Home » FULL CONTROL GAMES » #JAFDEV » Community Wishlist for JA:F
Re: Community Wishlist for JA:F[message #320033] Sat, 18 May 2013 18:54 Go to previous messageGo to next message
DaethWalker is currently offline DaethWalker

 
Messages:98
Registered:September 2003
Location: Rocky Point, NC
JAFTeam
Well well. It will get funded. Anyways. Somehow. If needed, someone of us will take a credit on some house and put the money in. We won't let it fail. Not now. Not after all this hard work. Not after all the support you guys have shown. Not after all these sleepless nights.


Does that mean you'll make sure Kickstarter hits it's goal?

I too wish you wouldn't have to, I'm afraid I couldn't pledge at all. But I truely do hope you guys get a chance to make this game.

These past few weeks have been nerve racking for everyone. But, Full Control has stepped up and made believers out of most of us and we all are hoping you get the chance to revive and breath new life into Jagged Alliance. Not only into Flashback but into many more expansions and new games.

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Corporal 1st Class
Re: Community Wishlist for JA:F[message #320036] Sat, 18 May 2013 19:37 Go to previous messageGo to next message
batanen is currently offline batanen

 
Messages:24
Registered:May 2013
^I don't think they're able to contribute the missing $100,000+. It's a lot of money for an indie studio. Besides, that would mean the real budget would be smaller. The only way I see they could ensure the success of Kickstarter is to negotiate with bitComposer to throw the remaining money. This would be very controversial. I don't mind, but the game should still meet JA2 level expectations.

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Private 1st Class
Re: Community Wishlist for JA:F[message #320037] Sat, 18 May 2013 20:00 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Yes, but it's not gonna be 100k. If the previously mentioned trend about last day spikes holds, then we may be looking at ~20-30k for the next 3 days and ~60k for the last 2 days plus currently about 5k from PayPal. That would leave them 'only' 15-25k to scrounge up somewhere through begging, extorting and selling a redundant kidney or something.
Getting BC as a backer would be the absolute last option since that would crash one of their fundamental assertions: That they are independent of sh!tcomposer and relatively safe from their meddling and potential for frakking up.

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Captain

Re: Community Wishlist for JA:F[message #320039] Sat, 18 May 2013 20:56 Go to previous messageGo to next message
EXile 150 Abyss is currently offline EXile 150 Abyss

 
Messages:137
Registered:September 2009
I just hope those spikes will happen....

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Sergeant
Re: Community Wishlist for JA:F[message #320050] Sat, 18 May 2013 23:41 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
We all do! I haven't closed the computer since this campaign started, i'm very interested to see what's gonna happen. The diorama looks great and if ja:f is gonna look at least like that i'll be glad to play it over and over again.

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Master Sergeant
Re: Community Wishlist for JA:F[message #320076] Sun, 19 May 2013 17:47 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
Can the time for the kickstarter project be extended? I don't want to be pessimistic but it doesn't seem to end well. 1%^!

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Master Sergeant
Re: Community Wishlist for JA:F[message #320161] Tue, 21 May 2013 15:40 Go to previous messageGo to next message
Maverin is currently offline Maverin

 
Messages:5
Registered:January 2000
Location: Perth, WA, Australia
I hope they get a good writer. I want to be able to recognize the characters beyond their portraits. So far, I'm not entirely confident they can do this. They can barely write their kickstarter. I understand that English is their second language, but apparently they spent 30 grand; couldn't they have paid for a copywriter?

I'm also disappointed in the number of updates with little substance, a lot of which can't seriously be called pre-production, and are little more than half-thought out ideas, some utterly lame shit with a hamster, and marketing BS. Do we really need to introduce a new tier every second day?

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Private
Re: Community Wishlist for JA:F[message #320162] Tue, 21 May 2013 16:14 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia
Maverin
I'm also disappointed in the number of updates with little substance, a lot of which can't seriously be called pre-production, and are little more than half-thought out ideas


https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/943346_285159754952825_1125758785_n.jpg

There once was this. They showed it at 1997 E3. And it turned into Jagged Alliance 2.

Probably if they had KS back then it would've never seen the light of day with this attitude from some of the "fans".

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Captain
Re: Community Wishlist for JA:F[message #320169] Tue, 21 May 2013 19:59 Go to previous messageGo to next message
systemfehler

 
Messages:117
Registered:September 2007
Location: Hanover, Germany
Well that was 1997, when games were made exclusively for PC with not a lot of casual gamers and soccer dads floating around, without a decade of dumbed down, cheap console ports and sequels not worth their name.
Furthermore it was announced as the sequel to an award winning series by the original developers. They made JA1 before which was a good game, I wouldn't have doubt them that their next game wouldn't be as good as their first.

