Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Stock 1.13 Molle
Re: Stock 1.13 Molle[message #326861] Sun, 20 October 2013 00:13 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Quote:
I tested mostly leg rigs, the biggest one 37 space,
I guess it is balanced averall. Some non Molle leg rigs are better that Molle ones (especially ones with grenades)


You think there's not enough volume? With the large one you could have 3 Grenades.


Quote:
Some newly added Molle and non Molle LBE are redundant.
For example Casuality leg rig. I would use it if medkit will fit into medium slot, otherwise why use medium slot for 1st ait kit if you can put it in smaller slot in other MLBE thigh rig?
2nd example non MLBE 12 g shotgun rig. Why do you need it? there already 1 Shotgun holster, 2 different ammo capacity MLBE pouches.


I made the Casualty Rig hold a Med Kit now (New Pocket, Only Med Kit or Two First Aid, nothing else.) along with 4 small MOLLE spots. Does that make it more usable?

Not too sure what you see wrong with the shotgun pockets, If you're a shotgun freak you can add pockets to your vest and also have a holster?

Quote:
I like spending time on equipping my Mercs so I will test other Molle LBE tomorrow.


Cool, the more feedback together. P.S. I got that carabiner image sorted by Eurok.

EDIT:

Some Fixes

Casualty Response: Med Kit Pocket added.
Throwing Knife Pocket: Can now hold 1 Heavy TK
Pocket Balance: Tiny 6, Small 12, Gen 16, Med 20 Vol.
Other Minor pocket adjustments/fixes.
Removed Carabiner Face Pocket
Improved Carabiner Image & Vol 13->1
-5 Stealth -> -10
Kits Pocket Missing Tag added

[Updated on: Sun, 20 October 2013 00:46] by Moderator

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First Sergeant

Re: Stock 1.13 Molle[message #326867] Sun, 20 October 2013 01:08 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
Off_Topic


You think there's not enough volume? With the large one you could have 3 Grenades.


util&grenades lbe = 7 grenades. I am trying to say that it is the only weakness of MLBE against common LBEs. Rest MLBE(mid-end game of course) are much better than common LBE's.

Quote:
I made the Casualty Rig hold a Med Kit now (New Pocket, Only Med Kit or Two First Aid, nothing else.) along with 4 small MOLLE spots. Does that make it more usable?


Yes! Thanks. That is exactly what I was using in AFS mod.


Quote:
Not too sure what you see wrong with the shotgun pockets, If you're a shotgun freak you can add pockets to your vest and also have a holster?

I am just trying to say that it was not necessary to add non Molle shotgun Lbe, because there are plenty lbe's for shotguns already added.

Thanks for fixes!
It makes the game more and more (re)playable!

[Updated on: Sun, 20 October 2013 01:15] by Moderator

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Master Sergeant
Re: Stock 1.13 Molle[message #326898] Sun, 20 October 2013 15:07 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
About the Shotgun Rig, that was actually added before the MOLLE stuff. I had no intention of adding MOLLE when they were added.

Parkan suggested it and I had a bit of free time. But I believe that LBE and MLBE should be competitive anyway.

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First Sergeant

Re: Stock 1.13 Molle[message #326938] Mon, 21 October 2013 09:46 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Off_Topics latest changes are now on SVN (1836). Thanks again. Smile

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Lieutenant
Re: Stock 1.13 Molle[message #326946] Mon, 21 October 2013 16:10 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
[quote=Off_Topic][quote
Cool, the more feedback together. P.S. I got that carabiner image sorted by Eurok.

EDIT:

Some Fixes

Casualty Response: Med Kit Pocket added.
Throwing Knife Pocket: Can now hold 1 Heavy TK
Pocket Balance: Tiny 6, Small 12, Gen 16, Med 20 Vol.
Other Minor pocket adjustments/fixes.
Removed Carabiner Face Pocket
Improved Carabiner Image & Vol 13->1
-5 Stealth -> -10
Kits Pocket Missing Tag added [/quote]

I looked at some MLBE vests. My choice of vest would be Black Molle vest because it is fully customizable.
Other ones are somewhat looks weird to me.
Like the one with small and large pistol in place of medium slot. It is better idea I guess to move small pistol to smaller slot.

Because there are no restrictions for AR magazine slot I use mostly TAC-1 tool vest or russian vest with two medium slots.

