Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Radio Operator  () 1 Vote
Re: New Feature: Radio Operator[message #352230 is a reply to message #327348] Tue, 30 January 2018 16:55 Go to previous messageGo to next message
Ancut

 
Messages:6
Registered:November 2017
For some reason I can't call artillery strike, this option in Ctrl+4 is grey. I have nesesary trait, radio and mortar merc full with shells in next sector and I trow signal smoke. My v1.13 bulid 8325 with latest relase AIMNAS
Re: New Feature: Radio Operator[message #352235 is a reply to message #352230] Tue, 30 January 2018 20:46 Go to previous messageGo to next message
Flugente

 
Messages:3387
Registered:April 2009
Location: Germany
Hmm. For the record, do other commands work? Does it work with militia?

Also, is there another merc with a radio in the sector you are ordering the strike from? It currently requires 2 operators (I made that when I assumed we'd have a lot more radio operators... perhaps I should change that so that no second operator is required...).



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: New Feature: Radio Operator[message #352238 is a reply to message #352235] Tue, 30 January 2018 22:57 Go to previous message
Ancut

 
Messages:6
Registered:November 2017
Double radio operators, so this was the issue. Works fine now, till my pc begin calculating mortar rain and freezes.
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