Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Solutions. Tips. Spoilers! » New player's problems (Equipment issues, dual-wielding and viewing skills)
New player's problems (Equipment issues, dual-wielding and viewing skills)[message #320288] Thu, 23 May 2013 11:04 Go to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

Hi! I'm new to this forum and Jagged Alliance in general (I'd introduce myself but I couldn't find anywhere to do that) and am playing vanilla JA2 now.
I have a few little problems with playing this game that I need sorted if you guys don't mind! For the record, this is early, still moving through Drassen.

First, my IMP merc has a bunch of mostly empty 9mm magazines for his Baretta 93R, I want to sort this out. There's a way I can empty the bullets out so I could put them into one mag, right?
Second, Buns and Steroid are going to leave me soon, I'd renew but I only have a little over $6000 and no mines so that's not really feasible right now... I want to keep their equipment though, will they take it when they leave? Is there something I need to do?
Next, I have Fox equipped with a Colt .45 and a Glock 17 because she's apparently good at dual-wielding, but she missed a few times... Now I hadn't tried that a lot and it was on an attempt that I quit out of (loading the save I made after conquering D13) so it could be a fluke, is it a fluke or am I doing it wrong? Also, I heard on GameFAQs that if you dual-wield burst-capable guns you can only put burst mode on one of them, is that true?
(mostly) Lastly, I know how to view most stats and the Explosives/Medical/Mechanical skills but what about stuff like Knifing, Martial Arts, Stealth, weapon proficiencies etc.? I don't know how to view those.
Bonus question if I haven't already wiped you out: I currently have only one use of one Medical Kit and a few First Aid Kits and my armor doesn't seem to be in great shape. Is this a problem? What should I do if it is?

Thanks in advance and sorry for the wall of text!
Re: New player's problems (Equipment issues, dual-wielding and viewing skills)[message #320294] Thu, 23 May 2013 14:24 Go to previous messageGo to next message
Wokkel2

 
Messages:5
Registered:January 2008
Location: Netherlands
1: you can merge them by right-clicking on one so it shows big, and then dropping the other onto it.
2: yes, they'll leave their stuff
3: the second gun isn't aimed as the other one. Some misses are to be expected
4: can only be seen in the Personnel section on the laptop. The latest 1.13 version I tried did show it when you hover over a merc's portrait, but vanilla doesn't have that.

I do recommend 1.13. It has a wealth of new features that add fun or take some of the hassle out of the game. You can have multiple IMP mercs, so you can really tailor your team, and so on and so forth
Re: New player's problems (Equipment issues, dual-wielding and viewing skills)[message #320328] Thu, 23 May 2013 19:13 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

Thank you very much!
1) Ah, I see, makes sense.
2) Might I ask, where does it go?
3) Ah, I can deal with some misses then. I guess that also accounts for it not bursting?
4) Ah, I forgot about my Laptop... Will check up!

I've heard some very good things about 1.13, I certainly will try it but I want to do Vanilla first.
Re: New player's problems (Equipment issues, dual-wielding and viewing skills)[message #320330] Thu, 23 May 2013 19:18 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3804
Registered:July 2009
2)They'll ask. Drassen Airport or current sector iirc
3)Yes, you can't dual burst ... in Vanilla.


Re: New player's problems (Equipment issues, dual-wielding and viewing skills)[message #320346] Thu, 23 May 2013 20:58 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

Ah, thanks again! I guess that's cleared up, then.
Re: New player's problems (Equipment issues, dual-wielding and viewing skills)[message #320354] Thu, 23 May 2013 21:38 Go to previous messageGo to next message
Hazapuza

 
Messages:263
Registered:February 2009
Location: Finland
Dual wielding - If a merc has the Ambidextrous trait, he/she doesn't get any chance to hit penalty when shooting with two guns. However, when using a single one-handed firearm with the other hand empty, a merc actually gets a slight CTH bonus (applies to non-ambidextrous mercs as well).

At least, this is what I remember.
Re: New player's problems (Equipment issues, dual-wielding and viewing skills)[message #320366] Thu, 23 May 2013 22:49 Go to previous messageGo to next message
Larynx

 
Messages:185
Registered:April 2003
Wokkel2
1: you can merge them by right-clicking on one so it shows big, and then dropping the other onto it.

Another way is to stack them in a merc's inventory and control-click on the stack. This also works with canteens which can't be merged the other way.
Re: New player's problems (Equipment issues, dual-wielding and viewing skills)[message #320406] Fri, 24 May 2013 02:21 Go to previous message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

Nocturnal
Wokkel2
1: you can merge them by right-clicking on one so it shows big, and then dropping the other onto it.

Another way is to stack them in a merc's inventory and control-click on the stack. This also works with canteens which can't be merged the other way.

Ah, excellent, thank you! This helps too, admittedly the game was being a bit finnicky about merging them the first way.
Previous Topic: Alma is hard!
Next Topic: Target cursor for Grenade Launcher?
Goto Forum:
  


Current Time: Tue Jun 19 23:11:34 EEST 2018

Total time taken to generate the page: 0.01132 seconds