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Sergeant
Re: Community Wishlist for JA:F[message #320170] Tue, 21 May 2013 21:12 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia
systemfehler
Furthermore it was announced as the sequel to an award winning series by the original developers. They made JA1 before which was a good game, I wouldn't have doubt them that their next game wouldn't be as good as their first.


I was in my 20s back then and I am not senile yet and I can still remember the problems they had scoring a publisher for the game. Despite people playing that JA2 demo to exhaustion. It wasn't a very idilic and rosy time and JA had as much of a troubled birth as its later existance.
The point of the screenshot was that a concept is a concept. It's based on a putting yoru faith in something. FC admitted in all the post-KS-launch interviews they did start on the wrong foot. That's their fault. If they were Bioware or even bC they would probably afforded to hire a specialist firm to build them a perfect KS campaign.
But what you'd rather take? After the decade of shallowness? Eye-candy and bubbly PR stuff or a honest team of devs ready to tailor the game to your wishes? I for one will always go with 2nd choice.

[Updated on: Tue, 21 May 2013 21:15] by Moderator

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Captain
Re: Community Wishlist for JA:F[message #320172] Tue, 21 May 2013 22:39 Go to previous messageGo to next message
Arulcish_Lion is currently offline Arulcish_Lion

 
Messages:257
Registered:January 2013
Location: Saint-Petersburg, Russia
@Shanga We have discussed their kickstarter company on our forum.

We have some ideas about it.

Firstly, we think that the company was prepared badly. In our opinion it might be good to wait some time and start the company with diorama and some other things ready.

Secondly, the plot is like anti Russian propaganda. I know, that the developers said that Russians won't be the devils in this game. But people have uncertainty that it would be so.

Really, when FC tells people that it is about Cold War and CIA has hired you it's hard to persuade people that Russians might be good in it. I've seen a lot of people who don't believe FC. We tried to calm them but it's impossible. Many people read a description of the game consisting from one paragraph with few words about a plot and then they don't want even to hear anything about this game.

JA2 is pretty popular in Russia and it wasn't foreseeing to announce the plot in such a way that Russians would be upset by it.

Moreover I'm not sure that involving real special services and real nations as enemies is a good idea. Sir-Tech made very Politically Correct games and it was good. I think it might be a good tradition of Jagged Alliance.

But now it isn't so. Too bad. Sad

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Master Sergeant
☆★GL★☆
Re: Community Wishlist for JA:F[message #320173] Tue, 21 May 2013 22:41 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
I would go for the second choice too. But after I saw the last two sector updates I kind of doubt that. Voodoo Hut and Crocodile Farm? WTF? Is this going to be some crappy "survivor" game or "Robinson" are we gonna have to collect wood, plant vegetables and build huts? What will the next sector be? Aunt Sophie's vineyard or it will be Uncle Ben's workshop? Really?

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Master Sergeant
Re: Community Wishlist for JA:F[message #320175] Tue, 21 May 2013 22:54 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
What's wrong with a homage to "Live and Let Die"? Razz
just from the setting both can be fitting to a Caribbean island in the 80s very well.
E.g. think of the crocs as some hostile animals to fight just like bloodcats in JA2 ...

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Sergeant Major
Re: Community Wishlist for JA:F[message #320176] Tue, 21 May 2013 23:07 Go to previous messageGo to next message
Arulcish_Lion is currently offline Arulcish_Lion

 
Messages:257
Registered:January 2013
Location: Saint-Petersburg, Russia
Sam_Hotte
just from the setting both can be fitting to a Caribbean island in the 80s very well.
Late 80s!!!

It's the time just before the A.I.M. was founded in 1991.

BTW, these are the last years of the Soviet Union. And there were some intrinsic problems in it. Soviet army left Afghanistan but you speak about starting war in the Caribbean...

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Master Sergeant
☆★GL★☆
Re: Community Wishlist for JA:F[message #320177] Tue, 21 May 2013 23:23 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
No need to roar, lion. Wink
I was answering to maalstroom and his pessimistic view of the settings "voodoo" and "croc farm" as "bonus maps" from the KS campaign.

