Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Stock 1.13 Molle
Stock 1.13 Molle[message #326437] Thu, 10 October 2013 17:25 Go to next message
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Messages:1054
Registered:January 2009
Known Errors:

BRay Desc. Document & Kit Pouch say Small Pouch
Throwing Knife Pocket Doesn't take Shuriken

_______________________________________________




Going to add the Molle system to stock 1.13, if anyone would like to test it and let me know if i missed something or notice a mistake be my guest:



added to trunk

Several new MOLLE vests added along with three MOLLE leg RIGS and numerous MOLLE Pouches. (Most Images: IOV, Attachment slots based on Strohmanns, thanks to Depri/Parkan for help.)

Only DG Mercs MOSES, BOB, DOC, Snake & BUD have been given MOLLE items in their starting gear for demonstration purposes.. MOLLE only available through BRAYs.

MOLLE vest differ from regular vests in that an AR mag pocket/pouch etc... will only hold AR mags. I did this to make regular vests a viable option versus MOLLE vests, don't worry, you can customise the best MOLLE vests with up to 9 pockets and leg rigs with 5 pouches.

There is also a new "Carabiner" pocket, this is for "hooking" on items with straps E.G. Helmets, Gasmasks, LBE etc... there are a few things that will still go there that shouldn't, but it's a minor thing. There is also a Carabiner that will only hold face items.

In order for this to be implemented, i had to standardise LBE leg rigs, in most cases a size change from 21->22. I also had to change:

Medkit:26->27, Toolkit26->27 but this won't change anything in game storage wise. TV, Golfclubs, & Chalice were also changed by one size.

The first few vests you encounter will have limited MOLLE attachment points.

E.G. 3.11 Leg Rig has limited volume and can only take small MOLLE pouches. Later, you can purchase Larger Rigs/vests with greater volume and can hold both small/large pouches.


Several new pockets/silhouettes added.[/color]

Things to do:

1. Adjust AP cost attach/remove

I was thinking 10 AP for Small/ 15 For Larger.

2. Add 1 or two more RIgs/vests to add some variety.

3. Refine coolness/price etc...

Install: This should work on any of Depris reecent builds. Copy Data-1.13 into your JA Folder overwriting when prompted. (Make a back up of your Data 1.13, this is not completely finished.)

Only Moses and a few other DG Mercs have M.O.L.L.E items added, so either add to starting gear or buy from BRay.

Most images from IOV and i used Strohmann's attachment slots.

EDIT:

Added newer link, pretty much finished, i was using Barry to test stuff so if you hire him you'll have some MOLLE stuff to play around with.

[Updated on: Tue, 22 October 2013 21:42] by Moderator



Re: Stock 1.13 Molle[message #326449] Thu, 10 October 2013 21:08 Go to previous messageGo to next message
Zombiehunter

 
Messages:149
Registered:March 2011
Location: Franconia, Germany
Thank you for your work :super:
Re: Stock 1.13 Molle[message #326451] Thu, 10 October 2013 21:15 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
Molle? Is that the stuff where you can create your own LBE from a base item + special pockets? IIRC AIMNAS had this system and it was nice to be able to customize available LBE to create some new combination. It's better than buying tons of different LBE items just to have enough variety available. Smile

Re: Stock 1.13 Molle[message #326452] Thu, 10 October 2013 21:26 Go to previous messageGo to next message
Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

i think that lbe must be also spawned in enemy inventory so obtaining intresting parts of equipment must be not easy.
Re: Stock 1.13 Molle[message #326490] Fri, 11 October 2013 18:24 Go to previous messageGo to next message
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Messages:1054
Registered:January 2009
Zombiehunter
Thank you for your work :super:


Thanks, should be a fun feature.

silversurfer
Molle? Is that the stuff where you can create your own LBE from a base item + special pockets? IIRC AIMNAS had this system and it was nice to be able to customize available LBE to create some new combination. It's better than buying tons of different LBE items just to have enough variety available. Smile


Yeah, I think i've added every possible type of pouch that you could want to create your perfect set up.


Parkan
i think that lbe must be also spawned in enemy inventory so obtaining intresting parts of equipment must be not easy.


