Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: individual backgrounds  () 1 Vote
New feature: individual backgrounds[message #324677] Wed, 04 September 2013 00:15 Go to next message
Flugente

 
Messages:3387
Registered:April 2009
Location: Germany
Backgrounds

In order to flesh out your characters more, you can now define their background. A background might be a previous profession the individual had before becoming a mercenary. Perhaps he was in law enforcement, or an arms dealer? A priest, or a hitman? Or even a member of a notable army formation... It can also expand an existing bio to your wishes, or form an backstory for your IMP. Background is a small piece of information that is displayed in the laptop, and it can give small boni/mali to various stats. Yes, I already released a preversion of this in http://www.bears-pit.com/board/ubbthreads.php/topics/321683/Features.html#Post321683, but nobody seems to play that :bawling: , and this time it is much more customizable and extensive.

http://i43.tinypic.com/hvpb4l.png
This feature has to be selected on gamestart, and cannot be changed in an ongoing campaign. It has replaced the setting for Overheating weapons, which is now an ini option.

http://i42.tinypic.com/qq8f40.png
During the IMP generation process, this screen will show after selecting the traits. You can select one background from all viable ones. Some will be omitted due to your previous personality, disability and trait choices (for example, loners won't get access to backgrounds lowering leadership, nonswimmers cannot select backgrounds that speed up swimming, and marksman won't get access to backgrounds that lower marksmanship).

http://i42.tinypic.com/10p4sw7.png
The bio says Raven was in SWAT, so now she is. She gets boni to AP combat and on the first turn of an attack. As a police officer, she is effective at interrogating/guarding prisoners. Even though she is a klutz concerning explosives, she has a very high success rate with door breaching charges, as SWAT people do that kind of stuff, I presume.

http://i43.tinypic.com/fdzm2x.png
Lets have a bachelor party,
with chicks,
and booze,
and guns,
and firetrucks!

http://i40.tinypic.com/ve3uvk.png
Backgrounds can also be negative. This merc will frequently take items from the sector an put them into her inventory... and also frequently use any drugs she can find. :yikes: You better have an eye on her.

Backgrounds are defined in Tabledata/Backgrounds.xml. They are defined like this:
Toggle Spoiler

You are free to design your own backgrounds as you wish, there is room for 100 (can easily be increased if demand exists). The above tags should give you quite a few possible combinations :viking:. You can add them to existing mercs by adding number of background to their Profile in TableData/MercProfiles.xml. I already added backgrounds to most mercs when I had an idea what it could be (see second post). Note that in order to change the profile a merc uses, you need to start a new game. You can, however, change what it does all the time.

As I foresee considerable conflict potential when filling in the stats of real-life military units (the special unit from my country is vastly superior to the special unit from your country! It's a known fact, says the Internet! :swordfight: ), I will not fill out those. Apart from those that are explicitly mentioned in the bios.

Note that this is not intended to be some sort of alternative trait system. The boni are mostly small and/or only apply at certain times. Sure, you can use this to beef up your mercs... but then, you can always cheat, no need to do it with this. This is intended for more RPGing.

This is in the trunk as of r6353 and GameDir r1748. A GameDir of at least this revision is required from no on, as the game will want to read the xml.

This does not break savegame compatibility. However, if you want to use this feature, you need to start a new game.

Edit: a few min/max values have been adjsuted in r6665 & GameDir r1886.

[Updated on: Fri, 29 November 2013 20:47] by Moderator



Re: New feature: individual backgrounds[message #324678] Wed, 04 September 2013 00:16 Go to previous messageGo to next message
Flugente

