Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341510 is a reply to message #341438] Wed, 24 June 2015 17:15 Go to previous messageGo to next message
Wil473

 
Messages:2820
Registered:September 2004
Location: Canada
M16AMachinegun wrote on Mon, 15 June 2015 12:54
ATTN: wil734
r7855 | Flugente | 2015-05-10 15:10:37 +0200 (So, 10 Mai 2015) | 1 line

Fix: crash during item transformation on attached items


Does this fix your scope issue?


I'm guessing it would have, but with all the demand for lower AP costs, I'm going to stick with the replacement system for now. In addition to being cheaper AP-wise:
1) new scope system uses the scope modes feature everyone should be familiar with - actuated by the period <.>
2) fewer items overall, but allows for more magnification increments



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341844 is a reply to message #341510] Wed, 22 July 2015 22:48 Go to previous messageGo to next message
Wil473

 
Messages:2820
Registered:September 2004
Location: Canada
Experimental:Alrulco Folding Stock Full Experimetal 1 v4.6x 20150722
  • Revisions to NCTH, New Guns, Bug fixes and SCI_Unstable_Revision_7917_on_GameDir_2259 (July 15, 2015 SCI) compatibility/Reqirement
  • Full release, substitute for Arulco Folding Stock v4.50 20141222 (Full) during standard installation

Detailed Mechanics / Change Log
(Alrulco Folding Stock Experimental 1/v4.6x 20150721)

* Built/Tested on v1.13 SCI: SCI_Unstable_Revision_7917_on_GameDir_2259

* Implemented changes from Urban Chaos-1.13 Full Experimental 2 v4.6x 20150614 (see below)
* Implemented P7 Graphics Libary
- - used for all graphics crates (graphics based on combination of original Jagged Alliance, v1.13, and mod graphics)
* Implemented "New Feature: Drug System Overhaul," by Flugente (http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22729&goto=341600&#msg_341600)
- - copy of Drugs.XML hidden from XML Editor in Data-Graphics, unsure if XML Editor will break changes to other XML's but at least it doesn't crash (legacy Drugs.XML in Data-AFS)
- - updated Drugs.XML (see above), Disease.xml, and Backgrounds.xml from SCI_Unstable_Revision_7917_on_GameDir_2259

* New Guns:
- - (Generic) AR-22MAG in full, carbine, and SBR, with uppers
- - (Generic) PAR-22MAG and MAR-22MAG variant
- - CVA Scout
- - Noveske Mk 46 SAW .300BLK and conversion Kit
- - Crye Six12
- - DSG/Mortars Inc. iMortar
- - Panzerfaust 3

* New Ammunition (not all are used, may lack graphics and complete text):
- - .300 Blackout in 1, 5, and belt
- - .300 WM Large Mag (20 rounds)
- - 5.56x45mm in 1 and 5
- - .223 Rem in 5

* Workaround variable power scopes loosing lenses
- - in-game descriptions now warn player to remove scope before swapping to a different optic
- - MERGING the lense item back into the scope item will restore all lenses
- - lenses may also be reattached one at a time though this is more cumbersom

* Fixed Tripwires
- - corrections to files: Merges.XML, Item_Transformations.XML, and MergeType.XML
- - only Tripwire Roll buyable


Changes from UC-1.13 test patch and Experimentals

Toggle Spoiler



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341887 is a reply to message #341844] Tue, 28 July 2015 21:41 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
Checking out XML editor because I like using its interface to edit enemy weapon selections and make custom items.

"One or more of your files contain invalid data. Please fix the data and restart the editor."
"Error: Failed to enable constraints. One or more rows contain values violating non-null, unique, or foreign-key constraints."
"Details:
File Items\Drugs.xml
Column 'ubType is constrained to be unique. Value '0' is already present." <== 16+ rows of this

Copying drugs.xml from a previous version (i.e. from AFS v4.50.1) allows the editor to load properly.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341888 is a reply to message #341887] Tue, 28 July 2015 23:46 Go to previous messageGo to next message
Parkan

 
Messages:440
Registered:April 2010
Location: Russia,Sevastopol

Xml editor not updated.So the basic 1.13 mod have this issue too.xml editor not loading.



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341920 is a reply to message #341888] Fri, 31 July 2015 21:52 Go to previous messageGo to next message
wolf00

 
Messages:1134
Registered:September 2006
Location: Czech Republic

ok new upper's for 22 wmr ar15 are afect by bug... same like in steyr aug bug in past



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #341951 is a reply to message #341920] Tue, 04 August 2015 11:27 Go to previous messageGo to next message
Someone64

 
Messages:40
Registered:May 2015
Location: Philippines
The body that Elroy is facing lacks clothes items. The game complains about not finding any in items.xml. The other bodies seem to be fine I think.

copy[dot]com/UUWcsWxVranX

EDIT: Oh, apparently all of them are missing clothes.

