Home » FULL CONTROL GAMES » JA: Flashback (Solutions. Tips. Spoilers!) » Jagged Alliance: Flashback now on Kickstarter
Re: Jagged Alliance: Flashback now on Kickstarter[message #319369] Sat, 11 May 2013 16:03 Go to previous messageGo to next message
Vortexdr

 
Messages:57
Registered:April 2013
PaulS
In their defence I can't think of a single successful kickstarter that didn't have one of the two:
- working prototype (and often a demo),
- rock solid proven record.
Can you think of one?


Nope, no successful ones anyway. You can get away substituting the track record with famous devs that have a name to lose like Brian Fargo, Chris Avellone etc.

But yeah after the slow start this kickstarter was always going to be back loaded. I do think we will still just hit the funding goal but this obviously could of been much bigger and better.

It should of been possible to reach the same as Wasteland 2 with proper prep and a good pitch at start.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319374] Sat, 11 May 2013 21:13 Go to previous messageGo to next message
oasis789

 
Messages:10
Registered:July 2011
You gotta spend money to make money. That's just how it is.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319377] Sat, 11 May 2013 21:56 Go to previous messageGo to next message
Slax

 
Messages:1446
Registered:July 2006
Location: People riding polar bears...
Looking kinda grim. How do we reach 3000+ people with $25 to spend?
Maybe 350k is a bit steep just to get the thing off the ground.

[Updated on: Sat, 11 May 2013 22:22] by Moderator


Re: Jagged Alliance: Flashback now on Kickstarter[message #319383] Sat, 11 May 2013 23:49 Go to previous messageGo to next message
DaethWalker

 
Messages:101
Registered:September 2003
Location: Rocky Point, NC
I still hope they reach their goal. But, if they don't I hope they will consider trying again and learning from their mistakes.

I think the the entire campaign is messed up. The tiers are way overpriced for digital download, boxed set and collector's addition. These are priced to high for even preorders and way to high for funding of a game that only exists as "ideas' and "concept art".

But, considering they are way overpriced, they still were able to get close to 4,000 backers with 12 days to go. And hopefully will get enough to be funded.

If they had done this right, not only would they be funded by now, they would probably be getting close to at least the $500,000 mark.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319385] Sun, 12 May 2013 00:00 Go to previous messageGo to next message
Shanga

 
Messages:3532
Registered:January 2000
Location: Danubia
Guys, I come bearing the best news!

- Andrew Emmons, the lead programmer of JA2, just joined our KS and offered to beta test!
- Eric T. Cheng, tileset artist for JA2 and better known to you as "Dr Q" has contacted FC also yesterday.
- And Flugente, our 1.13 code wizard, has imagined the best ever event for JA:F. Go check the new event here:

Quote:
BEAR'S PIT IS MOST PROUD TO PRESENT
From our hearts and with all our love, the best JA:F event ever:

FROM MODDERS TO BACKERS
Get your name in JA:F and we put your name in JA2 v1.13

This event will reward anyone who backed this Kickstarter starting with the new $42 pledge and up with a permanent spot in the history of JA2 and it's greatest mod, v1.13. Your names will be added to the v1.13 official game as brave Queen's army soldiers. You can be a Yellow Shirt and guard the Queen's bars and pubs, you can be a Red Shirt army grunt and fight off pesky rebels and... for the special of you... you can be a much feared Black Shirt Elite!
Depending on your pledge tier you can also customize your soldier's looks and skills. If you want more, read the full details in the event topic here:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/319379.html
And if you want to say thanks or give us feedback, you have this topic here:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/319381.html
As for me I personally want to thank Flugente, our v1.13 code wizard, who made this possible and the entire awesome v1.13 team who kept JA2 alive and kicking. I see this event as the best hand-over of generations we could've come up with. And of course, thank YOU all.


Re: Jagged Alliance: Flashback now on Kickstarter[message #319387] Sun, 12 May 2013 00:38 Go to previous messageGo to next message
Toneone

 
Messages:377
Registered:October 2008
Location: Germany
Shanga
Guys, I come bearing the best news!

- Andrew Emmons, the lead programmer of JA2, just joined our KS and offered to beta test!
- Eric T. Cheng, tileset artist for JA2 and better known to you as "Dr Q" has contacted FC also yesterday.


