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Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319582] Tue, 14 May 2013 09:16 Go to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
Quote:
http://img339.imageshack.us/img339/546/iansv.png
Since we got the official confirmation Ian is with us on the JA:F KS, let's think of some questions for an interview. I'll compile the best and send them over to him.


Update: We're also preparing an interview with the CEO of FC, Thomas Hentschel Lund. If you have questions for that interview, add them here, too. As a matter of fact, I can try and get Chris Camfield to answer some too, so add him to the list too.

Quote:
Disclaimer in very small print: we reserve the right to select the questions we find appropriate.


[Updated on: Tue, 14 May 2013 15:02] by Moderator



Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319583] Tue, 14 May 2013 09:20 Go to previous messageGo to next message
Loki7285

 
Messages:34
Registered:May 2013
1. Are you happy that FC picked up the Jagged Alliance Franchise and is trying to make a game worthy of the name?

2. Would you like to make another Jagged Alliance?

3. Have you played BIA? How did you like it?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319587] Tue, 14 May 2013 09:58 Go to previous messageGo to next message
derek

 
Messages:151
Registered:April 2010
Bivol
1. Are you happy that FC picked up the Jagged Alliance Franchise and is trying to make a game worthy of the name?

2. Would you like to make another Jagged Alliance?

3. Have you played BIA? How did you like it?



4. thoughts about 1.13 and community

5. would you like to get involved in this project?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319599] Tue, 14 May 2013 12:06 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
@Ian
  • Everyone thinks they know "what is JA". Most got it wrong. For you which is THAT feature that makes JA a unique title and defines it as a highlight of the TBS genre?
  • Have you ever before felt as confident about a successor of JA2 being made? And did you try to offer advice to any of the previous developers?
  • Back in the old days you talked in great detail about the hardships to put a game on the market, with distribution chains being controlled by the big companies and absurd pressure being put on smaller developers. Do you think that has changed since Steam and other digital platforms emerged? Would've JA2 had a much brighter future if you had Steam back in 2000s?
  • If you still had the JA license yourself, you would've made the next game by crowd-funding or the traditional way (through a publisher)? We know a couple of former Sirtechies were let down by the Kickstarter adventure, did that lower your enthusiasm about crowd-funding?
  • On one of this posts on Bear's Pit, Chris Camfield estimated that JA2 budget was roughly 4 million USD. And that was for a team of 12 people working on an isometric engine. Would that be enough to make JA2 at today's standards?
  • About JA2, there was a debate on what engine you used for it. Camfield said on the forums that you basically had to write it from scratch. Some websites are reporting JA2 and Fallout share the same isometric engine. Care to clear tha up?
  • And while are on game engines, if you were to make JA3, would you pick Unity or go for something like Unreal? If the money wasn't an issue (it always is, we know) which of the modern engines you'd see best suitable for a game like JA3?
  • Going back to JA:F, considering nowdays you're just a fan (with golden wings, but still) like the rest of us, what feature from the past games you'd like to see in it? You can pick from anywhere in the series, from the features that were scrapped for JA2 or from v1.13 (or any other mods). And you can only pick one.

[..]

@Chris
  • You worked for a year on JA3 only to see it cancelled. If you'll ever get the chance to start again on it, what is that one feature from the old project you'd bring along?
  • We know how you felt when you heard the news about JA3 project being canned and we shared those feelings over the years. We didn't push much for info back then, but now would you tell us a few words about what you left behind? What stage was JA3? What did you had in store to amaze us?
  • Have you ever thought about going to Kickstarter to publish a game yourself or you got turned away from it by what happened to Brenda's project?
  • We know you were a driving force behind rallying former Sir-tech staff to support JA:F. We know Ian and Andrew Simmons are backing JA:F KS. What are the others feeling about this?
  • Would you pay for a young-sexier-than-Brad-Pitt Gumpy if we get Full Control to make one for you?
[..]

