i've seen .30-06 weapons produce this error a few times, so that's a start. Considering how many enemy items drop when I play on INSANE, it's near impossible to figure out exactly which weapon's doing this, especially when I remove ammo/attachments/combine into crates/boxes.

Next time, I'll try to pay better attention.

Edit: Pictures included

https://www.dropbox.com/s/6wzodx9j375phnv/zeroammo1.png
https://www.dropbox.com/s/c2zwnqe07fr7ymn/zeroammo2.png

[Updated on: Tue, 13 May 2014 23:12] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332570] Wed, 14 May 2014 02:54 Go to previous messageGo to next message
wsmithjr2013

 
Messages:49
Registered:March 2013
Location: New Jersey
wil473
wsmithjr2013
I haven't been around a while and so installed latest RC build and started an Expert game (I'm no expert!). Is it common to run into elite soldiers on patrol around Drassen on Day 1?
I don't remember messing around with patrols, this may be a v1.13 thing or perhaps I left in XML's from one of the other mods (I'll check the latter).


Hope I don't send you on a wild goose chase. Just to clarify, it wasn't a completely elite patrol, but there were some elites in the patrol ... mostly redshirts but a few with black pants and gray shirts. The M14 probably is a good clue too. I was just astonished by the number and size of patrolling enemy around Drassen and they were moving in and out of the town. Tried to avoid them 3 or 4 times before I got trapped between several moving groups and had to try and fight my way out. At least they didn't seem to have a lot of armor fwiw.

As I said, I probably just need to stick to Experienced. Smile


wil473
Kits 3 and 4 have elevated price modifiers as deterrent against Day one exploits (hiring someone for a day to get their kit).


Sounds like a good idea. I was just a little put out about my pistol-toting wimps going up against elites with M14s and automatic shotguns on Day 1.

wil473
Reduced is intended to cut things down to "Vanilla" (most items past index 350 won't appear unless it is needed for practical reasons such as New Inventory Support).


Thanks. Sounds like I don't want to go down to Reduced, it's just sometimes the sheer variety is overwhelming, but that's nothing exclusive to your mod. Just looking at the AIMNAS weapon list gives me a headache.

Anyway, really appreciate your work on the mods and for your time in responding.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332579] Wed, 14 May 2014 07:35 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
Quick question:

I played a little bit of this mod once, I forget most of the details and all, but...
Aren't there locations in each major city in which to send items in UC-113? Regardless, it would be fantastic for logistics if you could include something like that in AFS as well, or at the very least be able to send stuff to Chitzena (like there could be a port or something). I believe AIMNAS is doing something like that already.

Speaking of which, are you (wil473) planning on having support for AIMNAS when that mod's finally complete? I'd imagine it wouldn't be terribly hard, just replacing all of the items on the maps with updated item numbers.

[s]Question 2: Why is [Shooting Mechanism] and related recoil information removed from the CHTConstants .ini? Where'd it go?[/s]
Found it after reloading it into notepad lol

[Updated on: Wed, 14 May 2014 08:33] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332583] Wed, 14 May 2014 09:35 Go to previous messageGo to next message
JMich

 
Messages:569
Registered:January 2011
Location: Greece
M16AMachinegun
I'd imagine it wouldn't be terribly hard, just replacing all of the items on the maps with updated item numbers.
I think we have different perception of what "terribly hard" is.

There has been the idea of preset random item IDs, and populating the maps with those only, which would mean you'd just have to replace the mercs gearkits (and enemy/militia selections), along with the maps and map tilesets, then see what else is on a case by case change.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332602] Wed, 14 May 2014 15:25 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
JMich
M16AMachinegun
I'd imagine it wouldn't be terribly hard, just replacing all of the items on the maps with updated item numbers.
I think we have different perception of what "terribly hard" is.

There has been the idea of preset random item IDs, and populating the maps with those only, which would mean you'd just have to replace the mercs gearkits (and enemy/militia selections), along with the maps and map tilesets, then see what else is on a case by case change.
Yeah, that was the idea, we may actually have it implemented far enough that AFS could be used with AIMNAS maps. Nobody has tested it yet... additionally, I have still to produce documentation for our little scheme.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332703] Fri, 16 May 2014 21:12 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
Some minor spelling errors I found while in the XML Editor

Inventories - IMP Items
Technical Exp. is listed as a trait instead of Technician Exp.