Wait, what?! Where are you getting this from? I found no mention of that so far.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319390] Sun, 12 May 2013 00:44 Go to previous messageGo to next message
Peal

 
Messages:259
Registered:August 2007
Location: Germany
He is drunken already and started fantasising Smile
Re: Jagged Alliance: Flashback now on Kickstarter[message #319391] Sun, 12 May 2013 00:50 Go to previous messageGo to next message
Shanga

 
Messages:3532
Registered:January 2000
Location: Danubia
Hazmat

Wait, what?! Where are you getting this from? I found no mention of that so far.


From KS page:

Quote:

Andrew Emmons 35 minutes ago
Yes, saw a tweet from Brenda and pledged right away. Amazing you have Chris on the project, he is a rock star! Really helped to capture that turn based strategic gameplay that has been hard to reproduce since...


As for Eric Smile... After 12 years in the business... I have my sources. All I know they're in contact and Eric is excited about this new JA. No idea how far they will take the cooperation, it's strictly business stuff.


Re: Jagged Alliance: Flashback now on Kickstarter[message #319392] Sun, 12 May 2013 00:51 Go to previous messageGo to next message
Vortexdr

 
Messages:57
Registered:April 2013
Hehe Andrew posted in the Kickstarter thread:

Quote:
"Andrew Emmons about 1 hour ago

Very cool! As lead programmer for JA2, count me in for beta testing!!"

Andrew Emmons 35 minutes ago

Yes, saw a tweet from Brenda and pledged right away. Amazing you have Chris on the project, he is a rock star! Really helped to capture that turn based strategic gameplay that has been hard to reproduce since...


Re: Jagged Alliance: Flashback now on Kickstarter[message #319393] Sun, 12 May 2013 00:52 Go to previous messageGo to next message
Toneone

 
Messages:377
Registered:October 2008
Location: Germany
Thanks for the update, Shanga! I'm going to cite you as my source then. :announcer:
Re: Jagged Alliance: Flashback now on Kickstarter[message #319400] Sun, 12 May 2013 02:43 Go to previous messageGo to next message
oasis789

 
Messages:10
Registered:July 2011
FC should put that in their next update, so $25 backers can decide if they want to chip in another $17.

In terms of attracting new backers, it should be on the kickstarter page somewhere, preferably on the rewards sidebar.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319408] Sun, 12 May 2013 06:28 Go to previous messageGo to next message
Mauser

 
Messages:772
Registered:August 2006
Location: Bavaria - Germany
Well, what we can see from the other big name popular KS games is, that they manage to mobilize between 20.000 and 80.000 fans/backers.

JA:F struggling to reach 4.000 leads to the following conclusions:

1. The JA fan community is a lot smaller than expected
2. Failing to appeal to the broader masses of non-hardcore fans and gamers equals failure with KS
3. A botched start and suboptimal first impression for a KS campaign is extremely hard to compensate for.
4. In the end, Jagged Alliance seems to remain a niche product for a limited dedicated hardcore fanbase, with not enough appeal to the mass market of gamers. A classical indie game.
5. In order to widen the appeal of the IP and make the name big again, a successful installment or at least spectacular demo is needed first, to draw attention and raise expectations of the crowds.
6. if you want to succeed against such high profile competitors as Wasteland 2, Shadowrun Returns, etc., you

☆★GL★☆
Re: Jagged Alliance: Flashback now on Kickstarter[message #319409] Sun, 12 May 2013 06:34 Go to previous messageGo to next message
TwwIX

 
Messages:6
Registered:December 2003
Location: California
Sorry but i am not funding a "game" that has no gameplay footage to show off. Concept and artwork alone does not make a game. If that's all it takes to be labeled as a game developers these days, then you might as well send me the money instead.


Also, if Frontline Tactics is anything to go by, then i sincerely hope that they don
Re: Jagged Alliance: Flashback now on Kickstarter[message #319413] Sun, 12 May 2013 11:45 Go to previous messageGo to next message
Shanga

 
Messages:3532
Registered:January 2000
Location: Danubia

Well, if this fails, I think our next mission is to persuade FC to keep at it and at least produce a demo. If they had a demo like JA2 had they had racked a million by now EASY.

