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Re: Bug reports[message #322213] Sat, 29 June 2013 23:31 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
WH40K items come later in the game I believe .


Re: Bug reports[message #322214] Sat, 29 June 2013 23:37 Go to previous messageGo to next message
wolf00

 
Messages:1149
Registered:September 2006
Location: Czech Republic

ok thanx for info
Re: Bug reports[message #322215] Sat, 29 June 2013 23:48 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Crashing at rebel hideout when 1st quest is about to be given ...


Re: Bug reports[message #322219] Sun, 30 June 2013 02:30 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
@wolf00: I will fix too much tripwire and claymore appearing, thx for the info.
As lockie said, wh40k items come later (from special enemies).

@lockie: As seems to be custom, I don't get this error - just did the hideout scene several times with different builds. At what point exactly does it crash, and does it give you any error? Do the logfiles in the Profiles/UserProfile_WH40K give any insight?

Edit: To be specific, please specify with which options you are playing - the last one only came out with certain options (the crash happened only if not playing with food system, which explains why I didn't find it).

[Updated on: Sun, 30 June 2013 05:16] by Moderator



Re: Bug reports[message #322230] Sun, 30 June 2013 14:47 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Crashes as soon as Miguel receives the note from Fatima .

File LualnitNPCs.cpp
Line 2632
Function lua internal quest

Cannot open file scripts\Quests.lua .

No food system on either , windowed mode off also .

I'll try a new game with food system on .

[Updated on: Sun, 30 June 2013 14:51] by Moderator



Re: Bug reports[message #322231] Sun, 30 June 2013 14:54 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Hmmm. In that case, does Data-1.13/Scripts/Quests.lua exist in your gamefolder?


Re: Bug reports[message #322233] Sun, 30 June 2013 15:27 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
There is no quests lua in data/scripts folder .


Re: Bug reports[message #322234] Sun, 30 June 2013 15:28 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Wut?

Did you use the newest SCI? To be specific, this one: SCI_Unstable_Revision_6148_on_GameDir_1682?

[Updated on: Sun, 30 June 2013 15:31] by Moderator



Re: Bug reports[message #322235] Sun, 30 June 2013 15:30 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
yup , straight off the presses ! exe 6171 on 6168 build


Re: Bug reports[message #322237] Sun, 30 June 2013 15:32 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
But... that file is supposed to be in the SCI... in Data-1.13/Scripts (not Data)

Edit: dammit, I meant SCI_Unstable_Revision_6148_on_GameDir_1682

[Updated on: Sun, 30 June 2013 15:34] by Moderator



Re: Bug reports[message #322244] Sun, 30 June 2013 17:57 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Where else would the quests.lua be , in which folder , cause looked at other installs and cannot find it in any Scripts folders ?


Re: Bug reports[message #322245] Sun, 30 June 2013 18:20 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Its a new file (something about externalising quests a bit more). It wasn't in SCI of the first version, but is in the new SCI for the 2nd. Data-1.13/Scripts is the correct folder.


Re: Bug reports[message #322255] Sun, 30 June 2013 19:54 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Please clear up which version is to be used , cause I thought I was using the latest ... Smile


Re: Bug reports[message #322256] Sun, 30 June 2013 19:59 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
SCI_Unstable_Revision_6148_on_GameDir_1682 and JA2 WH40K r6171.


Re: Bug reports[message #322264] Sun, 30 June 2013 21:14 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
That's what I'm running . Sad


Re: Bug reports[message #322267] Sun, 30 June 2013 21:22 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
But... but... then you would have Quests.lua in that folder. It's in Depri's SCI, I checked. :whoknows:


Re: Bug reports[message #322270] Sun, 30 June 2013 22:20 Go to previous messageGo to next message
wolf00

 
Messages:1149
Registered:September 2006
Location: Czech Republic

i have instaled ja 1.12& SCI_Unstable_Revision_6148_on_GameDir_1682 and JA2 WH40K r6171 .. dirt system off/adv repair off. maximum mercenary i have set to 32,i have no crashes in rebel hideout ..
full screen mode option 4

[Updated on: Sun, 30 June 2013 22:22] by Moderator

Re: Bug reports[message #322794] Tue, 16 July 2013 01:40 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Newest exes (6221 and greater) erase merc records. Loading a game erases complete merc history (kills, assists etc.). Apparently whatever history there was is overwritten with empty files. WTF?

Edit: Fixed in r6233... but this removes silversurfer's code to load new profiles into existing games.

