Home » FULL CONTROL GAMES » #JAFDEV Art/VFX/Models » CONTEST: How would your merc look ingame?
Re: CONTEST: How would your merc look ingame?[message #322061] Wed, 26 June 2013 11:16 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
lockie
@Mauser - you do know Bruce Campbell is an actor and hasn't really lost an arm ? Very Happy

The man Campbell has the looks to be a merc , the character Ash has only one arm , lets use the actor.... :headbanger:


You would be right Lockie, but remember: the guy basically constantly method acts his character - which is one handed! So even if he HAS two hands, his acting forces him to use only one, or break character.

anv
I based them mostly on Army of Darkness where he pulled off some trick shots and produced dynamite and gun powder using instructions from chemistry book. I would say ~10 lower in both, maybe 20 in explosives. I don't really agree with mechanics though - with help of only medieval blacksmith he managed to construct fully operational prosthetic arm and turn wrecked car into spinning rolling blades of doom on wheels. That's requires some mechanical knowledge


Well, who exactly is he then? Is he the movie character with these actual skills, or only a rather mediocre actor just PLAYING a character who has these skills? Always remember: actors are people who pretend to be someone else than they really are, which know and can do things which they really do not - pretenders!

Quote:
What I had harder time with was wisdom. It's hard to say if he's a moron or a genius. On one hand he can mount a successful castle defense against entire, well, army of darkness, throws one liners around and learns skills fast - on the other, he does his share of ludicrously stupid things along the way.


Well, actors are generally not necessarily the smartest or well educated people, but good at pretending to be. Somewhere above average would be adequate i

☆★GL★☆
Re: CONTEST: How would your merc look ingame?[message #322145] Fri, 28 June 2013 02:37 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
Cool. There's an expanded version of Ash saga:

Player just unlocked new MERC merc.
http://imageshack.us/a/img850/2421/jyra.png
He has good all-around stats and he's a steal for this price. No reason to not hire him.

But then on the next plane a damn wimp arrives!
http://imageshack.us/a/img836/2326/2byd.png
Guy's way overpriced now! False advertising much, MERC? Most would fire his sorry ass right away. But those who keep him around, even if just to listen to his quotes, notice that after he manages to reach 5 experience level/kill enough enemies/some other treshold, whatever, Ash quits.

Then after few days the new merc shows up on MERC website.
http://imageshack.us/a/img545/1420/opn.png
He's turned into quite good all-around merc, with skills still lower than his imagined overpowered version, but with better wisdom it's possible to train over the difference. He gains additional hunter trait. He's no longer arrogant showoff, he's just a showoff. He even no longer has one-handed disability - it's not like he has to prove anything to anyone anymore! His over-the-top personality gets toned down, but most badass quotes are preserved - but now are actually used, when situation deserves it, not desperetely all the time.

Mauser

Maybe you could even make him a character with a scripted twist, like Larry, where there is a turning point somewhere, where the challenged actor stops acting, gets his shit together and starts to turn into a true mercenary with merely a strong self ironic streak (and noticeably upped stats)? Like when he will take a leave after some time to get straightened out, but then returns without his artificial handicap, but a lust for combat and the will to do something truly useful with his life?

What I like most about his idea, is that it adresses one of problems with mercs in vanilla JA2 - they have no character development (in-game, in between doesn't count Razz )! It's most noticeable with low level mercs, that stay with you through the entire campaign. You may turn Biff into level 9 killing machine who single handedly slays crepitus queen by punching her to death, but he'll still act like a sissy. Wonder if Flashback guys will somehow solve this, as a prequel is supposed to show how AIM mers as their younger less-experienced selves and their way to glory. You'd think by the end of the game they would be more similar to at least their JA/DG counterparts.

Mauser
Quite complex and hard to do probably, but definitely interesting.

Code-wise - surely possible, but it would had to be hardcoded, and I'm not sure many would like to download separate exe for a single (well, actually three) mercs. And every base revision would require updating of this exe too, to keep compatibility. Finding more quotes, fitting for a two somewhat different personalities would be difficult too.