I'd disagree, i think having to spend money on MOLLE goes some way in balancing things.


Re: Stock 1.13 Molle[message #326493] Fri, 11 October 2013 18:32 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
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I'd disagree, i think having to spend money on MOLLE goes some way in balancing things.

But will you add it to EnemyItemChoices.xml? There is a section for LBE and it would be cool if the new stuff is added there. Smile

Re: Stock 1.13 Molle[message #326500] Fri, 11 October 2013 18:58 Go to previous messageGo to next message
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Messages:1054
Registered:January 2009
I've given the stuff to Rowa, so maybe when its committed and has had time to breathe and any errors (if there are any) are corrected it could be done. I still think it's something to spend money on in the later game when you have too much at times. I fear it would also make "regular" LBE redundant if you got the MOLLE stuff too easily. Just my opinion though.


Re: Stock 1.13 Molle[message #326503] Fri, 11 October 2013 19:20 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
Much appreciated. Great work :ok:
Re: Stock 1.13 Molle[message #326625] Tue, 15 October 2013 17:04 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
I just tested a bit with the Molle items and I think that attachment slot layout still needs some work. On some items the slots are all over the place or they are mixed and it is not clear where the pocket will show once attached. For example I attach the pocket in the upper left corner to find the new slot in the upper right corner. If I find the time I will fix this.

Also in the map screen Molle is unusable...

http://img94.imageshack.us/img94/8867/hp8j.png
left: UDB Map Screen
right: UDB Tactical Screen

[Updated on: Tue, 15 October 2013 17:09] by Moderator


Re: Stock 1.13 Molle[message #326627] Tue, 15 October 2013 17:43 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3743
Registered:July 2009
You are not in 'attachment view', toggle it in the preferences.


Re: Stock 1.13 Molle[message #326628] Tue, 15 October 2013 17:48 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
I don't have such an option. What exactly is it called and where can I find it?

Re: Stock 1.13 Molle[message #326629] Tue, 15 October 2013 17:51 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3743
Registered:July 2009
Show LBE Content


Re: Stock 1.13 Molle[message #326631] Tue, 15 October 2013 19:14 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
I had that option active but it doesn't help the totally garbled attachment slots. The vest in the screenshot has 9 attachment slots. In map screen this is just one pile of slots where you can't see the slot that you want to attach the pocket to. Of course we can do trial and error and hope to finally hit the right pixel...

edit: For Molle we need a different view for UDB or Molle needs to be limited to 4 attachments.

[Updated on: Tue, 15 October 2013 19:16] by Moderator


Re: Stock 1.13 Molle[message #326632] Tue, 15 October 2013 19:21 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3743
Registered:July 2009
...
Did you read the tooltip?

Turn it OFF to mess with the attachment slots or ON if you want to see what's stored in the item (e.g. dropped backpacks)


Re: Stock 1.13 Molle[message #326634] Tue, 15 October 2013 19:39 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
:uhh:
Never needed that before. Embarrassed

Still it looks weired with the option active and pockets are attached. Slot positions need to be fixed nevertheless.

Re: Stock 1.13 Molle[message #326662] Wed, 16 October 2013 20:50 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
I'm working on the Molle system at the moment.

The display positions of are hardcoded for the different . The defines the slots that we see once we equip an LBE and where we put our stuff.

LBE Classes:
1 = Thigh Pack
2 = Vest
3 = Combat Pack
4 = Backpack
5 = LBE Pocket
6 = other Pocket

Here is a basic view how the Pocket Indexes are arranged.

Vests:
	1	2	3	4	5	11 	11
	6	7	8	9	10	12	12

Leg Rigs:
	1	2
	3	4
	5	5


11 + 12 are the medium slots on vests and 5 is the medium slot on leg rigs.

The position of the attachment slots is not hardcoded. We need to define this in AttachmentSlots.xml but we need to have a definition for vests and one for leg rigs. Otherwise we will get a chaotic display and we want to see the same layout that the item uses in the end.
So I assigned two new (3 and 4).

NAS Layout Classes:
1 = default
2 = Multi-Shot Grenade Launchers
3 = Molle Leg Rigs
4 = Molle Vests

Here is a screenshot to show what I mean by correct layout:
http://img132.imageshack.us/img132/9734/nntq.png
As you can see the attachment slots on the left are exactly in those positions that the attachment takes in the end on the right side.

