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KS Pledge Tiers Feedback and Discussions[message #319127] Thu, 09 May 2013 11:33 Go to next message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
UPDATE 14 BRINGS THE GOODIES!

Updated Addon List
http://www.ja-galaxy-forum.com/board/gallery/80/full/170.jpg

Full Updated Pledge Rewards Spreadsheet (click for zoom)
http://www.ja-galaxy-forum.com/board/gallery/80/full/171.jpg

Quote:
OVERALL CHANGES TO TIERS

The dog tag with a special unlock gift is moved from the $1000 Tier to the $250 Tier and the Signed collectible 9 inch tall game character figurine is move from the $5000 Tier to the $1000 Tier.

For the $200 tier we will add the option of having choices to pick from for the appearance (Gender, Hair style, Clothes) + They will all have a special vanity item that sets them apart (e.g. a special hat, colored belt/jacket/item) to set them apart from others.

To even things out a little we've also added the $42 reward to the $65 Tier.


Quote:
NEW ADD-ONS
DIGITAL:
Beta Access $20 (From $25-$65)
Alpha Access $40 (From $25-$220)

PHYSICAL:
Paper map $7 (For $65, $100, $125)
Dog tag with Special Mercenary unlock $30 (From $100-$220)

Simply add the amount for the add-on to your current pledge tier and we

[Updated on: Sun, 12 May 2013 21:11] by Moderator



Re: KS Pledge Tiers Feedback and Discussions[message #319128] Thu, 09 May 2013 11:38 Go to previous messageGo to next message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
Let's talk about what can be done to improve the tiers (if anything). I've hidden the top tiers, since they're limited and very exclusive anyway. The bread and butter are the low tiers, where most people pledge.

For example, 2300+ people are stuck at tier $25. Imho there's little no incentive to go higher up to tier $75 (beta access), which a big gap.

I'd also love to see more of these kind of rewards at lower tiers:

  • Numbered Jagged Alliance dog tag, each holds a code to a special unlock in the game (only for $1000+ tiers)
  • Signed collectible 9 inch tall game character figurine (only for $5000+ tiers)

[Updated on: Thu, 09 May 2013 11:51] by Moderator



Re: KS Pledge Tiers Feedback and Discussions[message #319137] Thu, 09 May 2013 12:29 Go to previous messageGo to next message
grim

 
Messages:306
Registered:July 2006
Location: France
Some kind of reward between 5$ and 25$ may attract some people, but it has to be something worthy. I can't find what FC can make.
Re: KS Pledge Tiers Feedback and Discussions[message #319139] Thu, 09 May 2013 12:43 Go to previous messageGo to next message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
Reposted from KS page for discussion:

Quote:
About pledge tiers, I've studied Elite:Dangerous KS again and they also have almost half of their backers at the $20-25 tier. Which is the digital price for the game and pretty normal. But..
They attracted 2000 people at the 40 pounds ($62) tier simply by rewarding them with the "name added to game database" thing. For JA:F the first chance to do that is at $200 and you sold it to 5 people. They got $124,000 out of it, you got $1000.

Also they have sold more than 1000 pledges worth 150 pounds ($233) rewarding them with becoming "Elite Founders". In comparison you're offering the chance to have the name on a wall ingame for $500 and only 4 people bought that. They got $233,000 out of it, you got $2000.

You're missing out on a HUMONGOUS pile of cash here, mostly due to simple options being way overpriced and not accessible to more people.

If I may, i'd suggest thinking of a tier that puts the backers name somewhere on a secret "AIM Colaborationists, Sympathizers and Undercover Agents" list. That could be an intel file the AIM enemies want you to locate during a quest and should be priced around or below the $50 tier.
And another tier called "AIM Founders", again a secret file you need to unlock as a sidequest, that would include intel about a few select individuals that pledged somewhere around $200. If there's a laptop interface you could put their mugshots on a "hacked" secret page on AIM's website or something.