Items - Guns
ParaOrdnance Slim Hawk should be "ParaOrdinance," OR the other two ParaOrdinance pistols need to be changed to match the Slim Hawk
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332710] Sat, 17 May 2014 03:40 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
M16AMachinegun
Some minor spelling errors I found while in the XML Editor

Inventories - IMP Items
Technical Exp. is listed as a trait instead of Technician Exp.

Items - Guns
ParaOrdnance Slim Hawk should be "ParaOrdinance," OR the other two ParaOrdinance pistols need to be changed to match the Slim Hawk
It is actually the latter,"Para-Ordnance," fixing it for the v4.48 release (soon).


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332758] Sun, 18 May 2014 02:46 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
Would someone be so kind as to get a google document going, listing the default AFS/UC113/etc merc attributes/traits/"Merc Likes"/"Merc Dislikes"? Many of these are different from what other sites say, and I'm trying to put a list together of all of these merc's starting stats. Essentially anything that would be listed in the merc editor (sans their equipment)

I don't like how cumbersome it is to compare them all/plan out my squads and be forced to have the game up (small UI) or the merc editor (I've noticed things like "Mercs Liked" doesn't go back to "-1" to reflect no merc at all as you scroll down the list...unless that's a glitch that's been fixed somewhere)


Okay it's still annoying how i can't tell which merc likes who but I can deal with this, i thought it was worse than it is

Still want a list of which mercs like/dislike each other

[Updated on: Sun, 18 May 2014 03:16] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332765] Sun, 18 May 2014 08:01 Go to previous messageGo to next message
Gambigobilla

 
Messages:714
Registered:July 2008
tabledata\MercOpinions.xml
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332780] Sun, 18 May 2014 11:20 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
Gambigobilla, I'm unable to interpret the information in \MercOpinions.xml. What program should I use to look this up?

I tried the Merc Profile Editor that comes with SCIs but unfortunately some of the data bleeds into the next entries. For example if I look at Ivan's record (he likes Igor/Grunty) and then look at Gumpy's, it still says Igor/Grunty even though it doesnt if I look at Gumpy's stats first.

Also I made a separate topic to talk about this. Thanks for the help anyway Gambi
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332902] Tue, 20 May 2014 19:47 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
I'm finding these random, inaccessible crowbars in sectors as i go through them. The weird thing is that they seem to be MULTIPLYING

https://www.dropbox.com/s/vd3m8gxyyt139re/bug7.png

When i finished Omerta West, there were two (and still are) crowbars just there
Omerta East had 3 there, now theres five

Screenshot is of Sector B12:Farm. AFS RC8 + SCI 7205

Save Game: https://www.dropbox.com/s/nppmkrs1t3jpn9i/SaveGame03.sav
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332906] Tue, 20 May 2014 20:29 Go to previous messageGo to next message
Nasenbaer

 
Messages:36
Registered:July 2013
Location: Germany
I experienced the same with all sort of items. I am pretty sure, that it happens if you start the game with an IMP that has a lot of skills. As a result, the items your IMP gets at the beginning are too much for the limited space in the Mercs inventory. I can
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332911] Tue, 20 May 2014 22:54 Go to previous messageGo to next message
teapot156

 
Messages:13
Registered:October 2012
Got a few bugs to report.

The 9x variable power scope merged with the RIS mount does not mount to anything it's supposed to mount to.

AK12 5.45mm Tacstock + folding stock variant is a one handed weapon.

Entire AK12 series including the U subvariant have odd upper attachment points. All weapons of the series cannot use the SVU/RIS. (Don't remember the name, gives -1% snapshot penalty) The attachment mounts but does not give any produced slots for an RIS optic or device.

Pallad-M has no ammo or internal magazine for the weapon itself.

No availability of Metal Storm ammo other than the ammo that comes with the weapon's purchase.

XM29 OICW has the grenade launcher in the back of the weapon were a modular stock would be. Grenade launcher unusable and unloadable.