[Updated on: Tue, 16 July 2013 01:56] by Moderator



Re: Bug reports[message #322809] Tue, 16 July 2013 12:41 Go to previous messageGo to next message
silversurfer

 
Messages:2462
Registered:May 2009
Sorry for that. I fixed the bug and sent the fix to RoWa.

edit: Fixed in 6234.

[Updated on: Thu, 18 July 2013 11:23] by Moderator


Re: Bug reports[message #326031] Tue, 01 October 2013 09:59 Go to previous messageGo to next message
Deimosruhk

 
Messages:17
Registered:January 2013
This isn't to report a bug, just a question regarding this mod...

Is it reasonably stable now? Theme sounds great, but the bug reports are scaring me. Sad

I already have v1.13 up and running fine.

I have downloaded and am prepared to, as per instructions;

1.) Install SCI revision 6221/1703
2.) Install WH40K r6230 over it

Is this all I need, or do I need to download and install other files to help prevent issues?

This mod sounds awesome, and I would like to try it, just a not feeling up to installing/uninstalling for hours on end. :crazy:

Thanks!

PS: Off-topic, the BP's smilies are awesome... how do I get these to work in my texts for my mobile? :drool:
Re: Bug reports[message #326032] Tue, 01 October 2013 10:12 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
I have been playing the most recent SCI from Depressivesbrot. Installation was quick and easy, and I have not encountered any bugs so far on that install. (Other than a tiny one on health bar colours after retrieving captured mercs).
Re: Bug reports[message #326042] Tue, 01 October 2013 13:36 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Well, its as stable or unstable as the current unstable builds, so I'm pretty ok with that.

These are all the files you need, yes. It is likely I will release a new version this evening though. This one will be savegame compatible to r6230, but for backgrounds to work, you will need to start a new game (due to integration for this feature into the main trunk).

@Kasar: The coloured health bar (green) indicates poisoning. Food and treatment in prisons is bad, that's why your mercs got poisoned... This lowers natural health regeneration a bit, and can be cured by doctors. Not a bug, its a feauture Wink You already reported that somewhere else, but I forgot where, so I'm answering here.


Re: Bug reports[message #326043] Tue, 01 October 2013 14:11 Go to previous messageGo to next message
Deimosruhk

 
Messages:17
Registered:January 2013
Okay, I installed everything, and...

Game plays fine, inasmuch as I can tell. Got some tech-speak at the beginning about the .ini not having certain values set to true, and so it set them to true automatically, etc. But the game installed and plays fine.

However, one small issue.

I was really hot to check out the new guns, so I wanted to place them manually in the A9 sector so I could scoop them up right after landing. Yeah, I know. Cheating. But I wants to see dem stormbolters in action!

Anywho, the Map Editor doesn't work now. I try and open it and I get an error saying that "Facility 3 not recognized" and CDT.

Not a deal breaker... just means I gotta earn my satisfaction regarding the new gear the hard way (unless I want to use the xml editor). Justice? maybe. But definitely not intended.

EDIT: Misspoke. The the error was "FacilityTypes.xml Error: Assignment for facility 3 not recognized" followed by a "loading external data failed" error.

So far game plays fine, though.

Or is it?

Anyways, I _did not_ try to use the map ed after installing the SCI, but before installing the W40K mod, so it may not be the W40K mod at all. Normally I'd probably try uninstalling and reinstalling just to see... but I just had to spend three days completely restoring and reinstalling/updating my laptop's OS, so not actually feeling motivated right now. Just wanna get my game on. Wink

Speaking of which...

Chow! Gonna go blow me some Chaos scum all to hell!

[Updated on: Tue, 01 October 2013 14:51] by Moderator

Re: Bug reports[message #326058] Tue, 01 October 2013 23:03 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
That map editor error is a clear sign that this error was built before integration of the Prisoners feature, and is not related to wh40k. Either get a newer map editor, or remove any of the INTERROGATE_PRISONERS - related tags in that file (facilities 3, 21, 22).

Just updated a new version (r6462) btw.


Re: Bug reports[message #326077] Wed, 02 October 2013 08:31 Go to previous messageGo to next message
Deimosruhk

 
Messages:17
Registered:January 2013
Sweet.

So;

1.) Will the map editor error affect normal game-play? Just need to know so I can prioritize how long I'll drag my feet before fixing this.

2.) Any ideas where I can find a new editor?

3.)Do I need to download another SCI to use your newest revision?

The game is really intense, btw. I started it out on insane difficulty, and there was some serious carnage in the initial LZ. Can't say I came out untouched, either.

