Home » FULL CONTROL GAMES » #JAFDEV Art/VFX/Models » CONTEST: How would your merc look ingame?
Re: CONTEST: How would your merc look ingame?[message #319856] Thu, 16 May 2013 18:00 Go to previous messageGo to next message
Sam Hotte

 
Messages:1999
Registered:March 2009
Location: Middle of Germany
For a jagged Ron Perlman one should take Koulikov from enemy at the gates as template, IMVHO ... Smile
Re: CONTEST: How would your merc look ingame?[message #319886] Fri, 17 May 2013 00:45 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
@Slax:
http://imageshack.us/a/img834/1134/runon.png
Runo Buchinson Razz I'm not fully satisfied with the picture, especially with his eyes when compared to your badass sketch, but oh well.

@scope100: I use GIMP and a mouse with broken scroll wheel, which slowly but steadily drives me insane :rant2:
As for tricks there aren't any (that I'd know). For base photos - scale, find appropriate photo for background, preferably on CC license, correct contrast and saturation for an easy start and smudge like crazy till it looks ok. Supplement yourself with vanilla JA2 portraits as a colour donors when needed, so style is preserved. Starting from the scratch - well, I'm still getting there.



Re: CONTEST: How would your merc look ingame?[message #319894] Fri, 17 May 2013 02:40 Go to previous messageGo to next message
JP'TR

 
Messages:104
Registered:April 2009
Location: Germany
So you are painting the Faces with a MOUSE realy?!? Not even a Digital Pen? Thats shocking. Wink

btw, again a realy nice picture you made with this sketch!
Re: CONTEST: How would your merc look ingame?[message #319898] Fri, 17 May 2013 07:25 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
Much obliged, anv. Way better then what I'd be able to do. Capturing those squinty Bronson-esque eyes on such a small resolution is probably going to be tricky. Well done!
Having him be a bit grey around the edges was exactly what I envisioned for his JA2 appearance. If he somehow does sneak his way into JAF he'd be more of an oily mobster looking guy.

Re: CONTEST: How would your merc look ingame?[message #319904] Fri, 17 May 2013 09:37 Go to previous messageGo to next message
JP'TR

 
Messages:104
Registered:April 2009
Location: Germany
Damn, slowly i have the feeling i need to go for the "Co-Design a Mercenary"-Pledge... :/


http://s1.directupload.net/images/130517/5j9pebc7.jpg

[Updated on: Fri, 17 May 2013 09:41] by Moderator

Re: CONTEST: How would your merc look ingame?[message #319908] Fri, 17 May 2013 10:16 Go to previous messageGo to next message
JMich

 
Messages:552
Registered:January 2011
Location: Greece
scope100

http://s1.directupload.net/images/130517/5j9pebc7.jpg
For some reason, I get SIE vibes from this merc. :thumbsup:
Re: CONTEST: How would your merc look ingame?[message #319913] Fri, 17 May 2013 12:09 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
http://imageshack.us/a/img834/1134/runon.png

"Frank Hennessy, Hitman for hire. Bah! I will not work for you."
Or...
"Hennessy?! Keep this man away from me or I will show you a REAL hitman. Bah!"

Hitman's too easy going for Runo. Rubs him the wrong way. He will however learn to like Cliff since they both know the importance of a well timed stiff drink.

Health - 68
Agility - 72
Dexterity - 71
Strength - 65
Leadership - 23
Wisdom - 70
Experience Level - 3
Marksmanship - 88
Mechanical - 19
Explosives - 24
Medical - 11
Fee - 1100/day

Work in progress. Dumdeedum...

Re: CONTEST: How would your merc look ingame?[message #320052] Sun, 19 May 2013 00:02 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
@Illustair, Sam_Hotte:

"War. War never changes."
http://imageshack.us/a/img694/6233/perlmanish.png
Papa Koulikov/generic JA2/Canderous


Re: CONTEST: How would your merc look ingame?[message #320055] Sun, 19 May 2013 01:03 Go to previous messageGo to next message
grim

 
Messages:350
Registered:July 2006
Location: France
Oh my... Impressive anv!
Please give him a proper mouse with a working wheel, let's start a KS campaign for it or anything! I can't imagine what he can do with good hardware...

