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Space Hulk reviews[message #324033] Fri, 16 August 2013 16:19 Go to next message
dethica

 
Messages:40
Registered:September 2009
I just read a review on this game, and it is not very promising:

http://www.rockpapershotgun.com/2013/08/16/wot-i-think-space-hulk/

It looks like the game is quite flawed, although a patch or two could potentially eliminate several faults the RPS reviewer pointed out.

Discuss, post opinions/reviews etc.
Re: Space Hulk reviews[message #324036] Fri, 16 August 2013 18:50 Go to previous messageGo to next message
Vortexdr

 
Messages:57
Registered:April 2013
Well I am very disappointed at this review.

Two days ago when I was trying to figure out what time the game would be released, I went to the steam community page and was surprised by a dev post. It was the CEO Full Control talking about everything the dev team were working on before release. As in, they were still working on the game, two days before release. Here
Re: Space Hulk reviews[message #324037] Fri, 16 August 2013 19:21 Go to previous messageGo to next message
malthaussen

 
Messages:91
Registered:January 2005
Location: Philadelphia
"Not very promising?" The reviewer panned the game totally. I'm not a Space Hulk fan at all, but I cringed when I read the review, especially given how the developers were talking about how it was the One Game They Always Wanted to Do.

The RPS previews were all positive, I wonder what the hell happened?

Sad.

-- Mal
Re: Space Hulk reviews[message #324043] Fri, 16 August 2013 23:01 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
If you put the technical issues, the real bugs (that need to be fixed, OC) aside, almost everything else the RPS reviewer complains about sounds like "it's not a board game, it's a video game and no real human buddy is sitting on the other side of the table anymore ..." to me.
Re: Space Hulk reviews[message #324054] Sat, 17 August 2013 03:59 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
Oh well, so a game from a small indie developer is somewhat buggy and unpolished at release, what

☆★GL★☆
Re: Space Hulk reviews[message #324062] Sat, 17 August 2013 10:57 Go to previous messageGo to next message
sirlach

 
Messages:47
Registered:June 2010
Location: Sydney, Australia
Games developed for a publisher = YOU MUST RELEASE BY THIS DATE OR ELSE!

Games developed by a crowdfunding campaign = You release it when its done (minimal bugs, well tested) (or you run out of money?!)

Will have to play Space Hulk now and see how it goes. I did notice that release 1.01 is already out. Smile
Re: Space Hulk reviews[message #324081] Sat, 17 August 2013 17:08 Go to previous messageGo to next message
gdalf

 
Messages:89
Registered:May 2013
Vortexdr
In short: Space Hulk is an attempt to convert, as faithfully as is possible, a board game into a computer game. It was clearly made by die-hard fans of the warhammer 40k universe. And it sacrifices a lot for this. No character progression or squad selection, slow moving terminators etc.

But here
Re: Space Hulk reviews[message #324083] Sat, 17 August 2013 18:23 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
Query : How do you turn round without losing points by going forward or sideways ? Been slaughtered cause my turns run out ... grizzle frizzle shnizzle..... :dontknow2:


Re: Space Hulk reviews[message #324090] Sat, 17 August 2013 21:16 Go to previous messageGo to next message
Hyrax

 
Messages:17
Registered:May 2013
Location: Harjumaa
I have to say I don't agree with the review. Just clocked 3 hours into the game on normal mode and halfway through (didn't have any bugs luckily (1.01 v)). The graphics are OK and could use improvement, but the game-play is nice. The terminators moves are a bit slow, but somehow for me it adds to the realism and does not bother me at all. Also, did anyone else notice that you could move multiple units at the same time? You don't have to wait until one move is complete (not sure about other actions though).

I haven't played the board game and my knowledge on warhammer universe is close to zero. I guess that is why I don't expect this to be my second childhood as the reviewer imagined.

Re: Space Hulk reviews[message #324120] Sun, 18 August 2013 19:47 Go to previous messageGo to next message
Shanga

 
Messages:3507
Registered:January 2000
Location: Danubia
For me the most important quote of that review is this:

Quote:
-AI: As someone who plays a lot of wargames, this is tremendously important to me. New X-COM had horrible AI, and had to employ game mechanics to work its way around it (the free move the aliens get). Empire Total War was/is unplayable due to bad AI. And no one is talking about Space Hulk


Re: Space Hulk reviews[message #324122] Sun, 18 August 2013 20:08 Go to previous messageGo to next message
Flugente

 
Messages:3339
Registered:April 2009
Location: Germany
Haven't played the game, but wouldn't the AI be very simple anyway? As genestealers can only attack in melee, wouldn't the basic decision be either full attack or hiding? Is there other stuff they could do?


