Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 2018/11/04)
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323336] Sun, 28 July 2013 00:12 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
wil473
E1vS
I am trying to say that bullpup version should have lesser muzzle climb/rise values. or I am wrong?


That is not how I intended to implement the bullpup AK's. Is this actually a characteristic? Additionally, does this mean that other bullpup's need to be reexamined?


Well, I did not test actual AK bullpup, just my opinion making 10-15% recoil less would be great.

It is easier to kill with Ak-22 than ak47 in the beginning-mid game. sad but true.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323338] Sun, 28 July 2013 00:19 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3804
Registered:July 2009
.22 is a dangerous and lethal caliber, despite everyone making fun of it and regarding it as something of a 'toy'.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323415] Mon, 29 July 2013 11:43 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
[bug?]
Joey has Super Shorty Shotgun.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323420] Mon, 29 July 2013 13:17 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
E1vS
[bug?]
Joey has Super Shorty Shotgun.
Confirmed.

I've started a running bug list specific to AFS in the FAQ here: Bug List - Fixable


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323421] Mon, 29 July 2013 13:24 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
wil473
E1vS
[bug?]
Joey has Super Shorty Shotgun.
Confirmed.

I've started a running bug list specific to AFS in the FAQ here: Bug List - Fixable


Oh. I see. I will try to post everything weird I see during playing the mod.

There are lots of pistols/rifles with no burst/auto fire but you can still add trigger group. even in stable 4870 there is bug with mini-14.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323436] Mon, 29 July 2013 17:51 Go to previous messageGo to next message
dinglehopper

 
Messages:134
Registered:January 2008
I just want to impart some insight regarding firearms in real life and recent questions in this thread.

The .22LR is a lethal round, shooting someone with it significantly increases there chance of death in the near term. But it is not considered to be a very effective stopping round. Let me see if I can explain the difference. The .22LR is often known in shooting as the dead man walking round. What typically happens in an adrenaline packed moment is the person who was shot does not even realize they were shot, neither do any of their buddies. They are able to move and function fine for as long as several hours while inside they are slowly bleeding out internally. There is usually a small entry wound that can easily be mistaken for a scratch, and rarely an exit wound exists at all. Unless the bullet managed to hit and damage a vital organ there are no immediate signs of trauma or distress either. In some cases there is not even internal bleeding, in these cases the person shot still dies but often around 3 weeks later from lead poisoning. The most famous case of this of course is Ronald Reagan, the American president shot by a .22LR from a would-be assassin. He did not know he had been hit, the secret service agents who checked him over immediately after getting him into the limo did not notice he was hit, it was not until he started showing signs of distress minutes later because his lung (a vital organ) had been hit and he was having a hard time catching his breath that they decided to do a more thorough check and found the suspicious looking entry wound.

None of this is meant to say that a .22LR can
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323438] Mon, 29 July 2013 18:01 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3804
Registered:July 2009
Just how long are you supposed to go with a bullet in your heart?


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323444] Mon, 29 July 2013 19:30 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Greetings :wave:

Found some bugs.

pseudo-bugs:
- all RAS kits (for example M1 to M1 RAS) state that the stock should be detached before conversion: the stock can't be detached
- Trigger Group is a permanent attachment, but doesn't pop-up the "are you sure" message when getting attached

typo:
- the Browning Automatic Rifle in .30-06 caliber weighs only 1.10 kg

bug:
- the AK 10X series (i guess all of them, however i had only the AK 107 so far) accept Trigger Groups, resulting in a 6 shot burst
maybe this applies to the bullpups as well
[edit]
- Galil Sniper accepts Trigger Group: the burst hast the same AP costs as Single Shot, the vertical/horizontal recoil stays at 0.0
screenie:
http://s7.directupload.net/images/130729/temp/yf636i48.png

[Updated on: Mon, 29 July 2013 20:01] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323445] Mon, 29 July 2013 19:55 Go to previous messageGo to next message
dinglehopper

 
Messages:134
Registered:January 2008
Well, with a .22lr it is possible to hit someone in the heart and only damage the right side without any damage to the high pressure left side. This may come as a surprise but there are people who have survived being shot in the heart by a .22lr because it only hit the right side and of course they made it to the hospital in time. It is possible to stop someone with .22LR, you just need to perforate them several times or get a really lucky/well placed shot. Headshots with .22LR are not advisable because at any significant range (say 100 meters) they may not have enough power left to penetrate the skull.

