Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #340626 is a reply to message #340610] Mon, 20 April 2015 23:05 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

ok something is wrong: looks like steyr augs ar & lmg variant is buged..same hapening to dmr ar ....

http://i1175.photobucket.com/albums/r640/Vaclav_Poncar/ScreenHunter_6_zpsmdb0xgzp.jpg

http://i1175.photobucket.com/albums/r640/Vaclav_Poncar/ScreenHunter_5_zpsmbzbzmmg.jpg

http://i1175.photobucket.com/albums/r640/Vaclav_Poncar/ScreenHunter_6_zpsmdb0xgzp.jpg

afs is patched with latest patch on sci 7816/2233

[Updated on: Mon, 20 April 2015 23:09]




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #340637 is a reply to message #340626] Tue, 21 April 2015 05:30 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Been having issues commanding militia to move.

A group of 20 militia got "stuck" in the sector west of mid-Drassen, i had to wait until an enemy patrol (or two) came out and killed some of the militia for whatever movement orders to be canceled.

I also had a militia group one sector east of SE Alma that got 'stuck'; apparently i'd given them orders, because i was later able to cancel their "orders" and subsequently order them back into town.

Some error messages i got:

Toggle Spoiler
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #340642 is a reply to message #340637] Tue, 21 April 2015 12:59 Go to previous messageGo to next message
Flugente

 
Messages:3407
Registered:April 2009
Location: Germany
What exe revision are you using? There were a few fixes to militia command recently, these issues might have been resolved by now.



The android shrugged. "Sometimes I break into your quarters and watch you sleep. And measure you to satisfy my electronic need for precision."
Will stared.
"It's not that unusual, I do it all to the crew."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #340643 is a reply to message #340642] Tue, 21 April 2015 14:14 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
@ Flugente: 7816 SCI

Error:

*** Tue Apr 21 07:14:54 2015 ***
[ GHXAY-MR00S-GP35E-VB6P5-XTT9W ]

[7.94561e-006] :

Where do i download the new exe? I'm familiar with downloading depri's full builds, but not about how to update to a new exe


Crepitus @ Drassen Mine (above ground/ground level)
Unhandled Exception. Unable to Recover.
*** Tue Apr 21 12:32:42 2015 ***
[ F4OWG-0UTS2-USRDG-QWO4Z-W8OK8 ]

[1.35737e-005] :

Edit 2: LMGs fed from vest leave "magazines" with 0 rounds on occasion.

Edit 3: Attempted to move to SW Cambria from SE Cambria, got this error after the interface glitched out:
*** Tue Apr 21 13:50:23 2015 ***
[ YOJ3P-1XVOW-2PUM9-XH76X-04D1D ]

[8.27667e-006] :

Edit 4: Drassen Mine Sublevel 1: Theres a 5.56mm ap mag and a .45 smg mag (17 rounds) that's out of bounds to the left of the map, and further more they keep duplicating whenever i look at the sector inventory
*** Tue Apr 21 14:29:27 2015 ***
[ 09RPY-9V059-51DOU-YUNOM-0WTWD ]

[7.94561e-006] :

Edit 5: Unable to continue in Drassen Mine (D13-1); where's the map exit to the south so i can continue?

edit 6: ...found it, the icon doesnt' pop up unless my cursor is LITERALLY outside the game window
https://www.dropbox.com/s/dlw5sqbyyfxaryo/Unable%20to%20travel%20south.png?dl=0

Edit 7: Found a work-around, had to play in Full Screen; and even then it only works when i have my cursor at the VERY EDGE of the screen/map. I can continue now.

Edit 8: TDI vector 2 round burst sound is too long; sounds like its shooting 5+ rounds. Additionally, no sound for auto fire.

Edit 9: Well now i can't load Drassen South and leave the mine. Even just loading the map normally causes the game to hang.

*** Wed Apr 22 01:41:46 2015 ***
[ V44TO-53OB3-U9996-6LV8C-8ORE9 ]

[8.60766e-006] :

Edit 10: There's gotta be something wrong with the militia in D13 Drassen Mine in my save; I flew in the only merc i have that isn't actually underground to test if maybe it was the militia that was causing problems. Sure enough, i tried to order the militia to another sector and now my game's hanging

Edit 11: Yep! I used the traditional way to move militia within a town and now Drassen Mine is loading. Phew.