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Sergeant Major
Re: Community Wishlist for JA:F[message #320180] Tue, 21 May 2013 23:30 Go to previous messageGo to next message
Arulcish_Lion is currently offline Arulcish_Lion

 
Messages:257
Registered:January 2013
Location: Saint-Petersburg, Russia
@Sam_Hotte Of cause.
I'm not going to argue or rail with you, especially in English.
It's rather difficult and unpleasant. I'll better spend my time for something useful like Ian's interview. Wink

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Master Sergeant
☆★GL★☆
Re: Community Wishlist for JA:F[message #320181] Tue, 21 May 2013 23:43 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
I can imagine a ruthless drug lord who kidnaps the rivals and feed them to the crocs, not a croc farm, or a forest drug lab not a voodoo hut... an underground missile silo would fit much better that a voodoo hut... a "terrorist" training camp. and so far i haven't seen anything about multiple storey buildings...
and to fit ja style piranhas or electric eels are better than crocodiles

[Updated on: Tue, 21 May 2013 23:46] by Moderator

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Master Sergeant
Re: Community Wishlist for JA:F[message #320182] Tue, 21 May 2013 23:44 Go to previous messageGo to next message
Claudius is currently offline Claudius

 
Messages:15
Registered:January 2004
Location: France
I do agree that writing things such as "Alpha Group, the U.S.S.R special forces splinter group lead by a ruthless hard-line general", was a huge mistake in regard of Russian people.

I do agree that FC was not well prepared.

However these guys look enthusiastic, committed to their project, and above all respectful of what made JA so fun to play. They also listen to the community and seem to be able to make a true JA successor. I wish them full success.

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Private
Re: Community Wishlist for JA:F[message #320190] Wed, 22 May 2013 10:32 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
Maalstroom
not a voodoo hut...

The game takes part in an island in the Caribbean (or similar). The island may or may not have a proper goverment, but it still has people. People who fear, worry, who seek their local magic. Where are they going to go to get their "love potions", their "curse removals" or their "wards"? Will they go to the local tourist shop, which probably doesn't exist, or will they go looking for the local voodoo priestess, who lives alone in the middle of the swamp, in that eerie looking cotage?

A voodoo hut makes sense, assuming of course they flesh it out a bit more. As for the crocodile farm, it depends on what they mean by farm. Do they mean a place where someone raises crocodiles for use/sale elsewhere? Or do they mean a place the crocodiles have claimed as their own, equivalent to the bloodcat lair? And it can work very well if you have someone with connections in the mainland looking for cheap crocodile skin, to be used in making bags, boots and belts.

As for the underground missile silo, what was the goverment in that island like? Did they have the resources needed to build an underground silo, or was all the wealth spent in other buildings (be they the presidential palace or the open hospital in the cities)? And where did they get the missiles from? Were they a gift from one of the superpowers, were they built on the island, were they stolen while in transit, or are there no missiles, just the hope of a madman that he will get nukes at some point in the near future?

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First Sergeant
Re: Community Wishlist for JA:F[message #320193] Wed, 22 May 2013 12:44 Go to previous messageGo to next message
Shinr is currently offline Shinr

 
Messages:12
Registered:April 2012
A nitpick: The developers said that paying the mercs would be just like it was in JA2 with the AIM contract system.

But since this is a prequel, before everything was legit and orderly like in JA2, isn't that a little too professional? It would be thematically consistent if was more like a worse version of the JA2 M.E.R.C. and JA1 pay-per-day system, like pay Ivan 5000$ upfront to recruit, then pay him 2200$ (his JA1 price) daily to keep him afterwards.

[Updated on: Wed, 22 May 2013 12:45] by Moderator

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Private
Re: Community Wishlist for JA:F[message #320194] Wed, 22 May 2013 12:45 Go to previous messageGo to next message
Yaguar is currently offline Yaguar

 
Messages:53
Registered:January 2013
Location: DE
I was a little upset too when I read it was a CIA-vs-The-Russians-thing. To be honest, it sounds alot like Call of Duty to me.

I'd rather see the "chessboard" set in Africa, middle-east or east-asia. A Hispanic country, again?

But anyways, I trust full control, and as long as I can start my war against the CIA, im pleased.

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Corporal
Re: Community Wishlist for JA:F[message #320195] Wed, 22 May 2013 12:47 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
Ja2 merc tipical answers:

1. Only a greek could have given such answer... Smile) How didn't I thought of that? I imagine that could be the right solution for us to start loving greeks,we should all go a voodoo hut Smile)).