By comparison if you get hit in the ankle with a .50bmg the damage is going to be massive, it will almost certainly amputate the foot sending shrapnel (the bones from the one leg) into the other foot and leg. It will likely also cause the leg further up, either at the knee or hip to be torn from the body. If the person was standing it will cause them to flip over and hit their head on the ground. And may, though this is somewhat rare but it does and has happened, hit the bone just right that the bullet essentially travels up the body exiting the head or shoulder and essentially causes the person to explode killing them before they even realized they had been shot. Getting shot by a .50bmg round is almost always fatal, usually instantly. Most other rounds do not kill instantly despite what movies and ammo boxes with the word hydroshock on it tell you. The reason is because the .50bmg impacts with such pressure it essentially causes a small explosion where it hits. Because of this some people erroneously believe you don

[Updated on: Mon, 29 July 2013 20:02] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323449] Mon, 29 July 2013 20:52 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3804
Registered:July 2009
So, what's the actual point to those lengthy explanations? Is it reasonable that inexperienced mercs fare better against their unarmored opponents when they use AK-22s instead of AK47s?


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323451] Mon, 29 July 2013 21:41 Go to previous messageGo to next message
dinglehopper

 
Messages:134
Registered:January 2008
Mostly, passing time. When bored I get a bad case of verbal diarrhea.

I would not say better, but for level one it should not make a huge difference between the two, but by level 2 it should make a difference and the ak47 should be better.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323460] Mon, 29 July 2013 23:15 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Is it me or Mossberg 500 Cruiser looks unbalanced among shotguns?
AP to raise 10 (15-20)*
AP to attack 15 (20-25)*
range 150 (150-160)*
* for other shotguns
even supershorty has higher AP to fire.

edit
[xml bug]
Scar L 47 CQC kit sold in Assault rifles section at Bobby Ray shop.

edit 2
m3a1 & Oss both have 91m range? is it normal?

edit 3
bug or there are other type of ghille pants?
http://s1.directupload.net/images/130730/f56osf5e.png

[Updated on: Wed, 31 July 2013 00:20] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323508] Wed, 31 July 2013 13:46 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
Not much time but here is a quick reply

E1vS
Is it me or Mossberg 500 Cruiser looks unbalanced among shotguns?
AP to raise 10 (15-20)*
AP to attack 15 (20-25)*
range 150 (150-160)*
* for other shotguns
even supershorty has higher AP to fire.

Mossberg 500 Cruiser lacks a stock, so it has the modifiers of or modified stats to act like (I can't remember which) a weapon with its stock retracted. Perhaps the Super Shorty needs to be modified...


E1vS

Scar L 47 CQC kit sold in Assault rifles section at Bobby Ray shop.

Yes the SCAR kits, like AR Uppers and AUG barrels are classified as guns. Also yes SBR/CQC Assault Rifles are still Assault Rifles.


E1vS

m3a1 & Oss both have 91m range? is it normal?

.45 ACP is not known for range so, yeah that looks right (I remember putting some effort into figuring out an appropriate range for these guns).


E1vS

bug or there are other type of ghille pants?

Yes, map compatibility copy. I'll do something about hiding it from the NAS display later.


Mausi

- all RAS kits (for example M1 to M1 RAS) state that the stock should be detached before conversion: the stock can't be detached

Yes, the descriptions need to be updated. Not sure if the new "replaceable" setting will cause problems so I'll need to test these kits for actual function as well.


