Home » PLAYER'S HQ 1.13 » v1.13 Solutions,Tips & Spoilers » Looking for Advice on IMP Builds
Looking for Advice on IMP Builds[message #326365] Tue, 08 October 2013 15:57 Go to next message
Deimosruhk is currently offline Deimosruhk

 
Messages:19
Registered:January 2013
So, I've played and beat v1.13 on Expert (I keep trying on Insane, but its such a horrible, unforgiving grind), but not the way I want to...

That is to say, the way I won was by putting together a 6-(wo)man team of 2 snipers, 2 autos, 2 HW, with a doc & mechanic included.

I played the patience game and slowly upgraded their gear/skill sets, and made progress using my IMPS and hordes of militia.

Thing is, I keep trying to put together a "melee/martial arts" team, and I always fall flat. Even with athletics + expert hand-2-hand my guys get pwned whenever they try to engage in close quarters combat. Sad

I've never "won" the third MMA round in San Mona as a result, because I've never had a skilled martial artist as part of my game plan.

I would like to be able to beat the game using melee/martial arts exclusively, but thus far no dice. I just don't get it. Even if I crawl all over the place in Stealth mode it still doesn't work out most of the time.

So... has anyone beat the game using only a 6-(wo)man team of martial artists/melee types, and if so how was it done?

Next question (UNRELATED): What the heck is this spy thing? I'm playing the WH40K mod right now, and I have a psyker covert ops dude (love heightened senses!), which is kinda neat. In theory.

But how do I disguise myself? Ain't nothing in the Alt+$ skill list, and the clothing I'm packing has no options.

I couldn't find anything in the specific WH40K.ini or the Skill_Settings.ini for either WH40K or v1.13.

Any info would be helpful.

Thanks!

Report message to a moderator

Private
Re: Looking for Advice on IMP Builds[message #326367] Tue, 08 October 2013 16:18 Go to previous messageGo to next message
dzidek1983

 
Messages:92
Registered:June 2009
for a good "melle" you need:

best physical stats in all 4 abilities: health+agility for AP, strength for dmg and dexterity for stealth

you need traits like: athletics - for less AP for running, stealthy - to run stealthed with less AP and beeter overal stealth, melee - for superior stabbing

this leaves us with one to take so either take throwing - for the knife throwing or night ops for slight bonus at night

HtH for me is a bit of a waste, you are far better with knives

Report message to a moderator

Corporal 1st Class
Re: Looking for Advice on IMP Builds[message #326369] Tue, 08 October 2013 17:35 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Here's the thread about covert ops:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html

Basically you need clothes in order to disguise which can be taken by knifing a dead body.

Report message to a moderator

Sergeant Major
Re: Looking for Advice on IMP Builds[message #326371] Tue, 08 October 2013 18:48 Go to previous message
Deimosruhk is currently offline Deimosruhk

 
Messages:19
Registered:January 2013
Thx! I'll look into it. Wink

Report message to a moderator

Private
Previous Topic: JA2 v1.13 SVN Merc Stats Spreadsheet (MercProfiles.xml r1785)
Next Topic: make A.I.M. rehireable after death
Goto Forum:
  


Current Time: Thu Apr 25 23:57:52 GMT+3 2024

Total time taken to generate the page: 0.00826 seconds