Also have an odd time with the strategic AI not wanting to attack no matter the settings but I'll have to play around with it later to give a better report.

Really liking the mod so thanks to everyone involved with making AFS and packaging up the 1.13 SCIs.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332913] Tue, 20 May 2014 23:05 Go to previous messageGo to next message
teapot156

 
Messages:13
Registered:October 2012
That report applies to version before the current one released on 5/18/14

Edit: No this does does apply to the current version. I was right the first time. Don't try to trick me.

[Updated on: Wed, 21 May 2014 10:47] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332964] Thu, 22 May 2014 03:32 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
What's the point of 10x scopes if you'll never be able to see that far?

Even with the v1.13 default of 1x/Iron sight range being at 7 squares, that's still like 700 meters is where the 10x is at its best

Even more curious is the NV Sniper Scope (10x), which is supposedly used at night. What's the point?
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #332977] Thu, 22 May 2014 11:38 Go to previous messageGo to next message
Slax

 
Messages:1448
Registered:July 2006
Location: People riding polar bears...
How about renaming the AAG to AFG? Angled ForeGrip. Andvance Angled Grip (AAG) as the game calls it just seems a bit weird.
Oh, and here's a Mark 2 variant. http://store.magpul.com/product/MAG414/88 Gotta be happy to find an upgrade. Very Happy

.22 ammo is apparently very dirty. Mucks up your semi-autos real quick. Dunno if that's in the mod but it probably should be. Those low recoil full-auto rifles could do with some form of of penalty. Sounds good to me.

@M16AMachinegun
Try getting a spotter. Or just raise BASE_SIGHT_RANGE. Been meaning to play around with that myself but haven't gotten around to it yet.

Only one more edit. This is a good video. Never gotten a Mare's Leg in-game since the damn things lack a stock.

[Updated on: Thu, 22 May 2014 13:07] by Moderator


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333026] Fri, 23 May 2014 07:09 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
I can only assume that the vision bonuses are in percentages, in which case

BASE_SIGHT_RANGE: 13 + binoculars = (13x2)*([100+150]/100)= 13*5 = 65 squares of vision
Iron sight range in AFS is 13 as well I think so that means that binoculars are best used with at most a 6x scope (about 10-15 spotting support range)

I bumped base sight range to 15 for one trial (before finding out my xml editor was giving me issues and i had to download the latest one), and that brings it up to 75 squares of vision...which is still optimal for 6x scopes and thereabouts.

The issue with 15 sight range is that urban encounters become significantly more difficult with sight ranges being further.

I think a good solution would be instead to raise vision range bonuses from scopes (or at the very least binoculars) by a significant amount.

Or maybe the current values are fine and what spotters need are a dedicated, bipod tripod-mounted monocular? https://en.wikipedia.org/wiki/Spotting_scope

[Updated on: Fri, 23 May 2014 07:14] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333028] Fri, 23 May 2014 09:59 Go to previous messageGo to next message
Wh1t3w0lf86
Messages:1
Registered:May 2014
Location: Italy
Hi long time lurker here first let me compliment you on the mod.

Now i would like to report something strange that has been going on on my game, I recently reinstalled ja2 the install is clean applied SCI_Unstable_Revision_7205_on_GameDir_2033 then Arulco Folding Stock v4.48 20140518 (Full) and xml editor 162.
I did notice that enemies and militia haven't got items and armour only weapons and ammo, i am playing with drop all enabled, even elites in drassen counterattack are unarmored and without lbe or first aid kits.
I tried reinstallig the mod several times but the problem is always present, id did use the xml editor to change IMP's starting loadout.



[Updated on: Fri, 23 May 2014 10:00] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333035] Fri, 23 May 2014 12:31 Go to previous messageGo to next message
wolf00

 
Messages:1165
Registered:September 2006
Location: Czech Republic

10x scope is good suitable for lr_amr like ksvk.

[Updated on: Fri, 23 May 2014 13:45] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333036] Fri, 23 May 2014 13:29 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
Teapot
The 9x variable power scope merged with the RIS mount does not mount to anything it's supposed to mount to.
Did you merge the scope into the RIS mount to produce a single item? The mounting slots still seem to work but they will prevent attachment if one of the VP scopes are attached.