Mausi

- Trigger Group is a permanent attachment, but doesn't pop-up the "are you sure" message when getting attached

I don't think I've noticed this, can you replicate in stock v1.13?


Mausi

- the Browning Automatic Rifle in .30-06 caliber weighs only 1.10 kg

Looks like a bug, will check later.

Mausi

- the AK 10X series (i guess all of them, however i had only the AK 107 so far) accept Trigger Groups, resulting in a 6 shot burst
maybe this applies to the bullpups as well

That's a bug, probably have the wrong (N)CAP for trigger attachments set for the 107


Mausi

- Galil Sniper accepts Trigger Group: the burst hast the same AP costs as Single Shot, the vertical/horizontal recoil stays at 0.0
Same bug, see previous.


With Respect to Bullpup AK mods
dinglehopper

What does this mean in game terms?
-Ready time should be much better
-Reload time should be significantly worse.
-Size should be significantly shorter, it should fit in smaller pockets
-Weight should be reduced
-Attachment points can and often should be readjusted especially if going from an older gun (ak47) to a bullpup because the furniture will all change and rails will likely be included on the new furniture.
-Match triggers should not be possible
-Bullpups should have every benefit of a match trigger turned into the opposite negative and built into the gun; you must have a new trigger when converting to bullpup, and it is never a good one.
-Repair difficulty should be significantly increased
-When using irons or any two point sighting system accuracy should be less than with the standard version.
-And muzzle climb/rise values should probably not be the same, they should definitely not be better, but should in fact be worse. As Sam said, leaving them the same is probably justifiable in JA2, but they really should be worse.


Ready time - Done
Reload time - sort of, should examine making it 2x or 3x reg reload
Size - Done
Weight - I'll check, but I don't think this has been done
Attachment points - Done
Match triggers - I'll have to see if the (N)CAP scheme I have allows this (don't want to use Attachments.XML as there are a significant number of weapons)
Repair difficulty - will look into implementing
Irons Sights - will look into, I'm still sorting out the NAS and (N)CAP schemes for sights (found some other bugs in v4.47)
And muzzle climb/rise values - done if staying the same

[Updated on: Wed, 31 July 2013 13:59] by Moderator



Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323510] Wed, 31 July 2013 14:28 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Can anyone explain how to use utility case for vehicle? Cannot put anything inside.

Is there any chance to develop more M-lbe (to have more pouches like in Molle)

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323511] Wed, 31 July 2013 14:33 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
wil473
Not much time but here is a quick reply

E1vS
Is it me or Mossberg 500 Cruiser looks unbalanced among shotguns?
AP to raise 10 (15-20)*
AP to attack 15 (20-25)*
range 150 (150-160)*
* for other shotguns
even supershorty has higher AP to fire.

Mossberg 500 Cruiser lacks a stock, so it has the modifiers of or modified stats to act like (I can't remember which) a weapon with its stock retracted. Perhaps the Super Shorty needs to be modified...


even if retract stock in other shotguns like SPAS ready AP and AP to fire still would be higher by 5-10 APs.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323513] Wed, 31 July 2013 16:27 Go to previous messageGo to next message
Bambusar

 
Messages:64
Registered:July 2012
E1vS
Can anyone explain how to use utility case for vehicle? Cannot put anything inside.

Is there any chance to develop more M-lbe (to have more pouches like in Molle)



i think you have to put case in backpack slot of merc to be able to load unload it IIRC
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323515] Wed, 31 July 2013 18:26 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
[Bug?] sig sas p226 .40 accepts only 1 attachment? I saw it in BR shop.
sig p239 sas 9mm same thing

Bambusar
E1vS
Can anyone explain how to use utility case for vehicle? Cannot put anything inside.

Is there any chance to develop more M-lbe (to have more pouches like in Molle)



i think you have to put case in backpack slot of merc to be able to load unload it IIRC


yes.
Thank you!