[Updated on: Wed, 22 April 2015 09:31]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #340697 is a reply to message #340643] Fri, 24 April 2015 15:37 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Before I add more guns, I'm going to work on another patch to existing data. I'll see about removing any differences between AFS's and stock 1.13's XML and INI's on militia handling - this mod is not intended to do anything to militia.

EDIT: sorry but I'm not sure what is wrong in the pictures. May I get a description as well please?

wolf00 wrote on Mon, 20 April 2015 15:05
ok something is wrong: looks like steyr augs ar & lmg variant is buged..same hapening to dmr ar ....

http://i1175.photobucket.com/albums/r640/Vaclav_Poncar/ScreenHunter_6_zpsmdb0xgzp.jpg

http://i1175.photobucket.com/albums/r640/Vaclav_Poncar/ScreenHunter_5_zpsmbzbzmmg.jpg

http://i1175.photobucket.com/albums/r640/Vaclav_Poncar/ScreenHunter_6_zpsmdb0xgzp.jpg

afs is patched with latest patch on sci 7816/2233


[Updated on: Fri, 24 April 2015 15:40]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #340706 is a reply to message #340697] Fri, 24 April 2015 22:32 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i have order on boby ray shop 3x12 steyr aug barrels & get on next only one piece from each variant.same situation hapens in
dmr ar order

here is uploaded save files https://www.sendspace.com/file/5f5rid

[Updated on: Fri, 24 April 2015 22:38]




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #340817 is a reply to message #340706] Fri, 01 May 2015 03:49 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Arent the AR-57 variants supposed to be full auto/burst depending on the lower receiver? it seems very strange the lower assemblies lose their autofire/burst capabilities when you toss em onto an ar57 upper
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #340939 is a reply to message #340817] Sun, 10 May 2015 13:46 Go to previous messageGo to next message
mr_clark

 
Messages:46
Registered:December 2011
Location: Potsdam, Germany
Just playing a little and found something that's been bothering me for a while: The description of the M-LBE Holster says "[Can hold] a large sidearm with sound suppressor attached". Well, it can't. So I'd appreciated either an updated description or, a holster that can actually do that.
[For me personally, the current utility of the holster is limited. "Offensive" sidearm use requires a supressor, and pure backup pieces hardly ever justify a holster as they fit anywhere ;)]
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #340941 is a reply to message #340939] Sun, 10 May 2015 14:24 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

wil473:can you please add merge for creating single loose rounds ? for certain calibers- .22lr .410 .30-06 .233 & 12g [some combo rifles are hard like hell to reload by one round at time ..]



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341113 is a reply to message #340941] Sat, 23 May 2015 14:46 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
So what exactly is the point of using a weapon when its stock is folded anyway? What's the meta behind doing so, why should i do it and when should i do it?
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341130 is a reply to message #341113] Sun, 24 May 2015 12:55 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

it is a nice using two scorpions mp one in each hand ... when is stock unfolded i can use one on time[it is better deliver two acurate bullets to the target at same time] oh this is limited to cqb or short distances ..



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341205 is a reply to message #341130] Thu, 28 May 2015 13:10 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Bug: Attaching a Match trigger to a desert eagle, then disassembling it destroys the match trigger.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341207 is a reply to message #341205] Thu, 28 May 2015 13:48 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
M16AMachinegun wrote on Thu, 28 May 2015 05:10
Bug: Attaching a Match trigger to a desert eagle, then disassembling it destroys the match trigger.

I thought I had accounted for that by setting the Match trigger as an attachment on the "Desert Eagle Frame Slide" item. May have to set the barrel kits to take the trigger with them them during the item transformation. Does this also happen with the the AR's? If this is occuring on the AR's it will be even more pronounced as you're going to loose the stock (though with the modular stocks: No Stock = Fixed Stock for the last revision of the system).



