Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: individual backgrounds  () 1 Vote
Re: New feature: individual backgrounds[message #324797] Thu, 05 September 2013 18:13 Go to previous messageGo to next message
sidew is currently offline sidew

 
Messages:47
Registered:June 2012
@pheloncab: I agree. we have already too many definition for special forces (SAS, SOG)

maybe:
Soldier -> generic soldier
Special Force -> special force unit (for scope, spooky and shadow)

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Corporal
Re: New feature: individual backgrounds[message #324805] Fri, 06 September 2013 01:33 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
Those special forces backgrounds are actually pretty diversified and have different themes: SAS is airborne/paratrooper, SOG is jungle warfare, GSG9 is urban warfare, Ranger is mobility on land and that Seals proposition is water/fast deployment (though description is too long. Wasn't there a diving feature and fins planned/added in 1.13? Could add some bonus to that.) As such, they actually motivate to use mercs with them in different scenarios and add some flavour, so I would keep them in. Common soldier could be e.g. "grunt" (suppresion resistance, carry strength?) - for a more direct approach - would fit Grizzly.

Brenda - "misfit"? Together with Numb - they both seem to have winning personalities (lower approaches?)

Oh, and Kyle should be "FABULOUS"! Very Happy

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Master Sergeant

Re: New feature: individual backgrounds[message #324807] Fri, 06 September 2013 03:01 Go to previous messageGo to next message
pheloncab is currently offline pheloncab

 
Messages:278
Registered:August 2004
Location: So. Cal. or texas
I realize that the backgrounds of special forces units is a little bit of a lot, plus a lot of some specialty, I'm just wondering if you add all those different types, plus all the civillian backgrounds, how much work you'll be adding to all the modders to adjust the balance on all those in addition to all they already do for us.

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Master Sergeant
Re: New feature: individual backgrounds[message #324818] Fri, 06 September 2013 12:40 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
Modders are mad for this kind of stuff. I wouldn't be at all surprised if some of them make 100 different backgrounds for 100 different mercs.

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Captain

Re: New feature: individual backgrounds[message #324826] Fri, 06 September 2013 23:09 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1410
Registered:July 2006
Location: People riding polar bears...
DepressivesBrot
Modders are mad for this kind of stuff. I wouldn't be at all surprised if some of them make 100 different backgrounds for 100 different mercs.

Indeed! :laugh:
Players enjoy it too, you know.

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Sergeant Major
Re: New feature: individual backgrounds[message #324841] Sat, 07 September 2013 11:30 Go to previous messageGo to next message
Faalagorn is currently offline Faalagorn

 
Messages:153
Registered:February 2012
Location: Poland
I've beem wondering about the RPC_BONUS_TO_MILITIA_TRAINING_RATE value now when the backgrounds are added. Is it only for rebels or for every RPC out there? If it applies only for a rebel, then wouldn't it be better if that would be applied to their backgorund? Unless the Rebel backgrounds isn't used only with the Arulcan rebels

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Staff Sergeant
Re: New feature: individual backgrounds[message #324890] Sun, 08 September 2013 13:09 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
I don't know why but i've always pictured grizzly as a marine...

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Master Sergeant
Re: New feature: individual backgrounds[message #324892] Sun, 08 September 2013 14:49 Go to previous messageGo to next message
acqsen is currently offline acqsen

 
Messages:17
Registered:December 2011
Looks like i'll have to start another game. Again.
Thanks alot Flugente Very Happy

my suggestions:
  • Hitman, Assasin should be merged into one, or into a "Hitman - "distinctive_feature"", e.g Hitman - Poisons, Hitman - stealth etc.
  • Prisoner, convict merged into one or changed into "Prisoner -"prison_name/area_here""
  • Firefighters - add some smoke, tear, "kill-gas" resistance
  • Children, teenagers - add healing speed bonus
  • If homosexuals makes it in, then please one for each gender.

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Private
Re: New feature: individual backgrounds[message #324916] Mon, 09 September 2013 02:23 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:997
Registered:January 2009
This could be useful in deciding some backgrounds: http://tvtropes.org/pmwiki/pmwiki.php/Characters/JaggedAlliance

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First Sergeant

Re: New feature: individual backgrounds[message #324917] Mon, 09 September 2013 09:20 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
This link proves once again how deep goes this game. I still wonder why this game went south? The passion they put into this one, made it a irreplaceable master piece.