[Updated on: Wed, 31 July 2013 18:26] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323517] Wed, 31 July 2013 19:33 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Greetings :wave:

wil473
Mausi

- all RAS kits (for example M1 to M1 RAS) state that the stock should be detached before conversion: the stock can't be detached

Yes, the descriptions need to be updated. Not sure if the new "replaceable" setting will cause problems so I'll need to test these kits for actual function as well.


If i understand your worry correctly: they work. Just combine the Kit and the corresponding gun, and the attachment slots get added - no problem to attach something or change Stocks Smile


wil473
Mausi

- Trigger Group is a permanent attachment, but doesn't pop-up the "are you sure" message when getting attached

I don't think I've noticed this, can you replicate in stock v1.13?


Tested with 6232/1704, as i installed AFS on it.
Trigger Group in vanilla 113 can be attached and detached at will.

wil473
Mausi

- the AK 10X series (i guess all of them, however i had only the AK 107 so far) accept Trigger Groups, resulting in a 6 shot burst
maybe this applies to the bullpups as well

That's a bug, probably have the wrong (N)CAP for trigger attachments set for the 107

Mausi

- Galil Sniper accepts Trigger Group: the burst hast the same AP costs as Single Shot, the vertical/horizontal recoil stays at 0.0
Same bug, see previous.


Is it an automatic process or do you need to go through all weapons one by one ?
If the latter, affected weapons are:
- AK 107 + 107 bullpup
- AK 108 + 108 bullpup
- Galil Sniper
- Zastava M76 Sniper
As far as i could see these are all regarding the Trigger Group.


wil473
E1vS

Scar L 47 CQC kit sold in Assault rifles section at Bobby Ray shop.

Yes the SCAR kits, like AR Uppers and AUG barrels are classified as guns. Also yes SBR/CQC Assault Rifles are still Assault Rifles.

Please excuse me for bumoing it again: it's actually the other way round, the L 47 CQC Kit is in the Sniper section, instead of being in the Assault Rifle section.


*confusion* what is a BDA ? I finally figured out what a AAG is, but no idea about the BDA Sad
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323518] Wed, 31 July 2013 19:40 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Mausi
Greetings :wave:


Please excuse me for bumoing it again: it's actually the other way round, the L 47 CQC Kit is in the Sniper section, instead of being in the Assault Rifle section.


*confusion* what is a BDA ? I finally figured out what a AAG is, but no idea about the BDA Sad


I have this kit in AR section.

I do not about BDA know too =(
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323521] Wed, 31 July 2013 19:47 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Embarrassed the SCAR 47 CQC Kit actually is in AR AND SR section.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323530] Thu, 01 August 2013 00:02 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Mausi
Embarrassed the SCAR 47 CQC Kit actually is in AR AND SR section.


they are different. the one in AR is CQB, the one in SR is sniper variant. they are different.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323532] Thu, 01 August 2013 01:21 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
E1vS
Mausi
Embarrassed the SCAR 47 CQC Kit actually is in AR AND SR section.


they are different. the one in AR is CQB, the one in SR is sniper variant. they are different.
Found the issue, the BR Name for the SCAR 47 SV Kit is wrong. Will add to the list.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323534] Thu, 01 August 2013 06:03 Go to previous messageGo to next message
SamBlack

 
Messages:28
Registered:November 2010
Location: Finland
As far as I know, the BDA (Battlefield Digital Assistant) is the thing you use to "decrypt" those key cards in Deidranna Lives 1.13. It has no other benefits in DL1.13.

I remember it having some bonuses on very long range sniping on some other mod, but it didn't work quite right?

I also found a problem in DL1.13 sector L11 Balime. When the enemy gets their turn it causes the game to crash, might have something to do with Kingpins assassin named Ray. Only way to get the job done was by cheating with alt+o.

I was running Deidranna Lives-1.13 v4.46d 20130616 with SCI_Unstable_Revision_6116_on_GameDir_1678.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323537] Thu, 01 August 2013 10:53 Go to previous messageGo to next message
Gambigobilla

 
Messages:714
Registered:July 2008
BDA increases the accuracy of sniper rifles and anti-material rifles.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323543] Thu, 01 August 2013 20:07 Go to previous messageGo to next message
deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands

I think I found a little bug, not sure if it's AFS or just 1.13 in general.