This is another set of portrait who would make a great mercenary!
Re: CONTEST: How would your merc look ingame?[message #320065] Sun, 19 May 2013 09:20 Go to previous messageGo to next message
Illustair

 
Messages:8
Registered:February 2013
OMG @anv. Impressive, most impressive!! Haha thank you sooo much! This is badass!! I always wanted a JA version of Canderous (Ron Perlman). Thanks also for pointing out Koulikov, Sam. Although now I'm confused on who to choose between the Canderous and Koulikov versions.Very Happy The character I'm thinking is distantly related to Iggy. For some reason, he reminds me of Ron Perlman as well. JA:F hasn't contacted you yet, anv?

EDIT: I just read that...what the f! You draw these gorgeous portraits using just a mouse??! The best I could do with mouse are stick figures. And were the heck were you all these years, anyway?

[Updated on: Sun, 19 May 2013 09:33] by Moderator

Re: CONTEST: How would your merc look ingame?[message #320071] Sun, 19 May 2013 14:05 Go to previous messageGo to next message
lockie

 
Messages:3826
Registered:February 2006
Location: Scotland
@anv , great job .... now , to have the rest of 'the Sons' Wink


Re: CONTEST: How would your merc look ingame?[message #320105] Mon, 20 May 2013 11:47 Go to previous messageGo to next message
Randok

 
Messages:302
Registered:March 2004
Excellent Smile
How long do you do the face (with blinking eyes)?

[Updated on: Mon, 20 May 2013 11:50] by Moderator

Re: CONTEST: How would your merc look ingame?[message #320110] Mon, 20 May 2013 14:48 Go to previous messageGo to next message
JP'TR

 
Messages:104
Registered:April 2009
Location: Germany
anv, would you help FC with the portraits if they ask? Smile

I mean seriosly, what ever we can expect from the Flashback Portraits, it could not realy be much better, i would say.
Re: CONTEST: How would your merc look ingame?[message #320118] Mon, 20 May 2013 19:00 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
@Randok: 48x43 animated portrait? ~30 minutes, including camo and packing into STIs, with the latter being a tedious part.

@scope100: Yeah, sure. Altough this is probably not going to happen, as they surely have actual experienced artists on a team, look at the concept art at their KS Wink

@all: Show us your mercs. Show them NOW!


Re: CONTEST: How would your merc look ingame?[message #320126] Mon, 20 May 2013 20:07 Go to previous messageGo to next message
Randok

 
Messages:302
Registered:March 2004
Quote:
@Randok: 48x43 animated portrait? ~30 minutes, including camo and packing into STIs, with the latter being a tedious part.

That you do it quickly Smile .
Re: CONTEST: How would your merc look ingame?[message #320137] Mon, 20 May 2013 23:31 Go to previous messageGo to next message
JP'TR

 
Messages:104
Registered:April 2009
Location: Germany
anv

Yeah, sure. Altough this is probably not going to happen, as they surely have actual experienced artists on a team, look at the concept art at their KS Wink


It is one thing to be an good artist and it is another thing to catch the JA atmosphere in portraits. Razz
But yes i know, their artist also seems to be very talented.
Re: CONTEST: How would your merc look ingame?[message #320159] Tue, 21 May 2013 14:09 Go to previous messageGo to next message
CaRNi4

 
Messages:46
Registered:August 2001
Location: NL
@anv these are amazing! Could you do one of Angry Joe?
http://cache.ohinternet.com/images/thumb/0/0c/AngryJoeConstipation.jpg/618px-AngryJoeConstipation.jpg

He's one of the bggest Youtubers out there. Maybe if we make him a JA portrait and description and send it to him. Maybe he'll do a shout for the Kickstarter Smile
Re: CONTEST: How would your merc look ingame?[message #320166] Tue, 21 May 2013 18:24 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
http://imageshack.us/a/img259/7485/angryaim.png
Traits: Martial Arts, Ambidexterous
Disability: Psycho
Attitude: Aggressive
Character: Malicious
Example quotes:
after head pop - Looks like someone just lost his "artistic integrity"!
discovers stolen shipment - See, this is what happens when you pre-order! I refuse to pay for that!
on killing Mike - No more "back in action" for you!
heavily wounded - It's time... for... final verdict...