[Updated on: Mon, 09 September 2013 15:33] by Moderator

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Master Sergeant
Re: New feature: individual backgrounds[message #325454] Fri, 20 September 2013 06:14 Go to previous messageGo to next message
E3245 is currently offline E3245

 
Messages:46
Registered:August 2013
Can the following backgrounds be added for IMP characters?

  • CIA Operative/Spy
  • KGB Operative/Spy
  • Bounty Hunter
  • Paramilitary
  • Tactician
  • U.S Marine Corps
  • U.S Navy Officer
  • U.S Rangers
  • JSOC unit
  • SOCOM unit
  • Delta Force
  • Navy SEAl/Navy SEAl Team 6 (Can be separate)
  • Spetznaz/Spetznaz GRU
  • GIGN
  • Triad
  • PSYOP
  • Green Berets

[Updated on: Fri, 20 September 2013 06:22] by Moderator

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Corporal
Re: New feature: individual backgrounds[message #325457] Fri, 20 September 2013 09:56 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
You can add whatever background you want to your game. Just edit Tabledata\Backgrounds.xml.

Personally I don't see the need for several backgrounds for Force x of Country y in the stock 1.13 GameDir. There already are several military backgrounds in there.

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Lieutenant
Re: New feature: individual backgrounds[message #325699] Thu, 26 September 2013 02:17 Go to previous messageGo to next message
EvilTechno is currently offline EvilTechno
Messages:1
Registered:September 2013
Flugente, your work amazes me. Thank you!
I fell in love with the individual backgrounds and was totaly shocked when all backgrounds (!) ingame went "unknown" after I edited merc stats with the XML MERC PROFILE EDITOR.
Just reinstalled the game and got the same result. It's the Revision 6438 / 1789.

Maybe someone got a workaround, thank you.

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Civilian
Re: New feature: individual backgrounds[message #325709] Thu, 26 September 2013 05:21 Go to previous messageGo to next message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
Welcome to the pit, evil! :cheers:

Most likely, the profile editor has not yet been adopted to deal with the backgrounds, hence messing some xml tags up or such.

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Sergeant Major
Re: New feature: individual backgrounds[message #325720] Thu, 26 September 2013 13:01 Go to previous messageGo to next message
Faalagorn is currently offline Faalagorn

 
Messages:153
Registered:February 2012
Location: Poland
It just came to my attention, that Maddog surely should use a background with -food needs, as he always claims eating every bug on the way Smile

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Staff Sergeant
Re: New feature: individual backgrounds[message #325725] Thu, 26 September 2013 14:00 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
Sam_Hotte
Welcome to the pit, evil! :cheers:

Most likely, the profile editor has not yet been adopted to deal with the backgrounds, hence messing some xml tags up or such.
The profile editor won't be updated at all, I've been told they lost the source in a drive crash.

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Captain

Re: New feature: individual backgrounds[message #325727] Thu, 26 September 2013 14:20 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

to DepressivesBrot:

What about mercprofile editor which located in the root of 1.13 mod?Does it plan to update or you talked about that editor without source code?

[Updated on: Thu, 26 September 2013 14:21] by Moderator

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Master Sergeant
Re: New feature: individual backgrounds[message #325731] Thu, 26 September 2013 14:31 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
How many other profile editors are there? Of course that one.

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Captain

Re: New feature: individual backgrounds[message #325741] Thu, 26 September 2013 17:00 Go to previous messageGo to next message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
DepressivesBrot
Sam_Hotte
Welcome to the pit, evil! :cheers:

Most likely, the profile editor has not yet been adopted to deal with the backgrounds, hence messing some xml tags up or such.
The profile editor won't be updated at all, I've been told they lost the source in a drive crash.

Baaaad news. Wink
Can you say which revision is latest the profile editor can cope with?

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Sergeant Major
Re: New feature: individual backgrounds[message #325742] Thu, 26 September 2013 17:29 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

DepressivesBrot
How many other profile editors are there? Of course that one.

in data-1.13\binarydata it is very old editor for vanilla ja?or it work with 1.13 mod?