[Updated on: Thu, 09 May 2013 12:44] by Moderator



Re: KS Pledge Tiers Feedback and Discussions[message #319157] Thu, 09 May 2013 14:40 Go to previous messageGo to next message
Nekator

 
Messages:19
Registered:May 2013
Hi,

exclusive stuff is always a bit problematic, i
Re: KS Pledge Tiers Feedback and Discussions[message #319167] Thu, 09 May 2013 15:05 Go to previous messageGo to next message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia

Fuck micropayments! I've had enough of those. +1

We need to give the entire pledge tree a serious look and see 1) what they're putting too high and can be lowered to more popular tiers 2) what others have offered with great success and JA:F is missing.


Re: KS Pledge Tiers Feedback and Discussions[message #319168] Thu, 09 May 2013 15:17 Go to previous messageGo to next message
Lupercio
Messages:9
Registered:May 2013
Firstly, thanks for letting me know about this discussion Shanga. Glad to be joining the bear pit after all these years! Razz

A few thoughts that I had about pledges and addons. A lot can be learned from the hyper successful campaigns such as torment, divinity and probably more importantly pertaining to this type of game wasteland 2.

I know some of what im suggesting may seem like selling out but the ideas here are to get the game funded. Hope this makes sense as im literally writing while im thinking!

Pledge Tiers

Cant really think of what to do with the pledge tiers... hmmmm

Additional tiers as Nek suggested. A very important one would be a limited edition (say 200 or 300) of people who have their names on a gravestone. This gravestone could have a funny one-liner on it suggested by the person writing it (in keeping with the humour of the game) Or as Shanga suggested, get their names on an intel report that the mercenaries find with a reason why they are on the list (such as being a suspect in an attack or suspected of being a rebel). I would price this quite low at $40-50 dollars but with no extra goodies (such as the map). If the pledger wants any extra goodies, well that is what the addon system is for.

In the world war 2 bunker sector (or another one), you could find a set of prison cells with long dead prisoners inside there... Their dogtags could read the pledger's name (limited tier 20 people) $150 tier or something like that! Again, no other treats really except for the stuff at the $35 tier perhaps. Any other stuff the pledger wants comes as addons.

Above a certain tier and above, you should get a thank you in the credits. I would suggest above $100 here.


Addons (of great importance):

Personally, i think the $5 humble bundle deal was a great piece of marketing but probably should have been offered as a $5 addon to anyone that pledged %5 or more (if they wanted to go that low). This way, pretty much every single person would have brought an extra $5 to the party and it would now be around $15k higher but its too late for that now.

One of the first things that i always looked for in an addon is a hi-res digital map. I think FC have got it spot on with $7 as it should usually be priced between $6 and $8. The $25 dollar backers will usually get on board with this.

Taking a page out of Torment's book (pardon the pun) would be to offer graphic novella or digital comic books as addons. These could be small stories about the main antagonists or protagonists of the story. Or perhaps small stories about the events on the island leading up to the events which occur in the game. I would definitely go for these. People above a certain tier (say $75 would get these free). Furthermore, these stories could contain hints and clues to certain politics or relationships on the island to give you a taster of things to come.

Some of the items that are in the collector's edition could be separated out as addons. Not many people want to splash out $150 for the lot but may be inclined to spend some money on individual parts. These could be say $8-$10 dollars for the digital tactics guidebook or $3-$5 dollars for the mousepad (provided they had a phyical pledge already, no point in upping the shipping unnecessarily).

Beta access for 20 dollars or aplha and beta access for 40 dollars.

Additional copies of the game in a bundle. 1 additional copy is already up on the site for $20, but what about 2 additional copies for $35, or 3 copies for an extra $45 or something like that. So people can share their experiences with their friends!