 
Messages:3387
Registered:April 2009
Location: Germany
Here I will explain what various background properties do in a little bit more detail than is listed in the xml. This will be updated whenever new properties are comitted.
  • , , , , , , and are simple AP modifier. If your merc's background has that tag, and is in a fitting sector, he gets these extra APs each turn.
  • , , , , , , , and are percentage modifiers to effective stats. As you might know,the game does not always use the pure stats - the effective value can be altered by carried weight, wounds, fatigue, drugs etc.. This is another modifier. A merc with 80 agility and 10 will be as agile as one with 88 agility.
  • is an AP modifier you receive each turn whenever you are on a roof.
  • alters the AP cost for swimming (percentage).
  • alters the AP cost for building fortifications (percentage).
  • alters the AP cost for firing mortars (percentage).
  • alters the AP cost for moving stuff in inventory (percentage).
  • gives an AP bonus on the first turn after we airdropped into combat. Additionally, your merc will look into a random direction when enterin the sector. Airdrops are dangerous because all mercs look in the same direction when entering the sector, and are thus easily interrupted... this eases this a bit.
  • gives an AP bonus on the first turn of combat if the merc entered a sector - thus you get a bonus whenever you are attacking.
  • , , and are percentage modifiers to the travel time, similar to the ranger trait bonus.

    We have no boats, but this would totally work if we had. Smile
  • , , , and alter the extent of certain negative effects. They stack with other resistances of the same kind, should those exist (so stacks with the similar bodybuilding trait property).
  • alters effectiveness of interrogation assignment.
  • alters your prison guard value.
  • alters the price to which you buy/sell guns and ammo. This is the 'Flo'-bonus. Note that if this feature is off, Flo still gets that bonus (10%).
  • is the same as above, but for LBE, armour, blade eapons, kits and misc. items.
  • modifies your entire team strength value during capitulation calculation (when you ask the enemy for surrender). Note that it only applies if the merc asking for surrender has this property.
  • modifies running speed, but not its AP cost.
  • alters bandaging speed.
  • alters the amount of breath regenerated by drinking.
  • alters your effective strength only with regard to calculating inventory weight.
  • and alter how much food your merc consumes each hour.
  • alters how much sleep you need.
  • alters melee damage (percentage).
  • modifies your cth with blades.
  • alters the effectiveness of camo, but does not give you camo.
  • alters the effectiveness of stealth, but does not give you stealth.
  • modifies the maximum cth you can reach, even over the ini cth maximum
  • and modify (in tiles) how far you can hear.
  • alters how good a character is at disarming traps.
  • , , and alter how effective your merc uses talk options.
  • alters the chance of successfully using door brach charges. Note that -100 will cause you to always fail, no matter your stats.
  • gives a cth bonus whenever you aim at creatures with guns. Creatures are cows, crows, bloodcats, crepitus and zombies.
  • alters the cost of insuring a merc.
  • alters how good a merc is at being a spotter
  • causes merc to sometimes consume drugs from his inventory. This is Larry's old, behaviour, if this feature is off, he will still do this. For obvious reasons, he's the only one that will also switch his personality.
  • will lower your mercs opinion of everyone who does not have the same background by -2.
  • : +1 effective exp level if underground.
  • causes your merc to occasionally pick up valuable items from the sector inventory into his own inventory, without ever telling you so.
  • : bombs you plant receive +1 difficulty level.
  • is not used in the trunk an here simply for compatibility reasons with JA2 WH40K
  • and forbid a background to show up during IMP generation depending on gender. Backgrounds that should not be selectable by the player (like being part of Miguel's rebels) receive both tags and thus never show up.
  • causes a huge global loyalty loss if this merc dies.
I added backgrounds to many existing mercs and NPCs in Arulco. While many of them cannot be recruited at the moment, there are mods that can change that... so why not.

If you suggest new backgrounds, please be reasonable. Magic shouldz get all AP bonus because hez the MAN!!!!!111elf is not considered reasonable.

Update 1: r6359 and GameDir r1754 add lots of new backgrounds, most of them taken from suggestions in this thread. Thanks, people!

Update 2: r6360 and GameDir r1755 add modifier.

Update 3: Updated a few property descriptions. Thanks to a few posters (especially anv!), we now have new, reworked backgrounds for almost everybody. I removed the old list, as its was outdated anyway.

[Updated on: Fri, 02 May 2014 03:25] by Moderator



Re: New feature: individual backgrounds[message #324679] Wed, 04 September 2013 00:59 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
The mad duck strikes again ... Wink

:super:

Kudos & thx for this this great RPG addition!
Re: New feature: individual backgrounds[message #324683] Wed, 04 September 2013 02:24 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
EXE, if anyone wanna test this feature Smile - https://docs.google.com/file/d/0B6NEi4vM86_bT2tvVXpvcG8xTDA/edit?usp=sharing
Re: New feature: individual backgrounds[message #324685] Wed, 04 September 2013 02:32 Go to previous messageGo to next message
Flugente

 
Messages:3387
Registered:April 2009
Location: Germany
The exe alone won't help you, as the game will not start without the xml...


