Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)
Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #317593] Sat, 20 April 2013 17:14 Go to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
New Thread for discussions and bug reporting for Alrulco Folding Stock and to announce release of...


Alrulco Folding Stock v4.40 20130420 (Full)

Available From:
MediaFire
ModDB


System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. ie. NOT any folder including the phrase: Program Files (x86)

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Fri, 25 April 2014 00:23] by Moderator



Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #319214] Thu, 09 May 2013 21:48 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Alrulco Folding Stock v4.43.2 20130509 (Full)

Available From:
MediaFire
ModDB To Be Determined


System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. ie. NOT any folder including the phrase: Program Files (x86)

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Fri, 10 May 2013 05:26] by Moderator



Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #319459] Mon, 13 May 2013 01:08 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i have 24 merc now mostly from aim & from merc,i cant hire any more mernenaries from merc site, limit is to 32 soldiers ... i can click on mercenary for hire,confirm that action but this is all what i can after that game unplayable ... svn 1670/6068.exe ...
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #319478] Mon, 13 May 2013 06:16 Go to previous messageGo to next message
Buggler

 
Messages:207
Registered:November 2009
@ wolf00
It's a major bug, introduced during e MERC optional gear purchase feature. Will fix it. Check either in the SVN log or this post for e fix revision number.

FYI: You started game with MAX_NUMBER_PLAYER_MERCS = 24. That game will remain as 24 even if subsequently it is changed to 32.

Edit: Game will not even load if changed MAX_NUMBER_PLAYER_MERCS midway. Razz

Should be fixed in r6075. Let me know if error still occurs.

[Updated on: Tue, 14 May 2013 03:02] by Moderator

Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321547] Tue, 11 June 2013 23:43 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

wil473: have planed new revision? for arulco folding stock mod... thx
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321550] Wed, 12 June 2013 00:58 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Why, yes I'm working on bringing AFS and DL-1.13 up to v4.45.4 over these next few days. Not sure of how I'm going number the next version.


Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321566] Wed, 12 June 2013 22:17 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

it is a just question.
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321614] Sat, 15 June 2013 20:09 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Alrulco Folding Stock v4.46d 20130615 (Full)

Available From:
MediaFire
No ModDB release anticipated due to plans for rapid replacement.


System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. ie. NOT any folder including the phrase: Program Files (x86)

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Tue, 18 June 2013 08:53] by Moderator



Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321622] Sun, 16 June 2013 03:34 Go to previous messageGo to next message
pheloncab

 
Messages:276
Registered:August 2004
Location: So. Cal. or texas
Thank you for all the work and efforts.
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321624] Sun, 16 June 2013 05:30 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Your welcome.

I've reuploaded as v4.46b 20130615 (Full), minor fixes found during DL-1.13.

Available From:
MediaFire


EDIT: another update, again due to a minor change made during DL-1.13. I really should just sit on all three mods and release at the same time to avoid these constant urges to redo uploads.

[Updated on: Tue, 18 June 2013 08:57] by Moderator



Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321648] Mon, 17 June 2013 02:24 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i have instaled afs 4.46 latest relase:clean instal on sci 1678/6105 exe,armor have slots for atachments like guns,armor mostly ar15 handguard legins grenade launcher or something else ...
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321652] Mon, 17 June 2013 03:21 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
wolf00
i have instaled afs 4.46 latest relase:clean instal on sci 1678/6105 exe,armor have slots for atachments like guns,armor mostly ar15 handguard legins grenade launcher or something else ...


Fixed

Available From:
MediaFire

[Updated on: Tue, 18 June 2013 08:56] by Moderator



Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321658] Mon, 17 June 2013 15:43 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

bug report: it is a imposible using tnt exp.charges ...

[URL=http://imageshack.com/i/jj2a38j/]https://imageshack.com/a/img703/4782/2a38.jpg

Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321668] Tue, 18 June 2013 08:55 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Well this is somewhat embarrassing, I seem to have implemented the new (N)CAP scheme with the same mistakes (forgetting things have to be filled in for armour and detonators) as in v4.45 - here is revision d: AFS v4.46d.

