Home » FULL CONTROL GAMES » JA: Flashback (Solutions. Tips. Spoilers!) » Jagged Alliance: Flashback now on Kickstarter
Re: Jagged Alliance: Flashback now on Kickstarter[message #318004] Fri, 26 April 2013 20:24 Go to previous messageGo to next message
Vortexdr

 
Messages:57
Registered:April 2013
I'm pretty sure this project will get the vast majority of its backing towards the end but it will get funded, just not sure how much higher it will go. A lot of people are just looking and waiting to see what happens update wise etc. I'm hoping the big thing is Ian's involvement or other old Sir-Tech Canada folks(even if its just on a consulting level it would help)

Torment and Divinity also recently finished for a grand total of like 5.3m so I assume a lot of regular backers on KS out of money for the month (and some out already). The last 2 months have seen a ton of high profile projects.

PS tossed in 250 for Torment so people do pledge high...I do agree the 25 bucks a bit too high. I would of set it at 20$ with a say 2k limit and then have unlimited at $23

[Updated on: Fri, 26 April 2013 20:26] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #318005] Fri, 26 April 2013 20:40 Go to previous messageGo to next message
Peal

 
Messages:259
Registered:August 2007
Location: Germany
Vortexdr
I'm pretty sure this project will get the vast majority of its backing towards the end

I'm sure as well but we have to reach 750.000$ so I was right and shadow21 was wrong. Also 350k is boring I want all the juicy stretched goals.
Re: Jagged Alliance: Flashback now on Kickstarter[message #318006] Fri, 26 April 2013 20:48 Go to previous messageGo to next message
grim

 
Messages:346
Registered:July 2006
Location: France
Yes Vortexdr, limited edition pledges could be used to a good end. It may attract some people in the early stage of funding.

I won't ague about preorder, that's not my point. This game (as other KS projects) is in pre production though, don't forget that.

25$ for the digital copy is acceptable, but in my opinion and compared to other projects, a bit expensive.
JAF team included new pledges to fill the gaps, that's good, but a few in-between pledges could help involve people that can't afford the bigger ones.

Once again, i'm all in for this project and pledged as soon as i could, but KS tends to make people put money in companies as if it were charitable associations, while they are actually making business, making money with their work, in the end. Some kind of payback, one way or another, is something we can ask for, i believe.
Re: Jagged Alliance: Flashback now on Kickstarter[message #318007] Fri, 26 April 2013 20:50 Go to previous messageGo to next message
sardonic_wrath

 
Messages:48
Registered:June 2011
can text on the main kickstarter page be changed at a later point?

If so, it might be a good idea to include some of the stuff that has been clarfied in update posts or comment/forum threads, such as the traditional action point system and destructible terrain.

Some people are quick with the close button, they shouldn't have to search for information that might confince them
Re: Jagged Alliance: Flashback now on Kickstarter[message #318009] Fri, 26 April 2013 21:17 Go to previous messageGo to next message
Oilystool

 
Messages:25
Registered:April 2013
Location: Copenhagen
Hello everybody,

Been reading a lot of the responses and I figured it was about time to get a little more involved. My name is Javier, I am a developer at Full Control and currently work as lead artist on Space Hulk. With any luck I will get to do the same on Jagged Alliance. The reason I am here is to get feedback and answer questions from the community in regards to anything and everything ,related to the look of Jagged Alliance Flashback.

Short introduction about myself, I am 34 years old, from the U.S. I have worked as a 3d artist for 15 years and I have worked in the game industry for 8 years now. If we pull off this kickstarter it will be the 8th game production I've worked on, the last being Spec Ops:The Line. Like many game artists I have worked on big AAA productions as a random cog but this time around I am enjoying my first stint at and Indie game studio.

I joined The team sometime last year and at the time I had a few other offers but I went with Full Control. The impression I got was that this was a game studio that, with the right people at the helm could succeed , what sealed the deal was the fact a small indie studio was able to secure the rights to make Space Hulk. Ever since then the team has picked up a few more talented artists and I am proud of the work we have produced for Space Hulk. With a little support I hope Jagged Alliance will be next.

Artistically, the goal will be to make a Jagged Alliance that has both upgraded graphics and carries on the spirit of older JA titles. But most importantly we would really like to hear from the community about what they envision a new Jagged Alliance game will look like.

Thanks alot for everybody who has pledged towards the kickstarter and I really hope we get a chance to make a Jagged Alliance game that both pleases the old fan base and brings in new recruits.

