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X-Com Series[message #324946] Tue, 10 September 2013 01:37 Go to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
Bought X-Com: Enemy Unknown... kinda have split feelings about it. It's nice and all but way too short. Seems like the aliens visit Earth for a weekend only, if you catch my drift.

But a pretty nice game.


Re: X-Com Series[message #324959] Tue, 10 September 2013 10:22 Go to previous messageGo to next message
JMich

 
Messages:580
Registered:January 2011
Location: Greece
Small correction. X-Com is the old series, new one is XCOM.
XCOM:EU is indeed a bit shorter than the old one, but it is a bit more filled, or at least there is rarely as much downtime as there was in the old one. You do probably finish it in ~6 ingame months, but a playthrough should be 20-40 hours (at least first time I finished it it was at 36 hours, after 2 restarts).
The only advice I can give is to play it on Classic, since on easy and normal the AI gets a few disadvantages. Alternatively, take a look at the mods for one unshackling the AI.
Re: X-Com Series[message #324962] Tue, 10 September 2013 13:28 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
Ha, I never noticed the difference of "-"... Go figure.


Re: X-Com Series[message #326514] Fri, 11 October 2013 22:59 Go to previous messageGo to next message
Lepidosteus

 
Messages:93
Registered:November 2007
Location: Land of Buns.
We'll get an expansion next month - Enemy Within, which adds a ton of stuff. Mech-suits, gene mods, twisted human opponents, new aliens and much more!

http://ufopaedia.org/index.php?title=XCOM:_Enemy_Within_(EU2012)
Re: X-Com Series[message #328956] Fri, 13 December 2013 15:10 Go to previous messageGo to next message
Uriens

 
Messages:325
Registered:July 2006
Tried expansion and liked it a lot. Definitely recommended to try it.
Re: X-Com Series[message #328960] Fri, 13 December 2013 23:04 Go to previous messageGo to next message
Majek

 
Messages:445
Registered:January 2003
Location: Slovenia
Yeah EW makes the game much better, it's still not perfect but definitely fun to play. MEC troopers especially make a difference. Smile
Re: X-Com Series[message #328961] Fri, 13 December 2013 23:27 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
No Message Body


Re: X-Com Series[message #328964] Sat, 14 December 2013 00:03 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
One hand hand it makes the game better. On the other hand is the same freaking game.

It's shameless DLC-money-milking example. And it sells for almost the price of a full game.


Re: X-Com Series[message #328967] Sat, 14 December 2013 14:18 Go to previous messageGo to next message
Majek

 
Messages:445
Registered:January 2003
Location: Slovenia
Well it's more of a classic expansion pack than just a DLC Razz Firaxis usually does those right, but i agree with the price criticism.

So i tend to buy stuff at greenmangaming.com where they have discounts all the time or check here
http://www.cheapshark.com/ where i can get something the cheapest. Amazon has some great deal on digital content but only for US customers. :/
Re: X-Com Series[message #328969] Sat, 14 December 2013 14:41 Go to previous messageGo to next message
JMich

 
Messages:580
Registered:January 2011
Location: Greece
Shanga
One hand hand it makes the game better. On the other hand is the same freaking game.

It's shameless DLC-money-milking example. And it sells for almost the price of a full game.
Best comparison I can think is JA2 and JA2:WF
They are basically the same game, but with new toys, new maps, new people, a few new missions, and new enemies.
If you liked XCOM:EU, you'll probably like XCOM:EW as well. If you thought XCOM:EU was ok-ish, wait for XCOM:EW to drop below a tenner.
Re: X-Com Series[message #328970] Sat, 14 December 2013 15:51 Go to previous messageGo to next message
Majek

 
Messages:445
Registered:January 2003
Location: Slovenia
That comparison makes no sense at all. WF is a total conversion of JA2 not added content.
If any comparison using Ja2 could be made it would be JA2 and 1.13.
Re: X-Com Series[message #328971] Sat, 14 December 2013 16:07 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3767
Registered:July 2009
WF certainly isn't a TC, it's still the same country just with improved maps, same quests, a few new mercs, a gun or two and a couple technical improvements. 1.13 is beyond the scope of any commercial addon/dlc.