Re: New feature: individual backgrounds[message #324687] Wed, 04 September 2013 02:52 Go to previous messageGo to next message
Shadow21

 
Messages:334
Registered:November 2001
Location: on route to San Hermanos
wow great feature Very Happy
Re: New feature: individual backgrounds[message #324688] Wed, 04 September 2013 03:09 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
Flugente
The exe alone won't help you, as the game will not start without the xml...

I came to the conclusion that people around will know how to download the data files from the SVN, but thanks for pointing anyway. There are just the needed files if someone feels lazy, but I'd recommend downloading the whole data folder from the SVN anyway: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir

https://docs.google.com/file/d/0B6NEi4vM86_bX2VraUNlTFQwSmM/edit?usp=sharing

There's also an edit to Ja2_Options.INI and ja2sp.ini, but I think the game can handle it leaving the default values.
Re: New feature: individual backgrounds[message #324689] Wed, 04 September 2013 03:32 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
Flugente

[*] Dr. Q - Gang member

You forgot to list Nails at all and seems that you get HIM the gang member background instead of Q. Also, Barry is the only merc with explicitly set to 0. Does it means anything or is it the same as with mercs with no set property?

Also, a bit nitpicking, but may be easy to fix while the feature is fresh and already tampered with anyway - I already see on your screenshots that you sometimes use Sentence case and sometimes you use Title Case - would be cool if you could use one consistently (I think Title Case is what is used in JA2 in most places like this). Keep up the good work Flugente anyway Wink.

EDIT: Sorry for double post, forgot I already wrote something above Sad. Guess I should go sleep soon.

EDIT2: With so many options unique to each merc (trait, disability, background and few minor stats carried over original JA2 (need for sleep, dialogue approaches, buddies...) it would at least be nice to be able to train skills ingame Smile

[Updated on: Wed, 04 September 2013 04:11] by Moderator

Re: New feature: individual backgrounds[message #324694] Wed, 04 September 2013 05:11 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
Fantastic feature, Flugente!
Some propositions, from the top of the hat:

For Carp and Postie.
Toggle Spoiler


John & Mary, so they actually acted as scared as they should.
Toggle Spoiler


Pacos
Toggle Spoiler


Joey
Toggle Spoiler


Static - he was described as lead sound technician for Grateful Dead in JA1.
Toggle Spoiler


Trevor and Speck
Toggle Spoiler


MD and possibly Barry
Toggle Spoiler


Special version of law enforcement for Turtle Very Happy
Toggle Spoiler


Special version of convict for Elroy
Toggle Spoiler


Some questions and suggestions:
1. Would it be possible to add addditional property to specify if background can be selected for IMP or not? For example nurse/shooter, made specially for Buns, seems oddly specific when choosing for IMP, and Rebel background mentions Miguel, so probably should be limited to RPCs.
2. Should backgrounds be more general (same for several mercs) or more specified and fine tuned to specific ones? For example currently convict cover three mercs - one ax-crazy murderer on the run, one criminal/locksmith on the run and one inept special services burglar who already finished his sentence.
3. More properties Wink - experience gain, different skills learning tempo (ala "Hopeless shot" in JA), efficiencies with different weapon classes (like in traits, could be used in interesting combinations), maybe efficiency with repairing different things - so we could get a designated gunsmith, car mechanic, armourer etc. Bonus to different camos - Tuareg could be better and blending in a desert, etc. BTW is there a way to differentiate pistols and revolvers? Tex should be better with the latter ;P






Re: New feature: individual backgrounds[message #324696] Wed, 04 September 2013 06:24 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
Very nice work on this. Smile

Cheers
MM


Re: New feature: individual backgrounds[message #324703] Wed, 04 September 2013 10:25 Go to previous messageGo to next message
deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands

I saw this on the front page and the first thing I thought ''Flugente is at it again''.