I'll pop in to this thread daily and try to answer your questions to the best of my abilities.

Javier


P.S in case your wondering if I am the real deal, JAFTeam can vouch for me or Google me, the last name is O'Neill.
Re: Jagged Alliance: Flashback now on Kickstarter[message #318010] Fri, 26 April 2013 21:19 Go to previous messageGo to next message
EXile 150 Abyss

 
Messages:138
Registered:September 2009
Just posted on Gamespot and the Escapist. Everyone there wants to see more. So that special PR thing would come in handy. Smile
Re: Jagged Alliance: Flashback now on Kickstarter[message #318011] Fri, 26 April 2013 21:22 Go to previous messageGo to next message
Vortexdr

 
Messages:57
Registered:April 2013
nm

[Updated on: Fri, 26 April 2013 21:52] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #318012] Fri, 26 April 2013 21:26 Go to previous messageGo to next message
EXile 150 Abyss

 
Messages:138
Registered:September 2009
Javier
Artistically, the goal will be to make a Jagged Alliance that has both upgraded graphics and carries on the spirit of older JA titles. But most importantly we would really like to hear from the community about what they envision a new Jagged Alliance game will look like.


Well basically the art style should be a bit softer on the eyes. This is not a graphics dependent game.

I mentioned this before during the "In Action" debacle; Something cell shaded... Just don't go for super realistic.
Re: Jagged Alliance: Flashback now on Kickstarter[message #318013] Fri, 26 April 2013 22:12 Go to previous messageGo to next message
JAFTeam

 
Messages:157
Registered:April 2013
We approve Javier. Welcome on board. prbly better you answer questions regarding the art style Smile

And for the rest, there's a little new interview up. Even confirming the first merc: http://jacehallshow.com/news/gaming/preview/20130426/gun-porn-mercenaries-brothels-turn-based-strategy-reset-jagged-alliance-flashback/

(and no, that's not the big thing we're up for)

[Updated on: Fri, 26 April 2013 22:16] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #318015] Fri, 26 April 2013 22:32 Go to previous messageGo to next message
grim

 
Messages:346
Registered:July 2006
Location: France
Greetings Javier, thank you for coming here, it is nice to see you on this forum.

The portraits are very important in Jagged alliance games, they give life to characters. You shouldn't underestimate them.

Ingame merc 3D models could be more detailled in JAF. If so, you could try to add personnality to each character, as an extend to the portrait. The more detailled the protagonists are, the deeper the link between them and the player.

I don't know how to talk about it, or define it precicely, but humour was adding a lot to the other JA games. It was in every aspect of the game (portraits, voices, animations, cutscenes, story...). If you can catch the style, it can be a nice (mandatory?) addition.

Since JAF is newer technically, and in another era historically, you cannot fully restore the old JA style. So, what is important, in my opinion, is to give character, personnality to the game, its mood, occupants, landscapes,...
Re: Jagged Alliance: Flashback now on Kickstarter[message #318016] Fri, 26 April 2013 22:37 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
Javier
Hello everybody,
P.S in case your wondering if I am the real deal, JAFTeam can vouch for me or Google me, the last name is O'Neill.


Show us Ivan in pink ballerina tutu and we believe!

Smile


Re: Jagged Alliance: Flashback now on Kickstarter[message #318017] Fri, 26 April 2013 22:54 Go to previous messageGo to next message
Peal

 
Messages:259
Registered:August 2007
Location: Germany
@Mods: Now with the involvement of FC here, wouldn't it be better to open up an propper sub-forum?


@Javier

Welcome to the Pit!

[Updated on: Fri, 26 April 2013 23:21] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #318018] Fri, 26 April 2013 23:10 Go to previous messageGo to next message
Sam Hotte

 
Messages:2005
Registered:March 2009
Location: Middle of Germany
Nah, don't give JA a comic like cell shading look, pls.
Re: Jagged Alliance: Flashback now on Kickstarter[message #318019] Fri, 26 April 2013 23:12 Go to previous messageGo to next message
Mauser

 
Messages:771
Registered:August 2006
Location: Bavaria - Germany
Welcome to the Pit Javier!

First of all, let me congratulate you on your work on Spec Ops: the Line.
Allthough the Graphics weren

☆★GL★☆
Re: Jagged Alliance: Flashback now on Kickstarter[message #318021] Fri, 26 April 2013 23:21 Go to previous messageGo to next message
Mauser

 
Messages:771
Registered:August 2006
Location: Bavaria - Germany
Peal
@Mods: Now with the involvement of FC here, wouldn't it be better to open up an propper sub-forum?