Re: Space Hulk reviews[message #324124] Sun, 18 August 2013 20:29 Go to previous messageGo to next message
Hyrax

 
Messages:17
Registered:May 2013
Location: Harjumaa
"We want to ASAP patch up the issues we and our testers didnt find. Its crazy how issues show up when you have tens of thousands playing the game vs the 20'ish we have on the testing."
Sliverleech [developer] 17 Aug 2013 @ 4:00pm from steam forum

So tens of thousands is a figure of speech or is Space Hulk doing quite good?

Plus, reading from the steam forum people are enjoying the game and find that RPS's review is exaggerated.

Completed the game on normal difficulty in 9 hours and I have to say it was quite enjoyable. The AI is quite good until you discover that the librarian can create psy walls which makes the game easier and the last mission a breeze.

Only thing that bugged me was the FPS (15-20 at times and then 30-40) and changing the video settings didn't affect it much.
Re: Space Hulk reviews[message #324161] Mon, 19 August 2013 17:49 Go to previous messageGo to next message
Max_for_Hire

 
Messages:33
Registered:March 2009
I agree that RPS's review was a bit havy-handed.
But not everyone feels that way.
Re: Space Hulk reviews[message #324164] Mon, 19 August 2013 19:14 Go to previous messageGo to next message
batanen

 
Messages:24
Registered:May 2013
Here is another take for Space Hulk (seemed to be a proper review) and it also touches the AI: http://www.gamefront.com/space-hulk-review/

According to the reviewer, the AI is a little too easy. I haven't played it so I cannot say. Another point I paid attention to was that you do not know the odds of succeeding in an action. The reviewer liked this feature and said it fits in the game, but I am thinking in JA:F I would really like to see my chance% of hitting an enemy.

Overall, what I have followed Steam forums, Space Hulk seems mostly to be what was promised, which is a good thing for the fans. Of course "simple" board game like this may not get the best reviews even after all the issues are fixed. I must say, it's quite a big leap to JA2 gameplay/RPG elements/story after Space Hulk.
Re: Space Hulk reviews[message #324241] Thu, 22 August 2013 21:49 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
What else is there actually to do , except plod , shoot , die and plod along again ? I must be missing something :confused:


Re: Space Hulk reviews[message #324243] Thu, 22 August 2013 22:39 Go to previous messageGo to next message
Carna
Messages:1
Registered:August 2013
bE3vr9gq3ps[/video]
Re: Space Hulk reviews[message #324248] Fri, 23 August 2013 03:22 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
After having seen the game mechanics via Let's play, there is mainly one thing that strikes me strange: So, you're supposed to be a genetically altered supersoldier and veteran of countless battles, who has slain hordes of enemies (otherwise you would not have Terminator honors), you are encased in a walking tank, firing a fully automatic miniature rocket launcher (Storm Bolter/Assault cannon), which is linked to your armor's visual targeting systems, in corridors which are as wide as you are, at enemies which are as big as the corridor and never further away from you than about 30-50 or so meters.

Yet still, you manage to miss a ridiculously number of times, even when the enemy is literally standing 5 meters away from you. How is that even technically possible? I mean, what are the odds really? You are firing down straight corridors which the enemy fills out almost completely with a weapon of negligible recoil and SMG like accuracy. Even a moving (towards you) target would be hard to miss under such circumstances.

There is just a little too much random luck in the equation for me to take this seriously as a proper tactical game.
It may be a faithful recreation of the boardgame rules with its dice rolls and all that, but it still somehow does not feel right if your team of elite supersoldier walking tanks get shredded together with your carefully planned tactics, because you had a few unlucky dice rolls, thus missed an almost unmissable enemy or your gun simply jammed.
And your super tough and bulky superarmor seems to account for nothing at all in melee, which kinda defies the whole purpose of it and makes it more an encumbrance and liability than a tactical advantage in such circumstances.

Just doesn't make any sense to me. But then again, this is Warhammer 40K and maybe i am just nitpicking here...

Also, the whole gameplay seems rather repetitive and limited and the whole presentation is rather plain and utilitarian, without all the grandure and grimdark panache one is used from other WH40K games. And the way the story is told is also as plain and minimalistic as can be, almost to the point of making it unnecessary.

Overall, it strikes me as a somewhat decent game, but none that is quite worth the current price - except that i know the earnings will flow right into JA:F development, which makes it worthwhile again. At least, if the devs put a LOT more love and effort into it than into this game here.