Mauser
Maybe one will have to sift through all of Campbell


Re: CONTEST: How would your merc look ingame?[message #322160] Fri, 28 June 2013 17:03 Go to previous messageGo to next message
Slax

 
Messages:1434
Registered:July 2006
Location: People riding polar bears...
anv:bow:

...again.Very Happy

Re: CONTEST: How would your merc look ingame?[message #322183] Sat, 29 June 2013 02:06 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
@ anv: Great work man, nice to see my suggestions taken up so eagerly! Wink

This could indeed become easily one of the most fun, interesting and complex merc characters to date!

anv
The second option may be more realistic and flexible for the required quotes, but yeah, someone would have to do it !


http://en.wikipedia.org/wiki/Bruce_Campbell

Wikipedia
Campbell is featured as a voice actor in several video game titles. He provides the voice of Ash in the three games based on the Evil Dead film series: Evil Dead: Hail to the King, Evil Dead: A Fistful of Boomstick and Evil Dead: Regeneration.


I think i played one of these games, should be quite easy to get hold of them and extract the corresponding sound files. That should provide some adequate material from which to draw and create situationally fitting character speech in decent quality without irritating background noises from movie samples.

It surely is quite some work, wish i had more time recently.

Anyways, keep going at it if you feel like it anv!

☆★GL★☆
Re: CONTEST: How would your merc look ingame?[message #323577] Sat, 03 August 2013 04:33 Go to previous messageGo to next message
Cycloid Torus

 
Messages:14
Registered:June 2001
Location: Fairfield, Connecticut, U...
The Merc I would love to see is "Rhino" - Grizzly's 'little brother'... 6'5"(full 2 meters) 310 lbs (about 140 kg) - recent graduate of Parris Island - his rapid departure from Marines due to his 'outstanding' feature and use thereof. Rhino is no slouch,-- 4 year Varsity tight end with over 100 receptions during regular season play, he scored (and scored...and scored... on the field and off). His capacity for scoring may still be an issue, but he is also delighted to put bullets into things up to 500 yards away.
Re: CONTEST: How would your merc look ingame?[message #324270] Fri, 23 August 2013 18:35 Go to previous messageGo to next message
Slax

 
Messages:1434
Registered:July 2006
Location: People riding polar bears...
70's hot stuff, Sally Kellerman.
http://i.imgur.com/PZ5Jeyh.jpg
Light dressin', revolver packin' goodness.

Re: CONTEST: How would your merc look ingame?[message #324310] Sun, 25 August 2013 08:23 Go to previous messageGo to next message
Rude Dog

 
Messages:468
Registered:March 2001
Location: Chasing Pussy
http://img.photobucket.com/albums/v490/rld1361/Robindeshades.jpg


Late to the party as usual but glad to be here nonetheless!


http://img.photobucket.com/albums/v490/rld1361/rudedogrob_zps7c0e8485.png


The one of me you already know from Urban Chaos lols

Just go to the 057.sti in faces!

[Updated on: Sun, 25 August 2013 08:25] by Moderator

Re: CONTEST: How would your merc look ingame?[message #324329] Sun, 25 August 2013 21:10 Go to previous messageGo to next message
Slax

 
Messages:1434
Registered:July 2006
Location: People riding polar bears...
Try Lewis from the movie Deliverance if you want a nature man. Figure he'd be a good match for a certain woodcutter. Wink

Re: CONTEST: How would your merc look ingame?[message #327012] Wed, 23 October 2013 03:26 Go to previous message
Hawkeye

 
Messages:1800
Registered:October 2005
Location: Australia
Cycloid Torus
The Merc I would love to see is "Rhino" - Grizzly's 'little brother'... 6'5"(full 2 meters) 310 lbs (about 140 kg) - recent graduate of Parris Island - his rapid departure from Marines due to his 'outstanding' feature and use thereof. Rhino is no slouch,-- 4 year Varsity tight end with over 100 receptions during regular season play, he scored (and scored...and scored... on the field and off). His capacity for scoring may still be an issue, but he is also delighted to put bullets into things up to 500 yards away.


Cycloid, check your private messages! Smile


Previous Topic: Cutaways and How nice graphics can fuck up a game
Goto Forum:
  


Current Time: Wed Aug 15 08:06:45 EEST 2018

Total time taken to generate the page: 0.00919 seconds