[*]Don't do the Portraits in 3D! They have to be painted!



Agree, an own sub-forum would be highly appropriate.

Disagree on the second though. The engine will be 3D, the characters will have to be modeled in 3D and thus, the portraits should be 3D (animated) also, since you

☆★GL★☆
Re: Jagged Alliance: Flashback now on Kickstarter[message #318023] Fri, 26 April 2013 23:29 Go to previous messageGo to next message
Peal

 
Messages:259
Registered:August 2007
Location: Germany
3D Portraits in Unity 3D, I think this is an auto fail. If they would be very very good I would say yes to 3D, but since BIA I'm disgustingly shocked and my eyes got still bloody herpes.

Quote:
the same as XCOM, but with more oversight and a little more gritty look.

This sound's very good. Away with the clean spaceship look, add more dirt, dust, wind, cracks.

[Updated on: Fri, 26 April 2013 23:49] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #318025] Fri, 26 April 2013 23:52 Go to previous messageGo to next message
Decado2

 
Messages:42
Registered:July 2002
Peal

This would be a good step into the right direction. Well we can discuss the specific style and aesthetic for ages, here some of my initial thoughts:

  • Don't do the Portraits in 3D! They have to be painted!
  • The Enemy and our Merc Models are very Important. There has to be blood and exploding heads. There has to be blood on the ground and don't do these ridicules soft rag doll effects. If my Merc has an injury I have to see that, blood trail, blood on his kevlar. I don't wanna see exploding heads, because I'm a gore retard. The violence in the game is an trigger for the Mercs to comment this in order to show his character. Also if I found a new Gun and I Shoot an critical wound to an enemy to see this like very cool staged, this is my cookie because I did well.
  • JA2 has this overdose of love for details. Just please try to catch up on this, I don't wanna see blank walls and floors.




I agree with all these things. That being said, some of the model damage stuff is more "nice to have" than must have, particularly if funds are tight and modders can do it (and they will, if possible). It's important to have the basics: animations that reflect how hurt characters are, a couple main "critical hit" animations and blood trails.
Re: Jagged Alliance: Flashback now on Kickstarter[message #318027] Fri, 26 April 2013 23:55 Go to previous messageGo to next message
Vortexdr

 
Messages:57
Registered:April 2013
Hmmm please no IOS port even as stretch goal, id rather have all money post 350k go into expanding on the PC version
Re: Jagged Alliance: Flashback now on Kickstarter[message #318028] Sat, 27 April 2013 00:36 Go to previous messageGo to next message
Inukshuk

 
Messages:86
Registered:September 2009
Location: Canada
JAFTeam
...And for the rest, there's a little new interview up....


Great to see your emphasis on humour. Many times I've thought that we'll never see the day again when the politically incorrect humour of JA2 will be let out the door by a marketing department. I love the Chitzena scene with John and his wife, the Minnesotan pistol-loving confused tourists who thought Arulco was Aruba. And so many other sardonic jabs in South Park fashion that always run the risk of offending someone.

I hope the KS/Indie freedom you have will let you bring a little Scandinavian irony in to match the Sirtech Canadian irreverent mockery. Hey, it's the loooong winters. Take no prisoners Wink
Re: Jagged Alliance: Flashback now on Kickstarter[message #318030] Sat, 27 April 2013 02:23 Go to previous messageGo to next message
EXile 150 Abyss

 
Messages:138
Registered:September 2009
Is it wrong for me to enjoy where the interviewer doesn't acknowledge In Action as a sequel?
Re: Jagged Alliance: Flashback now on Kickstarter[message #318038] Sat, 27 April 2013 08:26 Go to previous messageGo to next message
Oilystool

 
Messages:25
Registered:April 2013
Location: Copenhagen
Thank you very much for the warm welcome!

@exos Super realistic would indeed not be a way to go, at longer distances the nosiness of super realisim ,blends everyting together and you lose the details within an environment.

@Grim. One of the good things about advanced graphics is that you can tell a story about a character purely on what they carry. So more detailed. Models allow for a wide variety of details in which you can form a story about a character in your head.

@Shanga We have Ivan but the tutus are a bit delayed in the mail.


@ Peal Painted or 3d face icons is something well have to decide along the way, each has its own technical advantages and disadvantages.

As for the mercs, there can be a general sameness to each merc but there is also room for subtle detail a sharp eye can catch and form an idea about the mercs backstory.

As for blood and guts I'm all for them as opposed to rag doll physics, something like makes deaths seem a bit too silly and over the top.