But I guess we all know by now what went wrong, the idea is to think of ways to make it better.


Re: Jagged Alliance: Flashback now on Kickstarter[message #319414] Sun, 12 May 2013 12:09 Go to previous messageGo to next message
gdalf

 
Messages:89
Registered:May 2013
4 days straight of daily pledge totals increasing is a very good sign, as well as crossing the psychological halfway barrier. Keep up the momentum and this game is going into stretch goals. I thought I was all pledged out but if a push is needed I will definitely see what I can do and I'm sure I'm not the only one (the better rewards they've done lately is certainly making me think about it!)
Re: Jagged Alliance: Flashback now on Kickstarter[message #319423] Sun, 12 May 2013 15:12 Go to previous messageGo to next message
sirlach

 
Messages:47
Registered:June 2010
Location: Sydney, Australia
Call me a blatant optimist but I think there is life in this project yet.

Compare the Klicktraq graphs for the most recent successful reboot games.

Project Eternity
http://lachlanbotticchio.id.au/lbotticchio/images/ProjectEternityKT.png

Torment
http://lachlanbotticchio.id.au/lbotticchio/images/TormentKT.png

Elite Dangerous
http://lachlanbotticchio.id.au/lbotticchio/images/EliteDangerous.png

and now JA:F
http://lachlanbotticchio.id.au/lbotticchio/images/JAFKT.png

If you look at the shape and direction of the graphs they are all similar.

All tracking under average during the middle and all surging in the last few days.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319424] Sun, 12 May 2013 15:38 Go to previous messageGo to next message
Mauser

 
Messages:772
Registered:August 2006
Location: Bavaria - Germany
Interesting graphs indeed sirlach. With another massive boost in pledges near the end, this could indeed come close to succeeding.

But another fact of most successful KS campaigns of other games is, that they all made up to one third of their total goal sum within the first 3 days and had their initial goals met already by halfway point. The surge in pledges at the end only really affected their additional stretch goals and doubled or tripled their original funding.
I cannot see this happening for JA:F, as it is massively struggling to reach its initial funding goal.

But enough of the pessimism, FC are still fighting hard for this and doing their very best, maybe it will still get honored.
In any case, they already have won the support of this fine community and its top modders, so that

☆★GL★☆
Re: Jagged Alliance: Flashback now on Kickstarter[message #319426] Sun, 12 May 2013 16:30 Go to previous messageGo to next message
systemfehler

 
Messages:114
Registered:September 2007
Location: Hanover, Germany
TwwIX
Sorry but i am not funding a "game" that has no gameplay footage to show off. Concept and artwork alone does not make a game. If that's all it takes to be labeled as a game developers these days, then you might as well send me the money instead.


This.
And while I actually thought about pledging, I figured I could also buy the game on a Steam sale for 9.99 or something along that a half year later instead of paying 29.99 now. After I have read some reviews and maybe played a demo.
I don't think that Kickstarter implies a lot about the following JA might or might not have. I guess BIA was sold more than 4k times.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319428] Sun, 12 May 2013 16:45 Go to previous messageGo to next message
Vortexdr

 
Messages:57
Registered:April 2013
TwwIX
Sorry but i am not funding a "game" that has no gameplay footage to show off. Concept and artwork alone does not make a game. If that's all it takes to be labeled as a game developers these days, then you might as well send me the money instead.


Also, if Frontline Tactics is anything to go by, then i sincerely hope that they don

[Updated on: Sun, 12 May 2013 17:12] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #319429] Sun, 12 May 2013 17:00 Go to previous messageGo to next message
batanen

 
Messages:24
Registered:May 2013
systemfehler
And while I actually thought about pledging, I figured I could also buy the game on a Steam sale for 9.99 or something along that a half year later instead of paying 29.99 now. After I have read some reviews and maybe played a demo.
I don't think that Kickstarter implies a lot about the following JA might or might not have.

The thing is if everyone thinks like this, the game is never made. Or not in the form we/they would like as the studio cannot work independently with us. The more the game gets funded now, the better the end result will be. But of course good if you will support it later. The more the game sells, the closer we'll eventually get to Jagged Alliance 3 (if Full Control can make another game later or get the license to themselves). But I got way ahead of things. This needs to be get funded first!