Altough I've read that FC already tried to contact Angry Joe and TotalBiscuit, to no avail, so it's probably too late for stunts like that now.


Re: CONTEST: How would your merc look ingame?[message #320167] Tue, 21 May 2013 18:50 Go to previous messageGo to next message
grim

 
Messages:350
Registered:July 2006
Location: France
Great job anyway anv! If the KS campaign succeeds, maybe your work will make him step in and do some voice over, after all...
Re: CONTEST: How would your merc look ingame?[message #320168] Tue, 21 May 2013 19:11 Go to previous messageGo to next message
CaRNi4

 
Messages:46
Registered:August 2001
Location: NL
Wow anv! Sweet! I tweeted it to AJ. Retweet everyone!
https://twitter.com/SgtRock4445/status/336871789579870208
Re: CONTEST: How would your merc look ingame?[message #320221] Wed, 22 May 2013 19:48 Go to previous messageGo to next message
Kaerar

 
Messages:2044
Registered:January 2003
Location: Australia :D
anv you are easily the most talented Portrait artist to grace these forums Smile


Re: CONTEST: How would your merc look ingame?[message #320777] Sat, 25 May 2013 14:40 Go to previous messageGo to next message
Illustair

 
Messages:8
Registered:February 2013
Indeed he is. @anv I'm sure you have a lot more for your IMP, would you be so kind to release them all? Smile
Re: CONTEST: How would your merc look ingame?[message #320851] Sun, 26 May 2013 00:22 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
Illustair
I'm sure you have a lot more for your IMP, would you be so kind to release them all? Smile

Sadly no, despite your preposterous insinuations I'm not hoarding any more portraits on side. Very Happy Thanks guys that you like these.


Re: CONTEST: How would your merc look ingame?[message #320878] Sun, 26 May 2013 09:30 Go to previous messageGo to next message
Illustair

 
Messages:8
Registered:February 2013
Oh, too bad! If I had half of your talent, I may already have a hundred by now.;p
Re: CONTEST: How would your merc look ingame?[message #320980] Mon, 27 May 2013 11:21 Go to previous messageGo to next message
JP'TR

 
Messages:104
Registered:April 2009
Location: Germany
hm but Angry Joe is not painted, for him you used filters, or not? Razz
Not that anything is wrong with this method, in the end it just has to look good. And he is beautiful. ^^
Re: CONTEST: How would your merc look ingame?[message #320987] Mon, 27 May 2013 15:39 Go to previous messageGo to next message
Shanga

 
Messages:3519
Registered:January 2000
Location: Danubia
Voyevoda
And he is beautiful. ^^


:facepalm:

I doubt his own mum shares that opinion. ROFL


Re: CONTEST: How would your merc look ingame?[message #320989] Mon, 27 May 2013 15:47 Go to previous messageGo to next message
JP'TR

 
Messages:104
Registered:April 2009
Location: Germany
Shanga you not seem to have a great perception in sarcasm. Razz
Re: CONTEST: How would your merc look ingame?[message #321023] Mon, 27 May 2013 22:16 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
@Bivol: "Content unavailable", send me PM with pic.

@Voyevoda: I painted on some finishing touches, but mostly filters, yeah. That was a quick one.

