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Full Control Newsletters[message #322678] Sat, 13 July 2013 19:31 Go to next message
Shanga is currently offline Shanga

 
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June 2013 Newsletter

Another month gone, another month closer to new goodies coming out of the Full Control smelting pot.

June was extremely exciting for us, as we attended Rezzed to show Space Hulk for the first time publicly. The reception has been exceptional. Gameplay video and interview quotes below!

We also put on the working gloves for Jagged Alliance Flashback, and are approaching a series of conferences that we will attend.

Space Hulk
Space Hulk is shaping up fantastic, and it's fantastic to also see the studio play the game in their spare time

[Updated on: Sat, 13 July 2013 19:36] by Moderator

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Re: Full Control Newsletters[message #322679] Sat, 13 July 2013 19:36 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3481
Registered:January 2000
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May 2013 Newsletter

Time runs incredible fast and May surely has been one of the busiest months to date. Upon completing a successful Kickstarter we needed a short breather to get our minds rested, which is why the May newsletter is a little bit delayed.

Since Space Hulk has been out of the spotlight for a while we want to start off by covering the progress of the game.

But we got a lot of great news this month - amongst others a playable demo of Space Hulk at the Rezzed conference. Read on!!

Space Hulk

A few days ago Space Hulk reached alpha stage. This means that the entire Sin of Damnation campaign is now playable with all rules implemented and we are happy to say that it

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Re: Full Control Newsletters[message #323802] Thu, 08 August 2013 23:57 Go to previous messageGo to next message
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Registered:January 2000
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July 2013 Newsletter

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July is nearing its end and even though it

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Re: Full Control Newsletters[message #329781] Wed, 15 January 2014 17:04 Go to previous message
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Project Update #38: Competition Follow-Up and Editor Sneak Peek

Dear Backers,

We hope you have all enjoyed the Holidays and are having a blast in 2014 so far. The JAF team got a chance to recharge their batteries and we are now back to full strength. The art team is continuing to work on the first playable sector, which we are looking forward to complete very soon.

We posted a screenshot with some of the final assets in the first sector right before the Holidays and we have been getting a lot of feedback on both Facebook and our forum. Thank you for all your input! We are happy with the responses and will continue down the path we have chosen, constantly tweaking it to

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