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341210 is a reply to message #341207] Thu, 28 May 2015 14:19 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Bug with possible .ini fix: I increased the number of militia that can be in a sector to 32, but when i attempt to order them to move, the group shrinks to 20, and i lose 12 militiamen.

Fix found: just had to set
MAX_STRATEGIC_ENEMY_GROUP_SIZE = 32

[Updated on: Thu, 28 May 2015 14:21]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341211 is a reply to message #341210] Thu, 28 May 2015 14:25 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Thanks, I'll up the group sizes in AFS and DL INI's to the max, this is already the case in UC-1.13.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341212 is a reply to message #341211] Thu, 28 May 2015 14:39 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
I additionally recommend editing Tony's inventory along the guidelines suggested in this thread: http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341201&#msg_341201

IMO Tony should have better stuff than Bobby Ray's does...otherwise he's left behind.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341216 is a reply to message #341212] Thu, 28 May 2015 16:00 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Martial Arts + Athletics is an extremely effective way of 'eliminating' enemies; simply knock em out and move onto the next guy. Then you can have your Low-dex/strength mercs stab/punch the enemies to death!

This strategy is making Drassen Counter Attack a breeze!

...I might also be using some custom armor inserts and beefed up merc traits

But still, a merc completely dedicated to punching enemies out might be a viable tactic!
https://photos-2.dropbox.com/t/2/AAAWqRdC8I_Ua8_QAHl3DEEVdTorRbZ6bBUD-bMMpre61A/12/141674227/png/32x32/1/_/1/2/Martial%20Arts%20%2B%20Knife%20%3D%20success.png/CPONx0MgASACIAMgBCAFIAYoASgC/Is7HQRbp6oaSoAy6Y0IICqokoSzRQ0BVtyf8A2pZnhM?size=1024x768&size_mode=2

The majority of black/red shirts in pic above were killed several turns after being knocked out

[Updated on: Thu, 28 May 2015 16:03]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341220 is a reply to message #340939] Thu, 28 May 2015 22:39 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
mr_clark wrote on Sun, 10 May 2015 05:46
Just playing a little and found something that's been bothering me for a while: The description of the M-LBE Holster says "[Can hold] a large sidearm with sound suppressor attached". Well, it can't. So I'd appreciated either an updated description or, a holster that can actually do that.
[For me personally, the current utility of the holster is limited. "Offensive" sidearm use requires a supressor, and pure backup pieces hardly ever justify a holster as they fit anywhere ;)]


Yes, the item description for 1653 "M-LBE Holster" is quite misleading. For future releases (tomorrow's UC-1.13 Experimental for instance) the description will read:
Quote:
"M-LBE pouches fit all major modular webbing systems, and even some belts. This basic holster may be attached on either a leg rig, vest/chest rig, or pack."


The description originally found on item 1653 is now used on item 1677 "M-LBE - SpecOps Holster" (formerly "M-LBE - Russian Pistol Holster"). The pocket used on 1677 is the same as the "SpecOps Holster" leg rig, which should allow for large pistols with suppressors. This also standardizes the naming convention, usage of "SpecOps" in a holster's name in-game implies it will allow pistols with a suppressor attached.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341222 is a reply to message #341220] Thu, 28 May 2015 23:09 Go to previous messageGo to next message
mr_clark

 
Messages:46
Registered:December 2011
Location: Potsdam, Germany
Wil473 wrote on Thu, 28 May 2015 21:39
mr_clark wrote on Sun, 10 May 2015 05:46
Just playing a little and found something that's been bothering me for a while: The description of the M-LBE Holster says "[Can hold] a large sidearm with sound suppressor attached". Well, it can't. So I'd appreciated either an updated description or, a holster that can actually do that.
[For me personally, the current utility of the holster is limited. "Offensive" sidearm use requires a supressor, and pure backup pieces hardly ever justify a holster as they fit anywhere ;)]


Yes, the item description for 1653 "M-LBE Holster" is quite misleading. For future releases (tomorrow's UC-1.13 Experimental for instance) the description will read:
Quote:
"M-LBE pouches fit all major modular webbing systems, and even some belts. This basic holster may be attached on either a leg rig, vest/chest rig, or pack."