Shanga
I doubt his own mum shares that opinion. rofl

That's wrong on so many levels... :laugh:


Re: CONTEST: How would your merc look ingame?[message #321312] Sun, 02 June 2013 22:13 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
Blast from the past...
http://jaggedalliance.pl/narodziny-ja/img/07-02.jpg
Early JA2 screenshot.

http://imageshack.us/a/img153/7500/siouxaim.png
Traits: Scouting(1.13), Meelee, Night ops
Disability: One-eyed (narrowed field of view, limited accuracy while throwing)
Attitude: Loner
Character: Phlegmatic
Voice: Calm and decisive. Weak Indian accent.
Personality/dialogue: Highly professional, doesn't like to waste his words. Occasionally refers to Native American culture in his quotes , but usually as a self-conscious joke. Loses his temper only when nagged about his eye or around Mike, whom he hates with passion.




Re: CONTEST: How would your merc look ingame?[message #321653] Mon, 17 June 2013 03:26 Go to previous messageGo to next message
m_s0

 
Messages:20
Registered:August 2010
anv
Blast from the past...
http://jaggedalliance.pl/narodziny-ja/img/07-02.jpg
Early JA2 screenshot.

http://imageshack.us/a/img153/7500/siouxaim.png
Traits: Scouting(1.13), Meelee, Night ops
Disability: One-eyed (narrowed field of view, limited accuracy while throwing)
Attitude: Loner
Character: Phlegmatic
Voice: Calm and decisive. Weak Indian accent.
Personality/dialogue: Highly professional, doesn't like to waste his words. Occasionally refers to Native American culture in his quotes , but usually as a self-conscious joke. Loses his temper only when nagged about his eye or around Mike, whom he hates with passion.



Damn. I've been away for some time. I come back and I see this. Outstanding stuff, man. I can barely draw a straight line with a - fully operational (not that it matters, heh) - mouse and you're doing miracles with roughly the same tools :laugh: I'd love to see some of those in 1.13 at some point, even if they're voiceless. They're just too good to get buried and forgotten in this thread. Amazing work with Sioux.

Anyway, in the other thread lockie had a great idea. Since discussing it there doesn't seem appropriate, I'll just quote him here (which isn't the best place either, I guess. Oh, well):
lockie
Anv , what JA needs is a Bruce Campbell ( Evil Dead actor ) face , he has so much dialogue available in films surely he'd be a great addition to any merc mod ?

http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/321630/Re_Jagged_Alliance_Deadly_Game.html#Post321630

...and wholeheartedly agree. JA needs Ash.

http://i.imgur.com/dIeuowG.jpg

http://i.imgur.com/SuumIku.jpg

Possibly along with 'groovy', 'come get some', 'hail to the king, baby' and all that good stuff. Not to mention this character's probably one of the reasons JA is the way it is in the first place.
Re: CONTEST: How would your merc look ingame?[message #321989] Tue, 25 June 2013 19:01 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
http://imageshack.us/a/img833/1918/lwnq.png
In three flavours, cause this is how I roll.
"Groovy!"/"This is my boomstick!"/"Hail to the king, baby!"

Download Download
Includes few quotes, so you'd get motivated to finish the rest!

Stats & bio:
http://imageshack.us/a/img838/5615/hzm0.png
Traits: Hunter(1.13), Meelee, Hand-to-Hand
Disability: One-handed (dexterity halved for any activities requiring two hands). Bonus: He's not really one-handed! He just acts like he is.
Starting weapons: Sawn-off shotgun, chainsaw.


Re: CONTEST: How would your merc look ingame?[message #321992] Tue, 25 June 2013 19:37 Go to previous messageGo to next message
lockie

 
Messages:3826
Registered:February 2006
Location: Scotland
Heh Heh , excellent ! :laugh:


Re: CONTEST: How would your merc look ingame?[message #322016] Tue, 25 June 2013 23:04 Go to previous messageGo to next message
Mauser

 
Messages:770
Registered:August 2006
Location: Bavaria - Germany
@anv: Not bad, not bad at all!
Glad you used some of my suggestions. Very Happy

A little criticism though: isn

☆★GL★☆
Re: CONTEST: How would your merc look ingame?[message #322018] Tue, 25 June 2013 23:12 Go to previous messageGo to next message
lockie

 
Messages:3826
Registered:February 2006
Location: Scotland
@Mauser - you do know Bruce Campbell is an actor and hasn't really lost an arm ? Very Happy