Re: X-Com Series[message #328976] Sat, 14 December 2013 20:00 Go to previous messageGo to next message
Majek

 
Messages:445
Registered:January 2003
Location: Slovenia
Completely different countryside = improved maps? Hell no. They might have kept the names and the quests but everything else was changed. While i take back the TC is it's still a modded game not an addon. 1.13 adds content without taking away, so you can still play the core game , just like with EW.

[Updated on: Sat, 14 December 2013 20:06] by Moderator

Re: X-Com Series[message #328977] Sat, 14 December 2013 20:07 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3767
Registered:July 2009
Completely different? No way, it's still the same world, the same style, the same assets.


Re: X-Com Series[message #328982] Sat, 14 December 2013 23:11 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
I'll reserve judgement when i am further into the game. Which won't take long since I was about to finish original XCOM in about 2 days from starting it. I am kinda dragging my feet now since playing the same story all over again, even with new mercs and stuff is kinda boring.

Imho it was lame of them not to bother with a new story.


Re: X-Com Series[message #328984] Sun, 15 December 2013 01:17 Go to previous messageGo to next message
JMich

 
Messages:580
Registered:January 2011
Location: Greece
Shanga
Imho it was lame of them not to bother with a new story.
Main story remains the same, since it wouldn't make much sense to change it without expanding the game significantly. They do add the Slingshot short story arc (3 missions) and another one that I can't recall, which do add a bit of variation to the game. At least I don't recall getting more than 2 vanilla council missions in my XCOM:EW playthrough, but I did rush through it.

Oh, and the Exalt adds a second threat as well, if you don't pay attention, you will pay dearly (lose credits, research, or even countries...)
Re: X-Com Series[message #328987] Sun, 15 December 2013 05:59 Go to previous messageGo to next message
Hawkeye

 
Messages:1636
Registered:October 2005
Location: Australia
I was a big fan of the original (and Laser Squad before that) but found it a little light as it went on. I found combat quite frustrating that you couldn't run and shoot, or rather shoot then run without special abilities among other annoyances. I still like it, and think it looks great but maybe I've been a little spoiled with JA and all it's mods over the years. I'm still only half way through the game, but that may have more to do with downloading 'Demise of Man' than anything else. Wink


Re: X-Com Series[message #328990] Sun, 15 December 2013 09:15 Go to previous messageGo to next message
Headshot

 
Messages:176
Registered:May 2002
Location: Los Angeles ( Hollywood )...

Well I guess I can be the fly in the ointment.

I played all the original X-com games as well as the follow on ones. I bought XCOM when it came out and can only relate my experience with it. At first I kind of thought it would be a great game but as I played it I was more and more disappointed with it. The over simplification really did a number on it for me. I don't like games that push you into a mold or "Tree" for character builds. I didn't like the limitation on the weapons a character can use which was class based only. The Combat system was alright ( except for the predetermined die rolls that really pissed me off ) but the cover mechanics was and still is terrible. The lack of real interception of alien ships ( other than the predetermined ones ) also turned me off. I walked through the game in about 14 to 15 hours on Classic mode and felt let down at the end. I waited about 2 weeks and found a number of mods that added back in some of the Alien ship interceptions and allowed you to adjust the difficulty level somewhat. I played it through again on the hardest mode with the added mods and still it just felt like I paid for a dumbed down and simplified game that lacked any felling of terror that the original put on you.

As I said this was my impression of the game. I played it one more time and it has sat on my game shelf ever since. I even removed it from my PC so it didn't take up space on my 2tb hard drive array.

Good luck with your play through (s) and I hope you enjoy it more than I did.

On that ending let me say that I finally bought JABIA Collectors edition only because it was on sale at gamersgate last weekend for $10. I think I am getting the same felling with it as I did with XCOM. I started on Normal mode and by midnight of the first game day I had taken 47% of the map. The entire northern part of the "Island" except for Grumm.

If any of you have an opinion on if I should finish the play through or start over with a suggested mod etc let me know.