☆★GL★☆
Re: Space Hulk reviews[message #324257] Fri, 23 August 2013 12:18 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3802
Registered:July 2009
Genestealer talons shredding termi armor with ease is consistent with the established fluff. The missing is probably a representation of them running equally fast on floor, walls and ceiling in crazy evasion patterns - a dynamic TB can't show very well.


Re: Space Hulk reviews[message #324271] Fri, 23 August 2013 19:15 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
It's still an unexciting game . :computer3:


Re: Space Hulk reviews[message #324283] Sat, 24 August 2013 00:32 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
DepressivesBrot
The missing is probably a representation of them running equally fast on floor, walls and ceiling in crazy evasion patterns - a dynamic TB can't show very well.


That may be true, but comeon: a veteran elite soldier should be able to instinctively track such enemy movement with his shots like a reflex, even if the enemy would bounce around that narrow corridor like a rubber ball.

lockie
It's still an unexciting game . :computer3:


Unexciting - that is indeed the most fitting characterization. It may be a faithful recreation of the original, but it is just utterly bland and unexciting. It just doesn't provide enough content and replayability to warrant any long term excitement. The level editor just won't change that much i fear.

Also there is just way too little variety and the maps are way too static and there is just no real tactical depth or unit customization or character development to keep one motivated for long.
It is just a very basic game as is, bland and unexciting. Just doesn't live up to today's usual standards.

☆★GL★☆
Re: Space Hulk reviews[message #324290] Sat, 24 August 2013 14:21 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3802
Registered:July 2009
Careful, you are trying to make sense of the 40k universe - a place designed so that organic beings rushing to close combat with walking tanks carrying fully automatic rocket launchers seems like a good idea.

Note: I don't know how bad it is for gameplay since I can't play before tomorrow. I'm just pointing out that it's fully consistent with the universe.


Re: Space Hulk reviews[message #324295] Sat, 24 August 2013 17:02 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
Of course you are completely right Depri, Wh40K lore is made to be over the top grimdark and awesome and not realistic at all.

I am still a fan of it, but i am also an avid JA2 fan who values realism and tactically consistent simulation. And that's where my inner conflict lies with Space Hulk, since it is just too much boardgame with all its randomness in luck and too little tactically sound and calculable videogame mechanics.

Just doesn't really do the trick for me so far. It is a nice first effort, but just not quite there for me yet. Especially, since the whole Wh40K style and fluff, which makes a HUGE part of the appeal of any Wh40K game, is also applied rather thin and loveless imho.

☆★GL★☆
Re: Space Hulk reviews[message #324298] Sat, 24 August 2013 20:47 Go to previous messageGo to next message
Shanga

 
Messages:3507
Registered:January 2000
Location: Danubia
This is why JA:F needs us behind it. And this is why I am glad SH was released before. By now FC must've learned that no matter how good your internal QA is, they can't compare to real players alpha and beta testing.

SH is a decent game, but as almost all modern games, it had to be released in beta and patched on the go. It's how gaming business works when you have a producer breathing down your neck. And FYI it's why JA:BIA turned out to be the failure it is.

The only way JA:F could fail would be FC shutting off the fans and ignoring everyone all of a sudden. In that respect, I doubt they will pull such a suicide move. Because they're are allowed a lukewarm release with SH. It's their first major title. Some like it, some hate it. With JA:F they won't get the same slack.

In the end, it's about what you set out to do. They said they will make SH a PC version of the board game. In that respect they were true to their promise. Those who expected more were just mis-reading the ads. I've seen enough comments of the hardcore crowd saying SH delivers for them and enough comments of the general crowd saying they expected Next X-Com. Which is unfair.

[Updated on: Sat, 24 August 2013 20:47] by Moderator



Re: Space Hulk reviews[message #324299] Sat, 24 August 2013 22:16 Go to previous messageGo to next message
SharkD

 
Messages:359
Registered:July 2003
All I hear are fanboys making excuses.
Re: Space Hulk reviews[message #324305] Sun, 25 August 2013 03:50 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
Shanga

In the end, it's about what you set out to do. They said they will make SH a PC version of the board game. In that respect they were true to their promise. Those who expected more were just mis-reading the ads. I've seen enough comments of the hardcore crowd saying SH delivers for them and enough comments of the general crowd saying they expected Next X-Com. Which is unfair.


True that. They pretty much delivered what they promised and nobody was really expecting a competitor to X-Com. As i said, a decent first effort from a small, specialized niche developer with limited resources. And with SH, FC proved, that they know how to focus their limited resources on the important basics and don't overreach. Which is always a good thing and proof for solid management and level heads.
But only sales figures about a month from now will prove how successful it really is with the crowds. And only the care put into fixing, polishing and expanding the game by FC from now on will prove, how good an indie dev FC really is and what level of care for the fanbase and IP we can expect for JA:F.