[Updated on: Thu, 06 August 2015 04:05]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #342089 is a reply to message #341951] Sat, 15 August 2015 14:58 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
Attempting to set a Combat Pack (the lbe gear that holds 7 items) so it will hold an Ammo Belt Pocket does not allow one to feed ammo to an LMG...or at least the RPD

Edit 1: https://www.dropbox.com/s/etqpfm948p6ixoa/deagle%20glitch.png?dl=0
Here's that deagle glitch again

Reproduction: Any time
Step 1)Have a Deagle (in this case, .357mag 6")
2) Have LNL, 1.5x scope with 2 rails
3) Attach LNL to bottom slot (underbarrel)
4) Attach 1.5x scope 2rail to top slot
5) LNL will now occupy top rail slot
6) Remove LNL
7) 1.5x scope 2rail is now greyed out, unable to interact with item

Edit 2: https://www.dropbox.com/s/opaj12am6igsw6s/attempting%20to%20assault%20sector.png?dl=0
Attempted to assault sector D12 (had 35 units) by helicopter, got this error while loading map. It happens after I select where my merc(s) are supposed to land and i'm not sure what the cause is

ALSO

https://www.dropbox.com/s/05kj68mjdk9ox7y/zero%20rounds%20in%20belt.png?dl=0
Manually dropped a belt of 5.56 ammunition onto this Ammo Belt Pouch, and when i right-click it shows zero rounds...but when i pick the item up and place it again, it shows 14 rounds, as it's supposed to. Uhh???

Edit 3: My JA2_Options.ini
https://www.dropbox.com/s/zex2as13owuyen8/Ja2_Options.INI?dl=0

Edit 4:
https://www.dropbox.com/s/35n8l2szu77g8ti/Invalid%20Diagonal.png?dl=0
I set both squads to sector B13, then to move directly to D12
There's an enemy squad that is directly in front of me, i keep getting "Do you want to coordinate a simultaneous arrival?" box but then the enemy moves on before I can get there. Then this error happened.
LMAO

[Updated on: Sun, 16 August 2015 16:32]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #342148 is a reply to message #342089] Fri, 21 August 2015 00:34 Go to previous messageGo to next message
Wil473

 
Messages:2820
Registered:September 2004
Location: Canada
M16AMachinegun wrote on Sat, 15 August 2015 06:58
Attempting to set a Combat Pack (the lbe gear that holds 7 items) so it will hold an Ammo Belt Pocket does not allow one to feed ammo to an LMG...or at least the RPD

Edit 1: https://www.dropbox.com/s/etqpfm948p6ixoa/deagle%20glitch.png?dl=0
Here's that deagle glitch again

Reproduction: Any time
Step 1)Have a Deagle (in this case, .357mag 6")
2) Have LNL, 1.5x scope with 2 rails
3) Attach LNL to bottom slot (underbarrel)
4) Attach 1.5x scope 2rail to top slot
5) LNL will now occupy top rail slot
6) Remove LNL
7) 1.5x scope 2rail is now greyed out, unable to interact with item

Edit 2: https://www.dropbox.com/s/opaj12am6igsw6s/attempting%20to%20assault%20sector.png?dl=0
Attempted to assault sector D12 (had 35 units) by helicopter, got this error while loading map. It happens after I select where my merc(s) are supposed to land and i'm not sure what the cause is

ALSO

https://www.dropbox.com/s/05kj68mjdk9ox7y/zero%20rounds%20in%20belt.png?dl=0
Manually dropped a belt of 5.56 ammunition onto this Ammo Belt Pouch, and when i right-click it shows zero rounds...but when i pick the item up and place it again, it shows 14 rounds, as it's supposed to. Uhh???