I do understand your point of view in a sense. I am not a fan of kickstarters or pre-orders (will usually wait the reviews). However, this is something worth for me to support. Have now supported it for $85; and I usually buy games with the price range of max 30

[Updated on: Sun, 12 May 2013 17:17] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #319431] Sun, 12 May 2013 17:19 Go to previous messageGo to next message
Shanga

 
Messages:3532
Registered:January 2000
Location: Danubia
There's fans and there's players.

Fans play a game since it's made until the day they die and would gladly donate a kidney for just one more JA game.
Players would buy the game if the price was low enough, play it and either turn into fans or just move along to next Steam sale.

We all were players at some point, nothing to blame there. But it's clear to me this KS relies 99% on what fans can do. And I bet there's more fans out there who don't even know what KS is. Most of the hardcore JA2 players were young when game was released and now are busy with RL adult life. It's this potential crowd that would contribute given the chance that is still able to get the surge going. They just need to be reached. On FC part that means BIG news that get carried by everyone in the media, on our part it means more footwork.

This is why we're preparing new events for the later part of the KS that would spread the word even more - with rewards for those who do best.

[Updated on: Sun, 12 May 2013 17:22] by Moderator



Re: Jagged Alliance: Flashback now on Kickstarter[message #319432] Sun, 12 May 2013 17:55 Go to previous messageGo to next message
gdalf

 
Messages:89
Registered:May 2013
I'm one of those "soccer dads" FC say they're aiming their games at. I played all the classics through the 90s but my gameplay time permanently dived significantly after 2008 or so (and with long breaks even before then). Other than XCOM, I haven't bought a game at full retail price since BF3 (and the last full retail game before that was the MMO Tabula Rasa, which I bought a collector's edition of), I always wait for the sales. But there are two exceptions - Star Citizen, and now JA:F, because I want to see these games made.

I still have the original JA2 disks and manual and it's the game I've most played in the last 10 years. I can't even remember the number of times I've completed it. While I certainly think the amount I'm pledging is way too much for an actual game and there's no way I'll think the game will ever be so good that I think "I got my money's worth", there's a lot more motivation beyond having the game itself for pledging. They are listening to fans, and they want to do it right. The fact this is going to be a close call means they'll have to listen to us throughout if it gets funded. This is extremely important to me, and I doubt another JA will ever come close to doing this (if ever there is one). Right now I'm thinking I might even grab an $1,800 tier if I like the stretch goals enough.

It's true they need a broader base, but the best reference is to check out the Camelot Unchained charts that didn't look like it was going to make it until the final 24 hours:
http://www.kicktraq.com/projects/13861848/camelot-unchained/dailypledges.png
http://www.kicktraq.com/projects/13861848/camelot-unchained/dailybackers.png
They got a crazy number of new backers on the last three days. And they already had one of the highest average pledges ever seen on KS (I think it was something like $140 mid-campaign) - you can't say the surge was from everyone doubling their pledges or something like that. So honestly I think this one will make it, but it will be close.

[Updated on: Sun, 12 May 2013 17:56] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #319440] Sun, 12 May 2013 19:26 Go to previous messageGo to next message
grim

 
Messages:344
Registered:July 2006
Location: France
I hope the final surge will be enough to make a successful campaign, but you can't compare this campaign with very successfull others. When a campaign is working (havin a large amount of backers, and main goal reached soon), there is an emulation phenomenon, making more and more people pledge. A successful campaign and good stretch goals create the feeling that it will be a big and good game people want to endorse.
Some other campaigns are more painful, and the last days are a struggle simply to reach the main goal. "Road redemption" just finished like that...

Let's hope JAF will be the first case!
Re: Jagged Alliance: Flashback now on Kickstarter[message #319467] Mon, 13 May 2013 03:46 Go to previous messageGo to next message
oasis789

 
Messages:10
Registered:July 2011
Would it be better for the campaign to barely succeed and get the minimum, or for it to fail and come back with a better pitch, better PR, better everything and get more development money overall?
Re: Jagged Alliance: Flashback now on Kickstarter[message #319471] Mon, 13 May 2013 04:33 Go to previous messageGo to next message
TwwIX

 
Messages:6
Registered:December 2003
Location: California
Vortexdr

Pre-production is indeed something you never heard about eh?