I went to San Mona, ready to kick the shit out of Kingpin and his buddies. And I decided to make a buck on the side, fighting 2/3 fights.

I set up all my guys, ready to get the show on the road and with 3 of 4 named guys being present in the bar I manage to eliminate everyone (except good Herve) in the bar in the starting turn.

I run outside, ready to fight a massive battle against the pissed off Kingpin goons. But to my shock and bewilderment, nothing happened. They where still glowing hostile red. But they literally didn't do anything.

Mouse just strolled around throwing Tac-Axes in everyone's skull, and all the while everyone just sat there and took it without moving or fighting back.

When she reached the 4th named guy guarding Kingpin's door (Devin?), he didn't do anything either. He just stood there as Mouse launched an axe into his skull.

Needless to say, every Kingpin goon was dead, and I hardly spent a bullet in doing it.

When I tried to go to the strategic map, it asked me to abandon the fight which I of course did.

Surely a big bug right?
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323562] Fri, 02 August 2013 17:14 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
deKnegt
I think I found a little bug, not sure if it's AFS or just 1.13 in general.

I went to San Mona, ready to kick the shit out of Kingpin and his buddies. And I decided to make a buck on the side, fighting 2/3 fights.

I set up all my guys, ready to get the show on the road and with 3 of 4 named guys being present in the bar I manage to eliminate everyone (except good Herve) in the bar in the starting turn.

I run outside, ready to fight a massive battle against the pissed off Kingpin goons. But to my shock and bewilderment, nothing happened. They where still glowing hostile red. But they literally didn't do anything.

Mouse just strolled around throwing Tac-Axes in everyone's skull, and all the while everyone just sat there and took it without moving or fighting back.

When she reached the 4th named guy guarding Kingpin's door (Devin?), he didn't do anything either. He just stood there as Mouse launched an axe into his skull.

Needless to say, every Kingpin goon was dead, and I hardly spent a bullet in doing it.

When I tried to go to the strategic map, it asked me to abandon the fight which I of course did.

Surely a big bug right?


Bug or oversight. In my experience with messing around with hostile factions, the Kingpin faction is one of the easier ones to have turn on your mercs. I'm guessing you triggered the game into recognizing hostility by killing all the Kingpin faction NPC's and minions in the bar, but by doing so in one turn it did not propagate to remaining entities with that faction on the same map. The stealth kills with the Tactical Axe probably didn't help to spread the alarm. Additionally, being in the middle of Ultimate Fighting Quest probably may be a factor - the three fighters are classed as Kinpin faction if I remember correctly and you can generally fight/kill them without setting off additional hostilities. Perhaps you were in a game state that didn't allow hostility to spread?

That said, AFS does not modify stock quests - can you setup the same conditions and replicate this in stock v1.13?

[Updated on: Fri, 02 August 2013 17:17] by Moderator



Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323569] Fri, 02 August 2013 22:03 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Greetings :wave:

*bugs moved to next post*


SamBlack
As far as I know, the BDA (Battlefield Digital Assistant) is the thing you use to "decrypt" those key cards in Deidranna Lives 1.13.

Gambigobilla
BDA increases the accuracy of sniper rifles and anti-material rifles.


Thanks a lot Smile

[Updated on: Sat, 03 August 2013 22:08] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323571] Fri, 02 August 2013 22:33 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Is it bug or light throwing knifes are too "cool"? I do not see them in BR shop (surikens, axes, htk are there)

[Updated on: Sat, 03 August 2013 00:28] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323606] Sat, 03 August 2013 22:25 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Greetings :wave:


Question:
Is it intended, that Bobby Rays doesn't sell Binoculars/Shovels and other "small" stuff ?