SharkD
All I hear are fanboys making excuses.


So, what is your personal and brutally honest verdict about it then?

☆★GL★☆
Re: Space Hulk reviews[message #324307] Sun, 25 August 2013 04:38 Go to previous messageGo to next message
SharkD

 
Messages:359
Registered:July 2003
FC will happily nod and agree when discussing features and wishlists, but will fail to finish implementing most of them before running out of money and stopping development.

The half-finished game will not be fixable by fans via community patches.

Lack of demand for turn-based games will be blamed as the reason for the game's lack of success, despite the game being funded by Kickstarter.

Bear-pitters everywhere will cry.
Re: Space Hulk reviews[message #324316] Sun, 25 August 2013 12:50 Go to previous messageGo to next message
Shanga

 
Messages:3507
Registered:January 2000
Location: Danubia
That's one distinct very possible outcome. One that would bury FC. It's their choice.

For me their initial plan of making a solid SMALL game fully moddable still sounds like a viable way to deal with a low budget. It will provide us with a new engine to play with at least.

Anyways, at the end of this year the alpha testers have been promised access to a working prototype. We'll see how it goes from there.

[Updated on: Sun, 25 August 2013 13:23] by Moderator



Re: Space Hulk reviews[message #324319] Sun, 25 August 2013 15:15 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
Quote:
And FYI it's why JA:BIA turned out to be the failure it is.


I've actually been playing this more than anything else this month .... it's worth persevering with . Faulty , yes , but I'm still going back and playing on . The question is , how do FC make a game that will be a classic ? Shanga is right when he says a small game , well thought out and MODDABLE , will be the best we could wish for , all else is addable later on !

:smilingsoldier:


Re: Space Hulk reviews[message #324343] Mon, 26 August 2013 12:22 Go to previous messageGo to next message
Shanga

 
Messages:3507
Registered:January 2000
Location: Danubia
Dunno if you'd be shocked or not, but actually BIA did rather well sales wise. It was one of the factors that made bC look to make a new game (JA:F).

Problem with BiA it "streamlined" too much of original gameplay. For old gamers like us, who know JA2 in detail, that's like taking an axe to a piece of art to "improve" it. For new gamers that was never a problem, compared to the shit that they are used to play probably BiA was an above average game.



Re: Space Hulk reviews[message #324350] Mon, 26 August 2013 15:10 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
Streamlined / sacrificed for 3D and better graphics it seems ! Hope FC have a cunning plan for this ....


Re: Space Hulk reviews[message #324353] Mon, 26 August 2013 21:00 Go to previous messageGo to next message
SharkD

 
Messages:359
Registered:July 2003
I wonder if it would be possible to appropriate BiA's graphics and insert them into JAF. :confused:
Re: Space Hulk reviews[message #324361] Mon, 26 August 2013 23:27 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
Short note , just saw The Bureau - Xcom declassified ... trailer , *shudder* , if thats what the sequel to Xcom is , I don't want to know ROFL


Re: Space Hulk reviews[message #324373] Tue, 27 August 2013 10:45 Go to previous messageGo to next message
JMich

 
Messages:575
Registered:January 2011
Location: Greece
lockie
Short note , just saw The Bureau - Xcom declassified ... trailer , *shudder* , if thats what the sequel to Xcom is , I don't want to know ROFL


The Bureau is a spin-off prequel to XCOM:EU, more or less like X-Com Enforcer. Not sure if it follows the XCOM lore, but it is a different game.

On the other hand, take a look at XCOM - Enemy Within, the DLC for XCOM:EU, which should be equivalent to Gods and Kings or Brave New World for Civ V. Now to wait until November...
Re: Space Hulk reviews[message #324374] Tue, 27 August 2013 11:00 Go to previous messageGo to next message
Shanga

 
Messages:3507
Registered:January 2000
Location: Danubia
SharkD
I wonder if it would be possible to appropriate BiA's graphics and insert them into JAF. :confused:


As a matter of fact FC's license agreement gives them access to any assets previously created, including stuff from BiA. I gather they don't like BiA much either, but if they ever need a 3d model for some gun they can legally use it in JA:F without any problems.


Re: Space Hulk reviews[message #324377] Tue, 27 August 2013 13:22 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
Without being the poster boy for BIA , graphics aren't too shabby !


Re: Space Hulk reviews[message #324378] Tue, 27 August 2013 18:22 Go to previous message
Shanga

 
Messages:3507
Registered:January 2000
Location: Danubia
Well, FC said they can do better, who am I to complain? Very Happy


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