This looks awesome man, can't wait for it to be fully fleshed out Very Happy
Re: New feature: individual backgrounds[message #324707] Wed, 04 September 2013 11:23 Go to previous messageGo to next message
Uriens

 
Messages:330
Registered:July 2006
Barry has a hart condition and says he has small lungs. Maybe that could be used in his bio. Reduced move speed, or stamina or such.
Re: New feature: individual backgrounds[message #324709] Wed, 04 September 2013 12:02 Go to previous messageGo to next message
Headhunter

 
Messages:266
Registered:November 2009
Location: Sweden
I would change "Bomber" to "Sapper" for Red, otherwise cool stuff!
Re: New feature: individual backgrounds[message #324711] Wed, 04 September 2013 12:33 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3801
Registered:July 2009
Faalagorn
I came to the conclusion that people around will know how to download the data files from the SVN, but thanks for pointing anyway.
You are new to the whole release business, eh?
Faalagorn
Also, Barry is the only merc with explicitly set to 0. Does it means anything or is it the same as with mercs with no set property?
Barry is the template merc, that's why he gets all that stuff set. Just like Item 0 has every single tag.


Re: New feature: individual backgrounds[message #324716] Wed, 04 September 2013 13:43 Go to previous messageGo to next message
derek

 
Messages:150
Registered:April 2010
@Flugente

http://www.youtube.com/watch?v=RijB8wnJCN0

Wink
Re: New feature: individual backgrounds[message #324717] Wed, 04 September 2013 14:00 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
Very nice!

I agree with anv that it would be nice to develop some skills. But I've also been thinking of a way to pronounce a merc being used to a specific weapon:

http://ja-galaxy-forum.com/board/ubbthreads.php/topics/324729/FAVOURITE_WEAPON_OR_FAMILIAR_W.html#Post324729

Cheers

[Updated on: Wed, 04 September 2013 17:08] by Moderator

Re: New feature: individual backgrounds[message #324718] Wed, 04 September 2013 14:03 Go to previous messageGo to next message
pheloncab

 
Messages:278
Registered:August 2004
Location: So. Cal. or texas
Gotta add in my Thanks for this wonderful new addition.
Re: New feature: individual backgrounds[message #324720] Wed, 04 September 2013 14:23 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
This is cool Flugente, a few suggestions for your blanks based on bios/speech:

Barry: Student/Graduate
Grizzly: Marine
Fidel: Terrorist/Freedom Fighter
Hitman: Assassin
Ice: Ex Gang Member or some kind of street hustler....
Buzz: Gun Enthusiast/
Lynx: Tracker/Hunter
Trevor: Chop Shop Mechanic/owner
Spider: Field Medic
Magic: Proffesional Thief (Ice has a history with him, maybe an accomplice/enforcer role?)
MD: Student/Graduate
Gasket: Mechanic

[Updated on: Wed, 04 September 2013 14:40] by Moderator



Re: New feature: individual backgrounds[message #324723] Wed, 04 September 2013 15:33 Go to previous messageGo to next message
dzidek1983

 
Messages:88
Registered:June 2009
Gasket should be a : Redneck or Hillbilly not mechanic Very Happy

Ice is not a ex-gang member, he's more like Lynx... a civilian that wanted to become a mercenary, Lynx is also known for sniping but has no military history under it...

i would give them both a background: Self-Lerner cos they know all their stuf without any military or para-military service

Magic has no story with Ice, he just likes him, he's been heist partners with Jimmy Upton. so both of them shoul get some king of bank robber trait

Fidel in my eyes is a Guerilla Fighter

Re: New feature: individual backgrounds[message #324726] Wed, 04 September 2013 16:03 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Self Learner isn't really a background,it's a trait. I think the same applies to Redneck/Hillbilly, he maybe a redneck mechanic, or even racist, but if someone asked you what your background was, would you say i'm a redneck self-learner?

Lynx JA BIO "His favorite pastime, as he gleefully explains, is to track down endangered species and finish them off!"

Ice has that street edge about him, not sure how that fits into 80's culture, but they must have had a core idea for his character. I inferred a relationship with Magic based on the fact he got him reinstated to AIM. That could simply be read as a friendship developed while working together at AIM or earlier, they're just guesses/fun background stories.

Hmmn..A Guerilla Fighter is a bit vague, it doesn't really attach any real history. Like saying Fidel uses only matches to smoke; instead of saying: he is a long time cigar smoker.