2. Now I see why so many people hate that stupid geriatric nurse Buns! Instead of visiting the voodoo hut she went to the Atlanta Olympics. What a looser Smile)).

3. As for the crocodile farm? That might have been funded by a greek Coco Chanel in misery. Smile))

Real answer:

That island's government in the 80's was a puppet government for sure, manipulated by one of our beloved secret services - there was a missile crisis in the 1962. so why not an underground secret missile bunker undiscovered?

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Master Sergeant
Re: Community Wishlist for JA:F[message #320196] Wed, 22 May 2013 12:56 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia

The basic and most dear to me thing about JA:F is this: we fund it, we get to have a HUGE word in what it will be like.

You see, if they had came to KS with 90% done game they would've sneered at us trying to change things. Cause it would've costed them a lot of cash to do so. But they came to us with an idea and an open heart.

I am pretty sure that the final JA:F will have a story that's both fitting to JA series and appealing to fans on any side of the world. Cause the fans will "write" it.

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Captain
Re: Community Wishlist for JA:F[message #320198] Wed, 22 May 2013 13:30 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Maalstroom
That island's government in the 80's was a puppet government for sure, manipulated by one of our beloved secret services - there was a missile crisis in the 1962. so why not an underground secret missile bunker undiscovered?

Because in the real (Cuban) missile crisis (yes, there was a missile site at San Christobal for real) there haven't been any missile silos but just launch pads with erectors and missile's preparing was done in tents? Razz

(Tho I would definitely like to see quite some underground installation, bunkers etc. Smile )

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Sergeant Major
Re: Community Wishlist for JA:F[message #320200] Wed, 22 May 2013 14:37 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
I can understand how russian players/fans feel about that setting. I loved the universal and politically correct settings of JA1 and JA2. Any player from any country could play them and build a team to his taste.
But FC is misunderstood here. They introduced the feeling that your team were to break loose from the CIA and find its way with the faction they like. Obviously, every faction will have a proper point of view on the situation, with good motivations and bad behaviors/actions. So, each of them will be painted in shadows of grey: there won't be good ones and bad ones.
Concerning Russian belligerants, keep in mind that there will be several points of view. The general and his army, the official URSS command, the soldiers gone AWOL (like Ivan and others?)...
You will be able to choose your sides.

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Master Sergeant
Re: Community Wishlist for JA:F[message #320205] Wed, 22 May 2013 16:08 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Grim
I can understand how russian players/fans feel about that setting. I loved the universal and politically correct settings of JA1 and JA2. Any player from any country could play them and build a team to his taste.


How about the Romanians? The evil dictator in JA2 was Romanian ...

I mean, most stories and plots of games and movies do evolve around a basic setting of some protagonists against some antagonists, some conflicting sides. And unless being set in a purely fictional world (a galaxy far, far away ... Wink ) the potential bad guys have to come from somewhere.

Any plot put into a real historical context is about A against B, so you will potentially hurt feelings of someone anyway.

So yes, I do comprehend the Russian view "We look like the potential bad guys in the game, not much appreciated" but I personally wouldn't allow this to prevent me from supporting and enjoying a game that I'd quite like gameplay wise.
I mean, should all Germans, Italians, Japanese and others (which formed the Axis) today dislike every single game and movie with a WWII setting as they know they are going to be potential bad guys and losers there? How many plots (even in a more modern setting) are there with a evil Nazi as antagonist?

Nah, IMVHO one shouldn't take this too seriously ...

Grim
But FC is misunderstood here. They introduced the feeling that your team were to break loose from the CIA and find its way with the faction they like. Obviously, every faction will have a proper point of view on the situation, with good motivations and bad behaviors/actions. So, each of them will be painted in shadows of grey: there won't be good ones and bad ones.
Concerning Russian belligerants, keep in mind that there will be several points of view. The general and his army, the official URSS command, the soldiers gone AWOL (like Ivan and others?)...
You will be able to choose your sides.

Very True, that's the way JA:F's setting and story should be taken.

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Sergeant Major
Re: Community Wishlist for JA:F[message #320208] Wed, 22 May 2013 16:59 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia
As a Romanian that obviously made me hate JA2 so much I never stopped playing it for the last 14 years or so...

Smile

But Russians are very proud and very sick of everyone pointing the finger at them for all the bad things in the world history. And I agree with them - history is never black and white. And they are a great nation and deserve to be known for more than Stalin et Co era.