Now I have to assign all new Molle items their correct . When this is done I will check the pockets because I have already seen that in some cases there are empty hooks assigned on top of a fixed pocket assignment.

If I find Molle items with another LBE class (combat pack for example) I will assign more NAS layout classes as needed.

Re: Stock 1.13 Molle[message #326664] Wed, 16 October 2013 21:18 Go to previous messageGo to next message
Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

Cool idea.Is it must work with updated xml editor?Or it can erase new tags if xml editor was used?
Re: Stock 1.13 Molle[message #326667] Wed, 16 October 2013 22:13 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
I did that with Notepad++. Very Happy

I don't have the new XML Editor anyway because Skydrive doesn't like me.

Fixes and improved attachment slot layout are in GameDir 1829. Please test. I didn't see anymore problems but that doesn't mean anything. Wink

Btw. I revoked the change of the Russian Molle pistol holster from yesterday. The assigned slot type turned out to be correct, just the slot was wrong. So I put back the old type and moved it to slot 5. Did the same fix for Molle Revolver Pouch.


edit: Sorry, added missing silhouette for small shotgun to Lookup\Silhouette.xml in GameDir 1830. The XML Editor was complaining...

[Updated on: Wed, 16 October 2013 22:22] by Moderator


Re: Stock 1.13 Molle[message #326691] Thu, 17 October 2013 18:03 Go to previous messageGo to next message
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Messages:1054
Registered:January 2009
Cool, nice work silversurfer. I was under pressure for time so I had to improvise a little with the slots because 5 were assigned to the thigh rigs and only 7 were assigned to the vests, that's why they were a bit jumbled. I think there were only two vests with more than 7 pockets, the Black MOLLE and the Striker.

If you've converted the "11" slot to a medium pocket, i'd suggest increasing the volume of each vest by 10.



Re: Stock 1.13 Molle[message #326708] Thu, 17 October 2013 22:21 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
Off_Topic

If you've converted the "11" slot to a medium pocket, i'd suggest increasing the volume of each vest by 10.

Good idea, will do that. Since this is the first time I do such work I have to learn too.

I was wondering if I should adjust for all LBE, even the old one. It will have no effect for now but it provides consistency across LBEs. It would also allow to change old LBE items and make them partial Molle items. I don't know if anyone has plans for this but better be prepared...

I was also thinking about the pocket design. Some of the restrictions don't make sense to me. For example the "Drop Pouch" can hold several small items. Its General Pocket looks bigger than the Small Pocket but the Small Pocket can hold bigger items...
Also ammo pockets should be able to hold smaller clips. We should be able to put a pistol clip into an AR pocket for example.
You said that this is something that still has to be worked out. I just wanted to mention it.

In general I don't see a big problem if we use the same pockets for old and new LBE. I mean the old stuff is still good and cheap!
I would rather buy a German Flecktarn Vest or a Russian 106 Vest which has the pocket layout that I want than buy Molle stuff where I have to pay 10 times the price to get the same layout. Molle is luxury. I like it that you made that stuff expensive. Molle brings new pocket types that we can't have (in that particular slot) with old LBE. Another reason to buy it but we still pay extra.

Re: Stock 1.13 Molle[message #326710] Thu, 17 October 2013 22:37 Go to previous messageGo to next message
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Messages:1054
Registered:January 2009
Quote:
I was wondering if I should adjust for all LBE, even the old one. It will have no effect for now but it provides consistency across LBEs. It would also allow to change old LBE items and make them partial Molle items. I don't know if anyone has plans for this but better be prepared...


That makes sense, although personally I think the old LBE should be left alone.

Quote:
I was also thinking about the pocket design. Some of the restrictions don't make sense to me. For example the "Drop Pouch" can hold several small items. Its General Pocket looks bigger than the Small Pocket but the Small Pocket can hold bigger items...
Also ammo pockets should be able to hold smaller clips. We should be able to put a pistol clip into an AR pocket for example.
You said that this is something that still has to be worked out. I just wanted to mention it.


