Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 INI Customisation and Help » 2. [Data File Settings] Discussion
2. [Data File Settings] Discussion[message #327089]
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Thu, 24 October 2013 14:44
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Off_Topic |
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Messages:999
Registered:January 2009 |
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;******************************************************************************************************************************
; These settings tell the game where it should get the data it needs for a few SPECIFIC features.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Difficulty-based PROF.DAT
;
; If FALSE, the game reads its profile data from the file called simply "PROF.DAT".
; If TRUE, the game reads its profile data from one of four different "PROF.DAT" files that are specific to the difficulty
; level of your current game. This allows using different character profiles depending on difficulty level.
;------------------------------------------------------------------------------------------------------------------------------
USE_DIFFICULTY_BASED_PROF_DAT = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; PROFEX (profile externalization)
;
; These settings allow data about character profiles to be read (and written) from XMLs instead of PROF.DAT. These XMLs are
; called "MercProfiles.XML" and "MercOpinions.XML". Unlike PROF.DAT, they can be edited by hand.
; IMPORTANT NOTE: You must have the Profex ACTIVATED to be able to play with the NEW TRAIT SYSTEM!
;------------------------------------------------------------------------------------------------------------------------------
; If TRUE, reads "MercProfiles.XML" and "MercOpinions.XML" for profile data.
; If FALSE, reads profile data from PROF.DAT.
READ_PROFILE_DATA_FROM_XML = TRUE
; When TRUE, this setting writes profile data from memory to XML before the game's Main Menu is reached.
; This can be used to write all data from PROF.DAT directly into XML format. Make sure that READ_PROFILE_DATA_FROM_XML
; is set to FALSE before doing this, otherwise you're simple creating a duplicate of an XML you already have.
WRITE_PROFILE_DATA_TO_XML = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; 0 = Use default drop item system for enemies / militia.
; 1 = Use the new drop item system from XML-Files (EnemyWeaponDrops.xml, EnemyAmmoDrops.xml, EnemyArmourDrops.xml,
; EnemyExplosiveDrops.xml, EnemyMiscDrops.xml) for enemies (and militia).
;
; INFO: This drop system only takes effect, if you have not choosen "Enemies Drop All Items" in the start new game screen.
;------------------------------------------------------------------------------------------------------------------------------
USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 1
;------------------------------------------------------------------------------------------------------------------------------
; Tells the game to load ja2set.dat.xml (located in the MODs "Data" folder) instead of the old "BinaryData\ja2.set.dat" file
; Must be TRUE if NUM_P_ITEMS (below) is > 3
; If an xml file doesn't exist, setting the value to true will create one.
; Issues have been reported using big maps with this value set to TRUE
; Valid values = TRUE or FALSE, Default = FALSE
;------------------------------------------------------------------------------------------------------------------------------
USE_XML_TILESETS = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Change the number of PItem graphics files used by the game
; Requires using modified xml version of ja2set.dat for values > 3
; This setting is also dependent on the items.xml file graphics tags, and the actual PItem graphics files
; Do not change this unless you are modding the game, or it will probably break everything!
; Issues have been reported using big maps with values > 3
; Valid value range = 3-20, default = 3
;------------------------------------------------------------------------------------------------------------------------------
NUM_P_ITEMS = 3
[Updated on: Thu, 24 October 2013 14:51] by Moderator Report message to a moderator
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