That being said I think that bugmonster and other russian moddes who will get involved in the development process will be able to relay to them that JA:F will be fair to everyone.

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Captain
Re: Community Wishlist for JA:F[message #320210] Wed, 22 May 2013 17:47 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Sam, that's all well and good from a philosophical standpoint, but it's a fact that some peoples have stronger feelings about this than others. So you don't just tell a large potential customer base to suck it up.

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Captain

Re: Community Wishlist for JA:F[message #320211] Wed, 22 May 2013 18:04 Go to previous messageGo to next message
Cyborg is currently offline Cyborg

 
Messages:37
Registered:November 2006
Location: Europe
While I understand Russian fears about the possible plot direction due to their experience with the Western Entertainment Industry, given the setting I do think that FC made the right choice. Also consider that FC isn't a US company, so very unlikely to follow the US Rah Rah routine.

There are really only 3 credible outside powers given the period and the setting:

1. the West (be it CIA, MI6, the French)
2. the Russians
3. the Chinese (distant 3rd, quite active in Africa, but AFAIK not in SA)

All of the above are "bad guys" as far as the local population is concerned, while being a source of regime support and cash for the local dictator (and of course danger because he backs the "wrong" side).
The dictator can be unpredictable and follow various tropes, including that of the "hidden" good guy, though of course not revealed until mid way, he could also try to buy you off when you get too successful (only if he is the rational and not the crazed type).
The "Neutrals" have their own apolitic interests, willing to trade cash for being left alone, and last but not least the idealistic defenders of the downtrodden (potentially the only morally "good" choice but also the most difficult to achieve due to a lack of outside assistance and resources).

The setup really offers a lot of plot possibilities and also should also make later plot expansions fairly modular and easy to handle.

Where I think FC did go wrong was portraying the Russians as some splintergroup with a crazy general in charge. That is a classic bad guy setup for something which should be a faction the player might want to join or cooperate with.

IMO a better path would be:
-tin pot dictator as bad guy...renounces ties to whomever was his sugardaddy
- both sides now move in to replace him, one because he went rogue, the other because the situation offers potential
- you are working for one side(AFAIK CIA) initially, there probably is a group similar to yours working for KGB(though instead of mainly independent Mercs a lot of them will be "Advisors")
- the KGB group (or a significant part of it, including probably all the local help) can then go "rougue" f.e. say screw the Motherland, the cash is better working on their own account
- so KGB comes to you with an offer
or...

[Updated on: Wed, 22 May 2013 18:18] by Moderator

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Private 1st Class
Re: Community Wishlist for JA:F[message #320215] Wed, 22 May 2013 18:57 Go to previous messageGo to next message
gdalf is currently offline gdalf

 
Messages:89
Registered:May 2013
I have faith FC aren't dumb enough to alienate a pretty awesome hardcore fan base. It would be hard to write in the Russian I-team as recruitables on that line for a start. In fact I can see them putting in some pretty cool Chinese or Indian mercs because well 2/5 of the world's population lives there and indy studios thrive on unorthodox markets. The multinational composition of the mercs themselves appear to have been an underlying strength in some of our unexpected but hardcore fanbases - the nationality chart showed some pretty awesome followings from Germany, Russia, Australia outside our usual suspects - surprise, surprise they have some of the coolest mercs in the game (but I'm disappointed with our Hungarian contingent hehe Barry and Igor are always starters on my hardest setting runs!)

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Corporal 1st Class
Re: Community Wishlist for JA:F[message #320216] Wed, 22 May 2013 18:58 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
Shanga de origine rom

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Master Sergeant
Re: Community Wishlist for JA:F[message #320219] Wed, 22 May 2013 19:36 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia
Maalstroom
Shanga de origine rom

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Captain
Re: Community Wishlist for JA:F[message #320223] Wed, 22 May 2013 19:49 Go to previous messageGo to next message
JAFTeam is currently offline JAFTeam

 
Messages:157
Registered:April 2013
Regarding the story concerns some still have:

The CIA betrayed people who they hired. And so did the Russians as well. Does anyone really believe that we, from Denmark, would do a fucking Call of Duty story with Americans being the ones putting their dicks into a gloryhole to get sucked off by Russians? Guys. Srsly. No side was good or bad during the cold war. Everyone just lied. And that's why you'll be on your own in JA:F, fighting for your own thing. Doing missions for those who pay. Bringing those to fall who deserve to fall.