As for the environment I hope we can make it full of detail and places of interest.

[Updated on: Sat, 27 April 2013 09:22] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #318040] Sat, 27 April 2013 10:52 Go to previous messageGo to next message
Lytinwheedle

 
Messages:79
Registered:November 2001
Location: Luxembourg
The more I read the FC replies, the more confidence I have in their project. You are doing a great job communicating with the community, keep up the good work!
Re: Jagged Alliance: Flashback now on Kickstarter[message #318041] Sat, 27 April 2013 11:07 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3742
Registered:July 2009
Javier
@ Peal Painted or 3d face icons is something well have to decide along the way, each has its own technical advantages and disadvantages.
I think what most people mean when they tell you not to use 3D portraits is really just "Don't do THIS:"
http://gamingirresponsibly.com/wp-content/uploads/2012/05/ja2.png
Don't fall into the tryhard valley where you neither have simple&unique style nor achieved super-awesome-shinyness.


Re: Jagged Alliance: Flashback now on Kickstarter[message #318042] Sat, 27 April 2013 11:13 Go to previous messageGo to next message
Shepard

 
Messages:22
Registered:January 2013
Location: Chitzena beach
They all look the same Very Happy
Re: Jagged Alliance: Flashback now on Kickstarter[message #318043] Sat, 27 April 2013 11:16 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3742
Registered:July 2009
Thank you Captain Obvious, here, have a cookie.


Re: Jagged Alliance: Flashback now on Kickstarter[message #318044] Sat, 27 April 2013 11:28 Go to previous messageGo to next message
Oilystool

 
Messages:25
Registered:April 2013
Location: Copenhagen
DepressivesBrot
Javier
@ Peal Painted or 3d face icons is something well have to decide along the way, each has its own technical advantages and disadvantages.
I think what most people mean when they tell you not to use 3D portraits is really just "Don't do THIS:"
http://gamingirresponsibly.com/wp-content/uploads/2012/05/ja2.png
Don't fall into the tryhard valley where you neither have simple&unique style nor achieved super-awesome-shinyness.




Hehe I see, they look like characters from the sims, point taken. Smile If AIM consisted of cloned mercs perhaps that look would work.

[Updated on: Sat, 27 April 2013 12:07] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #318049] Sat, 27 April 2013 11:59 Go to previous messageGo to next message
Oilystool

 
Messages:25
Registered:April 2013
Location: Copenhagen
@Mauser Thank you very much, I'm frankly amazed the game looked as good as it did, at the time we had art management issues and 50% of the way through production we had to redo the art most of the game and try to get it to a shape that was presentable, what saved it was good presentation which made you focus on the game as a whole as opposed to each individual asset. On Jagged Alliance I plan on setting up artistic and organizational standards for all the artist so we don't waste time redoing work and we can focus more on making all of the art look good and consistent.

I'm happy you liked the theme of the game, it's sad it didn't achieve much commercial success, Spec Ops the Line was like a music album all of the critics love and praise but not many people actually bought Smile

As for you observation on X Coms graphics, I would agree it is certainly a basis of inspiration, the game itself had a very simple and expressive form of stylization that makes the game really stand out.

The good part of using an art style similar to Xcom is that it would save production time for use since we wouldn't have to use resources to make art with the sort of bells and whistles moderns games have such as normals and specular. That and it would mean the game would run better on slower to high end machines increasing the possible market of our game to those who don't have the latest and greatest machines. A less resource intensive art style also means it gives us more room to make the secondary types of details that would give each merc a character of their own and let you imagine the history of each character.


As for guns, I personally think changing the look of the weapons too much or making weapons design look a little anachronistic would take away from the the believability of the time period, the 80's ,which the game is based.


Thanks for your response and hopefully as we release more work from Space Hulk you will have confidence in the art teams ability to pull this game off.
Re: Jagged Alliance: Flashback now on Kickstarter[message #318056] Sat, 27 April 2013 13:04 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
[color:#CC0000]Upon popular request, JAF has now a dedicated wishlist forum.[/color]

God I am such a nice guy, I must be getting old.

[Updated on: Sat, 27 April 2013 13:05] by Moderator



Re: Jagged Alliance: Flashback now on Kickstarter[message #318057] Sat, 27 April 2013 14:37 Go to previous messageGo to next message
JAFTeam

 
Messages:157
Registered:April 2013
Shanga
[color:#CC0000]Upon popular request, JAF has now a dedicated wishlist forum.[/color]

God I am such a nice guy, I must be getting old.
Thanks for that.