Re: New feature: individual backgrounds[message #324727] Wed, 04 September 2013 16:16 Go to previous messageGo to next message
anv

 
Messages:232
Registered:March 2013
Some more propositions:
Toggle Spoiler

Fidel could get Bomber background + maybe something with handling grenades, I always got this vibe from him.

[Updated on: Wed, 04 September 2013 16:23] by Moderator



Re: New feature: individual backgrounds[message #324728] Wed, 04 September 2013 16:16 Go to previous messageGo to next message
dzidek1983

 
Messages:88
Registered:June 2009
Lynx JA BIO "His favorite pastime, as he gleefully explains, is to track down endangered species and finish them off!"


doesnt it mean he is more of a poacher then a hunter?
Re: New feature: individual backgrounds[message #324734] Wed, 04 September 2013 17:24 Go to previous messageGo to next message
silversurfer

 
Messages:2315
Registered:May 2009
Cool idea, Flugente!

Unfortunately I already found a problem. You have defined a property .

With this it is possible to get max CTH over 100 which will lead to problems.

// Flugente: backgrounds
iChance =  min(iChance, gGameExternalOptions.ubMaximumCTH + (UINT8)(pSoldier->GetBackgroundValue(BG_PERC_CTH_MAX)) );
iChance = __max(iChance, gGameExternalOptions.ubMinimumCTH);

There is a reason why the upper boundary for gGameExternalOptions.ubMaximumCTH is 100. For example this:

uiMuzzleSway = 100 - CalcChanceToHitGun( pSoldier, sTargetGridNo, pSoldier->aiData.bAimTime, pSoldier->bAimShotLocation );

You will get a negative muzzle sway when CTH is over 100. Not good...

The better way would be to increase the aiming cap (still make sure that is stays <= gGameExternalOptions.ubMaximumCTH). With this the shooter can achieve higher aiming CTH and get closer to gGameExternalOptions.ubMaximumCTH.

Re: New feature: individual backgrounds[message #324736] Wed, 04 September 2013 18:33 Go to previous messageGo to next message
sevenfm

 
Messages:1585
Registered:December 2012
Location: Soviet Russia
Agree with Thor, vote for Ivan with his favourite AKM.


Re: New feature: individual backgrounds[message #324747] Wed, 04 September 2013 22:33 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Surprised you mad - thank you very much Flugente :cheerleader:
Re: New feature: individual backgrounds[message #324763] Thu, 05 September 2013 01:36 Go to previous messageGo to next message
Flugente

 
Messages:3387
Registered:April 2009
Location: Germany
@Faalagorn: fixed Dr.Q and Title Case.

@silversurfer: fixed.

I added many of your suggestions in r6360 and GameDir r1755. Thank you for that! I also added new properties:
  • One can now define gender-specific backgrounds (Ostrogen brigade? No Maam veteran?).
  • It is also possible to forbid backgrounds from showing up for IMPs, thereby allowing 'unique' backgrounds.
  • Added wisdom stat modifier, we can thereby modify learning speed.
  • gives extra cth against creatures, thus allowing Lynx to become a Big game Hunter.
  • modifies insurance cost.

Also updated the list of used backgrounds in second post, and explained what tags do in more detail.

[Updated on: Thu, 05 September 2013 02:51] by Moderator



Re: New feature: individual backgrounds[message #324765] Thu, 05 September 2013 03:21 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
"mass murderer" (e.g. MoM)
description: Chemical Weapons Convention? My ass! Your slogan's always been: get Lost!
description: Cutting throats and letting them bleed to death: doesn't matter much if pig or enemy, does it?
properties: +, +, + (? + as butcher knows where many creatures are most vulnerable ?)

"homosexual" (e.g. Brenda, Kyle)
description: Walking tall on Christopher Street ...
properties: -, -, +, -, +, .

Edit

"prostitute" (e.g. Maria)
description: Why should the oldest profession in the world not also be found on the battlefield?
properties: +, +, +, +, + (? , ?)

[Updated on: Thu, 05 September 2013 16:54] by Moderator

Re: New feature: individual backgrounds[message #324768] Thu, 05 September 2013 04:18 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
Flugente
@Faalagorn: fixed Dr.Q and Title Case.