Yeah, that general pocket needs to be tweaked a bit. My thinking on the AR clips etc... was to make a clear difference between LBE and MLBE so that you could have a preference. In other words, while MOLLE allows you to customise your vest, the drawback is that they are very specific pockets. If people don't like it, it can be adjusted to be more liberal. I'll set up a poll.

Quote:
In general I don't see a big problem if we use the same pockets for old and new LBE. I mean the old stuff is still good and cheap!
I would rather buy a German Flecktarn Vest or a Russian 106 Vest which has the pocket layout that I want than buy Molle stuff where I have to pay 10 times the price to get the same layout. Molle is luxury. I like it that you made that stuff expensive. Molle brings new pocket types that we can't have (in that particular slot) with old LBE. Another reason to buy it but we still pay extra.


My thinking here was that you're kind of getting another advantage with the MLBE over the enemy. For this reason i made it expensive and only available through BRAys. In general they aren't heavy so the shipping won't be crippling, just enough to make you budget a bit if you want MOLLE stuff.


Re: Stock 1.13 Molle[message #326715] Thu, 17 October 2013 23:04 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
Btw. I just saw a problem in another thread with the item descriptions. Don't know where you took those from but please be careful not to use illegal characters.

I already had to remove some

Re: Stock 1.13 Molle[message #326716] Thu, 17 October 2013 23:11 Go to previous messageGo to next message
Off_Topic

 
Messages:1054
Registered:January 2009
Ok, I had to find stuff to model the new items on so I found real stuff and copied/pasted some of it. I didn't know about the illegal characters and didn't notice them in game. Too busy making sure it worked...

I changed the trademark to NAS ( New Attachment Sytem) but didn't realise the TM wouldn't turn up. There's a company called 5.11, so 3.11 (1.13) seemed the obvious choice.


Re: Stock 1.13 Molle[message #326721] Thu, 17 October 2013 23:28 Go to previous messageGo to next message
hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi,
We can add these signs "
Re: Stock 1.13 Molle[message #326727] Fri, 18 October 2013 00:34 Go to previous messageGo to next message
hrvg

 
Messages:158
Registered:August 2012
Location: France
For example of "Font":
http://sendbox.fr/pro/1ccstqcsqhic/French.BLOCKFONT2.bmp.html

[Updated on: Fri, 18 October 2013 12:05] by Moderator

Re: Stock 1.13 Molle[message #326740] Fri, 18 October 2013 05:04 Go to previous messageGo to next message
Moa

 
Messages:58
Registered:September 2013
... or write (tm) and (r)
There is also '
Re: Stock 1.13 Molle[message #326746] Fri, 18 October 2013 12:30 Go to previous messageGo to next message
Off_Topic

 
Messages:1054
Registered:January 2009
It's probably best just to remove them, i was trying to put a small in joke into the descriptions with the NAS TM, so it doesn't really matter if they are taken out.


Re: Stock 1.13 Molle[message #326763] Fri, 18 October 2013 16:59 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
Oh shit! I noticed that is a bit mask too. :yikes:

So I had to change the existing values for leg rigs and vests. New NAS layout classes are:

4 Leg Rigs
8 Vests
16 Combat Pack
32 Backpack

I created Lookup\NasLayoutClass.xml for reference.

Attachment slots have been defined. So if anybody wants he can create his own Molle combat pack or backpack. Smile
Only small and medium pockets supported at the moment.

Also fixed leg rigs lower row of small pockets. It had the wrong NAS attachment class and allowed medium pockets.

Changes are in GameDir 1833.

Re: Stock 1.13 Molle[message #326830] Sat, 19 October 2013 19:37 Go to previous messageGo to next message
Elvis_A

 
Messages:250
Registered:December 2012
Location: exUSSR
if I add molle saw pouch, is it going to feed MG?
Re: Stock 1.13 Molle[message #326832] Sat, 19 October 2013 20:00 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
Supplying ammo feed to yourself via inventory will only work if
  • EXTERNAL_FEEDING is set to 2
  • the LBE vest in your vest slot has the AMMO_BELT_VEST-Itemflag
  • the fitting ammo has the AMMO_BELT-Itemflag
  • the fitting ammo is stored in the MEDPOCK1POS (21) or MEDPOCK2POS (22) inventory positions of your mercenary. I am not familiar with MOLLE, so I have no idea wether that will happen.