Physical decent sized prints for $15-$20 dollars or something, again for physical backers only. (65$ tier for instance)

Limited edition statue (limited to 10 or something) for $200-$300 dollars each so people can splash out without having to go to $5k.
Re: KS Pledge Tiers Feedback and Discussions[message #319171] Thu, 09 May 2013 15:24 Go to previous messageGo to next message
Lupercio
Messages:9
Registered:May 2013
On the addon note I paid

[Updated on: Thu, 09 May 2013 15:24] by Moderator

Re: KS Pledge Tiers Feedback and Discussions[message #319180] Thu, 09 May 2013 16:08 Go to previous messageGo to next message
batanen

 
Messages:24
Registered:May 2013
I am still in the $25 tier. On the other hand, I would be interested in getting the boxed version + t-shirt too (or alternatively just the t-shirt, but $25 tier isn't eligible for that addon). However, if I moved to $65 tier I wouldn't get the digital copy anymore. I would like to get it just in case if in the future dlc:s are required to be purchased from Steam.

Currently getting the all listed would cost:
$65 (boxed version) + $20 (t-shirt addon with a selected picture) + $20 (digital copy addon) = $105. What I am suggesting here is a limited pledge tier to get all of these for $85-$90. I don't mind if the digital artbook would be included as well with this price range.
Re: KS Pledge Tiers Feedback and Discussions[message #319182] Thu, 09 May 2013 16:19 Go to previous messageGo to next message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
For me, strictly on a personal standpoint, beta access for 20 dollars or alpha and beta access for 40 dollars would make for an awesome addon.

And I think this is also awesome for a way to get more people into upping their pledge and becoming part of the JA legacy:

Quote:
In the world war 2 bunker sector (or another one), you could find a set of prison cells with long dead prisoners inside there... Their dogtags could read the pledger's name (limited tier 20 people) $150 tier or something like that!


Re: KS Pledge Tiers Feedback and Discussions[message #319192] Thu, 09 May 2013 18:22 Go to previous messageGo to next message
GFox

 
Messages:36
Registered:January 2013
As many have said before on this forum and elsewhere, it's going to be pretty difficult to bring thousands of new backers in considering the lack of actual game material.

If the KS is going succeed, I also think the key is the backer group who, at the moment, sits at 25$ tier. I agree with Shanga about the beta access @75$ being the the next tier with some real incentive and the gap being too big. The physical copies and other "non-digital" stuff are "nice", I guess, but also probably an expensive hassle to produce for you, at least if the game gets only the minimal funding.

Here's some thoughts/ideas on stuff which might entice people to up their pledge:

In-game stuff:

The mercenary, NPC and enemy quotes are nice but have to be limited and will need voice acting and tons of refining and redesign. By my logic, that's pretty expensive as well.

What doesn't have to be that limited and should be considerably cheaper to produce and most importantly gives more variety and choice:

  • In-game items (pledge tier OR add-on)
    - Have different game modes as an option: Normal/Tons of guns, Normal/tons of items. While some (more casual?) fans want the simplicity, there's a very big crowd of people who love tons of items and tons of micromanagement - JA2 style. Some of the most popular and loved mods here add huge amount of items to JA2 1.13. Cater to those fans.
  • In-game backgrounds (pledge tier OR add-on)
    - Graffiti/tags, town/village noteboards etc.
    - Pledger supplies the (non-copyrighted) image/text and your designers find a spot for it in the game?
  • NPC quotes which aren't voice acted (pledge tier OR add-on)
    - JA2 had the nameless civilians "speaking", Fallout and Fallout 2 had tons of lines for non-important NPCs
    http://www.mobygames.com/images/shots/l/18240-fallout-2-windows-screenshot-getting-married-shotgun-style.gif
  • Merchants.
    - I don't see any mention of these(!). They don't necessarily need to be involved in quests or have much background story. There could be tons of them, all pretty generic and cheap to produce, voice acting isn't IMO necessary or can be so generic that one guy can do most of these. Surely we can buy stuff in this game?
  • Locations/facilities named or co-designed(pledge OR add-on)
    - No need to give the pledger the ability to co-design the whole sector. You are going to have locations/facilities, right? Shops, factories/sweat shops, fishermen's huts, ruins, tourist spots, bunkers etc? Relatively small things