While Title Case is indeed fixed, I don't see any change regarding to Dr Q and/or Nails nor in XML and your original post o.o

PS. There's also one correction I'm suggesting:
Construction Work -> Construction Worker

Sam_Hotte
"homosexual" (e.g. Brenda, Kyle)
description: Walking tall on Christopher Street ...
properties: -, -, +, -, +, .

While I agree on the rest, and this one would indeed fit to Brenda and Kyle - orientation isn't a thing you do for living, and it doesn't grant you bonuses per se Razz

P.S. According to my spreasheet, currently only the following recruitable mercs don't have a backgorund set. I'm throwing some loose ideas:
  • Grizzly
  • Grunty
  • Fidel
  • Ice
  • Hitman
  • Buzz
  • Scully
  • Dr. Q
  • Thor
  • Haywire
  • Razor
  • Cougar
  • Robot - "Robot" Razz
  • RPC65 (eskimo)
  • Vince
  • RPC71 (duh)
  • Maddog
  • Deidranna - dictator
  • Auntie
  • Enrico - el presidente, but well, he's not actually met...
  • Carmen
  • Steve
  • Rat
  • Annie
  • Chris
  • Bob
  • Brenda
  • Maria
  • Pablo - works at airport
  • Sal - also works at airport
  • Fatima - housewive?
  • Yanni - priest... kinda
  • Martha - housewive?
  • Charlie
  • Skipper - homeless
  • General - army
  • Sergeant - ditto
  • Armand
  • Lora
  • Eldin
  • Brewster
  • Derek
  • Oliver
  • Waldo
  • Doreen - was she working at the sweatshop for a longer while already?
  • Stogie
  • Biggins
  • Lucky
  • Laura
  • Grace
  • Weasel
  • Lance
  • Raffi
  • Wink
  • John
  • Gary
  • Sparky
  • Doc
  • Spike
  • Needle
  • Screw
  • Hector
  • Ears

[Updated on: Thu, 05 September 2013 04:29] by Moderator

Re: New feature: individual backgrounds[message #324769] Thu, 05 September 2013 04:31 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Faalagorn
Sam_Hotte
"homosexual" (e.g. Brenda, Kyle)
description: Walking tall on Christopher Street ...
properties: -, -, +, -, +, .

While I agree on the rest, and this one would indeed fit to Brenda and Kyle - orientation isn't a thing you do for living, and it doesn't grant you bonuses per se Razz

... just like Momma's Boy, Nobility or Redneck, IMHO. So it may still fit in ...
Re: New feature: individual backgrounds[message #324773] Thu, 05 September 2013 05:19 Go to previous messageGo to next message
Faalagorn

 
Messages:157
Registered:February 2012
Location: Poland
Sam_Hotte
... just like Momma's Boy, Nobility or Redneck, IMHO. So it may still fit in ...

Nah, those are living styles, while sexual orientation is independent - point is you can be a homosexual redneck or homosexual hitman Wink. At the very last this could use a better name that'll fit brenda and kyle... but I'm out of ideas Sad
Re: New feature: individual backgrounds[message #324777] Thu, 05 September 2013 10:10 Go to previous messageGo to next message
Ultimaweap

 
Messages:7
Registered:June 2013
Location: Sweden
I must be stupid... WHere do I get this bundle of awesomeness?=(
Re: New feature: individual backgrounds[message #324778] Thu, 05 September 2013 10:23 Go to previous messageGo to next message
silversurfer

 
Messages:2315
Registered:May 2009
On SVN:

Source Code
https://ja2svn.no-ip.org/source/ja2/trunk/GameSource/ja2_v1.13

GameDir
https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir

You will have to compile the code yourself or wait until somebody uploads a single click installer.

Re: New feature: individual backgrounds[message #324780] Thu, 05 September 2013 10:58 Go to previous messageGo to next message
sidew

 
Messages:50
Registered:June 2012
My idea for a SEAL background.

Feel free for modification.