Headshot
Re: X-Com Series[message #328992] Sun, 15 December 2013 10:32 Go to previous messageGo to next message
Fozzie

 
Messages:184
Registered:April 2010
Location: Germany
I also was a little disappointed once the initial excitement had ceased a little. On the side of combat mechanics, it's more like a remake of Incubation - which would be awesome if not for two little things:
Firstly, Incubation was more like a puzzle game, with intricately designed maps you had to "solve" whereas in XCOM, maps are pretty generic and way too repetitive.
And secondly, well - it's just not really XCOM, that way.
Re: X-Com Series[message #329001] Sun, 15 December 2013 15:01 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
At least the original X-COM had a feeling of growing danger and difficulty towards the end. In this XCOM, yea the mind bending aliens might scare you for... 2 minutes, but when you can send at them an army of genetically enhanced robocops, then you begin to wonder why the fuck these aliens were as dumb as to invade the Earth and get their arse kicked. You'd expect more from a superior species than totally suck at their own game, no?

Exactly like BIA, you have all the elements to make a great game. A nice 3d engine, lotsa tricks, marketing, etc. You play with a full deck of cards and a few aces up your sleeve. And forgive me... when all the odds are in your favour and you don't have a single worry in the world, why come up with a game as deep as Minesweeper?

Yea it's fun. But I had the equal amount of fun and more playing games on my phone.


Re: X-Com Series[message #329005] Sun, 15 December 2013 17:37 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Maybe it's our expectations ? Way back when xcom first arrived , it was a complex time sucking beast of a game , I was happy to spend hours , late at night trying to advance my science and weapon skills ! Nowadays though , who has time ?

Haven't played the original for years now and probably won't due to the 'lego' graphics and half hour long loading times.... Things move on , hopefully FC will at least make us something to build on .


Re: X-Com Series[message #329009] Sun, 15 December 2013 17:49 Go to previous messageGo to next message
Majek

 
Messages:445
Registered:January 2003
Location: Slovenia
Exactly. No one should have expected too much from EU 2012, since it was made to sell to everyone not just fans, since x-com like games for fans were ... bad, i'm not convinced at all by xenonauts either. I see it as i solid base to build on, and it was worth the money i paid for it.
Re: X-Com Series[message #329010] Sun, 15 December 2013 17:56 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
xenonauts is ok , not too much better (graphically) than the original though .


Re: X-Com Series[message #329024] Mon, 16 December 2013 01:59 Go to previous messageGo to next message
Headshot

 
Messages:176
Registered:May 2002
Location: Los Angeles ( Hollywood )...

I just thought I would through this out there... WASTELAND 2 is in beta and I got my key and put about 3 hours into playing it today. So Far So Good. The graphics are descent, the camera angles can be a little hard to control well, the combat is pretty good so far. It is turn based and has a cover mechanic kind of like XCOM but it seems to actually work as intended. As an example: A raider I had encountered was in the open and one of my guys had a base chance of 72% to hit. The raider survived my attack and ran for cover behind a low rock which he crouched behind. My CtH dropped to 37% and I had to actually do a flanking maneuver to get a good % to hit. I cant go into it a lot due me being in the BETA testing etc. but it feels like an old fallout 1 or 2 style of play with a much more modern graphics style and so far good dialog and story . The dialog options will change based on the skills and stats you have, and based on your responses, you may or may not get a response you like or want. One response I was told basically ... Get up off your ass and do something, that is why we called for you.

Anyway keep a look out for this sometime next year if you are not a Kickstart backer.

Headshot
Re: X-Com Series[message #329036] Mon, 16 December 2013 12:58 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
All I know about Wasteland is what I got from their alpha movies and indeed, it was a trip back down memory lane in the days of Fallout.

Atm I am low on budget after pledging for JAF, Elite:D, Star Citizen and Stoneheart, but if WL2 is as good as it looks, might write Santa about it.