Edit 3: My JA2_Options.ini
https://www.dropbox.com/s/zex2as13owuyen8/Ja2_Options.INI?dl=0

Edit 4:
https://www.dropbox.com/s/35n8l2szu77g8ti/Invalid%20Diagonal.png?dl=0
I set both squads to sector B13, then to move directly to D12
There's an enemy squad that is directly in front of me, i keep getting "Do you want to coordinate a simultaneous arrival?" box but then the enemy moves on before I can get there. Then this error happened.
LMAO


I've had time to replicate the Deagle, but with a different scope. Workaround till I can see if changing the NAS layout for the Deagles to fix the problem (and hopefully not find it is chronic to all use of the RIS Optics rail NAS slot) is to use the map remove attach all attachments button.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #342353 is a reply to message #342148] Tue, 08 September 2015 18:21 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
So this Commando Vest - Modular won't let me attach any pockets to it

https://www.dropbox.com/s/w9jd3cvjp3usa55/unable%20to%20attach%20LBE%20items.png?dl=0

Here's my loadbearingequipment.xml file.

https://www.dropbox.com/s/ldclo9exyjq1r0z/LoadBearingEquipment.xml?dl=0

Edit 1: Found the problem, the vest is lacking M-LBE attachment points. Squadleader vest shown for comparison. Additionally, D-ring carabiner option is missing.

https://www.dropbox.com/s/hh4barvqujsv1ee/missing%20m-lbe%20%27available%20attachment%20points%27.png?dl=0

Edit 2: Uhh.....apparently the xml file became corrupted, because now the outdated editor thinks the vest is a backpack...how weird.

[Updated on: Wed, 09 September 2015 08:45]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #342382 is a reply to message #342353] Thu, 10 September 2015 22:27 Go to previous messageGo to next message
wolf00

 
Messages:1134
Registered:September 2006
Location: Czech Republic

just small notice:ots-14 seems to have small parts on upper body made from some kind of wood .. http://forum.guns.ru/forums/icons/forum_pictures/001493/1493992.jpg

original link to image's topic

[Updated on: Thu, 10 September 2015 22:29]




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #342416 is a reply to message #342382] Sun, 13 September 2015 04:45 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
https://www.dropbox.com/s/5kldtwcksp6oy0k/ammunition%20bug%2C%20wrong%20magazine%20recieved.png?dl=0

Seeing this across multiple firearms, but attempting to eject a magazine in a weapon with a magazine extention causes ammunition to be lost

In this case, this M14 has a 7.62x51 magazine extender on it; i ejected the ammo by pressing the button highlighted in-picture, and got a 20-round magazine, losing 30 rounds

This additionally happened with a RPK [whichever 7.62x39 lmg has a magazine and not a belt]
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #342433 is a reply to message #342416] Mon, 14 September 2015 07:55 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
Not bug related: holy CRAP the PKM is amazing! That heavy bipod does an extremely good job [when prone] making the gun massively effective!
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #342588 is a reply to message #342433] Mon, 28 September 2015 18:10 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Hey, Wil. Any chance of the different enemy gear setups making a comeback anytime soon?



1.13: Install JA2, unpack latest, play.
AIMNAS: Complete 1.13 installation, Download ZIP and unpack, play.

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #342634 is a reply to message #342588] Fri, 02 October 2015 16:49 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
People keep telling me that "Cover" [hold Del i think] is related to how easily the enemy can shoot at you, but I firmly believe it instead relates merely to the enemy's ability to see you.

Red: Can be seen in any stance
Orange: Can't be seen while prone, Can be seen crouching/standing
Yellow: Can't be seen prone/crouching, can be seen standing
Green: Enemy won't see you, marks edge of vision range

This seems true in all sectors, however, except Drassen Mine [D13], where the enemy seems to be able to see your mercs no matter what, at least when I assault the sector for the first time.

I'm using OP as fuck armor attachments that allow for 95% camo rating, and i'm still getting tagged/beat up in Drassen Mine, but literally everywhere else I can lay prone and the enemy runs circles around me, unable to locate me. It's pretty silly honestly

using sci 7917 + the last update posted in this thread
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #342711 is a reply to message #317593] Wed, 07 October 2015 08:41 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
https://www.dropbox.com/s/8mfqm3uwwu7259n/militia_run_into_fire.png?dl=0


Theres a few militia dudes in this fire, more specifically they CHARGED INTO THE FIRE to punch the two enemies here [that are suppressed/unconscious coincidentally layered on top of each other, a bug I expressed several times before].

Oddly enough the enemies are not taking damage from the fire.

Militia doesn't recognize fire as being dangerous apparently. They're taking double-digit damage and dying before they can get to the enemy.

Same build as before.

[Updated on: Wed, 07 October 2015 08:44]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #342940 is a reply to message #342711] Wed, 21 October 2015 14:34 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Plenty of kits don't come with the appropriate LBE. Medkit and toolkit kits being the main culprits.



1.13: Install JA2, unpack latest, play.
AIMNAS: Complete 1.13 installation, Download ZIP and unpack, play.