    Navy SEAL
    Navy SEAL
    The United States Navy's Sea, Air, Land Teams, commonly known as the Navy SEALs, are the U.S. Navy's principal special operations force and a part of the Naval Special Warfare Command and United States Special Operations Command is one of the world's most  famous special forces units.
    10
    10  
    3
    10
    -1
    3
    3

Re: New feature: individual backgrounds[message #324781] Thu, 05 September 2013 11:06 Go to previous messageGo to next message
Ultimaweap

 
Messages:7
Registered:June 2013
Location: Sweden
ty silversurfer
Re: New feature: individual backgrounds[message #324782] Thu, 05 September 2013 11:54 Go to previous messageGo to next message
derek

 
Messages:150
Registered:April 2010
"Serial killer" (e.g. Reuben)

description: Jack the who?!
bonus to knifing , physical resistance, fear and sleep.
cons to leadership, wisdom.
Re: New feature: individual backgrounds[message #324783] Thu, 05 September 2013 12:04 Go to previous messageGo to next message
pheloncab

 
Messages:278
Registered:August 2004
Location: So. Cal. or texas
sidew
My idea for a SEAL background.

Feel free for modification.

    Navy SEAL
    Navy SEAL
    The United States Navy's Sea, Air, Land Teams, commonly known as the Navy SEALs, are the U.S. Navy's principal special operations force and a part of the Naval Special Warfare Command and United States Special Operations Command is one of the world's most  famous special forces units.
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I'd perhaps adjust this to 1st world special forces.
otherwise we'd have to make 25 different versions, Just like personally I'd make a difference between soldier and marine, however doing that ends up adding too many choices to balance and tweak and update and all that, and I'd rather the modders spent time on other things.

my 2 cents.
Re: New feature: individual backgrounds[message #324785] Thu, 05 September 2013 13:26 Go to previous messageGo to next message
fallschirmjager

 
Messages:42
Registered:June 2005
Location: Darwin, Australia

As a soldier I do appreciate each nation's confidence that their own fighting men are the best in the world.

My suggestion is if you have say three levels of distinction regarding armed forces personnel as not every is a shooter - infantry - let alone a door kicker - SF.

"Soldier" could be anyone with basic military experience so they have a slight bonus to marksmanship, fitness and morale. I'm a "soldier" and I think that'd be reasonable given the training I've received... I just do a lot more private training than my POAG brethren. XD

Infantry or something like "War Fighter" can be your front line shooters. Bonuses to marksmanship, cam and concealment, fitness, morale, resilience under fire and weapons handling in general.

Whereas "Special Forces" are your stereotypical bad ass, every bit as capable as infantry but on steroids. Literally.

OK, not 'roids but there have been a lot of stories of SF taking pain killers because of existing injuries to get them through. The rumours coined the phrase "SAS Candy". Haha.
Re: New feature: individual backgrounds[message #324793] Thu, 05 September 2013 16:48 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Faalagorn
Sam_Hotte
... just like Momma's Boy, Nobility or Redneck, IMHO. So it may still fit in ...

Nah, those are living styles, while sexual orientation is independent - point is you can be a homosexual redneck or homosexual hitman Wink.

While I'd disagree on a stereotypical redneck possibly being homosexual, you could also be a Nobleman and a Hitman etc. Razz
IMHO the whole thing about chars in the game is based around stereotypes so I tried to capture a pic of a stereotypical/prejudiced homo living style.

Quote:
At the very last this could use a better name that'll fit brenda and kyle... but I'm out of ideas Sad

ACK. It's just sort of brainstorming.
As Kyle could stay being shopkeeper, it's mainly about Brenda. And the only info we have on her is her hanging around the sex shop searching for lesbian porn ...
Re: New feature: individual backgrounds[message #324794] Thu, 05 September 2013 16:53 Go to previous messageGo to next message
dzidek1983

 
Messages:88
Registered:June 2009
Brenda - porn actress wannabe
Re: New feature: individual backgrounds[message #324796] Thu, 05 September 2013 17:52 Go to previous messageGo to previous message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Having a basic 'soldier' background seems a good idea to me. It could be given to quite some mercs (e.g. grizzly) with military background of whom we do not know much else from their bio.

Another suggestion:

"Worker" (or "proletarian" as opposed to nobility), e.g. Pablo
description: From the production line to the frontline, fighting in piecework scheme
properties: -leadership, -wisdom, scrounging, -, +, -
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