[Updated on: Mon, 16 December 2013 12:58] by Moderator



Re: X-Com Series[message #329038] Mon, 16 December 2013 13:13 Go to previous messageGo to next message
fleabittendog

 
Messages:22
Registered:October 2010
Location: Canada
lockie
xenonauts is ok , not too much better (graphically) than the original though .


It may be nowhere near as polished as Enemy Unknown but graphically it's light years past the OG. The original makes my eyes hurt now.
Re: X-Com Series[message #329040] Mon, 16 December 2013 14:02 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
I don't mind bad graphics at all. Enemy Unknown may have good graphics but the gameplay makes my brain hurt.
Re: X-Com Series[message #329041] Mon, 16 December 2013 14:31 Go to previous messageGo to next message
fleabittendog

 
Messages:22
Registered:October 2010
Location: Canada
I probably wouldn't mind the bad graphics either if I still used a 14" CRT. I like the gameplay in EU but it is very oversimplified. Kind of like "strategy lite".
Re: X-Com Series[message #329045] Tue, 17 December 2013 01:34 Go to previous messageGo to next message
Majek

 
Messages:445
Registered:January 2003
Location: Slovenia
Shanga
All I know about Wasteland is what I got from their alpha movies and indeed, it was a trip back down memory lane in the days of Fallout.

Atm I am low on budget after pledging for JAF, Elite:D, Star Citizen and Stoneheart, but if WL2 is as good as it looks, might write Santa about it.

Don't hurry. Just wait for the full game. Maybe you'll even get a free key. Smile
Re: X-Com Series[message #331025] Tue, 04 March 2014 02:56 Go to previous messageGo to next message
zippythezip

 
Messages:39
Registered:January 2013
Location: Nova Scotia, Canada
For my runs on the new xcom I use a couple of mods.
Toolbox, so I can choose my squad nations, and a meld mod so the meld only comes from the aliens I kill and not some pile. That way I dont have to rush.
http://www.nexusmods.com/xcom/mods/79/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D79

http://www.nexusmods.com/xcom/mods/431/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D431

If any one is interested I have a spare key for UFO Extraterrestrials Gold,for steam.
Well I have had it a long time, it should work.(fingers crossed)
http://store.steampowered.com/app/37030/
If its your type of game take it, leave comment if you do take it Smile

VFB0N-RLZ8V-KHQ59

Re: X-Com Series[message #334070] Mon, 07 July 2014 23:05 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
A wee update on xenonauts , just had a big update and plays pretty much like the original , praise the Gollups, graphics are better and lots to do . Still neck deep in Wasteland 2 though ..... :ok:


Re: X-Com Series[message #334229] Mon, 14 July 2014 21:54 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Spent a little bit more time on this and it actually plays well ! Only slight downside is graphically it's a wee bit naive , the portraits could do with a lot of work , just now they look like early 70's comic drawings ... Smile . The spirit of XCom lives on !


More so than the latest reboot anyway .


Re: X-Com Series[message #334330] Fri, 18 July 2014 23:11 Go to previous messageGo to next message
Uriens

 
Messages:325
Registered:July 2006
You could check some mods for it at http://www.goldhawkinteractive.com/forums/forumdisplay.php/26-Xenonauts-Mods-Extra-Maps-Translations.

Some of them add/change soldier faces to something more ... bearable. Others add more features, etc. Lots of good stuff there.
Re: X-Com Series[message #340767 is a reply to message #328956] Tue, 28 April 2015 00:03 Go to previous messageGo to next message
Outland 17
Messages:7
Registered:April 2015

I felt like there was a huge difficulty spike between modes. Normal is wayyy to easy and hard feels to brutal and time consuming.
Re: X-Com Series[message #341427 is a reply to message #340767] Sun, 14 June 2015 17:43 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland

Nice preview/wishlist on XCom , comparisons with JA2
also .





Fear Of The Unknown: What We Want From XCOM 2
By Rob Zacny on June 8th, 2015 at 7:00 pm.