Re: Stock 1.13 Molle[message #326839] Sat, 19 October 2013 21:09 Go to previous messageGo to next message
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Messages:1054
Registered:January 2009
E1vS
if I add molle saw pouch, is it going to feed MG?


Not at the moment, I never even considered it to be honest. It would make more sense to have a MG specific vest with that attachment rather than a generic M.O.L.L.E pouch.


Re: Stock 1.13 Molle[message #326844] Sat, 19 October 2013 21:47 Go to previous messageGo to next message
Elvis_A

 
Messages:250
Registered:December 2012
Location: exUSSR
Flugente
Supplying ammo feed to yourself via inventory will only work if
  • EXTERNAL_FEEDING is set to 2
  • the LBE vest in your vest slot has the AMMO_BELT_VEST-Itemflag
  • the fitting ammo has the AMMO_BELT-Itemflag
  • the fitting ammo is stored in the MEDPOCK1POS (21) or MEDPOCK2POS (22) inventory positions of your mercenary. I am not familiar with MOLLE, so I have no idea wether that will happen.


thanks Flugente for this feature!

Off_Topic
E1vS
if I add molle saw pouch, is it going to feed MG?


Not at the moment, I never even considered it to be honest. It would make more sense to have a MG specific vest with that attachment rather than a generic M.O.L.L.E pouch.


oh. thanks for clearing that up.

Molle LBE needs to be tweaked.
Grenade pouch is useless - it uses medium slot(?) and its capacity is 3, while you can replace it with medium pouch (10.6 horizontal pouch) and have 4 grenades.

Could you please move Molle grenade pouch from medium slot to small slot?

Is it intended that large pistol holster cannot be attached to Molle Vest? only leg rig
Would you change size of Heavy throwing knife so it would fit throwing knife M lbe? 2 throwing [Light] knives fit 1 slot, but as I mentioned before Heavy throwing knives do not fit at all.
What about surikens?

Are you planning to add Molle back/combat pack? That will be awesome!

[Updated on: Sat, 19 October 2013 21:57] by Moderator

Re: Stock 1.13 Molle[message #326845] Sat, 19 October 2013 21:57 Go to previous messageGo to next message
Off_Topic

 
Messages:1054
Registered:January 2009


Quote:
Molle LBE needs to be tweaked.
Grenade pouch is useless - it uses medium slot(?) and its capacity is 3, while you can replace it with medium pouch (10.6 horizontal pouch) and have 4 grenades.


True, but the volume for a x3 Grenade Pouch is 12 while the Medium pouch is 15. This is still being tweaked so we can look at that if you feel that's not not enough.

Quote:
Could you please move Molle grenade pouch from medium slot to small slot?


Hmm, I made it a medium pocket so that it wouldn't be possible to fill a leg rig or vest with x3 grenade pockets. The way it is now you can only fit one to a leg rig, 1 or 2 depending on the vest. I envisioned making the volume available/volume used nearly like a mini game of tetris, so that you can customise all you want but have to decide what you need.

Quote:
Is it intended that large holster cannot be attached to Molle Vest? only leg rig


I didn't plan that no, it should be able to go into a medium pocket on yout vest. Maybe silversurfer changed something, i'll have a look.

Quote:
Are you planning to add Molle back/combat pack? That will be awesome!


Hmm, not at the moment. I wasn't sure how necessary that was. At the moment if you had two thigh rigs and a MOLLE vest, that's a lot of pockets to fill!

Did you try the new Carabiner item?


Re: Stock 1.13 Molle[message #326846] Sat, 19 October 2013 22:15 Go to previous messageGo to next message
Elvis_A

 
Messages:250
Registered:December 2012
Location: exUSSR
Off_Topic


Did you try the new Carabiner item?


I just ordered it from BR, will test it soon Very Happy
carabiner picture by the was weird, I guess something to do with blue color background that does not shown as transparrent color.

I think I saw item that close to carabiner in AFS mod.