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Master Sergeant
Re: Stock 1.13 Molle[message #326949] Mon, 21 October 2013 16:28 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Unlike other Mods with MOLLE, it is available quite early in game. So I put in different vests with varying amounts of MOLLE and more importantly volume. So in the early game you will have MOLLE Vests/Rigs/Pouches but there are cooler ones to come.

You could easily spend up to a 800 Dollars between buying and fully equipping that Black MOLLE Vest. Maybe the coolness level/price needs to go up.

The vest you are referring to with the Large/Small Pistol has limited MOLLE and can only take small MOLLE pouches.

You're right in saying it is probably the best vest for MOLLE, but there are others that are Lighter/have a Camo Bonus/Pockets.

Any suggestions for improvements are welcome, I used real Vests as a basis, but maybe in game they can be refined to offer more variety/choice.

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First Sergeant

Re: Stock 1.13 Molle[message #326962] Tue, 22 October 2013 01:50 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
E1vS

I looked at some MLBE vests. My choice of vest would be Black Molle vest because it is fully customizable.
Other ones are somewhat looks weird to me.
Like the one with small and large pistol in place of medium slot. It is better idea I guess to move small pistol to smaller slot.

Because there are no restrictions for AR magazine slot I use mostly TAC-1 tool vest or russian vest with two medium slots.


I reworked the MOLLE stuff so they are spread more evenly across the coolness/price range. You were right about the Black MOLLE vest being the best, so it is now coolness 8.

There are vests from 1-3, 5,6-8 There's a little break between to get some use out of all vests.

And you'll be happy E1vS, i threw in a Double Frag pouch (small slot), thanks for all the feedback.

Added: New Pocket & Silhouette Double Frag
Added: New Pocket Single Flashbang
Balanced Price/Coolness of MOLLE frome 1-8

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First Sergeant

Re: Stock 1.13 Molle[message #326971] Tue, 22 October 2013 10:51 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
Off_Topic
E1vS

I looked at some MLBE vests. My choice of vest would be Black Molle vest because it is fully customizable.
Other ones are somewhat looks weird to me.
Like the one with small and large pistol in place of medium slot. It is better idea I guess to move small pistol to smaller slot.

Because there are no restrictions for AR magazine slot I use mostly TAC-1 tool vest or russian vest with two medium slots.


I reworked the MOLLE stuff so they are spread more evenly across the coolness/price range. You were right about the Black MOLLE vest being the best, so it is now coolness 8.

There are vests from 1-3, 5,6-8 There's a little break between to get some use out of all vests.

And you'll be happy E1vS, i threw in a Double Frag pouch (small slot), thanks for all the feedback.

Added: New Pocket & Silhouette Double Frag
Added: New Pocket Single Flashbang
Balanced Price/Coolness of MOLLE frome 1-8


thanks Off_Topic! Good job.

Is it possible to put surikens to grenade pouches?

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Master Sergeant
Re: Stock 1.13 Molle[message #326974] Tue, 22 October 2013 13:13 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009

Quote:
thanks Off_Topic! Good job.

Is it possible to put surikens to grenade pouches?


Not at the moment, MOLLE grenade pouches only hold grenades at the moment.

I think that's fair enough because when you compare LBE to MLBE you have a lot more pockets on your vests.

For that reason I think it's balanced having more specific pockets. You have more of them so you can easily add a pocket that stores shurikens.

Compare a LBE vest (4xAR & 1 Medium) to the basic MLBE vest and you'll see the difference. Even though MOLLE Ammo pockets only hold ammo, you have a lot more pockets to store your stuff.

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First Sergeant

Re: Stock 1.13 Molle[message #326981] Tue, 22 October 2013 17:28 Go to previous messageGo to next message
pheloncab is currently offline pheloncab

 
Messages:278
Registered:August 2004
Location: So. Cal. or texas
I'd propose that we would want a throwing sheath 'pouch' that would hold 2 or 3 throwing knives or shuriken, I know the pouches exist so having one modified to fit MOLLE should not be a difficult task. It probably would not be cheap (specialty item) but for those who use Mercs with throwing having the option is exactly what MOLLE is about.. flexibility.



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Master Sergeant
Re: Stock 1.13 Molle[message #326988] Tue, 22 October 2013 18:55 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
pheloncab
I'd propose that we would want a throwing sheath 'pouch' that would hold 2 or 3 throwing knives or shuriken, I know the pouches exist so having one modified to fit MOLLE should not be a difficult task. It probably would not be cheap (specialty item) but for those who use Mercs with throwing having the option is exactly what MOLLE is about.. flexibility.