Other stuff (add-ons):
  • Alpha and beta access are already mentioned as good add-on choices and I agree.
  • Something social maybe?
    -An invite to launch party as an add-on?
    -Another thank-you party for the backers which isn't as exclusive as the launch party but would give the fans the chance to meet each other and the game designers? (I think there has been some Bear's Pit gatherings organised by smeagol in Germany, something in that vein?)
Re: KS Pledge Tiers Feedback and Discussions[message #319193] Thu, 09 May 2013 18:32 Go to previous messageGo to next message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
Another batch of great ideas! Thanks Gfox.


Re: KS Pledge Tiers Feedback and Discussions[message #319200] Thu, 09 May 2013 20:06 Go to previous messageGo to next message
Kordanor

 
Messages:28
Registered:March 2008
I think a lot of things should have been different in the beginning which can't really be fixed now but are maybe helpful for a restart:

-Early Bird pledge (~5

[Updated on: Thu, 09 May 2013 20:19] by Moderator

Re: KS Pledge Tiers Feedback and Discussions[message #319206] Thu, 09 May 2013 20:20 Go to previous messageGo to next message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
Kordanor

I think one fundamental error FC has done with the pledges is to focus on the whales (the few people who spend tons of money). Whales are nice and helpful, but they don't need additional care and incentive. Whales may want to make sure they are doing the right thing - which is done by "showing success" (see early bird) and by grabbing just very few spots as long as they are available. And the more little fishes (normal players who only spend about the minimum) there are, the more whales are attracted and motivated to spend money.


That's pure wisdom and I couldn't agree more. Thank you!


Re: KS Pledge Tiers Feedback and Discussions[message #319228] Fri, 10 May 2013 00:04 Go to previous messageGo to next message
DaethWalker

 
Messages:101
Registered:September 2003
Location: Rocky Point, NC
I like the way wasteland did 3 of their tiers.

1. Pledge $15 or more = Digital Downloadable copy of game DRM free for PC or MAC OSX or Linux. This low price only available for those who helped fund. Also your party will start with a unique and quirky skill. (It won't affect game balance.)

This tier alone could easily get us over the $350k. They'd have to tweak the tiers and offer a little extra for the $25 tier. But, it'd be worth it.

2. Pledge $50 or more = One digital copy and one full LARGE BOXED COPY OF WASTELAND 2, complete with worn cloth game map and old school instruction book. Also features the digital soundtrack and digital concept art book from previous award. Also receive an early release episodic Novella (Part 1) on the Wasteland 2 world created by Mike Stackpole, a member of the original Wasteland story team. The Novella will give hints and clues being built into the actual Wasteland 2 game. (Please add $15 for international shipping)

Again cheaper than FC's version (by $15 this time) and with more xtras. But, I think it could easily be done with just the digital copy and boxed version.

3. Pledge $100 or more = Previous reward + COLLECTOR'S EDITION PREMIUM BOXED VERSION which of course contains map and instruction book. But additionally comes with Wasteland miniature, Wasteland 2 faction badge. Also get your name in the credits in a special thanks section. The premium box replaces the standard box but also comes with a digital copy of the game. (Please add $15 for international shipping)

$50 cheaper than FC's version and with more bells and whistles. But again easily doable without some of the wasteland features and basically just tweaking the tiers.