The man Campbell has the looks to be a merc , the character Ash has only one arm , lets use the actor.... :headbanger:

[Updated on: Tue, 25 June 2013 23:12] by Moderator



Re: CONTEST: How would your merc look ingame?[message #322041] Wed, 26 June 2013 02:58 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
@Mauser: Yes, perhaps explosives and marksmanship should be a bit lower. I based them mostly on Army of Darkness where he pulled off some trick shots and produced dynamite and gun powder using instructions from chemistry book. I would say ~10 lower in both, maybe 20 in explosives. I don't really agree with mechanics though - with help of only medieval blacksmith he managed to construct fully operational prosthetic arm and turn wrecked car into spinning rolling blades of doom on wheels. That's requires some mechanical knowledge (not really pointed at in previous movies, but oh well)! As lockpicking and other finesse requiring stuff, his disability should take care of it, as most those things take dexterity in account in ther formulas. I made it its own disabilty instead of just setting dexterity to ~30, as that way seems more realistic.

What I had harder time with was wisdom. It's hard to say if he's a moron or a genius. On one hand he can mount a successful castle defense against entire, well, army of darkness, throws one liners around and learns skills fast - on the other, he does his share of ludicrously stupid things along the way.

Now, for the fact he's just a wimpy bad actor... Well, I kinda ignored that Smile Taken in account, all of his skills should be considerably lower, especially experience level. Or he got so obsessed with method acting and Stanislavski's system, that he thinks of himself as Ash, and trained all of his skills in his image and likeness? Or he's completely insane, and he lists both imagined character name and skills on his MERC website instead of his own (yeah, cause Speck surely would verify those, ha!). Wait, actually I like that last one.

"Look, I just hired new merc, and his skills are pretty great!"
Ash arrives - "Hey, what the hell, his stats are like half lower than on the website?!"


Re: CONTEST: How would your merc look ingame?[message #322061] Wed, 26 June 2013 11:16 Go to previous messageGo to next message
Mauser

 
Messages:770
Registered:August 2006
Location: Bavaria - Germany
lockie
@Mauser - you do know Bruce Campbell is an actor and hasn't really lost an arm ? Very Happy

The man Campbell has the looks to be a merc , the character Ash has only one arm , lets use the actor.... :headbanger:


You would be right Lockie, but remember: the guy basically constantly method acts his character - which is one handed! So even if he HAS two hands, his acting forces him to use only one, or break character.

anv
I based them mostly on Army of Darkness where he pulled off some trick shots and produced dynamite and gun powder using instructions from chemistry book. I would say ~10 lower in both, maybe 20 in explosives. I don't really agree with mechanics though - with help of only medieval blacksmith he managed to construct fully operational prosthetic arm and turn wrecked car into spinning rolling blades of doom on wheels. That's requires some mechanical knowledge


Well, who exactly is he then? Is he the movie character with these actual skills, or only a rather mediocre actor just PLAYING a character who has these skills? Always remember: actors are people who pretend to be someone else than they really are, which know and can do things which they really do not - pretenders!

Quote:
What I had harder time with was wisdom. It's hard to say if he's a moron or a genius. On one hand he can mount a successful castle defense against entire, well, army of darkness, throws one liners around and learns skills fast - on the other, he does his share of ludicrously stupid things along the way.


Well, actors are generally not necessarily the smartest or well educated people, but good at pretending to be. Somewhere above average would be adequate i

☆★GL★☆
Re: CONTEST: How would your merc look ingame?[message #322145] Fri, 28 June 2013 02:37 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
Cool. There's an expanded version of Ash saga:

Player just unlocked new MERC merc.
http://imageshack.us/a/img850/2421/jyra.png
He has good all-around stats and he's a steal for this price. No reason to not hire him.

But then on the next plane a damn wimp arrives!
http://imageshack.us/a/img836/2326/2byd.png
Guy's way overpriced now! False advertising much, MERC? Most would fire his sorry ass right away. But those who keep him around, even if just to listen to his quotes, notice that after he manages to reach 5 experience level/kill enough enemies/some other treshold, whatever, Ash quits.