There is a Throwing Knife Sheath included, It can hold 2 Small TKs and 1 Large TK at the moment. It can't hold Shurikens, but the Document Pouch can hold 1 Shuriken, and the Small/Gen Pouches can hold 2.

I could change it so the TK pocket could hold them if enough people wanted it, but the MOLLE pockets available should be enough to make your dream Rig/Vest.

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First Sergeant

Re: Stock 1.13 Molle[message #326990] Tue, 22 October 2013 19:00 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
I'd say the TK pocket should hold Shurikens as well; maybe 3 of them?

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Sergeant Major
Re: Stock 1.13 Molle[message #326992] Tue, 22 October 2013 19:57 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Sam_Hotte
I'd say the TK pocket should hold Shurikens as well; maybe 3 of them?


Ok, I'll bear that in mind the next time i'm making some revisions. i'm happy enough with it at the moment based on feedback so I'll let it breathe for a week or two before making anymore adjustments if they are needed.

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First Sergeant

Re: Stock 1.13 Molle[message #327599] Mon, 04 November 2013 16:51 Go to previous messageGo to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
Very strange that no one mentioned, but I encounter a bug with all those MOLLE stuff.
When I rightclick the vest in tactical view - everything OK and I can place any pocket in it. But when I open it in strategic view, i can see only 4 slots. all other slots are clipped with description of the item. It is possible to place a pocket in them, but not very convenient.

and second bug.
As I understand the max ammount of pockets you can attach to your rig or vest is limited. But if you have 2 vests stacked, then you take a pouch right click on those 2 vests and select one of them (i actually never tried ti select first one in the stack), then you can fit all the empty slots without any restriction of the volume.

[Updated on: Mon, 04 November 2013 16:52] by Moderator

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Staff Sergeant
Re: Stock 1.13 Molle[message #327604] Mon, 04 November 2013 18:58 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
cnagorneac
Very strange that no one mentioned, but I encounter a bug with all those MOLLE stuff.
When I rightclick the vest in tactical view - everything OK and I can place any pocket in it. But when I open it in strategic view, i can see only 4 slots. all other slots are clipped with description of the item. It is possible to place a pocket in them, but not very convenient.

There's an option in the preferences to toggle between "see the pockets" and "see what's in the pockets. Read the first page of thread for details pls.

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Sergeant Major
Re: Stock 1.13 Molle[message #327631] Tue, 05 November 2013 09:03 Go to previous messageGo to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
Sam_Hotte
There's an option in the preferences to toggle between "see the pockets" and "see what's in the pockets. Read the first page of thread for details pls.

Thanks for the answer.

Another questions.
1. I want to increase the volume that is possible to attach to my vests. For this I can increase "Available Volume" in XML editor, but the question is how can I see the volume of a pocket? In XML editor I can see "Filled size" of a pocket, but it looks strange they all area very close to each other, amd Document pouch (that one for tiny general slot), are the same size as Russian Pistol Holster (Big pistol slot).
So "Filled size" is a volume? or I can look for it simewhere else?
2. Where can I see details about "Pockets available"? I think it is an ID of something. Where can I see it in XML editor or simply in files?

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Staff Sergeant
Re: Stock 1.13 Molle[message #327746] Thu, 07 November 2013 19:22 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
6553/1859
Am I the only one who do not have Molle combatpack?
it is disappeared when artillery feature introduced

[Updated on: Thu, 07 November 2013 19:28] by Moderator

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Master Sergeant
Re: Stock 1.13 Molle[message #327747] Thu, 07 November 2013 19:27 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
cnagorneac
Sam_Hotte
There's an option in the preferences to toggle between "see the pockets" and "see what's in the pockets. Read the first page of thread for details pls.

Thanks for the answer.

Another questions.
1. I want to increase the volume that is possible to attach to my vests. For this I can increase "Available Volume" in XML editor, but the question is how can I see the volume of a pocket? In XML editor I can see "Filled size" of a pocket, but it looks strange they all area very close to each other, amd Document pouch (that one for tiny general slot), are the same size as Russian Pistol Holster (Big pistol slot).
So "Filled size" is a volume? or I can look for it simewhere else?
2. Where can I see details about "Pockets available"? I think it is an ID of something. Where can I see it in XML editor or simply in files?