In my opinion the tier prices need a major overhaul. Done right and at the right prices. Prices that should be in line with the Torment and Wasteland projects. If they do this I could easily see any one of these 3 tiers alone getting us past the $350k goal.
Re: KS Pledge Tiers Feedback and Discussions[message #319229] Fri, 10 May 2013 00:09 Go to previous messageGo to next message
DaethWalker

 
Messages:101
Registered:September 2003
Location: Rocky Point, NC
Kordanor
I think a lot of things should have been different in the beginning which can't really be fixed now but are maybe helpful for a restart:


Actually I seem to remember Wastelands tiers being tweaked and completely changed during the campaign, almost from day 1.
Re: KS Pledge Tiers Feedback and Discussions[message #319231] Fri, 10 May 2013 00:14 Go to previous messageGo to next message
Kordanor

 
Messages:28
Registered:March 2008
It's only possible to change a tier if there isn't anyone who pledged yet.

So what you cannot do is:

Old:
30$ Get the game
New:
30$ Get the game and a poster

What you can do is:

Old:
30$ Get the game and previous rewards
New:
10$ Get a poster
30$ Get the game and previous rewards

It's possible but some thinking needs to be done beforehand. Otherwise it'll be incredibly messy.
Re: KS Pledge Tiers Feedback and Discussions[message #319233] Fri, 10 May 2013 00:34 Go to previous messageGo to next message
DaethWalker

 
Messages:101
Registered:September 2003
Location: Rocky Point, NC
Kordanor

It's possible but some thinking needs to be done beforehand. Otherwise it'll be incredibly messy.


Well, to be honest the whole campaign has been "messy" from day 1. Smile
Re: KS Pledge Tiers Feedback and Discussions[message #319235] Fri, 10 May 2013 01:00 Go to previous messageGo to next message
Kordanor

 
Messages:28
Registered:March 2008
Indeed. But the problem is, that major re-structurings are hardly possible without causing total chaos, basically making the pledge tier-overview on the right side pointless. But I guess that this is still the overview most people check out.

While I think the comparisons you made to the wasteland pledges are right, I wouldn't overestimate a change to these things at this pont.

For two reasons:
1. The change would be hardly visible if you don't read the update with the announcement. You remember the big thing of having all the classic games as addition for all tears? If it wasn't the very first thing on the main page you probably wouldn't see it. And even in this case I doub't everyone sees it at first glance.

2. People who left the site without pledging will probably not return to just check if they get more for their money now. It might have an impact on all further pledges and especially on the pledges at the last day, but it won't have the "boost" effect as in wasteland. That chance is gone.

Instead I think that it's actually a big risk to do these steps. I don't know how much they needed to pay for the humble bundle deal. But my guess is that it costed more than it was worth in terms of new pledgers. Offering more at lower tiers and more on for everyone who already pledged will rise the costs a lot, at least in the physical cases. Chances are high that current pledgers will even lower their pledge because they can save money.

Remember that the 350k they have as goal is not the money they get out of the project. It's probably just 100-250k. And every cut into this little money will hurt badly. And they already took 350k as the absolute minimum and expected more. What do you think will happen if they end up with just 2/3 of the money they thought is the absolute minimum?

In addition you don't know what kind of contract they have with BitComposer. They might have a deal that they are not allowed to sell the product that cheap. They said before that all the kickstarter money goes into the pockets of FC. From each sold product after release BC will get a share. Meaning each sale at kickstarter is a loss for the license holder. Therefore I think it's very likely that they agreed on a minimum price for the game (which is too high with 25$ without early bird option, agreed).

[Updated on: Fri, 10 May 2013 01:02] by Moderator

Re: KS Pledge Tiers Feedback and Discussions[message #319239] Fri, 10 May 2013 01:18 Go to previous messageGo to next message
DaethWalker

 
Messages:101
Registered:September 2003
Location: Rocky Point, NC
You're probably right. It seems they basically priced there tiers at retail prices. Which would be fine if we could actually buy the product now or within a month or two. But we can't. We'll be lucky to get it by the fall of 2014.

Those should be the prices for anyone who "pre-orders" after the Kickstarter campaign ends successfully. Not what the backers pledge to make it possible for the campaign to be successful.
Re: KS Pledge Tiers Feedback and Discussions[message #319241] Fri, 10 May 2013 02:06 Go to previous messageGo to next message
Pambam

 
Messages:18
Registered:May 2013
This is really tricky. All suggestions are fine but doing it now could really hurt the campaign.
For me it was difficult to put a price tag on this campaign.