So far, I like it - though I am flirting with the idea of messing with the .xml editor to add better starting equipment for my guys.

Keep up the good work!

-DJ
Re: Bug reports[message #326089] Wed, 02 October 2013 13:55 Go to previous messageGo to next message
Deimosruhk

 
Messages:17
Registered:January 2013
Encountered a glitch, but not sure if it is 40k specific.

My guy had a grenade launcher equipped, fired and reloaded. Then I wanted him to switch out for an SMG.

Result was I was stuck holding the GL, and couldn't do anything with it. I couldn't put it away because I had insufficient APs, but I couldn't drop it or exit out of the action, or undo it. Also could not access the menu or anything because I still had the darned GL on my cursor (obviously because it wanted me to put it somewhere).

I tried all equipment slots (even the one occupied by the SMG I had equipped in my primary hand in place of the GL), throw/drop. Nothing worked. Finally had to shut down the game in the task manager.

Anywho, love the Commissar & Battle Sisters. Psykers are taking some getting used to.

Idea for next fix; increase the number of characters in the Nickname from 8 to 9. I use the Nickname as the "rank/title" of my dudes, and I can't input "Commissar" because it has too many characters. ;P I made so with Commisar, of course.
Re: Bug reports[message #326093] Wed, 02 October 2013 14:19 Go to previous messageGo to next message
silversurfer

 
Messages:2462
Registered:May 2009
Deimosruhk

My guy had a grenade launcher equipped, fired and reloaded. Then I wanted him to switch out for an SMG.

Result was I was stuck holding the GL, and couldn't do anything with it. I couldn't put it away because I had insufficient APs, but I couldn't drop it or exit out of the action, or undo it. Also could not access the menu or anything because I still had the darned GL on my cursor (obviously because it wanted me to put it somewhere).

This problem was fixed in revision 6368. It allows to place an item anywhere you want if its previous slot is now occupied (by the SMG in your case). Which revision are you using?

Re: Bug reports[message #326103] Wed, 02 October 2013 16:08 Go to previous messageGo to next message
Deimosruhk

 
Messages:17
Registered:January 2013
SCI_Unstable_Revision_6221_on_GameDir_1703 as per installation instructions. Assuming I followed them correctly.

Side note... I am also using the JA2_6221_Editor and it still has the FacilityType.xml issue.

Based on that, I'm guessing I need a different revision. But can I use can I use a higher revision with WH40K?

Thanks!
Re: Bug reports[message #326185] Thu, 03 October 2013 10:46 Go to previous messageGo to next message
Kasar

 
Messages:29
Registered:August 2013
Location: Toronto, Canada
Thanks Flugente, I didn't even notice this was the wh40k thread, I just saw the topic from the main forum list page and posted.... sorry guys!

But thanks for answering anyways... this also means my mercs have been poisoned for like 2 weeks of game time! Hilarious

[Updated on: Thu, 03 October 2013 10:51] by Moderator

Re: Bug reports[message #326236] Fri, 04 October 2013 21:06 Go to previous messageGo to next message
Bambusar

 
Messages:64
Registered:July 2012
you can also add items in ja2 with gabbi and "Alt"-"."




or with editing Extraitems.xml files in:

C:\Program Files\Jagged Alliance 2 Gold\Data-1.13\TableData\Map\A9_0_ExtraItems_Expert.xml

check Extra Sector Items.txt in DOCS map for more details

You can add them mid game, just make sure to restart the game and USE UNVISITED SECTORS. Items in that file will spawn in sector only when you visit it for the FIRST TIME.
Re: Bug reports[message #326326] Mon, 07 October 2013 03:47 Go to previous messageGo to next message
greyserg

 
Messages:7
Registered:October 2013
SCI_Unstable_Revision_6456_on_GameDir_1798 + JA2 WH40K r6462 on JA2 Gold (Russian)

Everything fine, maybe too many "filler"s in background choices, but game works except for one nearly random CTD - when i'm entering sector with enemy, from strategic map, there is 4 out of 5 chances for this

I guess this maybe triggered by enemy, when they enter new sector, with or without mercs, because last crash, when i'm writing this, wasn't caused by my mercs.

/Posting here, because no other mods was installed/
Re: Bug reports[message #326332] Mon, 07 October 2013 08:13 Go to previous messageGo to next message
RoWa21

 
Messages:2039
Registered:October 2005
Location: Austria
can you upload the savegame right before the bug happens.


