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Re: Dialogue Contest[message #323160] |
Wed, 24 July 2013 14:21   | |
Shanga
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Messages:3502
Registered:January 2000 Location: Danubia |
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JAFTeamActually I didn't look at it as "asking the fans to do some of our work"
I thought, We're giving the fans an opportunity to influence the game and get some of their creative content in the game.
If I was a fan of a game and they gave me this option I would be happy to at least have the choice to be part of the game.
You may be right that we could have spiced up the prize a bit more, I thought getting your own content in the game would be enough...guess not.
Will of course take in the feedback we get and use it to make upcoming competitions/votes ect. better and maybe revise what we let the fans influence.
//Andreas
1. Most of the people here already signed up for KS and have to ready up their lines for enemies/mercs when you send out the final pledge poll.
2. We went through the one-liner competition already, that one had prizes, people probably expect a similar competition.
3. It's kinda hard to write dialogue between fictitious characters without a plot. We heard there are changes to the background already, so...
I think a better idea would be to have a more specific competition. And give the "players" a bit of meat on it. Like:
"Ivan meets an old Red Army major in an abandoned base. Major is a nutcase, thinks he's invaded and conquered USA. Write a 5 lines dialogue".
Or something less political, but WITH a story background. We need to get the "feel" of the main story, otherwise 99% of the content would be waste of ink and inspiration. I wouldn't mind writing dialogues and I am pretty sure I could even come up with something a bit funny, but I need to know the setup before I start.
When I make my own mods I first sketch out the main background story (location). Then I sketch the AIM secondary plot (misison trigger). And then I sketch the merc bios placing them in the new setup.
Only after these three essential pillars I start to play around with dialogue because now I have a context to fit it in.
[Updated on: Wed, 24 July 2013 14:31] by Moderator
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