Bugs:

- There was a request about editing Enemy Gun Choices. I have a related one:
Could you go through Ammunition Choices (or what corresponds to it) please ? I am constantly experiencing that the AI uses Tracer ammo for their snipers (7.62 Nato and 7.62*54 R mostly) even with Flash and Sound Suppressors attached.

- Adcor BEAR Elite 16" has no Burst/Autofire values set.
An A3 Lower Receiver was used. [/edit]

- Laser targeting systems:
Combo scope "Reflex/Laser sight" (the ISM IV in vanilla 1.13 i think) as well as the targeting module of the fully assembled FN F2000 have no camouflage mali.

- The EX41 Shoulder-fired Weapon is said to be a pump-action weapon, but has no AP set ingame for chambering a round.

- The Colt IAR has no muzzle slots, neither for brakes/suppressors nor for a quick change barrel.


Observing:
I think the "feed LMGs from LBE slots" doesn't work in AFS. I am not entirely sure, so i will test it this night - maybe i try to do it the wrong way Embarrassed

False alarm Smile

[Updated on: Sat, 03 August 2013 23:41] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323636] Sun, 04 August 2013 15:31 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Something weird going on with Conrad's LBE.

http://s019.radikal.ru/i617/1308/24/b1689eb68343.png
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323658] Mon, 05 August 2013 00:41 Go to previous messageGo to next message
pheloncab

 
Messages:282
Registered:August 2004
Location: So. Cal. or texas
Is that his original LBE? did you open it up and see if it has a normalize option?
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323681] Mon, 05 August 2013 19:16 Go to previous messageGo to next message
deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands

Not a bug report, part of the general discussion.

After lots of fights purely loving the Armalite AR-7(yes that .22 plinky gun), I have managed to overcome a Drassen counterattack. One of the mooks left behind a slightly dinged up AWC Ultra II (Also a .22 plinky gun) which has an integral suppressor.

The AR-7 can't take barrel attachments, so it's long been a bit of a problem in that my first strike leaves the enemy knowing of enemies, but it hasn't failed me and it's general reliability is stuff of legends (0 jams in over 20 battles)

So i'm left wondering, replace the AR7 for the AWC UII which is slightly worse but has an amazing suppressor that gives me 2(!) loudness with subsonic HV... Or stick it out with a gun that hasn't failed me yet?

I even decided to screenshot both plinkyguns so that maybe you guys can help me decide. They are both equipped with 3.0 pistol scope and generic bipod, unloaded.

AR7 = 93& (99%)
AWC = 75% (91%)

http://gyazo.com/1e1e2a46f4500d4094cc2c17a624c43f.pnghttp://gyazo.com/0ecfd20fd5110dcf5e7313b48b04c85c.png









----------------------------------------------
EDIT:

And I have a bug to report now. One that is replicable everytime I try it.

I have decided to testfire a few guns for the lulz, shooting at walls and ground. The first gun I grabbed was an M11 and put it on full auto.

But when I went to click to fire the screen went black and I got an ''Unhandled Exception, Unable to recover'' and my game CTD'ed.

I have tried it multiple times, in different sectors of Drassen and I got the same result. If you need, I can upload the savegame I am using so that you can replicate the problem.

[Updated on: Mon, 05 August 2013 19:55] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323684] Mon, 05 August 2013 20:03 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3804
Registered:July 2009
Why not take both? With common ammo and the size of those things, it shouldn't be an issue^^


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323685] Mon, 05 August 2013 20:10 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
deKnegt
And I have a bug to report now. One that is replicable everytime I try it.

I have decided to testfire a few guns for the lulz, shooting at walls and ground. The first gun I grabbed was an M11 and put it on full auto.

But when I went to click to fire the screen went black and I got an ''Unhandled Exception, Unable to recover'' and my game CTD'ed.

