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Re: New Feature: Radio Operator[message #328469]
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Sat, 23 November 2013 13:40
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IoP |
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Messages:17
Registered:March 2012 |
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Buggler
As such, proposed hotkey change for Radio Operator skill menu to 'Ctrl + /'.
- 'Ctrl' calls up the 'hand' cursor meaning some action expected
- 'Ctrl + /' is beside the 'Ctrl + .' for calling the menu for fill canteens and take off covert clothes etc
Simple answer. NO!. I don't have \ key in my keyboard and therefore there can't be CTRL+\
Please consult http://en.wikipedia.org/wiki/QWERTZ and http://en.wikipedia.org/wiki/QWERTY before planning new shortcuts with alt/shift/ctrl.
Related proof of concept code: https://o84.nor.fi/~jikuja/ja2/ja2_POC_unified_shift_digit_for_all_layouts.diff
Not even compiled but probable will help to clean some of the kayboard mess.
Edit: Just like I feared. Shift key is probably detected only when used with function keys, not with digits.
Also ja2 seems to fail detect keys which are entered with alt-rg. In my layout it means @
[Updated on: Sat, 23 November 2013 17:26] by Moderator Report message to a moderator
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Private
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Re: New Feature: Radio Operator[message #328472]
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Sat, 23 November 2013 17:19
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Sam Hotte |
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Messages:1966
Registered:March 2009 Location: Middle of Germany |
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Buggler didn't propose "backslash" but "slash".
Usually it would be "-" or "_" key on the QWERTZ keyboard then.
Edit:
@IoP: If hotkey would be changed to CTRL+/ you had to press CTRL+- then to use it on e.g. german keyboard layout.
Just the press the key, where the / is located on standard QWERTY layout.
[Updated on: Sat, 23 November 2013 17:45] by Moderator Report message to a moderator
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Sergeant Major
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Re: New Feature: Radio Operator[message #328473]
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Sat, 23 November 2013 18:00
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IoP |
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Messages:17
Registered:March 2012 |
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Sam_HotteBuggler didn't propose "backslash" but "slash".
Usually it would be "-" or "_" key on the QWERTZ keyboard then.
Edit:
@IoP: If hotkey would be changed to CTRL+/ you had to press CTRL+- then to use it on e.g. german keyboard layout.
Just the press the key, where the / is located on standard QWERTY layout.
umm my bad with "\" and "/" mess:/
Did you test ctrl+-? At least pressing "-" which is right from "." doesn't center into active merc with finnish layout.
I did more testing with finnish layout and shift+digit seems to be working even they should not. What layer of input does ja2 read? Some of the keys seems to be translated into local layout: e.g. "-" is "-" instead of "/" but shift+digit seems to emit standard us-qwerty characters"!@#$%^&*()" instead of "!"#
[Updated on: Sat, 23 November 2013 18:07] by Moderator Report message to a moderator
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Private
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Re: New Feature: Radio Operator[message #328520]
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Mon, 25 November 2013 04:47
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Buggler |
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Messages:211
Registered:November 2009 |
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Maybe I did not state my point clearly in earlier post.
Are we ok to butcher existing 'less important' hotkeys for new functions when there are still free keys available?
(less important = those that are deemed not frequently used/can be dropped in favor for other functions)
The minimum I would like to preserve is JA2 vanilla keys.
FWIW, '$' is not used in vanilla. However, if sticking to current situation, then 'Shift + 5/6/7/8/9/0' keys can also be freed up to reassign to other functions since 'Shift + 4' ($) original function is replaced.
It's not that there's no free keys available...
Using 'Ctrl + ,' (Ctrl + Comma) is just a suggestion, I'm good to have any other yet-to-be-assigned hotkey for calling the Radio Operator menu. Like the free 'Ctrl + 4'?
[Updated on: Tue, 26 November 2013 03:46] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: New Feature: Radio Operator[message #328522]
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Mon, 25 November 2013 06:50
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mmm |
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Messages:63
Registered:May 2013 |
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Forgot to ask earlier, but can I turn this feature off entirely. I don't want to get blown sky high for not using it. Or I could just edit the radio out of enemy items?
[Updated on: Mon, 25 November 2013 06:52] by Moderator Report message to a moderator
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Corporal
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Re: New Feature: Radio Operator[message #328624]
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Wed, 27 November 2013 15:24
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bimbo0099 |
Messages:3
Registered:May 2013 |
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I couldn't find the battery drain setting in Skills_Settings.INI. This would explain why my battery is seemingly infinite. But I also checked the file on the SVN, which didnt have this setting either.
Do you happen to know the command from memory, so I can add it myself to see if anything changes?
Regarding jamming communications not working, it only happened a handful of times during my campaign.
If it happens again I will provide pics, but everything was as you described (crossed out radio tower etc).
Semi-related, does the enemy use combined attacks?
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Civilian
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Re: New Feature: Radio Operator[message #328625]
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Wed, 27 November 2013 15:38
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Sam Hotte |
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Messages:1966
Registered:March 2009 Location: Middle of Germany |
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BugglerMaybe I did not state my point clearly in earlier post.
Are we ok to butcher existing 'less important' hotkeys for new functions when there are still free keys available?
(less important = those that are deemed not frequently used/can be dropped in favor for other functions)
The minimum I would like to preserve is JA2 vanilla keys.
FWIW, '$' is not used in vanilla. However, if sticking to current situation, then 'Shift + 5/6/7/8/9/0' keys can also be freed up to reassign to other functions since 'Shift + 4' ($) original function is replaced.
It's not that there's no free keys available...
Using 'Ctrl + ,' (Ctrl + Comma) is just a suggestion, I'm good to have any other yet-to-be-assigned hotkey for calling the Radio Operator menu. Like the free 'Ctrl + 4'?
Though not using the squad assignment keys a lot myself, I'd think that if there are other, easy keys/combinations available, we shouldn't "destroy" existing keys without sound reason.
Hence, if it's not much ado, i'd vote against shift+4 but for one of the suggested alternatives.
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Sergeant Major
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Re: New Feature: Radio Operator[message #329377]
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Mon, 30 December 2013 13:26
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Swant |
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Messages:29
Registered:April 2011 |
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I just started using this feature and it is great! However, all of a sudden the game crashes everytime i click on the radio set.
I get this message:
RUNTIME ERROR - PRESS ESC TO EXIT
Asserion Faliure[lime 60 in file item types.ccp] Attempting to do a debug save as SaveGame247.sav
Im using:
SCI_Unstable_Revision_6692_on_GameDir_1894
Arulco-Revisited--AR-v1.4-20130120-
SDO_GameDir_r1894
AR+SDO_Default_Maps_GameDir_r1893
AR+SDO_Rnd_Item_Maps_GameDir_r1893
Edit: I went back to an earlier save game and now it seems to be working again
[Updated on: Mon, 30 December 2013 13:48] by Moderator Report message to a moderator
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Private 1st Class
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Re: New Feature: Radio Operator[message #331451]
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Fri, 21 March 2014 20:04
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patchmasterdoom |
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Messages:12
Registered:October 2012 Location: United States |
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Suggestion for RTO trait.
Talking on a radio/Calling for IDF (Indirect Fire) is a pretty common skill in the military. That being said, would it not be appropriate for any merc with a military background to be able to operate the radio?
Incidentally... Keeping up with 1.13 updates with shit Afghanistan internet is a PITA.
[Updated on: Fri, 21 March 2014 20:05] by Moderator Report message to a moderator
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Private
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