As soon as I saw Molle LBE in AIMNAS/AFS I wanted it badly in stock 1.13, thank you and Flugente for adding that feature!
Re: Stock 1.13 Molle[message #326847] Sat, 19 October 2013 22:18 Go to previous messageGo to next message
Off_Topic

 
Messages:1054
Registered:January 2009
Yeah, I'll fix that. I had a bit of trouble getting it the right size, i'm trying to get someone better at that stuff to help me. As a pocket it works fine from my tests.


Re: Stock 1.13 Molle[message #326848] Sat, 19 October 2013 22:27 Go to previous messageGo to next message
Elvis_A

 
Messages:250
Registered:December 2012
Location: exUSSR
Off_Topic
Yeah, I'll fix that. I had a bit of trouble getting it the right size, i'm trying to get someone better at that stuff to help me. As a pocket it works fine from my tests.


how do you use it? as regular MLBE attachment?

space 13 is too much, I better use drop pouch instead carabiner. it has space 10 and there is no restriction for face items.
Re: Stock 1.13 Molle[message #326849] Sat, 19 October 2013 22:32 Go to previous messageGo to next message
Off_Topic

 
Messages:1054
Registered:January 2009
Yes, you use it like a MLBE pocket.

Maybe 13 is high, but even though it's a small item, you can attach a lot of stuff to it. Full LBE Gear, Helmets, etc...

I was afraid it could be abused, but maybe the stealth penalty is enough. I'm reworking the Drop Pouches, I think the volume is too small for some of them considering what you can put in them.

At the moment i'm thinking:

Tiny: 5
Small: 10
General: 15
Medium: 20

What do you think?


Re: Stock 1.13 Molle[message #326851] Sat, 19 October 2013 23:12 Go to previous messageGo to next message
silversurfer

 
Messages:2112
Registered:May 2009
E1vS

Is it intended that large pistol holster cannot be attached to Molle Vest? only leg rig

Large Holster (item 1641) is not a pouch. It is a standalone LBE item for your leg. It cannot be attached to a vest or leg rig.

Re: Stock 1.13 Molle[message #326852] Sat, 19 October 2013 23:14 Go to previous messageGo to next message
Off_Topic

 
Messages:1054
Registered:January 2009
silversurfer
E1vS

Is it intended that large pistol holster cannot be attached to Molle Vest? only leg rig

Large Holster (item 1641) is not a pouch. It is a standalone LBE item for your leg. It cannot be attached to a vest or leg rig.


Ah, now I understand... I looked at the "large Revolver" and everything seemed to be fine. Then, as Silversurfer says, the large holster is not MOLLE. You can get one in the late game, but it will say it. Thanks for clearing that up.


Re: Stock 1.13 Molle[message #326855] Sat, 19 October 2013 23:23 Go to previous messageGo to previous message
Elvis_A

 
Messages:250
Registered:December 2012
Location: exUSSR
Off_Topic
Yes, you use it like a MLBE pocket.

Maybe 13 is high, but even though it's a small item, you can attach a lot of stuff to it. Full LBE Gear, Helmets, etc...

I was afraid it could be abused, but maybe the stealth penalty is enough. I'm reworking the Drop Pouches, I think the volume is too small for some of them considering what you can put in them.


Full LBE gear can be attached?! Checked it. It nice but it is not usable for me.

Off_Topic

At the moment i'm thinking:

Tiny: 5
Small: 10
General: 15
Medium: 20

What do you think?


It is ok for me, but I am not good at memorizing item sizes, so I cannot really tell exactly but I think it is better to resize some items like heavy trowing knives, flares, etc.

I tested mostly leg rigs, the biggest one 37 space,
I guess it is balanced averall. Some non Molle leg rigs are better that Molle ones (especially ones with grenades)

Some newly added Molle and non Molle LBE are redundant.
For example Casuality leg rig. I would use it if medkit will fit into medium slot, otherwise why use medium slot for 1st ait kit if you can put it in smaller slot in other MLBE thigh rig?
2nd example non MLBE 12 g shotgun rig. Why do you need it? there already 1 Shotgun holster, 2 different ammo capacity MLBE pouches.

I like spending time on equipping my Mercs so I will test other Molle LBE tomorrow.

[Updated on: Sat, 19 October 2013 23:24] by Moderator

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