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Re: New (mini)-feature: Bayonets[message #351160 is a reply to message #345202] |
Mon, 02 October 2017 14:07   | |
Flugente
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Messages:3453
Registered:April 2009 Location: Germany |
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Well, it only took us a bit over 4 years, but now we are finally getting proper bayonet animations. Taro has used his considerable Blender skills to make animations, so I've added them in r8489 & GameDir r2392. So far this is just for attacks from standing against standing/crouched targets, but I hope we will get more soon-ish.

Considering our trouble dealing with the... intricacies of creating totally new animations, this can be considered a team effort, since sevenfm, Shanga, Tais, DepressivesBrot and likely the rest of Discord too was involved in this at some point. I hadn't thought so initially, but Discord is actually good! The only downside being that now my rants about other people are now archived forever, which could get awkward at some point
Because hey, I can, I also added a small bonus that will make running straight to the enemy and stabbing them in the gut more rewarding: When initiating a bayonet attack immediately after running, we add another melee damage bonus (+20%). This is to simulate the significant force behing this initial attack.
You gotta wash your hands before picking up a baby. They can see the bacteria burning into their flesh.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.
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