And about portraits: Right now, everything is set for 2D Faces, just to make that clear. If we can find a way to make them not lose any "atmosphere" in 3D, we might add this as an option. But you know, don't fix something which isn't broken.
Re: Jagged Alliance: Flashback now on Kickstarter[message #318058] Sat, 27 April 2013 14:46 Go to previous messageGo to next message
Peal

 
Messages:259
Registered:August 2007
Location: Germany
JAFTeam

And about portraits: Right now, everything is set for 2D Faces, just to make that clear. If we can find a way to make them not lose any "atmosphere" in 3D, we might add this as an option. But you know, don't fix something which isn't broken.


I cannot stress enough how I never felt that pleased with someone talking about making a new JA.

Q: Will the additional Paypal money used for the stretched goals?
Re: Jagged Alliance: Flashback now on Kickstarter[message #318059] Sat, 27 April 2013 14:47 Go to previous messageGo to next message
JAFTeam

 
Messages:157
Registered:April 2013
Well, yes.
Both "incomes" will be brought together in the end (and even before to unlock Stretch Goals).
Re: Jagged Alliance: Flashback now on Kickstarter[message #318062] Sat, 27 April 2013 15:24 Go to previous messageGo to next message
Shadow21

 
Messages:333
Registered:November 2001
Location: on route to San Hermanos
how much has been pledged via pay pal sofar?
Re: Jagged Alliance: Flashback now on Kickstarter[message #318065] Sat, 27 April 2013 15:44 Go to previous messageGo to next message
Peal

 
Messages:259
Registered:August 2007
Location: Germany
@shadow21

hehehehehe, do you worry about your 350k prediction? Very Happy
Re: Jagged Alliance: Flashback now on Kickstarter[message #318076] Sat, 27 April 2013 17:21 Go to previous messageGo to next message
lockie

 
Messages:3838
Registered:February 2006
Location: Scotland
With regards to the merc portraits , you just cannot go wrong with the originals , any reason why they can't be used obviously tarted up of course .


Re: Jagged Alliance: Flashback now on Kickstarter[message #318078] Sat, 27 April 2013 17:27 Go to previous messageGo to next message
Oilystool

 
Messages:25
Registered:April 2013
Location: Copenhagen
lockie
With regards to the merc portraits , you just cannot go wrong with the originals , any reason why they can't be used obviously tarted up of course .



Lol. I like the idea of "tarting up" a mercenary. Smile

[Updated on: Sat, 27 April 2013 17:27] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #318080] Sat, 27 April 2013 17:34 Go to previous messageGo to next message
lockie

 
Messages:3838
Registered:February 2006
Location: Scotland
Yeah , starting with raven Wink but the old portraits have personality and if there's no licensing problems I think it's a winner .


Re: Jagged Alliance: Flashback now on Kickstarter[message #318089] Sat, 27 April 2013 17:54 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
Considering the is actually a "prequel" of the original story all mercs should be very young, right? AIM was there in JA1 so ... better bring some sexy back.


Re: Jagged Alliance: Flashback now on Kickstarter[message #318093] Sat, 27 April 2013 18:00 Go to previous messageGo to next message
lockie

 
Messages:3838
Registered:February 2006
Location: Scotland
Really hope you don't mean "smoke" ! Or Wolfman as I like to call him .


Re: Jagged Alliance: Flashback now on Kickstarter[message #318097] Sat, 27 April 2013 18:45 Go to previous messageGo to next message
Khargoth
Messages:4
Registered:March 2010
Update 4 is out.
Good to hear you now gonna definitely stick to the 2d mercenary images.
Can't wait for those big news you're announcing, quite disappointing pledges today Sad
Re: Jagged Alliance: Flashback now on Kickstarter[message #318103] Sat, 27 April 2013 19:22 Go to previous messageGo to previous message
cred

Messages:1
Registered:April 2013
hello everyone, i finally did register on this board after the excitement with the kickstarter.

Javier
Artistically, the goal will be to make a Jagged Alliance that has both upgraded graphics and carries on the spirit of older JA titles. But most importantly we would really like to hear from the community about what they envision a new Jagged Alliance game will look like.

it
Previous Topic: The BIG BAD BEAR meme thread (with an occasional hamster snack)
Next Topic: Design-A-Merc - Jake "Holiday" Porter
Goto Forum:
  


Current Time: Wed Apr 08 08:26:17 EEST 2020

Total time taken to generate the page: 0.02031 seconds