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #343127 is a reply to message #342940] Sat, 07 November 2015 05:02 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
I have a dual mode scope that's missing the 4.0x magnification lens. How do i fix? Cycling through the different view modes (period key, or '.') cycles between irons and the 1.5x
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #343129 is a reply to message #343127] Sat, 07 November 2015 16:29 Go to previous messageGo to next message
Wil473

 
Messages:2820
Registered:September 2004
Location: Canada
M16AMachinegun wrote on Fri, 06 November 2015 21:02
I have a dual mode scope that's missing the 4.0x magnification lens. How do i fix? Cycling through the different view modes (period key, or '.') cycles between irons and the 1.5x
The old USE merger of a Toolkit into this and other variable power scopes should restore the missing attachment.

I've fixed the wrong supporessor in Thor's inventory bug.

Slax wrote on Mon, 28 September 2015 10:10
Hey, Wil. Any chance of the different enemy gear setups making a comeback anytime soon?

The "themed" enemy and militia gear selections should work in the current Experimental.


EDIT: Updated Ja2_Options.INI to SCI_Unstable_Revision_7991_on_GameDir_2272

[Updated on: Sun, 08 November 2015 00:53]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #343141 is a reply to message #343129] Sun, 08 November 2015 09:00 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
Quote:

EDIT: Updated Ja2_Options.INI to SCI_Unstable_Revision_7991_on_GameDir_2272


Okay, link?

Quote:
The old USE merger of a Toolkit into this and other variable power scopes should restore the missing attachment.


https://www.dropbox.com/s/hirzbbsg5s196ae/cannot%20attach%20tool%20kit%20to%20dual%20mode%20scope.png?dl=0

I'm going to need a play-by-play because i think this isn't how you do it

[Updated on: Sun, 08 November 2015 09:08]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #343142 is a reply to message #343141] Sun, 08 November 2015 12:12 Go to previous messageGo to next message
wolf00

 
Messages:1134
Registered:September 2006
Location: Czech Republic

i found something strange:smoke clouds staying on maps to forever .. from various smoke grenades or tear gas / mustard gas, .410 tg shells or .410 firestarter slugs ...



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #343150 is a reply to message #343141] Sun, 08 November 2015 19:05 Go to previous messageGo to next message
Wil473

 
Messages:2820
Registered:September 2004
Location: Canada
M16AMachinegun wrote on Sun, 08 November 2015 01:00
Quote:

EDIT: Updated Ja2_Options.INI to SCI_Unstable_Revision_7991_on_GameDir_2272


Okay, link?

Quote:
The old USE merger of a Toolkit into this and other variable power scopes should restore the missing attachment.


https://www.dropbox.com/s/hirzbbsg5s196ae/cannot%20attach%20tool%20kit%20to%20dual%20mode%20scope.png?dl=0

I'm going to need a play-by-play because i think this isn't how you do it



Still working on the next Experimental, may be able to get it out the door later today.

I don't have the last Experimental installed so I'll see how your save reacts to the new one later today too.

Since I am updating the INI's to the current SCI, I'll be leaving IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE, see what effect that has.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #343159 is a reply to message #343150] Mon, 09 November 2015 00:47 Go to previous messageGo to next message
Wil473

 
Messages:2820
Registered:September 2004
Location: Canada
M16AMachinegun wrote on Sun, 08 November 2015 01:00
Quote:

EDIT: Updated Ja2_Options.INI to SCI_Unstable_Revision_7991_on_GameDir_2272


Okay, link?

Quote:
The old USE merger of a Toolkit into this and other variable power scopes should restore the missing attachment.


https://www.dropbox.com/s/hirzbbsg5s196ae/cannot%20attach%20tool%20kit%20to%20dual%20mode%20scope.png?dl=0

I'm going to need a play-by-play because i think this isn't how you do it


Ok, I know what you mean now - I thought you had a savegame too, so that slowed me down as well. Don't open up the item description screen, just put the scope in one hand in the tactical screen and drag the Toolkit over it and the merge dialogue will appear.


Experimental:Arulco Folding Stock Full Experimental 2 v4.6x 20151108
  • Revisions to NCTH, New Guns, Bug fixes and SCI_Unstable_Revision_7991_on_GameDir_2272 (September 15, 2015 SCI) compatibility/Reqirement
  • Full release, substitute for Arulco Folding Stock v4.50 20141222 (Full) during standard installation


Detailed Mechanics / Change Log

(Arulco Folding Stock Full Experimental 2 v4.6x 20151108)