@Thomas
  • What did you know about the JA community before the project and how did this KS change your views?
  • We know Sir-techies basically put themselves in JA2, with mercs, NPCs and locations sharing their looks or their names. Ian was Madlab, Eric was Dr. Q, etc. If you were to put yourself in the game, describe your merc/npc in a few words.
  • On that line, ask around the office and tell us how your main team sees them as a JA:F merc/NPC.
  • Which is your favourite fan-made suggestion so far (made on KS page, your forum or Bear's Pit), the one that made you go "oh why didn't we think of that"?
  • Now that you have earned the trust and friendship of so many people in the community, if the KS doesn't work, have you considered developing your own TBS title with community help, even without a JA license?
  • Did we make you work more overtime on this KS than you ever imagined?

[..]

[Updated on: Tue, 14 May 2013 16:51] by Moderator



Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319606] Tue, 14 May 2013 12:44 Go to previous messageGo to next message
Loki7285

 
Messages:34
Registered:May 2013
1. Are you happy that FC picked up the Jagged Alliance Franchise and is trying to make a game worthy of the name?

2. Would you like to make another Jagged Alliance?

3. Have you played BIA? How did you like it?

4. thoughts about 1.13 and community

5. would you like to get involved in this project?

6. How much would you pledge for such a project?

7. What is your opinion about DLC's?

8. Would you do yourself a Kickstarter for a Jagged Alliance 3, if you had the rights to do it?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319608] Tue, 14 May 2013 12:52 Go to previous messageGo to next message
Peal

 
Messages:251
Registered:August 2007
Location: Germany
- How is your feeling about going into 3D ( vs Isometric View)
- Jagged Alliance2 had a huge amount of details in every gameplay aspect, do you think FC can rebuild such an level of depth with probably very limited funding?

Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319609] Tue, 14 May 2013 13:02 Go to previous messageGo to next message
Peal

 
Messages:251
Registered:August 2007
Location: Germany
What do you think about the story setting FC is going about. Do you think that involving existing nations and organisations is a bad thing for the connotation in story-telling?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319610] Tue, 14 May 2013 13:07 Go to previous messageGo to next message
gdalf

 
Messages:89
Registered:May 2013
Looking back now, what do you see were the crucial components that gave Jagged Alliance the longevity it has had?

If you were to do it all over again, what would you do differently?

BIG props to Ian for coming in at this stage!
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319611] Tue, 14 May 2013 13:09 Go to previous messageGo to next message
Peal

 
Messages:251
Registered:August 2007
Location: Germany
Can you tell us about your life now and what you are doing at Turbine?

*I'M AT WORK SHANGA, WHY ARE YOU DOING THIS TO ME NOW!

[Updated on: Tue, 14 May 2013 13:16] by Moderator

Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319615] Tue, 14 May 2013 13:18 Go to previous messageGo to next message
Peal

 
Messages:251
Registered:August 2007
Location: Germany
Also ask him about the rest of the Sirtech folks, what they are doing and if he keeps contact.

Sorry for spamming here shanga but I don't have time right now, just wanted to leave this:

It seems like Ian wants to be an MERC in JA:F i mean how cool would be his appearance in the game as MERC or NPC Wink

He already covered himself in camouflage already Very Happy
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/521399_10151297239226056_1972443078_n.jpg

[Updated on: Tue, 14 May 2013 13:24] by Moderator

Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319618] Tue, 14 May 2013 13:35 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
Peal

He already covered himself in camouflage already Very Happy
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/521399_10151297239226056_1972443078_n.jpg


THANK GOD he changed that pic, told you he was scaring the crap out of me when he popped up on my Wall..


Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319622] Tue, 14 May 2013 13:58 Go to previous messageGo to next message
oasis789

 
Messages:10
Registered:July 2011
Q. What's the real cleve blakemore story?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319624] Tue, 14 May 2013 14:23 Go to previous messageGo to next message
derek

 
Messages:151
Registered:April 2010
Q Thomas: Why turn-based tactic games, in the world where action adventure RPG and MMO games "rule" game industry?
Q Thomas: Why Jagged Alliance after BIA? Especially as you are small and "unknown" studio? It's a huge "risk".
Q Thomas: What if KS fails? Will you try to raise founds in some other way? Do you hope that community will still be as supportive as they are now?