I had the same questions you asked but I found the answers myself. Pockets.xml I believe has something to do with pockets
If you want to increase volume available in vest/thigh rig - just increase Available Volume. It is easiest solution.

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Master Sergeant
Re: Stock 1.13 Molle[message #328452] Fri, 22 November 2013 21:06 Go to previous messageGo to next message
vulgarmonkey is currently offline vulgarmonkey

 
Messages:51
Registered:May 2011
E1vS
6553/1859
Am I the only one who do not have Molle combatpack?
it is disappeared when artillery feature introduced


I dont have it either, assuming you mean a modular backpack.
This is in the latest version as of about three days ago.

Also, I noticed in the previous page that there are singular versions of the triple grenade/flashbang pockets?

Nonetheless, great work! Outfitting is practically a game in itself now (as if it wasnt sort of like that anyway). Best thing is probably the krab just for the convenience of having somewhere for your gasmasks and such. Always used to be a bugbear of mine.

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Corporal
Re: Stock 1.13 Molle[message #328957] Fri, 13 December 2013 16:03 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi,
Items.xml file.
1659
3.11 Tactical bring you the NAS Magazine Pouches. These Magazine Pouches will securely carry your [color:#CC0000]pistol

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Staff Sergeant
Re: Stock 1.13 Molle[message #329986] Sat, 25 January 2014 00:09 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Thanks hrgv, sorry for all the mistakes.

On a side note, i found myself adding MOLLE Backpacks/Combat packs. So while i'm in there, now that MOLLE has been out for a bit, is there any problems/improvements people can think of that i can change over the weekend.

Volume, Pocket layout, MOLLE items etc...

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First Sergeant

Re: Stock 1.13 Molle[message #330682] Tue, 18 February 2014 18:02 Go to previous messageGo to next message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
Volume on the "Thigh rig" and "Specter rig" seems a bit low. Don't have a save with BR active to consult right now, but if memory serves thigh is 27 and Specter 37.

Presumably the point of including these is that they are "slightly better" and more versatile than say a tactical holster (the one that holds 3 magazines).

In fiddling around a bit, I found that I could not figure out any permutations that would allow me to make use of all four slots on the thigh rig . . . any permutations that made any sense.

Obviously a holster would be pretty standard, but add a double pistol clip and (if memory serves) not enough room to add even any of the smaller modules like kit pouch or syringe pouch.

BTW, what is the best app to view .xml files? My machine spontaneously used Dreamweaver.

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Sergeant
Re: Stock 1.13 Molle[message #330683] Tue, 18 February 2014 18:14 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
For this stuff, clearly the xml editor. For other applications, any good plaintext editor that doesn't f'up formatting.

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Captain

Re: Stock 1.13 Molle[message #333680] Fri, 13 June 2014 04:29 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Anthropoid
Volume on the "Thigh rig" and "Specter rig" seems a bit low. Don't have a save with BR active to consult right now, but if memory serves thigh is 27 and Specter 37.

Presumably the point of including these is that they are "slightly better" and more versatile than say a tactical holster (the one that holds 3 magazines).

In fiddling around a bit, I found that I could not figure out any permutations that would allow me to make use of all four slots on the thigh rig . . . any permutations that made any sense.

Obviously a holster would be pretty standard, but add a double pistol clip and (if memory serves) not enough room to add even any of the smaller modules like kit pouch or syringe pouch.


There's a progression to the MOLLE rigs/vests, the last one you get should have enough room for anyhting you can imagine.

The first thigh rig won't be any better than a regular LBE holster if that's what you want to use it for. It's the basic model.

The Spectre has a built in Carabiner and limited volume, but you can get a gasmask/helmet on there.


Maybe i made the curve too steep,, I'm currently polishing off the pockets an MOLLE stuff. So if there are any MOLLE pouches that people feel are missing or need improving let me know now.

I'm going to add a functioning Hydration Bladder and maybe a Speedloader pouch.

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First Sergeant

Re: Stock 1.13 Molle[message #333697] Fri, 13 June 2014 16:36 Go to previous messageGo to next message
Leonidas

 
Messages:35
Registered:February 2014
Location: Germany
Quote:
Maybe i made the curve too steep,, I'm currently polishing off the pockets an MOLLE stuff. So if there are any MOLLE pouches that people feel are missing or need improving let me know now.