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Here at RPS, we like XCOM: Enemy Unknown so much that we named it the 12th best strategy game of all time. When Firaxis announced the sequel, the entire RPS team smiled, simultaneously for the first time since 1992. That doesn't mean we'll be happy with more of the same though and when we asked strategy expert Rob Zacny to contemplate the best possible XCOM 2, he made some bold suggestions. Bring back the fear, he says, and if your game is about insurgency, learn from the best.


A few months ago, before he got his copy of the XCOM boardgame, my friend and I were bullshitting via IM about what it would be like.

"You're gonna have a great time," I said. "Just picture it: you and all your friends, sitting around the table. Putting every single character into Overwatch for the whole game."

"Moving like five steps to the next piece of cover," he said.

"Just parking there."

"Until you finally lose your mind and say, screw it! I'm moving out. Then you get insta-capped by a Thin Man. Game over. Earth is doomed."



When I think about what I want from XCOM 2, I have to admit that Firaxis have already addressed my top-of-the-list concerns. Procedural map generation means that the battle for humankind will no longer hinge on the exact same gas station, warehouse, and train station again and again. Improved and expanded mod support, along with an interface that doesn't keep trying to reinterpret my mouse commands through the lens of a gamepad.

But then there is the fact that one of my most enduring impressions of XCOM: Enemy Unknown is one of routine. Methodical, step-by-step crawls across the map, dropping into Overwatch at every new cover position. Getting a glimpse of aliens milling around in quiet reflection, like guests at a friend's farewell party, and knowing just how to prod them into activity so that they'd get massacred by my Overwatch-positioned troops. Using my fast-moving assault troops to move into point-blank flanking positions to clear out alien positions. Everything by the book, from the first encounter to the alien mothership.

That's also a function of an alien menace that didn't always feel menacing so much as pest-like. When the alien invasion's first waves are massacred by a bunch of rookies wearing Kevlar and sporting shotguns, you know you're not exactly re-enacting the marine-massacres of Aliens. XCOM's invaders never really felt like they caught you unprepared, even when they rolled out heavy mechs and Mutons for the first time.



Compare that to those missions in the original X-COM when the first soldiers down the ramp died before they could take five steps away from the Skyranger. The shots coming in from God-knows-where as your under-equipped, under-trained, and under-funded soldiers waded into the darkness shrouding a low-res rural farm. You couldn't do things by the book because the book hadn't been written. You didn't have the tools you needed to get the job done, except maybe warm bodies. So you spent those.

What I want from XCOM 2, above all else, is a sense of menace. And that means making a game that won't be quite so gentle if I stick to the standard-operating procedure. I want more missions like that doomed fishing village in Enemy Within, where I go from thinking, "It's quiet. A little too quiet," to finding myself in a desperate fight as the map gets overrun with aliens and my supply of ordnance begins to run low. In XCOM, those moments mostly arrived via the game's scripted levels. I want them to come via the ebb-and-flow of random encounters, so that I don't know what I'm in for the moment the level finishes loading.

That might also require a rethink of some of the compromises that Firaxis made with the first XCOM: Enemy Unknown design. And here's where I get ambivalent about some of my own suggestions. Enemy Unknown was very good at staying in a "sweet spot". It was never too-slow paced or too sprawling. It was never overwhelming, and very rarely felt unfair or capricious. All of that probably explains why it was so easy to keep playing, and so difficult to put down. But in chopping away some of the valleys of the X-COM experience, Firaxis also leveled the peaks.



I thought at the time that it was the right move, but three years later, I don't feel the need to repeat the experience with a slightly new set of clothes. I've still got Enemy Unknown and Enemy Within, and if I want that experience I am happy to reinstall them. For XCOM 2, I'm ready for something a little less orderly and predictable.

Of course, the premise of XCOM 2 demands something less orderly and predictable. In XCOM you were the Rainbow 6 of alien extermination teams, zipping from one landing site to the next to fend off the latest incursion. XCOM 2 positions you as insurgents against a quisling government and their victorious alien overlords. This is the stuff of Red Dawn or Falling Skies. Perhaps more appropriately, it's the stuff of Jagged Alliance 2.