Re: Bug reports[message #326335] Mon, 07 October 2013 17:17 Go to previous messageGo to next message
greyserg

 
Messages:7
Registered:October 2013
As i've mentioned, that error kind of random, so just wait or try to attack enemy anywhere.
http://rghost.ru/49211045
/click on filename or on big black button/
Re: Bug reports[message #326342] Tue, 08 October 2013 01:07 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Hi greyserg, welcome to the pit!

The 'fillers' come from me not adding a few tags - they're just there to separate the 1.13 backgrounds from the wh40k backgrounds, nothing to worry.

With your savegame, the game played fine... I took 3 mercs and went to the SAM, and could always enter it without problems. Can you be more specific?

@Deimosruhk: Thinking about it, the issue can also be because wh40k adds new facility tags that even a brandnew 1.13 map editor wont know. As wh40k adds nothing to the map editor, either use an editor in another, un-wh40k install, or replace the facility files with 1.13 ones.


Re: Bug reports[message #326343] Tue, 08 October 2013 01:51 Go to previous messageGo to next message
greyserg

 
Messages:7
Registered:October 2013
Flugente
Can you be more specific?

Hello to you too, but there is nothing more i can say about my problem.
For example - after your message i've loaded that save and just waited until 'day 6 - 22.00', more than 24hr ingame, and game crashed with same error.
Then i've loaded again, and tried to move mercs to SAM near Drassen, and got crash even before they leave sector, at 'day 5 - 11.21'.
Very stable that i've got this error and very random when it strikes. BTW i've entered Drassen after third try getting CTD, but there was not a one trouble moving between city sectors.
Well, looks like there one main option for me - install non-gold, maybe even non-russian version of JA2, and second - maybe i'll try to play from 're-saved' game, if you'll wait just five minutes of ingame time, but this more about shamanism with placebo-tambourine.
Re: Bug reports[message #326345] Tue, 08 October 2013 02:17 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Hmm. After waiting a few days, I once got it... but then I can't repeat it. Weird.

Anyway, what happens is that the game tries to remove soldiers from one sector, but somehow, the number of soldiers does not add up... And in that case, the game decides to crash. Just that. The code literally says 'Go crash', without any explanation at all, or any attempts of repair.

:angry:

I love this code.

Anyway, quick fix is easy, but it would be much more interesting to learn how that happened. Did, by any chance, any soldiers flee any battle alive?


Re: Bug reports[message #326349] Tue, 08 October 2013 03:26 Go to previous messageGo to next message
greyserg

 
Messages:7
Registered:October 2013
Flugente
Did, by any chance, any soldiers flee any battle alive?

Maybe there was one, because as i've remember, soldiers who fled into wilderness stays here and not attack being alone, so that one which i've killed in airport (you can see it in history log, day 4) may be from central sector in Drassen. But that was the only one, i'm not encountered any between Omerta and Drassen, and on landing there was no witnesses. Smile

Aww yiss! *** quickfixes!

BTW maybe i'll just .7z my JA2 and upload at some torrent-tracker?

PS - there is 'day 8', three days from that save, and no crashes. Does this 'Runtime error' want to play a game with me? Actually, yes, there was day 10 or so, enemy took airport w/o resistance, and less than half-day after - CTD.

[Updated on: Tue, 08 October 2013 03:58] by Moderator

Re: Bug reports[message #326361] Tue, 08 October 2013 15:34 Go to previous messageGo to next message
Deimosruhk

 
Messages:17
Registered:January 2013
@Bambusar: Thx! I wasn't aware I could add items like that.

@Flugente: Thx. I removed the facilities you mentioned and it runs fine (well, I had to remove a fourth one, but easy as pie). After I turned off Food & Inventory Manipulation AP option the game runs fine, no problems thus far.
Re: Bug reports[message #326415] Thu, 10 October 2013 01:08 Go to previous messageGo to next message
Deimosruhk

 
Messages:17
Registered:January 2013
Possible issue.

I cheated and got myself 3 sisters of battle w/power armor right from the get-go. Kewl beans and all that, but I encountered an irritating feature;

1.) The Sabbat Helm does NOT protect vs. tear gas or mustard gas.

2.) When I "turn on" the helmet optics, it empties my TIMS backpack all over the ground.

Any thoughts?
Re: Bug reports[message #326419] Thu, 10 October 2013 02:10 Go to previous messageGo to previous message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
1. Hmm. What exe do you use? I added the gasmask-ability on helemts on revision 6268, befroe that it won't work. Also make sure that the helmet item has the 1-tag. It should definetly have it, but checking can't harm.

2. Doesn't happen to me - do you have a savegame of that?


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