The description originally found on item 1653 is now used on item 1677 "M-LBE - SpecOps Holster" (formerly "M-LBE - Russian Pistol Holster"). The pocket used on 1677 is the same as the "SpecOps Holster" leg rig, which should allow for large pistols with suppressors. This also standardizes the naming convention, usage of "SpecOps" in a holster's name in-game implies it will allow pistols with a suppressor attached.

Awesome. Big thanks for that quick reaction and change!
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341228 is a reply to message #341222] Fri, 29 May 2015 10:22 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Fun fact! There are no mercs with a combination of Athletics and Hand-to-Hand/Martial Arts in either AFS or UC113! Mind, Athletics isn't necessarily needed, but in order to close the gap AND be able to knock out more than one dude/get away you'll likely need it
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341234 is a reply to message #341228] Fri, 29 May 2015 17:45 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Possible bug: Shuriken not delivering Silent Kill when the same effect can be had 99% of the time with the same throw with a Bloody Throwing Knife

Does it only work until everyone's alerted to my presence? What if i hide for a while and hit a guy in the back?

[Updated on: Fri, 29 May 2015 18:26]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341247 is a reply to message #341234] Sat, 30 May 2015 00:48 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
AFS v4.50.1 + Flug's increased team size JA2_Volitile_r7862.exe

https://photos-2.dropbox.com/t/2/AAA1hCUyJLXFmlyBXizq0BFGwct4WvBhuNSIJSpJdsSLTA/12/141674227/png/32x32/1/_/1/2/Error%20trying%20to%20move%20militia.png/CPONx0MgASACIAMgBCAFIAYgBygBKAI/bFFkWiZxSbczTS-K4THQC70FYRiC3zTW-rE61_vnz4s?size=1024x768&size_mode=2

To Reproduce:
Create 32 militia in NW Cambria (Hospital)
Move Militia to NE Cambria [battle]
Move Militia to sector E9 [battle] Note: 'Waited' for multiple 'squads' to arrive in same sector
Attempt to move Militia back to NE Cambria, as shown.

To Fix:
Left click on Militia
Right click on sector they're in to cancel movement
Done

[Updated on: Sat, 30 May 2015 13:14]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341258 is a reply to message #341247] Sat, 30 May 2015 13:29 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
So for @#$% and giggles I utterly exaggerated the skills_settings.ini to see what would happen

Toggle Spoiler


This is also with a 50 AP bonus for mercenaries btw

I did this primarily because I was tired of my whole "Character-Creation-Is-Great!-itis" i go through, constantly resetting to tweak one little something or other. I also did it because I didn't like that I was really only killing one or two dudes each round

Some thoughts:
Reload time on 7 round shotguns is more like 10 AP even though in-game it says "--" [Expert Hunter + Ambidextrious].
Assault rifles, SMGs, Sniper rifles, Rifles utterly sluggish now (as in unaffected). I want to find a way to tweak it so these are SLIGHTLY faster but obviously not to the extent that I've boosted EVERYTHING.
Some pistols take 2 AP to fire (out of 100) [Expert Gunslinger], competitive with the 3AP it takes to punch someone [Expert Hand-to-Hand]
With the KAC LMG + 4x Battle scope i can get about three 4-7 round bursts off, which is cool

[Updated on: Sat, 30 May 2015 13:30]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341261 is a reply to message #341258] Sat, 30 May 2015 16:29 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Bug, been in for several years: When attempting to aim SE, merc will turn SW and shoot at...who knows what.
How to reproduce: Random, seems to be associated with rifles/lmgs
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341263 is a reply to message #341261] Sat, 30 May 2015 17:13 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Bug: 5.56x45mm ammo belts (50 rnds) are showing up as 0 rounds when placed in an LRAK pouch on occasion. lifting the item and placing back down occasionally gets it back to showing the proper amount of ammo
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341285 is a reply to message #341263] Mon, 01 June 2015 00:00 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
What's the difference between Short/Normal/Medium/Long/Heavy for the fore-rails?
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341294 is a reply to message #341285] Mon, 01 June 2015 17:55 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Attempting to add a Commando Holster [with 1st aid kit, gas mask] onto a Commando Pants, then taking it back off creates a runtime error.