* Built/Tested on v1.13 SCI: SCI_Unstable_Revision_7991_on_GameDir_2272

* Implemented changes from "Urban Chaos-1.13 Full Experimetal 3 v4.6x 20150825" (see below)
* Implemented clean mod of Ja2_Options.INI from SCI_Unstable_Revision_7991_on_GameDir_2272
- - commenting in INI
* Implemented clean mod of CTHConstants.INI from SCI_Unstable_Revision_7991_on_GameDir_2272
- - commenting in INI
- - changed IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE, was FALSE in all 3 mods, now following stock v1.13
* Implemented Kyle merchant
- - Merchants.XML
- - AdditionalDealer_2_Inventory.XML with near identical items as stock v1.13

* New Ammunition (no graphics and no guns use it, yet...):
- - 7.62x39mm, 1 round

* Fixed Thor's inventories, now has Magnum Suppressor, was Pistol Suppressor
* Fixed Commando Vest - Modular, missing <AttachmentPoint> = 70368744177664 "Modular - LBE Pouches"

* Remove support for "2014 Stable 1.13 Release (7435) + JA2_113_UpdateForRelease7435_English_7609"

Changes from UC-1.13 test patch and Experimentals

Toggle Spoiler



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #343372 is a reply to message #343159] Tue, 01 December 2015 14:11 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
7991 + Arulco Folding Stock Full Experimental 2 v4.6x 20151108

1) AR57A3 and variants do not have full auto; AR57A4 and variants do not have 3 round burst
2) Ares Shrike needs A4-burst variant/LE901 variant

3) Attempting to attach a foregrip to an AR variant with a Colt M203 attached [the permanent attachment, item 1001] causes the game to break down, thinking you still have an item picked up when you dont

Edit 1, 4) Guns in bags don't cool off if hot, they also don't gain 'dirt'

Edit 2, 5) Is there any reason I can't refuel the helicopter in Estoni? Shank's there n everything, do i have to talk to someone with him? Figured it out, http://jaggedalliance.wikia.com/wiki/Estoni explains what to do.

Edit 3, 6) Unable to fire M1 Bazooka. Question mark for a cursor whenever i try to shoot it. Checked in the XML editor, cursor was set to 'Invalid', should be 'Target'.

Edit 4, 7) Tanks fail to show up with reinforcements. If I attack a sector and a tank is in a neighboring sector and is called to reinforce, the tank ends up turning into a normal enemy. Assaulting a sector with an enemy tank already there, however, produces an enemy tank.

8) Launchers seem to heat up super quickly, it takes a MGL-140 like 3 shots to get to very high temp, why is this?

9) Use of zoom levels 3 thru 8 on the Variable Power scope doesn't give a narrowed cone of view nor any view range bonuses; hold END while cycling through scope zoom levels to see what I mean

10) Several NADA items inside of these crates, https://www.dropbox.com/s/siq7bh8wh7576lp/NADA%20generated%20in%20sector%20G2.png?dl=0

[Updated on: Tue, 15 December 2015 16:25]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #343974 is a reply to message #317593] Fri, 05 February 2016 17:36 Go to previous messageGo to next message
Mana85
Messages:7
Registered:October 2011
I could swear I posted this somewhere yesterday, but now I cant find it anywhere:

Using civilian shirt and civilian pants on merc doesnt work as a disguise anymore, only the item named "Civilian clothes" does. Is this intentional? If so, then "Civilian clothes" should be added to Bobby Rays, because I dont know any other way to obtain it then starting with Covert Ops IMP merc.

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344820 is a reply to message #317593] Fri, 01 April 2016 00:07 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
I was eager to play AFS with the latest EXE changes, but since the development version is from a few months ago I had to fiddle a bit with XML to make some latest XML changes from SVN applicable.

Since I was comparing all the AFS files with the trunk for the changes, I went a little further and only kept the files that are actually changed by AFS, removing the rest, so I won't have to bother copying files over each time an update will be rolled out to SVN.

It's made for my own use, but since I already went through effort of updating it, I thought I'll share it - who knows, maybe even Wil will find the changes useful so it may save some time updating the files for the next release happy

I also made the crude yet detaild Changelog of my changes:
Toggle Spoiler


https://dl.dropboxusercontent.com/u/8242751/Data-AFS.7z

I've tried launching a game and things seem to work so far, so hopefully I didn't break anything, but I'll be testing it more thoroughly by the time I actually play a little happy

P.S. I noticed AIMNAS got a github project recently, I think it might be a good idea for AFS/UB/DL to have one too - that way I could submit the changes I made directly instead of posting it here but I guess it's all up to wil if he finds the idea of having repository useful for him or not happy
thumbs26.png  Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344824 is a reply to message #344820] Fri, 01 April 2016 06:22 Go to previous messageGo to next message
Darkling

 
Messages:7
Registered:April 2016
Location: New Zealand
Nice! What build number was this for?
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344832 is a reply to message #344820] Fri, 01 April 2016 16:41 Go to previous messageGo to next message
Wil473

 
Messages:2820
Registered:September 2004
Location: Canada
Faalagorn wrote on Thu, 31 March 2016 16:07
I was eager to play AFS with the latest EXE changes, but since the development version is from a few months ago I had to fiddle a bit with XML to make some latest XML changes from SVN applicable.

