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Re: New Feature: Radio Operator[message #346788 is a reply to message #346778]
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Fri, 02 September 2016 06:34
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Boojum |
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Messages:11
Registered:September 2016 |
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Understood. But... this could be simpler than dealing with the old inventory system - just one string to change (as far as I understand)...
There just are many people (at least in runet) who like the new system less for many reasons (too complicated - against Occam's razor, 'repairs' what already worked fine, some popular traits like NO can't be 'expert' + it doesn't fit some mercs like Dr. Q + it doesn't separate ability to repair/lockpick electronics from 'base' mechanical abilities (which is odd) and doesn't separate 'eastern-like' martial arts from 'western' close combat style + Demolitions trait is quite odd, combining grenade throwing bonus with unrelated 'attach detonator' bonus... and so on).
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Private
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Re: New Feature: Radio Operator[message #347704 is a reply to message #347702]
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Wed, 07 December 2016 04:10
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Damesh |
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Messages:57
Registered:January 2001 Location: Florida |
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The game doesn't allow me to put the radio in the backpack slot.
Edit: After a little experimentation, it doesn't go in the backpack slot, it goes into the TIMMS slot, but only if you remove the backpack (i.e. there is no backpack equipped).
Thanks for the help.
[Updated on: Wed, 07 December 2016 04:16] Report message to a moderator
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Corporal
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Re: New Feature: Radio Operator[message #364841 is a reply to message #327348]
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Sun, 28 August 2022 00:20
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Toybasher |
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Messages:20
Registered:April 2018 |
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Would it be possible to tie enemy reinforcement calls to enemy radiomen? Reinforcements are one of those weird things people either love or hate. I know you can use your own radioman to Jam Comms (Which I usually leave my radioman on) but it's a bit weird how even without an enemy radioman enemy reinforcements can arrive outside of cities within only a few turns where realistically it would take hours for them to traverse the strategic map.
I want a middleman solution, where reinforcements can only arrive in countryside if the enemy squad contains a radioman. (I'm alright with them arriving in a city even without a radioman though because nearby enemies were probably headed to the city in the first place, etc. maybe in-universe they had stationary radios in a building, etc.)
(It's just when both you and the enemy are in the middle of a jungle, with no easy way to call for help it's a bit silly for them to get help without a radio operator.)
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Private 1st Class
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