File :
Line : 0
Function :
vector<T> too long

Edit 1: same thing is happening without any items on either item. How strange

[Updated on: Mon, 01 June 2015 18:06]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341296 is a reply to message #341294] Mon, 01 June 2015 18:11 Go to previous messageGo to next message
Sargeno

 
Messages:71
Registered:December 2001
Location: Oregon, USA
M16AMachinegun wrote on Mon, 01 June 2015 07:55
Attempting to add a Commando Holster [with 1st aid kit, gas mask] onto a Commando Pants, then taking it back off creates a runtime error.

File :
Line : 0
Function :
vector<T> too long

Edit 1: same thing is happening without any items on either item. How strange



I have the same issue with Commando and Striker vests adding the LBE to the vest and then trying to remove it created the same error in AFS and UC.
I didn't try DL but might be same across all three mods.

[Updated on: Mon, 01 June 2015 18:16]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341303 is a reply to message #341296] Tue, 02 June 2015 01:45 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Attempting to attach a A3 lower with a Acme Trigger Group to an Ares Shrike Upper destroys the trigger group.

This is easily fixed by setting the Shrike to Trigger - Add 3 Round Burst

...Additionally, I don't see a -A4 lower or LE901 lower variants.

[Updated on: Tue, 02 June 2015 02:00]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341307 is a reply to message #341303] Tue, 02 June 2015 04:20 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Attaching a Combo Reflex/Laser sight to a Desert Eagle makes the attachment permanent??? I can't remove it
Also the LTL keeps readjusting to the top rail vs the bottom rail, it's annoying
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341373 is a reply to message #341307] Mon, 08 June 2015 16:16 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
M16AMachinegun wrote on Mon, 01 June 2015 20:20
Attaching a Combo Reflex/Laser sight to a Desert Eagle makes the attachment permanent??? I can't remove it
Also the LTL keeps readjusting to the top rail vs the bottom rail, it's annoying

I cannot replicate the permanent Combo Reflex/Laser sight in the Desert Eagle.

The game has a habit of picking its own attachment slots if there is a choice. I don't think there is a way to set a preference for attachments like the LTL or grips to pref the "underbarrel" slot short of limiting the number of slots to one per attachment (I think this is how stock NAS works).



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341374 is a reply to message #341373] Mon, 08 June 2015 17:48 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Alright, well thanks for the heads up

I think i'll wait for the next update and work from there, it seems i've got a corrupted setting somewhere
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341378 is a reply to message #341374] Tue, 09 June 2015 01:16 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

wilf473:do you have experimental build [4.6] for afs & dl ?



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341379 is a reply to message #341378] Tue, 09 June 2015 03:43 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
wolf00 wrote on Mon, 08 June 2015 17:16
wilf473:do you have experimental build [4.6] for afs & dl ?
No experimentals for AFS and DL-1.13 until after ammo is added to existing calibres.

Plan:
- next UC-1.13 experimental with: Gun Parts LBE/new graphics, fixes to uppers, workaround to the weirdness with UC's Commando and Striker armour
- possibly a third experimental with some "quality of life/eye candy" changes to ammo crates
- add new ammo
- rebuild core mod for AFS and DL-1.13 for experimental release
- fix any map bugs caused by the new ammo, and another experimental UC-1.13


EDIT: Yeah, I should mention that I'm able to replicate the below...

M16AMachinegun wrote on Mon, 01 June 2015 09:55
Attempting to add a Commando Holster [with 1st aid kit, gas mask] onto a Commando Pants, then taking it back off creates a runtime error.

File :
Line : 0
Function :
vector<T> too long

Edit 1: same thing is happening without any items on either item. How strange


Sargeno wrote on Mon, 01 June 2015 10:11
M16AMachinegun wrote on Mon, 01 June 2015 07:55
Attempting to add a Commando Holster [with 1st aid kit, gas mask] onto a Commando Pants, then taking it back off creates a runtime error.

File :
Line : 0
Function :
vector<T> too long

Edit 1: same thing is happening without any items on either item. How strange



I have the same issue with Commando and Striker vests adding the LBE to the vest and then trying to remove it created the same error in AFS and UC.
I didn't try DL but might be same across all three mods.