[Updated on: Tue, 18 June 2013 08:56] by Moderator



Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321822] Fri, 21 June 2013 22:39 Go to previous messageGo to next message
Drglord

 
Messages:15
Registered:May 2013
Don't know if it yours or 1.13 bug related but the ars x2 (or other x) will dissapear if you use the remove mods from weapons button. Also the x2 has dissapeared in the latest editions and doens't show anymore like other scopes on weapons.
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #321843] Sat, 22 June 2013 13:30 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Dragonlord
Don't know if it yours or 1.13 bug related but the ars x2 (or other x) will dissapear if you use the remove mods from weapons button.

Replicated the above, my guess is the remove attachment system cannot handle stacked attachments. If you have the ARS with 2x magnifier attached sitting in sector inventory, instead of attached to a gun in system inventory, the remove attachments button simply separates the two.

EDIT: in case anyone is wondering, the keyboard command to separate attachments has the same issue.


Dragonlord
Also the x2 has dissapeared in the latest editions and doens't show anymore like other scopes on weapons.
Not sure what you mean by this, 2x magnifier in test game is:
- visible as a possible attachment on weapon and ARS attachment slots
- available in BR's
- visible as an attached attachment when attached
- shows the green dot when attached to the ARS (the green dot is present anyways when the ARS is attached to weapon)

[Updated on: Sat, 22 June 2013 13:36] by Moderator



Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322220] Sun, 30 June 2013 03:39 Go to previous messageGo to next message
pheloncab

 
Messages:276
Registered:August 2004
Location: So. Cal. or texas
4.46d:
At least one of the russian helmets that is now available in BRs has the not available in BR data still.

its one of the earlier coolness ones, the 60 i think.

if I run into more of those do you want them posted?
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322223] Sun, 30 June 2013 04:44 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
pheloncab
4.46d:
At least one of the russian helmets that is now available in BRs has the not available in BR data still.

its one of the earlier coolness ones, the 60 i think.

if I run into more of those do you want them posted?


Yes, please note specifically which items are having problems.


Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322322] Tue, 02 July 2013 00:04 Go to previous messageGo to next message
pheloncab

 
Messages:276
Registered:August 2004
Location: So. Cal. or texas
I popped a new game with awesome BRs and took a quick look through, hope this helps:

In BRs without BR descriptions:
Kazak -4
kazak 5
kazak 6
m 60 helmet
striker helmet
stsh helmet
zh-86 flak jacket
og-7v RPG
pg-7 RPG


optics 6x scope (in used section)

other BR listing errors:

the alice field pack description overflows the box, maybe remove the "in conjunction"

hk 10" barrel description is the 14.5 barrel

ugl - m203qd overflows description


there are 2 listings for the calico m-900 one of which has the stats for the m-100

[Updated on: Tue, 02 July 2013 06:50] by Moderator

Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322502] Sun, 07 July 2013 18:25 Go to previous messageGo to next message
Drglord

 
Messages:15
Registered:May 2013
Oh well damn it i guess i won't use remove attachments when ars start appearing about the 2x when i said it dissapeared i meant the indication x2 on the weapon when you have it on your hands as with the other scopes happen no biggy just weird. I think it also happens with the CBQ scope that is x2 - x4.
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322604] Thu, 11 July 2013 10:46 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
yesterday I encountered bug which allows you to get infinitely money from Jake in Estoni.
When you buy wallet (another bug?) from him - keep pressing on the wallet & transfer - wallet will not dissappear from his shop.

Is this mod will be updated when stable version of 1.13 will be available?
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322631] Fri, 12 July 2013 13:12 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
E1vS
yesterday I encountered bug which allows you to get infinitely money from Jake in Estoni.
When you buy wallet (another bug?) from him - keep pressing on the wallet & transfer - wallet will not dissappear from his shop.

Is this mod will be updated when stable version of 1.13 will be available?


Thanks, I thought I had fixed that one... found that I had not in the last release of AFS and DL-1.13.

No, I am not waiting for stable to update AFS. A new version for unstable will be released soon (barring any more connection problems with the forum). I've started merging the core v4.47 data between UC-1.13 and the two child mods yesterday. Right now v4.47 is being built/tested with SCI_Unstable_Revision_6209_on_GameDir_1699.


Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322641] Fri, 12 July 2013 19:44 Go to previous messageGo to next message
Crimson Rider

 
Messages:18
Registered:April 2004
Location: Netherlands
I am using the mod, but I am not sure if this is a bug or due to my using SCI_Unstable_Revision_6201_on_GameDir_1698, but, that being said;

The sorting ammo into boxes option (Right Mouse click in sector inventory) does not seem to do anyting.

Sorting into crates however gives me boxes, boxes are far heavier then regular clips.

Keep up the awesome work! I really like the mod!
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322649] Sat, 13 July 2013 01:23 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
My projects do not have "boxes" only ammo "crates." Way before this feature became available, I decided on setting most crates to be 500 round in size so that they would also act as "boxes" before there were boxes. I'm not going back to retrofit this feature in...


Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322676] Sat, 13 July 2013 17:16 Go to previous messageGo to next message
Crimson Rider

 
Messages:18
Registered:April 2004
Location: Netherlands
Fair enough, makes sense.
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322681] Sat, 13 July 2013 19:55 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
wil473
E1vS
yesterday I encountered bug which allows you to get infinitely money from Jake in Estoni.
When you buy wallet (another bug?) from him - keep pressing on the wallet & transfer - wallet will not dissappear from his shop.

Is this mod will be updated when stable version of 1.13 will be available?


Thanks, I thought I had fixed that one... found that I had not in the last release of AFS and DL-1.13.

No, I am not waiting for stable to update AFS. A new version for unstable will be released soon (barring any more connection problems with the forum). I've started merging the core v4.47 data between UC-1.13 and the two child mods yesterday. Right now v4.47 is being built/tested with SCI_Unstable_Revision_6209_on_GameDir_1699.


Keep up good work. This mod is the best I have ever played (original maps+ playable NCTH and balanced weapons). :thumbsup:

I am not sure if this is a bug or not - you cannot set movement restrictions (red, yellow, green flags) for mobile militia in map view.
Is there any chance to change number of bullets per burst fire in trigger group?
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322687] Sat, 13 July 2013 21:58 Go to previous messageGo to next message
teapot156

 
Messages:13
Registered:October 2012
Loving the mod, so much to it as well.

Things I noticed:

All of the metal storm weapons cannot be reloaded or used

The game crashes whenever you try to detach the LE lower (the non select fire lower) from any AR upper when things like bolt and and rate reducer are installed.

The korak laser is deleted when attached to a russian scope after you press the remove all attachments button in strategic inventory.

When setting mercs to repair duties they remove the repair kit out of their hands within the first half hour of repair.

MP5 SD with the retractable stock cannot be retracted

I get a lot of crashes and slowdowns during milita auto battles.

I tried using the tacticool fn mini stock upgrade and it just attached to the stock slot and isn't doing anything.

using tripwire crashes the game

There is no militia upkeep

Note that I have no idea if these are problems with AFS or maybe its just new 1.13 stuff so disregard it completely if the latter is the case.

Edit: Scope changing for advance reflex may need additional status icons. For instance, if you have a scope attached the reflex icon may be showing but you wont get the benefit or drawbacks unless you press "." But when you press this, there's nothing to indicate which scope you are using unless you watch the general tab for stats to change.

[Updated on: Sat, 13 July 2013 22:13] by Moderator

Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322694] Sun, 14 July 2013 08:12 Go to previous messageGo to next message
wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
Teapot
There is no militia upkeep


There wasn't in original JA2 either. You can easily change this in the INI ... under Financial Settings, DAILY_MILITIA_UPKEEP.

Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322706] Sun, 14 July 2013 15:20 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Teapot
All of the metal storm weapons cannot be reloaded or used
Which Metal Storm guns (2x across 2x Metal Storm Calibres) or Launchers (3x, all using same grenades) or actually all five weapons? I checked the stats for the Surf Zone, all seems as it should be - what do you mean by cannot be "used" specifically? Same for its ammo, everything seems ok in the XML's.

Teapot
The game crashes whenever you try to detach the LE lower (the non select fire lower) from any AR upper when things like bolt and and rate reducer are installed.
Will check later

Teapot
The korak laser is deleted when attached to a russian scope after you press the remove all attachments button in strategic inventory.
Known issue - related to nested/recursive NAS attachments being removed by that command, see: Above earlier post.