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Staff Sergeant
Re: Community Wishlist for JA:F[message #320234] Wed, 22 May 2013 22:20 Go to previous messageGo to next message
Arulcish_Lion is currently offline Arulcish_Lion

 
Messages:257
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
And I agree with them - history is never black and white.
History is black from all the sides with some small white spots everywhere...

Quote:
That being said I think that bugmonster and other russian moddes who will get involved in the development process will be able to relay to them that JA:F will be fair to everyone.
It's not so easy. Sad But we try.

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Master Sergeant
☆★GL★☆
Re: Community Wishlist for JA:F[message #320236] Wed, 22 May 2013 22:34 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
DepressivesBrot
Sam, that's all well and good from a philosophical standpoint, but it's a fact that some peoples have stronger feelings about this than others. So you don't just tell a large potential customer base to suck it up.

It's rather a quite practical or rational standpoint. Merc wise, it's the professional way: Mission goes above feelings ... Wink
Of Course, naturally, some have stronger feelings about this, so it's worth trying to convince them that they got something wrong.

@topic:
I'd like being able to upgrade the base with sanitary facilities, type 'Shit Composter XXL' ... Very Happy

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Sergeant Major
Re: Community Wishlist for JA:F[message #320239] Wed, 22 May 2013 22:38 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia
Sam_Hotte

@topic:
I'd like being able to upgrade the base with sanitary facilities, type 'Shit Composter XXL' ... Very Happy


I can see Thomas going to the meeting with bC to get the license for JA3 and about ten livid bC reps pointing at the screen and asking "You got more toilets named after us or we must wait for a DLC?"...

Epic fun, but not so smart...(at least until they get so rich they can afford to buy out the IP).

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Captain
Re: Community Wishlist for JA:F[message #320241] Wed, 22 May 2013 22:39 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
In that case, allow modders to add new upgrades and wash your hands in innocence.

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Captain

Re: Community Wishlist for JA:F[message #320256] Wed, 22 May 2013 23:55 Go to previous messageGo to next message
SkySoldier82d is currently offline SkySoldier82d

Messages:4
Registered:May 2013
Location: North Carolina USA
Some ideas for sectors in the game. U-2 spyplane crash site, left over from the Cuban missile crisis or as an active CIA mission to spy on San Cristobal. Or maybe an offshore oil platform that has to be "liberated" for revenue. Maybe a shipwreck sector since the setting is a Caribbean island.

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Re: Community Wishlist for JA:F[message #320261] Thu, 23 May 2013 00:24 Go to previous messageGo to next message
Claudius is currently offline Claudius

 
Messages:15
Registered:January 2004
Location: France
JAFTeam,

320k passed! Damn, really hoping that the project gets funded!

I've no doubt about your intentions.

I am aged enough to have lived most these events. Though I was a bit young to fully understand what was happening during the missiles crisis.

It would be a shame that for a misunderstanding JAF loses players in a country where JA is so popular.

I have reformulated the beginning of your introduction in way perhaps more acceptable for Russian people (but only a Russian can confirm!) :

Following a revolution, a socialist regime has been established on San Cristobal. The island is devastated. The new regime has many difficulties to cope with the situation and has sought support from USSR. But USSR is facing important internal problems, whilst trying to pull out from Afghanistan. Supporters of the former San Cristobal regime are pushing hard for a US intervention. In addition, the US government can

[Updated on: Thu, 23 May 2013 00:25] by Moderator

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Private
Re: Community Wishlist for JA:F[message #320273] Thu, 23 May 2013 02:12 Go to previous messageGo to previous message
JP'TR is currently offline JP'TR

 
Messages:104
Registered:April 2009
Location: Germany
Shanga, do you think it would be possible to sort Threads like this up a bit, when its funded in 22hrs?

I'm sure there are brilliant Ideas out there, but that way, everybody writing all over, some comments between, its totaly helpless for FC, because they just can't notice all this information about the time.

A regularly updated summery of all this should be made in the first post, which is showing a clear list with the ideas in short sentences.
And maybe you could part it up in more thread.

"Ideas for the Story/Side-Stories"
"Ideas for Inventory/Managment"
"Ideas for Mercs/Relationships"

And a Thread for things which can be done better as in JA2, even if its the best game ever, there are easy things to change, if its observed in pre-production.

What i want to say is at all, the JA:F part here should be bigger and better seperated, so that all important stuff, can be noticed.
And all the threads should be updated by mods, 1 mod for 1 thread, with all informations listed in the first thread.

[Updated on: Thu, 23 May 2013 02:38] by Moderator

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