Teapot
AK12 5.45mm Tacstock + folding stock variant is a one handed weapon.
Confirmed, added to the (probably) fixable bug list

Teapot
Entire AK12 series including the U subvariant have odd upper attachment points. All weapons of the series cannot use the SVU/RIS. (Don't remember the name, gives -1% snapshot penalty) The attachment mounts but does not give any produced slots for an RIS optic or device.
The slot arrangement is intentional, the AK12's can accept all scopes, and as a consequence the SVU/RIS adapter which on these guns will do nothing (as it is trying to add the slot that it is attached to).

Teapot
Pallad-M has no ammo or internal magazine for the weapon itself.
This is a launcher, using the original multi-shot system (just like the OICW's). I did however find that the 40x47mm grenade magazine was set to Sci-fi. Added to the (probably) fixable bug list

Teapot
No availability of Metal Storm ammo other than the ammo that comes with the weapon's purchase.
Could not replicate, found it on sale in BR's when testing.

Teapot
XM29 OICW has the grenade launcher in the back of the weapon were a modular stock would be. Grenade launcher unusable and unloadable.
20mm magazines load just fine in the slot below the lower right edge of the picture. Not sure why the slot does not light up however - added to the (probably) fixable bug list

Teapot
Also have an odd time with the strategic AI not wanting to attack no matter the settings but I'll have to play around with it later to give a better report.
That's a general v1.13 thing, INI is close to stock so there shouldn't be anything in the mod to cause this.

Wh1t3w0lf86
Hi long time lurker here first let me compliment you on the mod.

Now i would like to report something strange that has been going on on my game, I recently reinstalled ja2 the install is clean applied SCI_Unstable_Revision_7205_on_GameDir_2033 then Arulco Folding Stock v4.48 20140518 (Full) and xml editor 162.
I did notice that enemies and militia haven't got items and armour only weapons and ammo, i am playing with drop all enabled, even elites in drassen counterattack are unarmored and without lbe or first aid kits.
I tried reinstallig the mod several times but the problem is always present, id did use the xml editor to change IMP's starting loadout.
Confirmed in the test install, but not present in the production install. Added to the (probably) fixable bug list
EDIT: this one seems to be vendor specific, the Europe game mode does have items being dropped.

EDIT2: Looks like it is a specific set of item choice XML's affected, unfourtunatly it is one shared by stock AFS/v1.13, Tac-Rails & More, and International vendor sub-mods. You do not need to start a new game when switching between the vendor sub-mods so that will do as a workaround till v4.49.

[Updated on: Fri, 23 May 2014 14:01] by Moderator



Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333062] Sat, 24 May 2014 12:36 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
Neurotoxin Darts have no flags checked. So, what, do darts default to killing targets after a few turns? If i have a regenerative dart, will it heal my target, THEN kill him?

Edit: Made a post in the BUGZILLA thread. I don't think this is something that's explicitly related to your mod, wil, I think someone else ought to handle it. I mean you can if you want Razz

[Updated on: Sun, 25 May 2014 03:41] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333098] Sun, 25 May 2014 07:49 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
A user by the name of "Buggler" told me the following instructions regarding the widescreen bug I was having:

Quote:
Please test with 800x600 or 1024x768 windowed mode. If bug does not occur, then it's the Ja2 exe widescreen bug that was not fixed completely.

Report new findings in the same thread.

Thanks.


I just tested in 1024x768, Omerta West, and had no graphical issues. Tested 1600x900, Omerta West, Still having the glitch.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333129] Mon, 26 May 2014 09:28 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
https://www.dropbox.com/s/i6p6qbaly7ilqak/bug8.png
Ira is being tagged through a wall when she is at this spot
Drassen Mine D13

Grizzly just got shot through a wall
https://www.dropbox.com/s/2djatg72wffmw3g/bug9.png

Also noticing i can see enemies between the desk and bookcase


Edit: Unrelated bug regarding arming militia
https://www.dropbox.com/s/me1xp2tctkz2th5/bug10.png

If you look around Drassen Mine, there are three '4's, each containing a rifle grenade launcher and two rifle grenades. (The 12 and the 284 are the result of battles). It seems when mobile militia move from sector to sector they 'bleed' certain items and leave them behind.