I'm seeing some interaction where the attached LBE causes the armour to display pockets. Workaround is to no longer have the Commando/Striker LBE stored on the armours. Instead, I'll be creating duplicate ("Original Inventory") armours that can item transform into the current amours (sans LBE attachments) and the associated LBE. All upgrades will have to be done to the OIV versions only (just like Original Urban Chaos). You'll be able to create the OIV Commando/Strikers by simply merging the LBE into the NIV armours.

[Updated on: Tue, 09 June 2015 03:50]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341380 is a reply to message #341379] Tue, 09 June 2015 05:17 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
make sure you code it in so any items in the lbe gear is either dropped or otherwise not lost
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341394 is a reply to message #341380] Wed, 10 June 2015 12:45 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
M16AMachinegun wrote on Mon, 08 June 2015 21:17
make sure you code it in so any items in the lbe gear is either dropped or otherwise not lost

Code? There is no coding involved. However you do bring up a good point, merging the LBE into the armour will destroy the contents, and I'm not sure if I trust people not to know that the LBE should be empty first.

I'm going to see if I can get away with simply reversing the situation, the armour stores on the LBE - we can nest attachments at least.

EDIT: among other things I forgot, armour attached to LBE actually work as armour... well this may be exploited or it may be too exploitable.

[Updated on: Wed, 10 June 2015 13:18]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341395 is a reply to message #341394] Wed, 10 June 2015 18:40 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Wil473 wrote on Wed, 10 June 2015 11:45
[armour attached to LBE actually work as armour...


Yes, I was the one to request for the check, since plate-carriers exist and I wanted to, for example, have a plate carrier that would have a steel plate or something similar in it so at least theres SOME armor; you could go 'naked' that way with your snipers who you don't expect to get shot, especially since they'll be prone most of the time anyway
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341396 is a reply to message #341395] Thu, 11 June 2015 01:02 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
M16AMachinegun wrote on Wed, 10 June 2015 10:40
Wil473 wrote on Wed, 10 June 2015 11:45
[armour attached to LBE actually work as armour...


Yes, I was the one to request for the check, since plate-carriers exist and I wanted to, for example, have a plate carrier that would have a steel plate or something similar in it so at least theres SOME armor; you could go 'naked' that way with your snipers who you don't expect to get shot, especially since they'll be prone most of the time anyway

I thought it was part of the extended features v1.13 ported in from IoV/COSPlay when they abandoned the custom .exe route to return to the stock .exe. Then again, they had this feature specifically for their plate carrier LBE's.

Anyways what I plan on doing is to make the armour element of Striker and Commando armours a permanent attachment. Due to the fact that this is very exploitable, nothing (yet) coded to stop armour from being worn at the same time as the armoured LBE, the protection values will be slashed to between Kevlar and Guardian levels. Also, not sure how the pants will stack, you can have 2 LBE's and leggings with knee pads, but I'm almost certain that only one attachment will provide armour in that mix. Need an actual coder to field that one.

Original Urban Chaos concept for Striker and Commando was that it had pockets, lower protection, but better coverage. Basically it was meant to redistribute Spectra vest and pants. In UC-1.13, the "kits" will revert to being map drops only (just like original UC, I'm not sure if in a moment of weakness I made them buyable).



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341397 is a reply to message #341396] Thu, 11 June 2015 09:35 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3805
Registered:July 2009
Historical: Me and zwoo+ did the import back then, sometime later M16 wanted to know if it actually works.
Technical: Iirc, it specifically checks the chest slot so leg rigs should do nothing. Adding a mutual exclusion likely requires a quite convoluted system, so just exercise some restraint for now.



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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341438 is a reply to message #341397] Mon, 15 June 2015 20:54 Go to previous messageGo to previous message
M16AMachinegun

 
Messages:307
Registered:September 2013
ATTN: wil734
r7855 | Flugente | 2015-05-10 15:10:37 +0200 (So, 10 Mai 2015) | 1 line

Fix: crash during item transformation on attached items


Does this fix your scope issue?
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