Since I was comparing all the AFS files with the trunk for the changes, I went a little further and only kept the files that are actually changed by AFS, removing the rest, so I won't have to bother copying files over each time an update will be rolled out to SVN.

It's made for my own use, but since I already went through effort of updating it, I thought I'll share it - who knows, maybe even Wil will find the changes useful so it may save some time updating the files for the next release happy

I also made the crude yet detaild Changelog of my changes:
Toggle Spoiler


https://dl.dropboxusercontent.com/u/8242751/Data-AFS.7z

I've tried launching a game and things seem to work so far, so hopefully I didn't break anything, but I'll be testing it more thoroughly by the time I actually play a little happy

P.S. I noticed AIMNAS got a github project recently, I think it might be a good idea for AFS/UB/DL to have one too - that way I could submit the changes I made directly instead of posting it here but I guess it's all up to wil if he finds the idea of having repository useful for him or not happy



Thanks, I've been busy with other things lately but did get around to downloading the mid-month SCI. Noticed quite a few things had changed, including those tileset changes. If I can get those changes into the UC-1.13 tileset it may finally allow me to implement the fortification feature. Well I've been meaning to get back to the mods this Spring... I'll take a look at your changes, though for future releases I'll probably re-add the duplicate XML's I seem to remember some things not working without the full set of files, though I may be thinking of the unused character editor.

As far as GitHub, It may be a good idea to set one up, if only to get another download repository (and drop MediaFire).



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344833 is a reply to message #344832] Fri, 01 April 2016 17:06 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
Wil473 wrote on Fri, 01 April 2016 15:41
I'll take a look at your changes, though for future releases I'll probably re-add the duplicate XML's I seem to remember some things not working without the full set of files, though I may be thinking of the unused character editor.

As far as GitHub, It may be a good idea to set one up, if only to get another download repository (and drop MediaFire).

Thanks for a reply! As far as the changes, all of them are "let's see what changed in XMLs and add the changes to latest AFS, hopefully it'll work and nothing will break" (but so far it does), so I haven't done any extensive testing, yet it took some time to compare all these different files anyway.
As far as the missing I file, I also remember that XML editor/other programs might need them, I haven't checked them, but it should be okay to add just add these files right before releasing. Technically there are other ways to attach these files so the editors won't coply (symbolic links, hardlinks etc), but that's heavily tied to the file system being used and people would edit original 1.13 files thinking they are editing the AFS files, so I guess if the editor needs them, that's how it have to be in order to avoid errors. Either way, I think I listed all the files accordingly, so adding them back shouldn't be a problem at any time I guess happy

Darkling wrote on Fri, 01 April 2016 05:22
Nice! What build number was this for?

P.S. Forgot to mention, it's for r8131, here are the latest EXEs I've compiled from the SVN.

P.P.S. Out of topic, I probably shouldn't be sitting on internet forums at April the 1st cheeky

[Updated on: Fri, 01 April 2016 17:08]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344868 is a reply to message #344833] Mon, 04 April 2016 20:10 Go to previous messageGo to next message
mattyb3
Messages:1
Registered:April 2016
I think I have finally found the source of annoying problem that was constantly causing Afs to hang then crash.

[5.71902] : Backtrace: [Data\German.slf] - Error when opening file : 2

[5.77559] : Backtrace: Could not open file : Data\German.slf

[5.7985] : Backtrace: 

[5.80165] : Backtrace: ========== Mon Apr 04 17:37:08 2016 ==========
File     :  ..\src\Core\vfs_file_raii.cpp
Line     :  54
Location :  vfs::COpenReadFile::COpenReadFile

   
========== Mon Apr 04 17:37:08 2016 ==========
File     :  ..\src\Core\vfs_file_raii.cpp
Line     :  50
Location :  vfs::COpenReadFile::COpenReadFile

   Could not open file : Data\German.slf


This log occurs at the exact (to the second) time the crash occurs. Indeed, the German.slf is missing entirely

Fix should be simple, I just need the German.slf file for v4.50.1 (using build 7875) If someone could provide, i don't know if it needs to speficially needs to be from a certain version or not.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344880 is a reply to message #344868] Tue, 05 April 2016 18:00 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
mattyb3 wrote on Mon, 04 April 2016 19:10
Fix should be simple, I just need the German.slf file for v4.50.1 (using build 7875) If someone could provide, i don't know if it needs to speficially needs to be from a certain version or not.