[Updated on: Tue, 27 May 2014 02:34] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333162] Tue, 27 May 2014 02:55 Go to previous messageGo to next message
wsmithjr2013

 
Messages:49
Registered:March 2013
Location: New Jersey
Started new game with brand new install of 4.48 20140518 and and JA2 1.13 SCI_7205_2033.

Conquered Drassen airport and checked Bobby-Ray site, found Shovel-Knife for sale with description "*** Not available from BR's. Please report this bug.***" This also happens in a UC 1.13 game.

I also found a NADA item in the NW-most chest in the dentist's office in Drassen Mine sector.

Also, came across a pretty bizarre problem when I took control of Drassen that's probably not specific to AFS. I went into the mine and collected all the silver. When I came back out, I tried to view the stats of my equipped weapons and no weapons had any stats on the General tab. It was like all the weapons became non-weapon items and so no stats were available. Don't have a save because I saved, exited JA2 and reloaded and everything was back to normal. So, not a big problem, but pretty bizarre.

Making me wonder if my install is messed up, but did a completely clean install and only edited the JA2_OPTIONS.INI so everything should be fine.

[Updated on: Wed, 28 May 2014 06:42] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333169] Tue, 27 May 2014 06:19 Go to previous messageGo to next message
teapot156

 
Messages:13
Registered:October 2012
Try click on the general tab more than once because there is a change page function.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333224] Wed, 28 May 2014 05:51 Go to previous messageGo to next message
wsmithjr2013

 
Messages:49
Registered:March 2013
Location: New Jersey
Teapot
Try click on the general tab more than once because there is a change page function.


Doh! Never knew that. Works like a charm. Thanks.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333542] Fri, 06 June 2014 19:27 Go to previous messageGo to next message
Swant

 
Messages:29
Registered:April 2011
The game freezes a bit to often. The error report is this:

*** Fri Jun 06 09:11:25 2014 ***
[ F5LU9-0DW2Y-CQ2UZ-D1IWV-W6M27 ]

[8.55305e-006] :

and the game log file is this:

*** Fri Jun 06 09:11:05 2014 ***
[ F5LU9-0DW2Y-CQ2UZ-D1IWV-W6M27 ]

[2677.86] : ERROR : File : vobject.cpp
Line : 922
Location : BltVideoObjectToBuffer
No Source Object


My install is 4.48 20140518 and and JA2 1.13 SCI_7205_2033
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #333725] Sun, 15 June 2014 20:47 Go to previous messageGo to previous message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
Svante
The game freezes a bit to often. The error report is this:

*** Fri Jun 06 09:11:25 2014 ***
[ F5LU9-0DW2Y-CQ2UZ-D1IWV-W6M27 ]

[8.55305e-006] :

and the game log file is this:

*** Fri Jun 06 09:11:05 2014 ***
[ F5LU9-0DW2Y-CQ2UZ-D1IWV-W6M27 ]

[2677.86] : ERROR : File : vobject.cpp
Line : 922
Location : BltVideoObjectToBuffer
No Source Object


My install is 4.48 20140518 and and JA2 1.13 SCI_7205_2033


Svante
Hi, I just begun using this mod. Urban Chaos-1.13 v4.48 20140518 and SCI_Unstable_Revision_7205_on_GameDir_2033

I am getting allot of crashes. I think that using the old interrupt system helped but I still get far to many freezes. Is there anything else that might help?

I haven't had any problems before with just the SCI_Unstable_Revision_6722


I haven't done any sustained duration play in a while so I'm not sure how many crashes/hour is normal these days for v1.13. Where do you have the game installed?



Teapot
XM29 OICW has the grenade launcher in the back of the weapon were a modular stock would be. Grenade launcher unusable and unloadable.
Working on a small patch for the latest SCI and found that the OICW is actually working fine, but the similar K11 has a few issues with attachments. I've removed laser and trigger mod attachments from it - the latter is causing the "magazine" attachment not to light up.

Also added a new (N)CAS bitmask for the two OICW's so they have attach bipod and grip, but not take the laser sight: 402653184

[Updated on: Sun, 15 June 2014 20:49] by Moderator



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