Q Ian: How was it working on JA franchise?
Q Ian: Thoughts about 1.13 and BP?
Q Ian: What do you think was the reason for JA to "vanish"? Why nobody wanted to buy rights (until BC and now FC)?
Q Ian: Would you get yourself involved in this project regardless KS?

Q Chris: What was the main stream that made you join this project?
Q Chris: Thoughts about 1.13 and BP?
Q Chris: Would you get yourself involved in this project regardless KS?
Q Chris: What do you expect from JAF? Will it be huge success? Or will just give the community what they were hoping and praying all those years (new JA title in turn-based environment with easy moding - unlike JA2)?

[Updated on: Tue, 14 May 2013 14:26] by Moderator

Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319625] Tue, 14 May 2013 14:25 Go to previous messageGo to next message
lockie

 
Messages:3969
Registered:February 2006
Location: Scotland
If you had made JA3 , how would it have looked/differed from JA2 ?


Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319628] Tue, 14 May 2013 14:47 Go to previous messageGo to next message
sirlach

 
Messages:47
Registered:June 2010
Location: Sydney, Australia
Who was your favourite Merc from JA and JA2?

Was there any features of JA/JA2 that you wish had made it in?

Are you still playing JA, JA2 or modz? If so how regularly.

What is your take on the RTS genre these days? Where do you see PC gaming heading?

Is Shanga your illegitimate relative/love child? Smile







Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319630] Tue, 14 May 2013 14:53 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
sirlach

Is Shanga your illegitimate relative/love child? Smile


Shanga wasn't born. He was modded into life. :mono:


Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319632] Tue, 14 May 2013 14:53 Go to previous messageGo to next message
Loki7285

 
Messages:34
Registered:May 2013
For Thomas:

How did you become a turnbased tactic game fan?
Did you expect so much passion from the JA community?
What are your plans if JA:F does not get funded (god forbid)
Would you do a JA:F game for less money but with a lot more community help?
Did you underestimate the work and risks of the kickstarter campaign?
What games do you play besides JA?
Please tell us about your family (children, age, do they play pc games?)
Would you do things different in retrospect. Which and why?
Do you realize how much hope you created in the community?
What Mercs do you love most?
Which mercs do you hate?

[Updated on: Tue, 14 May 2013 14:55] by Moderator

Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319662] Tue, 14 May 2013 19:55 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Questions to Ian:

About JA (and Metavira Island)
* When did you decide to create Jagged Alliance? I mean do you remember that day, when you decided to start this game?
* Have you heard about our Russian project to make JA1 based on JA2? Do you think it's a good idea?
* Why Ivan speaks Russian in JA and speaks English in JA2? It was pretty good to have Russian speaking person in the English language game.
* Why did you decided to place Brenda in danger? Have you managed to save her?

About JA2:
* Have you ever played any mods? If yes, which of them? Do you like them? Which is your favorite? Do you think that some of them are a good continuation of JA2 (and JA1 too)?
* What do you think about modding? Are you happy that thought many ears passed there are a lot of JA2 fans, who modify and play this great game?
* Did you want to make a multiplayer based on JA2? It was rather popular in Deadly Games?
* Do you think that 10/25/50/100 years later people will play Jagged Alliance 2?
* Why A.I.M. was censored so much? While working on our Metavira project I discovered for myself that the mercs with the worst biographys where retired or killed. Others (Malice, for instance) received good and kind stories. In JA2 in A.I.M. there are no such persons like Reuben and it makes game not so interesting and unpredictable. Ivan and Reuben were a good team.