There are only a few games I really like to see again. The ones that I just hope for, I can trust with 20-25$. But Jagged Alliance made me think - oh, the old box versions in the shelf are so sad, no new friends lately. So I have to pick the physical tiers only. That is ok.

My pledging history here
So I started with 25
Re: KS Pledge Tiers Feedback and Discussions[message #319256] Fri, 10 May 2013 09:16 Go to previous messageGo to next message
Loki7285

 
Messages:34
Registered:May 2013
Some said they want nothing phisical just downloadable, others want just physical and others want both.

I would do 3 variations per pledge tier from 100 $ upwards.

Say:

150 dollar tier:

Version 1:
Physical Collectors Edition, goodie bag, t-shirt, other physical schnickschnack (all physical)

Version 2:
Digital Collectors Edition, Write something ingame, bla bla (all digital)

Version 3:
Physical Collectors Edition + oneliner or sth. (both versions mixed)

One guy said he would pay 500 dollars just to write some oneliner or sth. do that!!!

Re: KS Pledge Tiers Feedback and Discussions[message #319265] Fri, 10 May 2013 11:56 Go to previous messageGo to next message
Lupercio
Messages:9
Registered:May 2013
Hmmm, on the note of the low cost tiers...

How about something like... the "kickstarter donor experience tier" or "help a fellow man tier"... for 10 or 15 dollars you get to support the game, you get the humble bundle and you get a 50% off discount or voucher digitally when the game is released online...

Just spitballing here but we need some low cost tiers really to make this work!
Re: KS Pledge Tiers Feedback and Discussions[message #319266] Fri, 10 May 2013 12:02 Go to previous messageGo to next message
Loki7285

 
Messages:34
Registered:May 2013
the low cost tiers are not helping us as i doubt that you'll find a lot of guys coming
Re: KS Pledge Tiers Feedback and Discussions[message #319268] Fri, 10 May 2013 12:17 Go to previous messageGo to next message
Lupercio
Messages:9
Registered:May 2013
The low cost tiers are always key, because then people are on the update mailing lists, are checking back on progress all the time and are 10 times more likely to raise their pledge than they would be to start high. It's just the way kickstarter works. Working the kickstarter system to your advantage is what's important... that's just my 2 cents though.
Re: KS Pledge Tiers Feedback and Discussions[message #319269] Fri, 10 May 2013 12:38 Go to previous messageGo to next message
grim

 
Messages:306
Registered:July 2006
Location: France
I'm with Lupercio on this one:
The guys who are not totally convinced and/or have a low budget may be interested in something between the 5$ (zero utility badge) and 25$ (digital game). If the KS campaign evolves, they already are on board and ready to pledge more.
They may be a lot more than you guess.
Re: KS Pledge Tiers Feedback and Discussions[message #319483] Mon, 13 May 2013 10:36 Go to previous messageGo to next message
sirlach

 
Messages:47
Registered:June 2010
Location: Sydney, Australia
Apologies if this has already covered this before.

A super tier $25K/$50K/$75K/100K (enough to fund the headcount)

Become the work experience kid for FC. Officially join the FC team and get the unique chance to work with a game developer on an exciting new Turn Based Strategy game. Get rotated through each of the teams during the different development phases.

Probably only suitable to a small number of modders who want a job in the industry and can front that type of cash for a traineeship.
Re: KS Pledge Tiers Feedback and Discussions[message #319501] Mon, 13 May 2013 13:48 Go to previous messageGo to next message
gdalf

 
Messages:89
Registered:May 2013
@Sirlach I can't really see anyone with that kind of cash needing an internship... especially one based in Denmark Sad

My idea:

Co-design a custom pistol: $800
Co-design a custom SMG: $1,000
Co-design a custom assault rifle: $1,250
Co-design a custom sniper rifle/machinegun: $1,500

Yeah we're going slightly out of the realms of realism but if FC put the usual 80's realism restriction (e.g. you can't make a custom G11 sorry, but customized M14 is all go), it might make for some interesting ideas.