Teapot
When setting mercs to repair duties they remove the repair kit out of their hands within the first half hour of repair.

Do you or anyone else get the same behaviour out of stock v1.13?

Teapot
MP5 SD with the retractable stock cannot be retracted

Fixed

Teapot
I get a lot of crashes and slowdowns during milita auto battles.


Teapot
I tried using the tacticool fn mini stock upgrade and it just attached to the stock slot and isn't doing anything.

Fixed

Teapot
using tripwire crashes the game

Will check later

Teapot
There is no militia upkeep

as wsmithjr2013 said, I have it set to 0. You may edit as you want - this feature shouldn't cause any issues with the mod though it has never been tested.

Teapot
Edit: Scope changing for advance reflex may need additional status icons. For instance, if you have a scope attached the reflex icon may be showing but you wont get the benefit or drawbacks unless you press "." But when you press this, there's nothing to indicate which scope you are using unless you watch the general tab for stats to change.
I think I get where everyone is getting confused - the ARS magnifiers are not classed as scopes in-game. Instead they are meant to attach onto the ARS to give it NCTH magnification properties - meaning the reflex indicator is correct. You cannot "switch" to the magnifier from the ARS, and for that matter the ARS blocks iron sights so when it is attached the only choices should be fire from the hip and using the ARS.

The ARS was introduced very early, before item transforms made it somewhat obsolete (variable power scopes) and the scope magnification display feature.


Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322709] Sun, 14 July 2013 17:04 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
wil473


Teapot
When setting mercs to repair duties they remove the repair kit out of their hands within the first half hour of repair.

Do you or anyone else get the same behaviour out of stock v1.13?



yes, I have same issue in this mod and did not see it in unsable 1.13, somewhat same thing happens when your are in hospital in cambria merc keep saying that he is done every half our or something like even if other mercs still wounded

I am not sure if this is a bug or not - you cannot set movement restrictions (red, yellow, green flags) for mobile militia in map view.

Is there any chance to change number of bullets per burst fire in trigger group?
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322712] Sun, 14 July 2013 18:05 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
[quote=E1vS]wil473


Teapot
When setting mercs to repair duties they remove the repair kit out of their hands within the first half hour of repair.

Do you or anyone else get the same behaviour out of stock v1.13?



E1vS
yes, I have same issue in this mod and did not see it in unsable 1.13, somewhat same thing happens when your are in hospital in cambria merc keep saying that he is done every half our or something like even if other mercs still wounded
Ok, this one is a mystery to me...

E1vS
I am not sure if this is a bug or not - you cannot set movement restrictions (red, yellow, green flags) for mobile militia in map view.
That's something that should be toggled on/off in the INI. I remember adjusting it for UC-1.13, don't think I did in AFS, and not sure what it is in stock v1.13.

E1vS
Is there any chance to change number of bullets per burst fire in trigger group?
Why?


EDIT:
Teapot
The game crashes whenever you try to detach the LE lower (the non select fire lower) from any AR upper when things like bolt and and rate reducer are installed.

Fixed - lowers in AFS and DL-1.13 were not updated to the new (N)CAP scheme. Loaded up an AR with attachments and it divided attachment between upper and lower as I wanted in DL-1.13 (will check AFS during final testing, but I found/fixed the error in Notepad++ by copying items over from UC-1.13 for both child mods).

[Updated on: Sun, 14 July 2013 18:10] by Moderator



Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322713] Sun, 14 July 2013 18:50 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
[quote][quote=wil473]E1vS
wil473


Teapot
When setting mercs to repair duties they remove the repair kit out of their hands within the first half hour of repair.

Do you or anyone else get the same behaviour out of stock v1.13?



E1vS
yes, I have same issue in this mod and did not see it in unsable 1.13, somewhat same thing happens when your are in hospital in cambria merc keep saying that he is done every half our or something like even if other mercs still wounded
Ok, this one is a mystery to me...

E1vS
I am not sure if this is a bug or not - you cannot set movement restrictions (red, yellow, green flags) for mobile militia in map view.
That's something that should be toggled on/off in the INI. I remember adjusting it for UC-1.13, don't think I did in AFS, and not sure what it is in stock v1.13.