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Master Sergeant
Re: New feature: individual backgrounds[message #325743] Thu, 26 September 2013 17:36 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
That's so ancient it's not even worth mentioning

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Captain

Re: New feature: individual backgrounds[message #325744] Thu, 26 September 2013 18:24 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Why don't just you use notepad?

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First Sergeant
Re: New feature: individual backgrounds[message #325747] Thu, 26 September 2013 19:46 Go to previous messageGo to next message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
Parkan
DepressivesBrot
How many other profile editors are there? Of course that one.

in data-1.13\binarydata it is very old editor for vanilla ja?or it work with 1.13 mod?


If you refer to "proedit" - this for vanilla and all version that do not use the XML externalisations ...
So, no, this is not for '1.13 4870+'.

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Sergeant Major
Re: New feature: individual backgrounds[message #325750] Thu, 26 September 2013 20:19 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

If it is not using,maybe delete it from SVN?And clean all unnecessary stuff from mods directory?

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Master Sergeant
Re: New feature: individual backgrounds[message #325777] Fri, 27 September 2013 01:26 Go to previous messageGo to next message
Faalagorn is currently offline Faalagorn

 
Messages:153
Registered:February 2012
Location: Poland
DepressivesBrot
How many other profile editors are there?
At least one.

For those that are not aware, Jazz is a creator for both of them, so if the HDD failure was the reason, now he is making a new one, this time with a source code available on the web. It is also included in the SVN (recently moved away from the gamedir SVN to the code SVN as per this thread).

Parkan
If it is not using,maybe delete it from SVN?And clean all unnecessary stuff from mods directory?

I was thinking of it too, it's just a few bytes though and currently some obscure values are not externalized to the XMLs (like nationality, see discussion here). If you feel to suggest deleting/moving the files away, feel free to comment in here Smile

[Updated on: Fri, 27 September 2013 01:28] by Moderator

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Staff Sergeant
Re: New feature: individual backgrounds[message #326982] Tue, 22 October 2013 18:04 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Hi, Flugente:

I'm translating some .xml files into Chinese, and I just found out that there are several .xml files that do not have their respective Chinese.xml files including this one.

Sorry I know almost nothing about C++ or .xml codes (still working on that though : ) ), I just want to ask if it is Ok for us to simply make a patch and replace the English version of background.xml or you are just working on adding the Chinese.xxx.xml and we could hope for the future updates?

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Private 1st Class
Re: New feature: individual backgrounds[message #326995] Tue, 22 October 2013 21:26 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Hi John_5696, welcome to the pit!

I have absolutely no grasp of chinese Wink, so yes, feel free to translate it. Thank you.

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Captain

Re: New feature: individual backgrounds[message #327002] Tue, 22 October 2013 22:35 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
John_5696
Hi, Flugente:

I'm translating some .xml files into Chinese, and I just found out that there are several .xml files that do not have their respective Chinese.xml files including this one.

Sorry I know almost nothing about C++ or .xml codes (still working on that though : ) ), I just want to ask if it is Ok for us to simply make a patch and replace the English version of background.xml or you are just working on adding the Chinese.xxx.xml and we could hope for the future updates?


hello,
you should contact "zwwooooo" here in the bears pit. he is also working on chinese translations.

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Sergeant Major

Re: New feature: individual backgrounds[message #327013] Wed, 23 October 2013 04:29 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Hi, @Flugente: Thanks for your great mods and features!

and @RoWa21: yes, I've already been in contact with zwwooooo, and all translation works in Chinese was edited and submitted by him (despite the fact that he is extremely busy lately).

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Private 1st Class
Re: New feature: individual backgrounds[message #327021] Wed, 23 October 2013 13:27 Go to previous messageGo to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
Could any one please explain me what does tag means.
In description it states that it increases running speed. But what does that means in geme terms?
I used SAS background (+ 10 to speed) and calculated the AP costs for running (not walking) from one point to another. They were the same.
I even made a background with value 50 (from - 50 to 50 values are available) and values area still the same.
Also I tried to tvaluate running speed out of combat, but my female IMP without speed was running actually faster then my male IMP with +50 speed.

I also tried to do the same with "Scope" and other mercs eve though she has SAS background, the AP price for running is the same.