Then after few days the new merc shows up on MERC website.
http://imageshack.us/a/img545/1420/opn.png
He's turned into quite good all-around merc, with skills still lower than his imagined overpowered version, but with better wisdom it's possible to train over the difference. He gains additional hunter trait. He's no longer arrogant showoff, he's just a showoff. He even no longer has one-handed disability - it's not like he has to prove anything to anyone anymore! His over-the-top personality gets toned down, but most badass quotes are preserved - but now are actually used, when situation deserves it, not desperetely all the time.

Mauser

Maybe you could even make him a character with a scripted twist, like Larry, where there is a turning point somewhere, where the challenged actor stops acting, gets his shit together and starts to turn into a true mercenary with merely a strong self ironic streak (and noticeably upped stats)? Like when he will take a leave after some time to get straightened out, but then returns without his artificial handicap, but a lust for combat and the will to do something truly useful with his life?

What I like most about his idea, is that it adresses one of problems with mercs in vanilla JA2 - they have no character development (in-game, in between doesn't count Razz )! It's most noticeable with low level mercs, that stay with you through the entire campaign. You may turn Biff into level 9 killing machine who single handedly slays crepitus queen by punching her to death, but he'll still act like a sissy. Wonder if Flashback guys will somehow solve this, as a prequel is supposed to show how AIM mers as their younger less-experienced selves and their way to glory. You'd think by the end of the game they would be more similar to at least their JA/DG counterparts.

Mauser
Quite complex and hard to do probably, but definitely interesting.

Code-wise - surely possible, but it would had to be hardcoded, and I'm not sure many would like to download separate exe for a single (well, actually three) mercs. And every base revision would require updating of this exe too, to keep compatibility. Finding more quotes, fitting for a two somewhat different personalities would be difficult too.

Mauser
Maybe one will have to sift through all of Campbell


Re: CONTEST: How would your merc look ingame?[message #322183] Sat, 29 June 2013 02:06 Go to previous messageGo to next message
Mauser

 
Messages:770
Registered:August 2006
Location: Bavaria - Germany
@ anv: Great work man, nice to see my suggestions taken up so eagerly! Wink

This could indeed become easily one of the most fun, interesting and complex merc characters to date!

anv
The second option may be more realistic and flexible for the required quotes, but yeah, someone would have to do it !


http://en.wikipedia.org/wiki/Bruce_Campbell

Wikipedia
Campbell is featured as a voice actor in several video game titles. He provides the voice of Ash in the three games based on the Evil Dead film series: Evil Dead: Hail to the King, Evil Dead: A Fistful of Boomstick and Evil Dead: Regeneration.


I think i played one of these games, should be quite easy to get hold of them and extract the corresponding sound files. That should provide some adequate material from which to draw and create situationally fitting character speech in decent quality without irritating background noises from movie samples.

It surely is quite some work, wish i had more time recently.

Anyways, keep going at it if you feel like it anv!

☆★GL★☆
Re: CONTEST: How would your merc look ingame?[message #323577] Sat, 03 August 2013 04:33 Go to previous messageGo to next message
Cycloid Torus

 
Messages:14
Registered:June 2001
Location: New England, USA
The Merc I would love to see is "Rhino" - Grizzly's 'little brother'... 6'5"(full 2 meters) 310 lbs (about 140 kg) - recent graduate of Parris Island - his rapid departure from Marines due to his 'outstanding' feature and use thereof. Rhino is no slouch,-- 4 year Varsity tight end with over 100 receptions during regular season play, he scored (and scored...and scored... on the field and off). His capacity for scoring may still be an issue, but he is also delighted to put bullets into things up to 500 yards away.
Re: CONTEST: How would your merc look ingame?[message #324270] Fri, 23 August 2013 18:35 Go to previous messageGo to previous message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
70's hot stuff, Sally Kellerman.
http://i.imgur.com/PZ5Jeyh.jpg
Light dressin', revolver packin' goodness.

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