I have tried it multiple times, in different sectors of Drassen and I got the same result. If you need, I can upload the savegame I am using so that you can replicate the problem.
Assuming you use NCTH and an exe between revisions 6235 and 6260, updating to an exe revision >= 6261 solves that problem.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323687] Mon, 05 August 2013 20:31 Go to previous messageGo to next message
deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands

DepressivesBrot
Why not take both? With common ammo and the size of those things, it shouldn't be an issue^^


Well, that's true enough. But I only have one scope, and it's not really expedient to be switching out scopes mid battle.

Flugente
deKnegt
And I have a bug to report now. One that is replicable everytime I try it.

I have decided to testfire a few guns for the lulz, shooting at walls and ground. The first gun I grabbed was an M11 and put it on full auto.

But when I went to click to fire the screen went black and I got an ''Unhandled Exception, Unable to recover'' and my game CTD'ed.

I have tried it multiple times, in different sectors of Drassen and I got the same result. If you need, I can upload the savegame I am using so that you can replicate the problem.
Assuming you use NCTH and an exe between revisions 6235 and 6260, updating to an exe revision >= 6261 solves that problem.


Thanks bro, with 6263 it works perfectly now Smile

[Updated on: Mon, 05 August 2013 20:49] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323692] Tue, 06 August 2013 09:46 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
pheloncab
Is that his original LBE? did you open it up and see if it has a normalize option?


yes those are original equipment. I think I saw normalize option there but I threw away those lbe.


[bug?] (clean) throwing knife has worse reliability than bloody knife

[Updated on: Tue, 06 August 2013 17:16] by Moderator

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323714] Tue, 06 August 2013 19:38 Go to previous messageGo to next message
pheloncab

 
Messages:282
Registered:August 2004
Location: So. Cal. or texas
E1vS
pheloncab
Is that his original LBE? did you open it up and see if it has a normalize option?


yes those are original equipment. I think I saw normalize option there but I threw away those lbe.


[bug?] (clean) throwing knife has worse reliability than bloody knife



For some NPCs and items, their gear is from the original vanilla items list, and is strange or lacks abilities, in these cases the normalize transform changes them into the proper current item and item # so they function correctly.

if you run into the same issue on anything else, try normalize and see if it fixes the issue.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323722] Tue, 06 August 2013 21:37 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
bug?
I have 2 Biff Apscots in Merc site.
maybe it is due to ja 6263 exe I started using today.

pheloncab


For some NPCs and items, their gear is from the original vanilla items list, and is strange or lacks abilities, in these cases the normalize transform changes them into the proper current item and item # so they function correctly.

if you run into the same issue on anything else, try normalize and see if it fixes the issue.


thanks, I will try.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323725] Tue, 06 August 2013 23:14 Go to previous messageGo to next message
silversurfer

 
Messages:2601
Registered:May 2009
E1vS
bug?
I have 2 Biff Apscots in Merc site.
maybe it is due to ja 6263 exe I started using today.


Yes, this is a known issue and was reported by Flugente here.

It hasn't been fixed so far although I know what is causing it. The problem only happens with savegames that were created before revision 6258 and the introduction of John and the natives.
I'm reluctant to make a hackfix for it. :dontknow2:

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #323727] Tue, 06 August 2013 23:51 Go to previous messageGo to previous message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Greetings :wave:

Some more bugs:

- Glock 18 MP has the "normalize" option, if clicked it becomes the Glock 17

- Zastava M 77 LMG (both, the fixed and the tactical stock versions) is missing the bipod slot

- Zastava M 77 versions create a CTD when trying to add a Modular Stock

- RPK (the AK 47 model) is missing the AK Drum Adapter slot

- if upgrading weapons with the Modular Stock and attaching a stock, the full weight of it actually gets added. Shouldn't it be less, as the old stock gets removed ? On the other hand, there are so many of the possible combinations and it isn't gamebreaking - also one could say that the Modular Stock/Adapter weighs as much as the old stock
Previous Topic: Arulco Folding Stock - armour and commando/striker set. Bugged?
Next Topic: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 2018/11/04)
Goto Forum:
  


Current Time: Wed Sep 18 02:04:04 EEST 2019

Total time taken to generate the page: 0.01144 seconds