Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » About tower defense on 1.13
About tower defense on 1.13[message #317833] Thu, 25 April 2013 10:49 Go to next message
babylolo is currently offline babylolo
Messages:3
Registered:April 2013
At first, thanks for all the developers, we got much more happiness from this old game just because your hard work.

Then I got a idea that can we add some TD elements in 1.13?

We can deploy sandbags and barbed wire in sector now, how about add some defense towers here?
For example, deploy a 1x1 tower with a elite militia by spend $5K(or 2x2 tower with 2 elite militias by spend $18K / 3x3 tower with 3 elite militias by spend $36K), and put a circle of sandbags at the top of the towers, then militias will can not down to ground. If you already killed more than 2K enemies, you can deploy a tank by $1M. But, build towers will make Deidranna very angry, she will send much more troops attack this sector(100-200 enemies every time, and 2-3 times).

I believe that it will be very funny.

I hope my english express my thoughts properly ...

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Civilian
Re: About tower defense on 1.13[message #317834] Thu, 25 April 2013 10:53 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Give me some of that stuff you are smoking.

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Captain

Re: About tower defense on 1.13[message #317836] Thu, 25 April 2013 11:19 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
I know Flugente implemented zombies, changing completely the way you can play the game, but this seems quite a big change!
I'm all in for new constructible environment, however, making JA2 1.13 a tower defense game is maybe too much.

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Master Sergeant
Re: About tower defense on 1.13[message #317837] Thu, 25 April 2013 11:26 Go to previous messageGo to next message
winehouse

 
Messages:84
Registered:October 2012
Enemies already go for alarms with default ai behavior.

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Corporal 1st Class
Re: About tower defense on 1.13[message #317839] Thu, 25 April 2013 11:43 Go to previous messageGo to next message
BL4DE is currently offline BL4DE

 
Messages:6
Registered:April 2013
Location: Germany
You could more easily 'program' a flash game refering to JA2 (mercs, militia,'D') as a TD game than changing JA2 to a TD via a mod.

JA2 as a TD would be just redicolous.
The mods (UC, 1.13, AR, DL ...) are changing the original game to be more complex after all since this is the direction the vast majority of the users would want the game to go.
Striping the game of nearly all complexitiy and reshaping it completely to a 'simple' TD game just don't feels right.

So no.
Not going to happen.
At max it will be done somewhere in between 'when pigs fly', 'when easter, christmas and bin ladens brithday fall together on one day' and never ever.

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Private
Re: About tower defense on 1.13[message #317842] Thu, 25 April 2013 12:43 Go to previous messageGo to next message
babylolo is currently offline babylolo
Messages:3
Registered:April 2013
Well, i mean make the city defensive battles looks like TD.
Deploy some little buildings before enemy troops attacks your cities or SAM base, just like deploy sandbags and barbed wire before under attack.
If "with elite militias" is impossable, so how about add a special element named "tower" what have same properties with tank, and make player could deploy it? As we know, if you training militias in meduna city, you can get tanks at fixed positions and just like a defensive tower: massive fire power but can't move. I just hope it is deployable...and could fire rifles that help player against battalion-sized attack. Make the game even more crazy.

Barbed wire + fortifications + Fixed firepower = World War I trench warfare tactics
that is what I want...

[Updated on: Thu, 25 April 2013 12:47] by Moderator

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Civilian
Re: About tower defense on 1.13[message #317843] Thu, 25 April 2013 12:51 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Think you'll have to look for another game then .

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Captain

Re: About tower defense on 1.13[message #317844] Thu, 25 April 2013 12:53 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
If that was as easy as you make ig out to be, deployable HMGs would be a trivial model swap. Their non-existence despite frequent requests should ne telling.

Just get some bonesaws and split your mercs into gunner-loader teams.

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Captain

Re: About tower defense on 1.13[message #317845] Thu, 25 April 2013 13:05 Go to previous messageGo to next message
BL4DE is currently offline BL4DE

 
Messages:6
Registered:April 2013
Location: Germany
Interesting idea.

Right now we can deploy mines and traps (via one of the later revisions).
So you basically suggest what already was suggested here.

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Private
Re: About tower defense on 1.13[message #317882] Thu, 25 April 2013 18:22 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
DepressivesBrot
Give me some of that stuff you are smoking.


Epic quote is epic.

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First Sergeant
Re: About tower defense on 1.13[message #317954] Fri, 26 April 2013 07:06 Go to previous messageGo to next message
babylolo is currently offline babylolo
Messages:3
Registered:April 2013
how about let player could training tank? Or continuing training after all your militias promoted to elite will get a tank by spend 5 elite...