And I was wondering why I had the GERMAN.SLF file on my drive (haven't been playing JA2 for 2 years or so) - I'm currently playing without it, but I must have encountered some similar issue before. It seems the file is in SVN but not in the main folder, let me know if it solves the problem for you:

https://ja2svn.mooo.com/source/ja2/trunk/GameData/German_Version/Data/german.slf
OR
https://ja2svn.mooo.com/source/ja2/branches/ja2_data_language_official_2014/German_Version/Data/german.slf
(the files are identical)
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344897 is a reply to message #317593] Wed, 06 April 2016 11:07 Go to previous messageGo to next message
LatZee

 
Messages:55
Registered:December 2015
So I gave that last 4.6x version a try, and I must say that this NCTH implementation looks very, well, OCTH-ish cheeky

Went through one patrol on the way to Drassen (by day) and then fought all three Drassen sectors by night so it's not a huge sample, but most of mercs had 50+ hit percentages throughout. At Drassen mine I screwed up a bit at one moment and lost three mercs (100 to 0) to two blind "suppression fire" volleys from god knows how far away, so at least it looks balanced as in everyone hits too much.

Said ok, it might be due to close quarters fighting at night so tried again from start. Made 2 imps, one sniper, one machine gunner, added some aim merces and got Drassen by day (with 2 patrols along the way, so similar sample). Sniper imp got AR7 or whatever that starting rifle with 3x scope is called, and had 60+ hit percentage shooting way out of rifle range most of the time. Buns had 57% hits using MD's M100. Machinegunner Imp had about 45% while shooting not very controlled not so short bursts with some 165 bullets .22 crap at long ranges.

So I said, it's been some time since i played vanilla 1.13, maybe this is the way NCTH works nowadays and installed clean 7991 and did that sameish test. Hit percentages were about 25% or lower which is a lot better.

So then I installed AFS 4.51 over that 7991 and gave that a try, still getting hit percentages at most in high 20 percents.

So, unless I'm doing something very wrong, NCTH balance seems kinda bad to me.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344902 is a reply to message #344897] Wed, 06 April 2016 13:35 Go to previous messageGo to next message
silversurfer

 
Messages:2223
Registered:May 2009
I can't comment on AFS but I play with NCTH on WF maps with default 1.13 NCTH settings and my mercs have hit rates that are just fine. After 13 days with 48 battles my auto-weapons guys are at ~25% - 35% (I find 35% quite high for auto weapons to be honest), machine gunner has 28%, gun fighter 42%, marksman 51%, sniper 61%, hunter 61% and even Ira has 47%. All of them have weapons that suit their weapon proficiency except for Ira who has no proficiency at all so I gave her a shotgun.
Marksmanship is at 80+ except for Ira, Dexterity ranges from mostly ~60 to 80, wisdom is mostly in the 80s except for Ira who is below that and of course they gained some experience levels along the way. None of my mercs has super stats like Gus or Magic.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344904 is a reply to message #344902] Wed, 06 April 2016 13:49 Go to previous messageGo to next message
LatZee

 
Messages:55
Registered:December 2015
Well, those hit percentages are for more experienced and equipped mercs obviusly, not for day 1, level 1, armed with .22 peashooters, kinda pathetic bunch of nobodies cheeky and while I still think that they are maybe a bit high-ish, that is ok, things should improve with time(and as I said, in vanilla 1.13 with comparable setup I get 25%-ish hit percentages with relatively proficient mercs like IMPs or Buns, lower with raw guys like MD or Ira), that's kinda the point of this kind of games... but if my sniper is shooting 60 something kinda percent with range 20 .22 rifle on level 1, day 1, by the time he gets more experience and better equipment, it kinda seems that it will be way to good. OCTH headshot game level too good, possibly.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344906 is a reply to message #344904] Wed, 06 April 2016 16:21 Go to previous messageGo to next message
silversurfer

 
Messages:2223
Registered:May 2009
Just wait and see. happy

Some players complained that NCTH is too hard. Others say that hit percentages are still too high. It looks like 1.13 has found some middle ground which is good in terms of balancing. In the end players can always customize a lot in NCTH if they don't like the defaults. This amount of options is not available for OCTH. When NCTH came out I never looked back to OCTH especially since there have been many improvements over time.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #344907 is a reply to message #344906] Wed, 06 April 2016 16:41 Go to previous messageGo to next message
LatZee

 
Messages:55
Registered:December 2015
Well, I'm not complaining about general NCTH state, I find the balance in vanilla 1.13 and AFS 4.51 just fine, maybe personally would like it to be a touch more like in good old times when people complained it was too hard cheeky, but generally pretty reasonable (and as you said, I can certainly adjust things a bit more to my liking if i really want).