E1vS
Is there any chance to change number of bullets per burst fire in trigger group?
Why?


EDIT:
Teapot
The game crashes whenever you try to detach the LE lower (the non select fire lower) from any AR upper when things like bolt and and rate reducer are installed.

Fixed - lowers in AFS and DL-1.13 were not updated to the new (N)CAP scheme. Loaded up an AR with attachments and it divided attachment between upper and lower as I wanted in DL-1.13 (will check AFS during final testing, but I found/fixed the error in Notepad++ by copying items over from UC-1.13 for both child mods).



4 bullets in burst fire=theoritically more chance to hit =)
2 bullets = less AP =)
I did not see An 94 Abakan in this mod yet, but in real life first 2 bullets have 1800(!) ROF

About mobile militia - I put everything TRUE in INI editor/ Mobile Militia Movement Settings - still no results. Do I need to start new game?
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322714] Sun, 14 July 2013 19:15 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3802
Registered:July 2009
E1vS
4 bullets in burst fire=theoritically more chance to hit =)
2 bullets = less AP =)
I did not see An 94 Abakan in this mod yet, but in real life first 2 bullets have 1800(!) ROF
Since AIMNAS has them, I played around with them quite a bit. Burst2 pretty much became my go-to fire mode for everything. Burst3 stays a nice balance on some rifles and Burst4 is rather useless imo since at that point you may as well go for full dakka mode.


Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322715] Sun, 14 July 2013 19:25 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
There is one gun in v4.47 that may be of interest then - the somewhat mythical Bushman IDW has variable ROF for autofire (via item transformations).


Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322716] Sun, 14 July 2013 19:42 Go to previous messageGo to next message
Gambigobilla

 
Messages:717
Registered:July 2008
E1vS
Is there any chance to change number of bullets per burst fire in trigger group?


i've made a dirty hack for this. Duplicated trigger group twice and made one 2 bullet burst, the other 4 bullet burst, and made it transformable (inspired by AIMNAS)

On the other hand i totally agree with DepressivesBrot and 3 bullet burst should be enough for everything. I haven't used this fix for a long time.
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322722] Mon, 15 July 2013 02:54 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Guys I was inspired by Aimnas too, that is why I asked.

Any tips how to make it? Is it safe to use xml editor with AFS?
I am planning to make 2-3 bullet burst transformation.
Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322727] Mon, 15 July 2013 05:51 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Knowing that there are diminishing returns when I quality control on my own, here are the release candidates for:

Alrulco Folding Stock v4.47RC1 20130715 Full

Deidranna Lives-1.13 v4.47RC1 20130715 Full

Urban Chaos-1.13 v4.47RC1 20130615 Full


Common to all three:

System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. eg. NOT any folder including the phrase: Program Files (x86) or Program Files

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Mon, 15 July 2013 05:55] by Moderator



Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322737] Mon, 15 July 2013 13:53 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

im now after quick taste on afs
ok try to use my imps from svn 1703/6221 copy files from 1703 to afs 4.47,result is semi-fail some quipment is mising,inventory have some nadas inside ...

http://www.mediafire.com/download/typ189h66p401nf/afs_imp.7z

[Updated on: Mon, 15 July 2013 13:54] by Moderator

Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322739] Mon, 15 July 2013 14:31 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
wolf00
im now after quick taste on afs
ok try to use my imps from svn 1703/6221 copy files from 1703 to afs 4.47,result is semi-fail some quipment is mising,inventory have some nadas inside ...


Putting aside the fact that the current v4.47 is a release candidate in need of testing (including the IMP generation aspect), the item indexes used by my projects are different from those of stock v1.13... therefore you cannot import IMP's from outside the three related mods (and you shouldn't be anyways because importing an IMP into UC-1.13 from either AFS or DL-1.13 would be a cheat).


Re: Alrulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #322740] Mon, 15 July 2013 14:45 Go to previous messageGo to previous message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

ok i know this afs 4.47 rc1 are build for testing,well for dif mod i need brand new imp's ... exported imps are on experience level,dosent matter if you them on higher level in game ...
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