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Civilian
Re: About tower defense on 1.13[message #317956] Fri, 26 April 2013 07:35 Go to previous messageGo to next message
BL4DE is currently offline BL4DE

 
Messages:6
Registered:April 2013
Location: Germany
I'll answer that question with that epic quote.

DepressivesBrot
Give me some of that stuff you are smoking.


If you want tanks so badly play this game.

Not even McGyver could build a full fledged tank out of cardboxes, empty cans and wire. None that could stand more than a mildly sharp wind that is.

[Updated on: Fri, 26 April 2013 07:43] by Moderator

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Private
Re: About tower defense on 1.13[message #317963] Fri, 26 April 2013 10:10 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
While I stand by my original (and meanwhile oft-quoted) comment, I take issue with that last sentence.
Various rebellions, uprisings and resistance movements have shown that building a tank APC somewhat protected vehicle from junk is possible and a valuable asset if your oppositions lacks widespread anti armor capabilities.

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Captain

Re: About tower defense on 1.13[message #317965] Fri, 26 April 2013 10:35 Go to previous messageGo to next message
BL4DE is currently offline BL4DE

 
Messages:6
Registered:April 2013
Location: Germany
But not a 'tank', that's the point Very Happy

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Private
Re: About tower defense on 1.13[message #317968] Fri, 26 April 2013 10:45 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
That's debatable if you look what forces in the 1920s considered worthy tanks.
Sure, it won't hold a candle against D's Pattons, but it's technically a tank. And we all know that 'technically correct' is the best kind of correct.

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Captain

Re: About tower defense on 1.13[message #317969] Fri, 26 April 2013 10:47 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Well, maybe if there was some way to have a "tank-unit" surrender, we could use it in defense ourselves?^^ A bit pointless to put it in a prison, in my opinion Razz

The question pops up, would there be a way to have friendly tank units?

[Updated on: Fri, 26 April 2013 10:48] by Moderator

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Master Sergeant
Re: About tower defense on 1.13[message #317971] Fri, 26 April 2013 10:55 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Well, there's the old oddity that a militia will sometimes spawn as a tank. So yes, friendly tanks are possible.

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Captain

Re: About tower defense on 1.13[message #317972] Fri, 26 April 2013 11:01 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
True. Smile Would be interesting also if they came in offense as well (in later stages), used for retaking cities. Even if they were only stationary and remained at the edge of a sector, then you would either have to destroy them or run... For strategic sectors with an airport or a mine it seems quite challenging.

[edit] But I guess it will take a lot of coding... Sad

[Updated on: Fri, 26 April 2013 11:06] by Moderator

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Master Sergeant
Re: About tower defense on 1.13[message #317973] Fri, 26 April 2013 11:07 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
If I recall correctly, and I'm really not sure about this, if you capture a sector that had an enemy tank and then train militia there (some strange black magic trick might be required in addition), a friendly tank may appear. I think this was mentioned in a rather old thread, which I'm not sure still exists after the server migration and forum clean-up last year.

Though I might as well be dreaming this up...


Edit: Gah, too slow. At least my memory served me right. Smile

[Updated on: Fri, 26 April 2013 11:08] by Moderator

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Master Sergeant
Re: About tower defense on 1.13[message #318008] Fri, 26 April 2013 20:52 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Wink Yup, I never saw that "phenomenon", but I've read about it too,,,

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Master Sergeant
Re: About tower defense on 1.13[message #320491] Fri, 24 May 2013 05:40 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:352
Registered:July 2003
CloudBrain
Deploy some little buildings before enemy troops attacks your cities or SAM base, just like deploy sandbags and barbed wire before under attack.

Whaaaaat?! Since when?

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Master Sergeant
Re: About tower defense on 1.13[message #320521] Fri, 24 May 2013 12:02 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Some time in the early 5300's

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Captain

Re: About tower defense on 1.13[message #322719] Sun, 14 July 2013 21:59 Go to previous messageGo to next message
axor01 is currently offline axor01

 
Messages:31
Registered:July 2013
Location: RSA
SharkD
CloudBrain
Deploy some little buildings before enemy troops attacks your cities or SAM base, just like deploy sandbags and barbed wire before under attack.

Whaaaaat?! Since when?


how is this achieved?

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Private 1st Class
Re: About tower defense on 1.13[message #322721] Mon, 15 July 2013 01:33 Go to previous message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
See here:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/305783/New_feature_Constructable_stat.html#Post305783

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Sergeant Major
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