About life:
* Would you like to make a new Jagged Alliance?
* What are you favorite games, books, music and films?
* I think computer games are getting easier and not so interesting nowadays. Do you agree with me? If we can compare two great games: Jagged Alliance and Jagged Alliance 2, I'd like to say that JA2 is larger and much more beautiful then JA, but it's simpler. Which of them do you like more?

☆★GL★☆
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319676] Tue, 14 May 2013 21:50 Go to previous messageGo to next message
Hrodger
Messages:4
Registered:May 2013
For Ian, just two questions:

- Aren't you getting sick of all these fans harassing you about something you did so many years ago?
- What is it about Full Control or this Kickstarter that makes you confident about this attempt for a new JA?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319679] Tue, 14 May 2013 21:56 Go to previous messageGo to next message
lockie

 
Messages:3969
Registered:February 2006
Location: Scotland
Quote:
Aren't you getting sick of all these fans harassing you about something you did so many years ago?


if he wasn't before..... Smile


Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319682] Tue, 14 May 2013 22:20 Go to previous messageGo to next message
Loki7285

 
Messages:34
Registered:May 2013
.. he is now or will be soon
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319690] Wed, 15 May 2013 00:28 Go to previous messageGo to next message
Kordanor

 
Messages:28
Registered:March 2008
@Ian/Chris

a few similar questions to what Arulcish_Lion posted.

About Multiplayer:
JA3 was planned to have multiple factions and a multiplayer mode. How would you do a multiplayer mode in a open world? Asynchronous play for the most part? Or would you limit it to coop? If there was a budget to implement mp in JA:F, how would you do it?

About Characters:
How did you get the idea to implement such detailed characters with relationships between each other? Was it an idea which came up in the Wizardry series? How did you decide which mercs to take over to JA2 and which to cut out? Was there a focus to cut out the most weird ones? (Reuben, Skitz, Wink, Kaboom, Raffi...)
Whose idea was it that they could "touch" each other and why was this feature removed in JA2? Too much work for a fun little gimmik I guess? Didn't you want to open the can of worms a discussion about (anti)gay mercs could have been?

About Airstrikes:
JA2 has soundfiles in place for airstrikes. How was the plan to implement them? Why were they cut out? Do you think it would be nice to have something like that in JA:F?
Any other features which didn't make it into JA2?

About localization:
The german version of the game was excellent (at least JA:DG and JA2). Some of the german merc quotes were even better than the originals. Often the localization team is outsourced and/or does its own thing (e.g. Fallout New Vegas). Was there a special connection between the dev team and the german localization?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319691] Wed, 15 May 2013 00:28 Go to previous messageGo to next message
Hrodger
Messages:4
Registered:May 2013
Questions for Thomas:

- I read somewhere you are thinking of implementing three game difficulties in JA:F. The hardest difficulty would include iron man (no saving during combat). Wouldn't it be better to make iron man mode a separate option? Because sometimes a man just hasn't got time to complete sectors in one sitting. Or, the other way around, he might want that tension of the irreversible decision on the battlefield without the frustration of the hardest difficulty.

- I also read you want to make gradual progress in making better, bigger and more complex turn-based tactical games. From an IOS game Frontline Tactics via Space Hulk to Jagged Alliance. For a lot of the old fans, JA is the summit of it's genre. What kind of game do you see as a possible step-up after JA:F?

- Say the game gets funded; after finishing development and battling the community, how long will your vacation be and how remote the destiny?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319711] Wed, 15 May 2013 11:35 Go to previous messageGo to next message
Loki7285

 
Messages:34
Registered:May 2013
8 days to go so i say shoot for it before it is too late
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319713] Wed, 15 May 2013 12:20 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
UPDATE: The topic will close today and tonight I'll start to assemble the interviews and send them. Last chance to get your questions in.


Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319715] Wed, 15 May 2013 12:28 Go to previous messageGo to next message
Pambam

 
Messages:18
Registered:May 2013
Ian / Chris, do you remember the early screenshots of JA3 which was never-finished:

http://www.downloadmunkey.net/images/ja3-01.jpg

http://www.jaggedalliance.de/newsimg/ja3-jan-08-3.jpg

1. How do you like the look&feel from the perspective of today - would you still aim for this more grown up look? Full Control has announced a more colorful, more stylish (a bit of comic) (help me to phrase this!)-look like JA2 did.

2. Also Fans decided to get back to painted mercenaries portraits - for JA3 the silent storm engine was used to that. Do you think 3D-models as can have the same realism and as 2D portraits?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319717] Wed, 15 May 2013 12:56 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
Pambam
Ian / Chris, do you remember the early screenshots of JA3 which was never-finished:



I think that was SFI's attempt at JA3, not Sir-tech's


Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319718] Wed, 15 May 2013 13:13 Go to previous messageGo to next message
Loki7285

 
Messages:34
Registered:May 2013
@ Ian

Why did SirTech die?

Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319724] Wed, 15 May 2013 13:30 Go to previous messageGo to next message
Pambam

 
Messages:18
Registered:May 2013
Oh, sorry. Are there any JA3 Screenshots that are related to chris?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319725] Wed, 15 May 2013 13:45 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
@Bivol - Robert Sirotek explained this in one of the interviews:
http://www.ign.com/articles/1998/10/16/sir-techs-last-words

With Sir-tech Canada it was a case of JA2UB needing a publisher and nobody coming up with a decent offer until it was too late.

Quote:
Gamers Central: From the huge number of dedicated JA2 fans, it appears that JA2 sold at least well enough to warrant an expansion. How come Talonsoft, who published JA2, isn't publishing the expansion?

Ian Currie: I wonder the same thing, but don't have an answer. It's my understanding that JA2 was Talonsoft's 2nd best selling title (ever). I could speculate, but I won't, as there are always two sides to every story and I obviously can't speak for them.



@Pambam - that's a good question for Chris or Ian, since those were never released. I found an old Chris post from when the news about Sir-tech Canada layoffs hit us. He was so bitter and dissapointed that he wasted one year of his life on JA3 that he didn't really want to say much more.

[Updated on: Wed, 15 May 2013 14:46] by Moderator



Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319731] Wed, 15 May 2013 15:22 Go to previous messageGo to next message
Kordanor

 
Messages:28
Registered:March 2008
@Chris & Thomas:

Is there anything you can say about the music yet? While the soundtrack is included in most of the pledges it would be cool what to expect there.

@Chris & Ian:
Speaking of Music: Anything to say about Guido Henkel who worked on the JA:DG music and is now preparing to bring his project Deathfire to Kickstarter?
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319732] Wed, 15 May 2013 15:28 Go to previous messageGo to next message
Pambam

 
Messages:18
Registered:May 2013
Perhaps we could ask very gently and give him the option not not answer questions to JA3 - I can imagin how frustrated he must have been. I would really like to see a screenshot from JA3. This could be one questions, without going into details, why it failed.
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319734] Wed, 15 May 2013 16:06 Go to previous messageGo to next message
Loki7285

 
Messages:34
Registered:May 2013
well its a long time since ja3 failed, so i think they are over it
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319735] Wed, 15 May 2013 16:23 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Shanga Would you allow to translate this interview to Russian and place on our Russian website?

I'll write that you've made it.

☆★GL★☆
Re: Bear's Pit Interview with Ian Currie about Flashback, JA3 and life in general[message #319777] Wed, 15 May 2013 21:44 Go to previous message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
Arulcish_Lion
@Shanga Would you allow to translate this interview to Russian and place on our Russian website?

I'll write that you've made it.


Of course, we will appreciate any website that reproduces the interview(s) as long as they provide a link back. We are doing this to promote JA:F in the 1st place and the more exposure they get, the better it is!

that being said...

QUESTIONS TIME OVER, FOLKS. TIME TO ASSEMBLE THE INTERVIEW.

Topic closed.

[Updated on: Wed, 15 May 2013 21:46] by Moderator



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