Edit: in fact to save FC on some artwork labor it probably should be based off a gun they're going to have in game already

[Updated on: Mon, 13 May 2013 13:51] by Moderator

Re: KS Pledge Tiers Feedback and Discussions[message #319508] Mon, 13 May 2013 14:12 Go to previous messageGo to next message
sirlach

 
Messages:47
Registered:June 2010
Location: Sydney, Australia
@gdalf - You are probably right but you might have a chance if they open it to anyone willing to come and work in Denmark. At least one of the team is a texan! Smile

How about naming rights to some of the non story related building / infrastructure / landmarks.

Pub Names - Eg "The Oily Stool" The Mariners Armpit"
Building Names
Bridge Names
Lake / Reservoir Names

This could cheaply open up load of tiers and provide a nice level of detail to the game.


Re: KS Pledge Tiers Feedback and Discussions[message #319523] Mon, 13 May 2013 17:28 Go to previous messageGo to next message
GFox

 
Messages:36
Registered:January 2013
I was thinking about the stuff being said about the first tier where you get the game being too high @ 25$.

If you think Full Control should definitely leave that tier alone (which might be the best option), don't read the following since you'll probably want to slap me around Elliot-style since the ideas might be somewhat "out there" Very Happy

If these are all sh*tty ideas, hopefully they at least sparkle new better ones or somebody is able to refine them to something useful:

Toggle Spoiler

[Updated on: Mon, 13 May 2013 17:29] by Moderator

Re: KS Pledge Tiers Feedback and Discussions[message #319526] Mon, 13 May 2013 17:38 Go to previous messageGo to next message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
gdalf
@Sirlach I can't really see anyone with that kind of cash needing an internship... especially one based in Denmark Sad

My idea:

Co-design a custom pistol: $800
Co-design a custom SMG: $1,000
Co-design a custom assault rifle: $1,250
Co-design a custom sniper rifle/machinegun: $1,500

Yeah we're going slightly out of the realms of realism but if FC put the usual 80's realism restriction (e.g. you can't make a custom G11 sorry, but customized M14 is all go), it might make for some interesting ideas.

Edit: in fact to save FC on some artwork labor it probably should be based off a gun they're going to have in game already



Well, could work, in the respect that those would be unique weapons you can randomly find if lucky. You know... RPK "Bearpit" 74... with golden stock and diamond sights...


Re: KS Pledge Tiers Feedback and Discussions[message #319536] Mon, 13 May 2013 18:29 Go to previous messageGo to next message
Vortexdr

 
Messages:57
Registered:April 2013
sirlach
Apologies if this has already covered this before.

A super tier $25K/$50K/$75K/100K (enough to fund the headcount)

Become the work experience kid for FC. Officially join the FC team and get the unique chance to work with a game developer on an exciting new Turn Based Strategy game. Get rotated through each of the teams during the different development phases.

Probably only suitable to a small number of modders who want a job in the industry and can front that type of cash for a traineeship.



The max tier Kickstarter supports is 10k. Anything higher has to be pledged via creating multiple kickstarter acounts.

It is also worth noting that kickstarter and amazon will take about a 9% cut .(5% kickstarter, 3-5% Amazon) SOOOO once we are funded anyone pledging high amounts is actually better off using paypal as FC will see much more of the money that way.
Re: KS Pledge Tiers Feedback and Discussions[message #319538] Mon, 13 May 2013 18:52 Go to previous messageGo to next message
Kordanor

 
Messages:28
Registered:March 2008
Shanga
gdalf
@Sirlach I can't really see anyone with that kind of cash needing an internship... especially one based in Denmark Sad

My idea:

Co-design a custom pistol: $800
Co-design a custom SMG: $1,000
Co-design a custom assault rifle: $1,250
Co-design a custom sniper rifle/machinegun: $1,500

Yeah we're going slightly out of the realms of realism but if FC put the usual 80's realism restriction (e.g. you can't make a custom G11 sorry, but customized M14 is all go), it might make for some interesting ideas.