IMHO the pockets themselves need some improvement. In some cases LBE and MOLLE pockets look the same but differ (f.e. AR Mag vs. AR Magx1). I would prefer no difference. Albeit it was said that the LBE items would go down in value without this difference, ATM none of my mercs is equipped with a MOLLE vest.


Options and examples:
---------------------

Remove AR Mag (LBE). Either allow magazine sized items for AR Magx1, AR Magx2 and AR Magx3 or not.
Adjust Grenade to Grenadex2 and Grenadex3 or adjust Grenadex2 and Grenadex3 to Grenade. Rename Grenade to Grenadex1.

German Flecktarn Vest (in most situations best LBE vest)
4x AR Mag         -> 4x AR Magx2 or 4x General Misc
2x Small General  -> 2x Small General
2x Grenade        -> 2x Grenadex2

TT Utility Vest
3x AR Mag         -> 3x General Misc
2x Small General  -> 2x Small General
1x Tiny General   -> 1x Tiny General
2x Medium General -> 2x Medium General


Edit:

The grenade pocket sizes might need a tiny adjustment:

Pocket       Size     New Size
Grenade       5           4
Grenadex2    10           8
Grenadex3    12          12 (reference)


And it would be nice if the medium general pockets (russian pistol holster, 3.11 horizontal pouch, triple pistol mag pouch, triple smg mag pouch, triple flashbang pouch) could be attached to more PALS (MOLLE) items than just the spectre rig.

[Updated on: Fri, 13 June 2014 23:46] by Moderator

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Private 1st Class
Re: Stock 1.13 Molle[message #335590] Sun, 07 September 2014 14:32 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
With regards the pockets, you can fit a lot more pockets to a MOLLE vest than regular LBE, so if they were made the same it may break the balance of what you can carry.That said, it seems a lot of people want this, so when I finish the item size increase I'll add this.

There are more rigs than just the spectre that can hold medium size pouches. It's a mid level item, after that you can hold a lot more stuff on MOLLE vests/rigs.

I have some small fixes to add to the stable release this evening, so if anyone noticed a problem/room for improvement let me know here.

At the moment:

Shotgun pocket should be able to hold x2 and x4 shells.

No outline on some sti tilesets.

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First Sergeant

Re: Stock 1.13 Molle[message #336099] Wed, 24 September 2014 20:03 Go to previous messageGo to next message
Cardinal is currently offline Cardinal

 
Messages:45
Registered:September 2014
Hi! I have a few suggestions if you're still working on MOLLE:

Shotgun ammo pockets could take a little less space or hold more ammo - 5 space for 7 rounds / 10 space for 14 is a little much,
especially if you want to carry multiple shotgun ammo types.

Triple SMG pouch takes way too much space - the 3.11 ammo belt pouch takes up less space, but carries twice as much.
In fact, the ammo belt pouch is so versatile there is little reason to use large mag or drum mag pockets.

There are no MOLLE pouches aside from large general and the ammo belt that can hold grenade launcher mags.
Maybe add that possibility to the large mag pocket, to make it a little more useful.

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Corporal
Re: Stock 1.13 Molle[message #336711] Wed, 15 October 2014 21:25 Go to previous messageGo to next message
HunterHunter is currently offline HunterHunter

 
Messages:19
Registered:September 2014
Leonidas

And it would be nice if the medium general pockets (russian pistol holster, 3.11 horizontal pouch, triple pistol mag pouch, triple smg mag pouch, triple flashbang pouch) could be attached to more PALS (MOLLE) items than just the spectre rig.


totally agree

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Private
Re: Stock 1.13 Molle[message #339836 is a reply to message #336711] Wed, 04 March 2015 13:24 Go to previous message
silversurfer

 
Messages:2793
Registered:May 2009
I just noticed something odd. The KCB Knife and Rambo Knife both have item size 28 which is the same as a discarded LAW or golf clubs. With this size they won't even fit into a combat pack. Well, both knifes are no longswords or sabres so I would say that their item size needs to be set to 24 like the other normal knifes. Even the crowbar and KB Cutlass are in that category. Fixed in GameDir 2217.

In addition to that I also removed the option for size 28 from the knife pocket index 2. It looks really stupid to have a rack of golf clubs, EBR stock or a discarded LAW in a knife sheet... ;)



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
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