Home » MODDING HQ 1.13 » The Job Board » Mappers for AIMNAS BigMaps needed!
Mappers for AIMNAS BigMaps needed![message #325982] Mon, 30 September 2013 19:09 Go to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Hi Folks,

as some of you might know, I am currently filling in for smeagol, regarding the mapping for AIMNAS BigMaps.
I am making progress, but not as fast as I'd like to, so I'd need some support from the community, to get this show on the road.

What I am looking for in a Mapper:
-Experienced with the JA2 Mapeditor of course
-Dedication, although it would be a lot of help if I had a few maps less to do myself, I don't want to be looking for new Mappers every week.
-Imagination, I want realistic, believable maps
-Any other Ability, Experiences or Backgrounds, that'll assist you in making good maps

Important features about BigMaps:
-360x360 instead of 160x160 (hence the name BIGMaps Wink )
-realistic, believable Structures
-Continuity of the maps, for example: If you have a street leading from E1 to E2 and you take overview pictures and merge them, it should look like one big map. BigMaps Overview Map so far

[color:#FF0000]IMPORTANT: When you're mapping for BigMaps, it is of the utmost importance to use the AIMNAS BigMaps Tilesets, or else the maps won't be compatible![/color]

If you think you have what it takes to make maps for BigMaps, drop me a line, preferably you can show me some of your earlier work and I'll give you call back.

For checking on the current WIP status Click Me!

Thank you for your time
-Zombie
Re: Mappers for AIMNAS BigMaps needed![message #326386] Wed, 09 October 2013 10:43 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Kinda sad, that noone is willing to help.
Re: Mappers for AIMNAS BigMaps needed![message #326391] Wed, 09 October 2013 11:56 Go to previous messageGo to next message
silversurfer

 
Messages:2156
Registered:May 2009
Yeah, people like to eat the fruits but not to foster the trees. And if the fruits are not perfect they complain too... Sad

Re: Mappers for AIMNAS BigMaps needed![message #326396] Wed, 09 October 2013 12:45 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
That's very sad, but very true unfortunately
Re: Mappers for AIMNAS BigMaps needed![message #326725] Thu, 17 October 2013 23:55 Go to previous messageGo to next message
Kriplo

 
Messages:261
Registered:February 2008
Location: Zagreb - Croatia
Although I would be really honoured to help and have great admiration of your work at big maps, but you really don't want too see few maps of my modding tries :umbrella:
I'm much better in fixing mapeditor bugs so better to stick with that :type:
Re: Mappers for AIMNAS BigMaps needed![message #326941] Mon, 21 October 2013 12:13 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Little update here, someone actually offered his help and made already four pretty decent maps for the BigMaps project.

Kriplo
Although I would be really honoured to help and have great admiration of your work at big maps, but you really don't want too see few maps of my modding tries :umbrella:
I'm much better in fixing mapeditor bugs so better to stick with that :type:


And you're doing a great job at that =)
Re: Mappers for AIMNAS BigMaps needed![message #328000] Tue, 12 November 2013 11:07 Go to previous messageGo to next message
niculinux

 
Messages:86
Registered:January 2012
Location: Italy
silversurfer
Yeah, people like to eat the fruits but not to foster the trees. And if the fruits are not perfect they complain too... Sad


hell... Crying or Very Sad i really wish to help but don't know absoulutely nothing about progamming and ja2 ma editing :yikes: :badnews:

For potential starters, are on bear's pit some tutorials to get started, at least?[/offtopic]

[Updated on: Tue, 12 November 2013 11:18] by Moderator

Re: Mappers for AIMNAS BigMaps needed![message #328054] Tue, 12 November 2013 23:15 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Well, there is an rather old but still not outdated map editor manual (lookie lookie here!) Apart from that, mapwork is no magic, as long as you have a rudimentary imagination and the understanding of how to make the Terrain look "realistic". Finally of course, it's trial and error, I didn't became a JA2 mapper over night, it took me some time to learn the ropes.

Anyways, I am quite optimistic, that after the next XMAS Release, there might be some Volunteers turning up Wink

-Zombie
Re: Mappers for AIMNAS BigMaps needed![message #328117] Thu, 14 November 2013 01:59 Go to previous message
Hawkeye

 
Messages:1633
Registered:October 2005
Location: Australia
niculinux

hell... Crying or Very Sad i really wish to help but don't know absoulutely nothing about progamming and ja2 ma editing :yikes: :badnews:

For potential starters, are on bear's pit some tutorials to get started, at least?


You don't need to be a programmer to use the map editor, it's relatively straight-forward once you get to grips with the interface and pick up some short cuts. Have a read of some of the editor manuals or guides here or just a have play :

http://kermi.pp.fi/JA_2/Guides/


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