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Staff Sergeant
Re: New feature: individual backgrounds[message #327024] Wed, 23 October 2013 14:34 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:997
Registered:January 2009
cnagorneac
Could any one please explain me what does tag means.
In description it states that it increases running speed. But what does that means in geme terms?
I used SAS background (+ 10 to speed) and calculated the AP costs for running (not walking) from one point to another. They were the same.
I even made a background with value 50 (from - 50 to 50 values are available) and values area still the same.
Also I tried to tvaluate running speed out of combat, but my female IMP without speed was running actually faster then my male IMP with +50 speed.

I also tried to do the same with "Scope" and other mercs eve though she has SAS background, the AP price for running is the same.


I'm guessing here, but i presume that it only increases running outside of turn based action. It doesn't increase AP.

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First Sergeant

Re: New feature: individual backgrounds[message #327036] Wed, 23 October 2013 20:40 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Off_Topic is correct. It influences how fast a merc is. It does not have any influence on AP.

And it was used the wrong way around (+10% made you 10% slower instead of faster) Sad , which is fixed in r6526. + is good, - is bad.

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Captain

Re: New feature: individual backgrounds[message #327428] Fri, 01 November 2013 03:48 Go to previous messageGo to next message
Bombrik is currently offline Bombrik

 
Messages:17
Registered:October 2011
Location: Tantallon, Axius
Several mercs are still missing background tags. Are there any plans to correct this in future updates?

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Private
Re: New feature: individual backgrounds[message #327458] Fri, 01 November 2013 19:41 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Definite plans: no. But its open for debate. Do you have any in mind?

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Captain

Re: New feature: individual backgrounds[message #328067] Wed, 13 November 2013 03:50 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Hello everyone,
Just a very short question:

In the I.M.P. background page, when choosing merc's background, there are two icons name "Prev" and "Next" which I didn't or couldn't find respective text in the language source file. Could anyone tell me where to find them? (or maybe not externalized yet?)

Well, some of our Chinese players are really pissed off by English related tests and've developed deep hatred for Latin words, just for crying out loud.

Greetings.

This problem has already been fixed, thanks.

[Updated on: Thu, 14 November 2013 15:47] by Moderator

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Private 1st Class
Re: New feature: individual backgrounds[message #328124] Thu, 14 November 2013 03:50 Go to previous messageGo to next message
vota dc is currently offline vota dc

 
Messages:54
Registered:August 2006
What happens if a merc has 100 in one skill and a bonus?

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Corporal
Re: New feature: individual backgrounds[message #328128] Thu, 14 November 2013 09:56 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
John_5696
Hello everyone,
Just a very short question:

In the I.M.P. background page, when choosing merc's background, there are two icons name "Prev" and "Next" which I didn't or couldn't find respective text in the language source file. Could anyone tell me where to find them? (or maybe not externalized yet?)

Well, some of our Chinese players are really pissed off by English related tests and've developed deep hatred for Latin words, just for crying out loud.

Greetings.


Fixed in revision 6598. I reused already translated texts from the language files for "Prev" and "Next".

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Sergeant Major

Re: New feature: individual backgrounds[message #328129] Thu, 14 November 2013 10:26 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
vota dc
What happens if a merc has 100 in one skill and a bonus?

Usually gets limited to 100.

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Lieutenant
Re: New feature: individual backgrounds[message #328174] Thu, 14 November 2013 21:10 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
silversurfer
vota dc
What happens if a merc has 100 in one skill and a bonus?

Usually gets limited to 100.
Nope. Might happen in some cases, but mostly not (this was already the case before this feature was introduced - effective stat values can be outside of [0, 100]).

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Captain

Re: New feature: individual backgrounds[message #328228] Sat, 16 November 2013 06:57 Go to previous messageGo to previous message
vota dc is currently offline vota dc

 
Messages:54
Registered:August 2006
I used a zombie background (with a variation of Galileo quote in the description lol) on a character with low need to sleep and night ops. Nothing coded, just changed xml file.
The background is -2 need for sleep, -100% food and water.
As I expected you can't have a character that never sleep (maybe there is robot but isn't tied on need of sleep value) but this character NEVER eat and drink! Despite when I click on the background I read -50% food and water it is possible to set -100%

By the way when I did the ingame comparation with mercs without that background the other starved merc after being removed was still alive and hirable after a while, but when hired again he was starving a second after being lift from the helicopter.

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Corporal
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