Jagged Alliance 2 remains the king of Third World Late Cold War Mercenary Conflict Simulations (or TWLCWMCSMs as genre aficionados call them). One of the great things about it was that you didn't steadily accumulate power and resources. Instead, the evil queen you were trying to overthrow would hit back hard once you started making significant gains against her territory. Early in the game, when her elite divisions showed up, you needed either one hell of a great ambush or a swift exit before their superior firepower, armor, and training steamrolled your ragtag band of paramilitaries.

But with each raid, with each successful sneak attack, you started to accumulate the gear and experience you'd need to take them in a stand-up fight. World War 2-surplus weaponry gave way to the finest in modern assault rifles, body armor, and optics. When it came time for the final assaults on the enemy, your team was loaded-out like Neo and Trinity at the end of The Matrix. But getting there required tons of scavenging, raiding, and retreating.



I want that kind of interplay between the "big picture" of the battle for the fate of the Occupied Earth and the tactical battles you fight along the way. There should be a feedback loop between them, so that I'm not just dealing with the binary outcomes of succeeding or failing at a mission, but have to be thinking about whether a battle is still worth winning. I don't just want major missions to appear on my command screen, but to have some agency in driving the war effort.

One of the things I love about Jagged Alliance 2 is that everything is shown to you at the start. You have a map of the country and a pretty thorough intelligence report on it so you know where the crucial pressure points are, it's just a question of knowing when the time is ripe to attack them. That's the kind of calculation I want to be making in XCOM 2.

This would also be a good time to bring back direct alien attacks against XCOM. If I'm running an insurgency against the aliens, then there should also be a return to the base attacks of the original X-COM. Not just a pre-made scenario, but an ongoing threat that I have to guard against.

There's one other factor I'd like to see in the new XCOM: winning hearts and minds. Even if I'm fighting to liberate humanity from the alien scourge, that's still going to necessitate killing human forces in their service, and conducting attacks in civilian areas. How will humankind feel about this new guerilla XCOM if each battle in my war of liberation turns into the opening of The Wild Bunch?



This wishlist comes with a couple of concerns. XCOM was an accomplished game and I wonder how much you can mess around with the formula before you start running into problems with the game's difficulty and sheer randomness. If the aliens are more aggressive once they know you're around, and no longer wait around in piecemeal clusters, does XCOM become too hard? If you have more freedom and variety in playing the campaign, and in how missions are resolved, is it possible to enter a death-spiral and not know it until it's too late? You always knew where you stood with XCOM, and why things were happening. The same couldn't always be said for its predecessors.

Still, we already have XCOM. It did a great job of introducing a new generation to this particular form of alien invasion, and its brand of tactical combat and consequences. If Firaxis are going back to it, then they can't take the conservative approach that led to Beyond Earth. This is the time to take risks and remind people that X-COM wasn't just a fun game. It was a game to be feared.

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Re: X-Com Series[message #341477 is a reply to message #341427] Sat, 20 June 2015 05:35 Go to previous messageGo to next message
Hawkeye

 
Messages:1636
Registered:October 2005
Location: Australia
Totally agree that the newer X-COM difficulty levels were spread too far apart. Also agree that the base attacks from the original were a great and exciting feature, there was a genuine emotional interest in protecting a base that you had built from scratch and anger when seeing a raid of Muton's trashing your science labs. In a way it's very familiar to the counter strike in JA2. On that note, creating the layout of your base from scratch like in the 1994 game still shows that the original hadn't been improved upon in that respect, and left another great feature out of the game overall.

One of my all time bugbears was also the simple turn based mechanics of not being able to move after shooting. You could move then shoot, but never the other way around.


Re: X-Com Series[message #341479 is a reply to message #341477] Sat, 20 June 2015 15:12 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
just bought The Bureau cheap on Steam , it fills out the story a wee bit , gameplay is ..... ok , we'll see how it plays cheeky


Re: X-Com Series[message #341482 is a reply to message #341479] Sat, 20 June 2015 17:40 Go to previous message
DepressivesBrot

 
Messages:3767
Registered:July 2009
The Bureau was ok for a while, then it managed to completely shatter my suspension of disbelief in the first fight against a gunship.



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