Looks like i have something in common with the people who started this Kickstarter.



Vortexdr
Besides Frontline Tactics is an IOS game.


Meaning what exactly? That i should lower my expectations even further?






Re: Jagged Alliance: Flashback now on Kickstarter[message #319474] Mon, 13 May 2013 05:00 Go to previous messageGo to next message
gdalf

 
Messages:89
Registered:May 2013
So you're not convinced and won't back the game. Ok, we get it. Your point is?
Re: Jagged Alliance: Flashback now on Kickstarter[message #319475] Mon, 13 May 2013 05:16 Go to previous messageGo to next message
TwwIX

 
Messages:6
Registered:December 2003
Location: California
gdalf
So you're not convinced and won't back the game. Ok, we get it. Your point is?


Usually, the question comes before the answer.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319476] Mon, 13 May 2013 05:30 Go to previous messageGo to next message
Olddog

 
Messages:21
Registered:May 2007
Location: Outback Australia
Its been a long time since I have posted on these forums, but I'm glad to see the community still going strong. Having played JA2:1.13 to death (and just started the Arulco Revisited Mod) the idea of a totally new JA2:Flashback is very exiting. I like what Full Control is saying and I have already pledged $50. I think I can dig a little deeper and go to $75. I remenmber buying games in the days before demos became normal so a bit a faith is neccesary sometimes.

Good luck FC - I hope the game gets made (and I hope to see Bears Pit in it)
Re: Jagged Alliance: Flashback now on Kickstarter[message #319479] Mon, 13 May 2013 06:29 Go to previous messageGo to next message
gdalf

 
Messages:89
Registered:May 2013
TwwIX
gdalf
So you're not convinced and won't back the game. Ok, we get it. Your point is?


Usually, the question comes before the answer.

Ok, well we got your message 3 posts ago.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319482] Mon, 13 May 2013 10:15 Go to previous messageGo to next message
Loki7285

 
Messages:34
Registered:May 2013
it is everybodys own choice, but i don't get why you have to tell the whole world that you don't back it. Especially in a fan forum Very Happy
Re: Jagged Alliance: Flashback now on Kickstarter[message #319484] Mon, 13 May 2013 11:00 Go to previous messageGo to next message
Oilystool

 
Messages:25
Registered:April 2013
Location: Copenhagen
Morning bear pit, wanted to send some art your way i produced over the weekend, second weapon model so far and soon more to come Smile

http://farm8.staticflickr.com/7293/8734799080_f1b3352ff8_z.jpg
Re: Jagged Alliance: Flashback now on Kickstarter[message #319485] Mon, 13 May 2013 11:37 Go to previous messageGo to next message
Peal

 
Messages:259
Registered:August 2007
Location: Germany
Morning Javier, thank you looks good Smile I like the painted touch of the texture, prevents 3D models from being to realistic. I thought maybe an effect light from the bottom behind the model could generate an more dramatic look. Will be interesting how this works with the MERC/ENEMY Model together.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319487] Mon, 13 May 2013 11:56 Go to previous messageGo to next message
Oilystool

 
Messages:25
Registered:April 2013
Location: Copenhagen
Peal
Morning Javier, thank you looks good Smile I like the painted touch of the texture, prevents 3D models from being to realistic. I thought maybe an effect light from the bottom behind the model could generate an more dramatic look. Will be interesting how this works with the MERC/ENEMY Model together.


Thank you,when it comes to the additional it could be done but it would also depend a lot on what camera angles we achieve when we make the game. If you are looking from above then the wapons could have some light from below and the sides but at a distance will it really be noticed?

Based on the budget we have,we have to run a tight ship when it comes to production because artists tend to want to go nuts with details and while the effort is admirable overall its time that could be used on producing other work.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319489] Mon, 13 May 2013 12:02 Go to previous messageGo to next message
Shanga

 
Messages:3532
Registered:January 2000
Location: Danubia
the details will count only in inventory detail view. and even in there, the image would be like 10 times smaller. Guess stuff like below is what people are gonna compare it with:

http://img708.imageshack.us/img708/384/20inchar.png


It's not about how nice it looks at 700 px wide, it's how good it looks when it's crammed into 70px.