Edit: in fact to save FC on some artwork labor it probably should be based off a gun they're going to have in game already



Well, could work, in the respect that those would be unique weapons you can randomly find if lucky. You know... RPK "Bearpit" 74... with golden stock and diamond sights...


Wouldn't also be far away from what already is in JA2:

Quote:

Automag III
"This Automag has been modified into a monster of a pistol which fires 7.62mm NATO rifle rounds. The name "Big Bertha" has been engraved on its sides."

I wouldn't make different prices for the weapon types though.
If you are a rifle fan, you pledge for rifle, if you are a pistol nerd you pledge for pistol.
Re: KS Pledge Tiers Feedback and Discussions[message #319797] Wed, 15 May 2013 23:41 Go to previous messageGo to next message
DaethWalker

 
Messages:101
Registered:September 2003
Location: Rocky Point, NC
Ok, I've got one for you.

Every JA game has toilets/restrooms. And you're always finding jewelry, toliet paper, etc...

Instead:
$200.00 tier - Writing on the wall.
EX: "For a good time call lockie @ 666-5995" Razz

$800.00 tier - Backer's likeness sitting on the toilet. You kick the door open.
EX: Shanga - "Dammit!!! Can't ya see I'm chokin' my hamster here!?!" Razz

$1200.00 tier - Favorite game devoloper/writer/designer's likeness sitting on the toilet. You kick the door open.
Ex: Brian Fargo - "Your mind just exploded like a blood sausage." Smile
Re: KS Pledge Tiers Feedback and Discussions[message #319801] Thu, 16 May 2013 00:12 Go to previous messageGo to next message
Kordanor

 
Messages:28
Registered:March 2008
Some wall writings could be cool. Not necessarily on the toilet but something like graffiti in general. Would be a cool pledge and easy to implement. At least a couple of them.

So designing a graffiti or giving the devs a sentence to make a graffiti for could be a pledge. Probably higher than 200 though. Everyone will see them. Or each time the game is started there will be different graffiti, then it would work for 200$
Re: KS Pledge Tiers Feedback and Discussions[message #319815] Thu, 16 May 2013 08:30 Go to previous messageGo to next message
DaethWalker

 
Messages:101
Registered:September 2003
Location: Rocky Point, NC
Well, tier prices would be up to FC, I just tossed up random prices.

Unless I missed it, noone suggested any kill quests.

You could have a post office with wanted posters or just a npc with quests like in JA2: find x, kill x, bring me x's head and i'll reward you x amount of gold/cash.

That would provide tiers for the quest giver - name and storyline, and x amount of targets - name and storyline for each.

So, say high end tier for the questgiver, since it would be limited to just the one npc and a lower priced tier for the targets ... say 6 targets, so limited to 6 backers, each gets to name and do storyline for 1 target each.
Re: KS Pledge Tiers Feedback and Discussions[message #323994] Thu, 15 August 2013 07:28 Go to previous messageGo to next message
Fulipes

Messages:5
Registered:May 2013
Location: Finland
I'm sure it's written somewhere, but there's just so much to (re-)read on KS and Bear's Pit so I'm just gonna ask it:
I pledged for a merc one-liner. Does anybody know how and when will I be contacted on that matter?
I'm betting via email, but i'd love to know an estimate of when, 'cause I know it's gonna take a few sleepless nights to come up with a good one!
Re: KS Pledge Tiers Feedback and Discussions[message #324002] Thu, 15 August 2013 12:50 Go to previous message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
Probably when they're done with Space Hulk they'll start work on the survey. Soon.


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