Rework and externalise city loyalty hit for losing battles[message #327125]
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Fri, 25 October 2013 00:57
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Asthner |
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Messages:40
Registered:August 2010 Location: Poland, Lodz |
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This is a feature I find myself needing over and over again, whenever I attempt to play the game at my "full-scale war" settings. In them, I have the INI drastically up the enemy numbers, etc. A tactic I found useful for tackling these new odds is employing classical guerilla warfare
[Updated on: Fri, 25 October 2013 00:57] by Moderator Report message to a moderator
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Corporal
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Re: Rework and externalise city loyalty hit for losing battles[message #327955]
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Mon, 11 November 2013 21:01
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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Personally, I want retreats to have some sort of innate cost, and a morale and loyalty hit fits that just fine. Attacking - Retreating - Attacking is an exploit that is only possible due to the game's limitations, and I have no interest in rewarding that.
An exception is retreating if the entire squad consists of undiscovered, diguised spies, as in that case, it's a spy mission. An I already added that (did I?).
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