It's just this last version that looks a bit off, in this short time that i spent with it, it seems that everyone is hitting too many shots, good mercs, bad mercs, enemies, everyone... which makes the game kinda binary... when everything is under control, things go too easy and everybody just dies before they can do anything... but when things go a bit bad, enemies hit everything and you quickly get overwhelmed.
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #345094 is a reply to message #344820] Sat, 16 April 2016 09:34 Go to previous messageGo to next message
Darkling

 
Messages:7
Registered:April 2016
Location: New Zealand
For the 8131 version I've had to move the LBE attachments to the top of the panel as the contents are now displayed. Only minimal testing! Can't post proper link yet so go to: docs.google.com/uc?authuser=0&id=0BzmLtcEkGTaxR09xQkUxaEJDcDg&export=download

[Updated on: Sat, 16 April 2016 09:35]

Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #345100 is a reply to message #345094] Sat, 16 April 2016 18:03 Go to previous messageGo to next message
Wil473

 
Messages:2820
Registered:September 2004
Location: Canada
Darkling wrote on Sat, 16 April 2016 01:34
For the 8131 version I've had to move the LBE attachments to the top of the panel as the contents are now displayed. Only minimal testing! Can't post proper link yet so go to: docs.google.com/uc?authuser=0&id=0BzmLtcEkGTaxR09xQkUxaEJDcDg&export=download

Yes, I see what you mean - I've moved the slots to the top on the production XML's but I have some concerns about how to arrange the backpack slots. I'll see about producing another test release over the next two days. Perhaps I'll get around to setting up a Github account as well but another test release shouldn't be too much of a problem.

[Updated on: Sat, 16 April 2016 18:04]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #345132 is a reply to message #345100] Tue, 19 April 2016 03:49 Go to previous messageGo to next message
Wil473

 
Messages:2820
Registered:September 2004
Location: Canada
Testing has only established that I can start a game and use cheat codes, but here it is (on MediaFire): Arulco Folding Stock Full Experimental 3 v4.6x 20160418


* Built/Tested on SCI: SCI_Unstable_Revision_8156_on_GameDir_2315

* Implemented clean mod of Ja2_Options.INI from SCI_Unstable_Revision_8156_on_GameDir_2315
* Implemented new tags in AmmoTypes.XML, <dDamageModifierTank>, <dDamageModifierArmouredVehicle>, <dDamageModifierCivilianVehicle>, <dDamageModifierZombie>
- - effective copy in ..Data-Graphics\TableData\Items to prevent XML Editor from erasing tags

* per http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20916&goto=345094&#msg_345094, moved M-LBE attachment slots to top row to avoid overlap with now visible LBE cargo
- - AttachmentSlots.XML, M-LBE slots <usDescPanelPosY> = 8 and 36, were 120 and 148

* Added items to support New feature: enemy helicopters http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22916&goto=343707&#msg_343707
- - 1736. Strela-2
- - 1737. Strela-2 Missile
- - added graphics P1 901 and 902 (using stock v1.13 P1 libary as I have also offerred graphics for use by v1.13)

* Added Standard Manufacturing DP-12, not sure how to implement it so it is a simple pump-action for now

Before I start putting together an Experimental for UC-1.13, I want to make sure the ammo updates have been implemented here - could someone please report back on how this Experimental does with Jeeps.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #345145 is a reply to message #345132] Wed, 20 April 2016 11:26 Go to previous messageGo to next message
wolf00

 
Messages:1134
Registered:September 2006
Location: Czech Republic

i have experience with ac,i encouter them 3times,after destored jeeps remain active on map,& moving around tactical screen



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #345392 is a reply to message #345145] Mon, 09 May 2016 23:31 Go to previous messageGo to previous message
Wil473

 
Messages:2820
Registered:September 2004
Location: Canada
I'm thinking that I should implement Faalagorn's idea of purging all unnecessary XML's - I'm going to use his list to start off an audit of AFS XML's. Certainly not going to be able to go as far in UC-1.13 but getting rid of some of the obsolete XML's may clear some of the odder issues.

Also will be clearing the NPC only armours, see what effect that has on some of the armour oddities.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


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