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4. [Financial Settings] Discussion[message #327091] Thu, 24 October 2013 14:53 Go to next message
Off_Topic

 
Messages:1052
Registered:January 2009

;******************************************************************************************************************************
; Use these settings to change the financial difficulty of the game.
;******************************************************************************************************************************

;------------------------------------------------------------------------------------------------------------------------------
; These are the Starting cash values for the various difficulties.
; The only restriction with these, is the INT32 they are stored in. (range is about 2 billion)
; You can also set negative values here.
;------------------------------------------------------------------------------------------------------------------------------

STARTING_CASH_NOVICE = 45000
STARTING_CASH_EXPERIENCED = 35000
STARTING_CASH_EXPERT = 30000
STARTING_CASH_INSANE = 15000

;------------------------------------------------------------------------------------------------------------------------------
; Increases or decreases (by percentage) the amount of cash that mines generate every day.
;
; 100% = normal JA2 profits.
; This value can be set as low as 1%. Setting it to 0 will automatically default to 1%, as otherwise it'll crash your game.
; This value goes all the way up to 65535%, but that's not recommended.
;------------------------------------------------------------------------------------------------------------------------------

MINE_INCOME_PERCENTAGE = 100

;------------------------------------------------------------------------------------------------------------------------------
; Increases the percentage that the merc salaries rise when they go one experience level up
; (hardcoded salary maximum 30k per day or 500k per one or two weeks)
; 0 = no raise
; 25 = default setting
; 100 = double salary every level up
;------------------------------------------------------------------------------------------------------------------------------

MERC_LEVEL_UP_SALARY_INCREASE_PERCENTAGE = 25

;------------------------------------------------------------------------------------------------------------------------------
; Enable/Disable the ability to sell unneeded equipment to the locals.
;
; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
; FALSE Turns off the option.
;
; PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
; Setting a value of 20 would mean 5% of the items value, and a value of 10 would mean 10%.
; Valid ranges for PRICE_MODIFIER are -1-100.
; 0 forces the system to dynamically adjust the Price Modifier based on game progress with greater progress resulting in a
; larger modifier.
; -1 works the opposite of 0. Greater game progress causes a smaller modifier resulting in greater income from selling later
; in the game.
;------------------------------------------------------------------------------------------------------------------------------

SELL_ITEMS_WITH_ALT_LMB = TRUE
SELL_ITEMS_PRICE_MODIFIER = 10

;------------------------------------------------------------------------------------------------------------------------------
; Various costs of training Militia.
;------------------------------------------------------------------------------------------------------------------------------

; Basic cost of training Militia (Green / Rookie)
MILITIA_BASE_TRAINING_COST = 750

; Multiplier for the price of promoting Green Militia to Regular (Light-Blue).
MILITIA_COST_MULTIPLIER_REGULAR = 1

; Multiplier for the price of promoting Regular Militia to Elite (Dark-Blue).
; ALLOW_TRAINING_ELITE_MILITIA must be set to TRUE, otherwise this promotion is impossible.
MILITIA_COST_MULTIPLIER_ELITE = 2

; Multiplier for the price of training Mobile Militia.
MILITIA_COST_MULTIPLIER_MOBILE = 3

;------------------------------------------------------------------------------------------------------------------------------
; Daily prices for maintaining one militiaman of each type.
;
; This cost is paid every midnight. If you can't afford to pay the whole amount, some (or all) militia
; will leave your service.
;
; Only militia who have been in your service for 24 hours are paid!
;------------------------------------------------------------------------------------------------------------------------------

DAILY_MILITIA_UPKEEP_TOWN_GREEN = 10
DAILY_MILITIA_UPKEEP_TOWN_REGULAR = 20
DAILY_MILITIA_UPKEEP_TOWN_ELITE = 30
DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 15
DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 30
DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 45


;------------------------------------------------------------------------------------------------------------------------------
; Change the cost of helicopter movement PER SECTOR.
;------------------------------------------------------------------------------------------------------------------------------

;Cost for moving through sectors that are free of enemy SAM Site control.
HELICOPTER_BASE_COST_PER_GREEN_TILE = 100

;Cost for moving through sectors that are being controlled by an enemy SAM Site.
HELICOPTER_BASE_COST_PER_RED_TILE = 1000



Re: 4. [Financial Settings] Discussion[message #327136] Fri, 25 October 2013 11:47 Go to previous messageGo to next message
Asthner

 
Messages:45
Registered:August 2010
Location: Poland, Lodz
Full-scale war INI settings and reasonings.

[Financial Settings]

; Despite the insane nature of these settings, they actually started out as modifications for the expert setting. Therefore, when a particular feature is split into difficulty levels, I have only the expert ones changed.
; More cash is quite important for me. I need bigger, well equipped squads, as well as money to train, upkeep and arm militia.
STARTING_CASH_EXPERT 		= 100000 

; There
Re: 4. [Financial Settings] Discussion[message #340852 is a reply to message #327091] Sun, 03 May 2015 18:19 Go to previous messageGo to next message
SoeldnerJack
Messages:3
Registered:February 2012
Question
How can i change the starting money with the newest unstable 1.13?
Changes in the INI wont work anymore
Re: 4. [Financial Settings] Discussion[message #340853 is a reply to message #340852] Sun, 03 May 2015 18:20 Go to previous messageGo to next message
sevenfm

 
Messages:1343
Registered:December 2012
Location: Under the Mountain
Check Data-1.13\TableData\DifficultySettings.xml



Stable 7609+fix (06.09.2017)
Stable 7609+AI (r522 11.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: 4. [Financial Settings] Discussion[message #340854 is a reply to message #340853] Sun, 03 May 2015 18:27 Go to previous message
SoeldnerJack
Messages:3
Registered:February 2012
Perfect, thx happy
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