[Updated on: Mon, 13 May 2013 12:07] by Moderator



Re: Jagged Alliance: Flashback now on Kickstarter[message #319490] Mon, 13 May 2013 12:07 Go to previous messageGo to next message
Peal

 
Messages:259
Registered:August 2007
Location: Germany
I meant the effect light only for presentation purpose Wink And yes I know what you mean, perfectionism is a bitch. Also I think that those models are very mod friendly.

As we talk about perfection, is there a texture change when the weapon loses durability? Dust, scratches and rust? Or is this exactly what you meant with overdoing it? I would normally say yes forget this level of detail, but this is Jagged Alliance ;D
Re: Jagged Alliance: Flashback now on Kickstarter[message #319491] Mon, 13 May 2013 12:10 Go to previous messageGo to next message
Oilystool

 
Messages:25
Registered:April 2013
Location: Copenhagen
@Shanga and that's why uber realistic would not be the way to go,when you zoom out all of the fine details turns into noise. That's one consideration taken into the art style.
Re: Jagged Alliance: Flashback now on Kickstarter[message #319493] Mon, 13 May 2013 12:16 Go to previous messageGo to next message
Shanga

 
Messages:3532
Registered:January 2000
Location: Danubia
Yep, exactly my point Javier. Pixel by pixel art is something that makes my mouse cries when it remembers my JA2 modding.

[Updated on: Mon, 13 May 2013 12:16] by Moderator



Re: Jagged Alliance: Flashback now on Kickstarter[message #319494] Mon, 13 May 2013 12:32 Go to previous messageGo to next message
Oilystool

 
Messages:25
Registered:April 2013
Location: Copenhagen
Peal
I meant the effect light only for presentation purpose Wink And yes I know what you mean, perfectionism is a bitch. Also I think that those models are very mod friendly.

As we talk about perfection, is there a texture change when the weapon loses durability? Dust, scratches and rust? Or is this exactly what you meant with overdoing it? I would normally say yes forget this level of detail, but this is Jagged Alliance ;D


Weapon degradation shown through texture change? It could fall under overdoing it depending on the game mechanics. For example if you have an action camera system and you see close ups of a merc perform an actions up close,in this case such a mechanic could merit a texture change. If its more of a higher action camera look,you wouldn't see it clearly and i would question if art resources should be spent on texture variations that would hardly be seen? Could in this instance you show weapon degradation in the UI?
Re: Jagged Alliance: Flashback now on Kickstarter[message #319495] Mon, 13 May 2013 12:36 Go to previous messageGo to next message
TwwIX

 
Messages:6
Registered:December 2003
Location: California
Bivol
it is everybodys own choice, but i don't get why you have to tell the whole world that you don't back it. Especially in a fan forum Very Happy



Because i happen to be a fan of the original two games made by Sir-Tech and i don't want to see it be dragged through the mud again by another studio that just wants make a quick profit from its name and the good nature of its fans.

Just because i don't frequent these forums doesn't disqualify me from voicing my opinion. Games like Jagged Alliance 2 and Half-Life are what got me into PC gaming in the first place and i cherish the experiences they have provided me to this day. People are putting way too much faith into these Kickstarter projects without any hesitation or demand of proof. As much as i like the idea of crowd sourcing, i am not putting my support behind a project that has nothing else to demonstrate to its backers besides an ambitious concept. It's as simple as that.


The developers are more than welcome to prove me wrong.


[Updated on: Mon, 13 May 2013 12:37] by Moderator

Re: Jagged Alliance: Flashback now on Kickstarter[message #319496] Mon, 13 May 2013 13:07 Go to previous messageGo to previous message
Shanga

 
Messages:3532
Registered:January 2000
Location: Danubia

@TwwIX - went the same road as you, I got my proof, guess somewhere near the last day of the KS Full Control will be ready to disclose more.

All I can say is this:

- JA:F won't be Frontline Tactics 2.
- JA:F, despite not being assembled into a working alpha, has enough assets prepared in advance to warrant the low budget execution.
- JA:F won't be BiA either, first and foremost because FC's honest approach to working with both the old Sir-tech devs and the community.

And finally - FC fully realizes that if they fuck this up the consequences will be game stopping for them. And I bet they still want to make games after JA:F.


PS: You're free to express your opinion here, don't worry.


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