Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » rio's thousand and one questions regarding JA 1.13
rio's thousand and one questions regarding JA 1.13[message #328477] Sat, 23 November 2013 21:00 Go to next message
riodoro
Messages:8
Registered:November 2013
Hello,
I've played JA 2 in different versions over several years. Following several years off absence to JA i'am addicted to this game again. I have a lot of questions and I know most have allready been discussed before.
I'am playing JA 1.13 Version 4870 all settings on default.

1) Do the Marksman/Sniper trait modifications apply to all ranged weapons? Throwing knives too?

2)Are the Snipertraitmodifications applied to aimed bursts?

3) Does the dmg and range modification of the snipertrait apply to handguns?

4) Are the damage and to hit modification applied if you don't need to apply all "aiming clicks"? If you use handguns as an example.

Thanks for your help.
Re: rio's thousand and one questions regarding JA 1.13[message #328479] Sat, 23 November 2013 21:59 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
Welcome to the pit! :cheers:

1) only "effective range" does apply to all guns. Not sure about throwing knives, though. However, giving bonus to thrown things wouldn't make much sense, so, I'd think it's only about guns/firearms.

2) AFAIK: yes.

3) AFAIK: yes.

4) Yes: "to hit" is depended from type of gun (independent from aiming clicks), and "damage" is per aim-click (after first).
Re: rio's thousand and one questions regarding JA 1.13[message #328490] Sun, 24 November 2013 11:05 Go to previous messageGo to next message
riodoro
Messages:8
Registered:November 2013
Thank you so far. More information to the above questions would be welcome. Here are my next unsolved problems.

5) Do rifle modifications (Marksman/Rangertrait) apply to weapons like Calico M-900 or Beretta C 4 Storm. Weapons using pistolammunition but are described as rifles.

6) If this does work, are there more advanced Pistoltyperifles on advanced coolness levels? (weapon selection reduced)

Re: rio's thousand and one questions regarding JA 1.13[message #328498] Sun, 24 November 2013 16:37 Go to previous messageGo to next message
silversurfer

 
Messages:2164
Registered:May 2009
riodoro

5) Do rifle modifications (Marksman/Rangertrait) apply to weapons like Calico M-900 or Beretta C 4 Storm. Weapons using pistolammunition but are described as rifles.

Ammunition doesn't matter. If a weapon is of type "Rifle" then it is treated like a rifle no matter if it uses stones or firewood as ammo.

Re: rio's thousand and one questions regarding JA 1.13[message #328514] Sun, 24 November 2013 21:21 Go to previous messageGo to next message
riodoro
Messages:8
Registered:November 2013
Testing the different traits on the Omerta Firing Range i discovered that the marksmans trait "adds one more aiming click to rifle type weapons" aiming click reduction seems to work for all guns equal or bigger than submachineguns. The aiming clicks for auto or burst fire are reduced too.

Question

7) Is it with 1.13 still possible to blow a hole in the wall of the san mona boxing club without getting aggression from the Kingpin fraction?

Thanks
riodoro
Re: rio's thousand and one questions regarding JA 1.13[message #328516] Sun, 24 November 2013 22:06 Go to previous messageGo to next message
cnagorneac

 
Messages:186
Registered:April 2012
riodoro

7) Is it with 1.13 still possible to blow a hole in the wall of the san mona boxing club without getting aggression from the Kingpin fraction?

Thanks
riodoro

I suppose it is. because you can do the same in the Tony shop.
... btw, good idea. Last time I played they didn't let my Kaboom to enter =(
Re: rio's thousand and one questions regarding JA 1.13[message #328550] Mon, 25 November 2013 21:32 Go to previous messageGo to next message
Flugente

 
Messages:3158
Registered:April 2009
Location: Germany
You can also enter the boxing club by jumping through a window. Needs less explosives.


Re: rio's thousand and one questions regarding JA 1.13[message #328841] Sat, 07 December 2013 00:59 Go to previous messageGo to next message
riodoro
Messages:8
Registered:November 2013
Question number Cool
Are their any new triggers in San Mona to turn the Kingpinfraction hostile?


9) Is Tony connected to the Kingpin fraction? Is it possible to trade with him following a violent solution of the Kingpin conflict?

[Updated on: Sat, 07 December 2013 01:07] by Moderator

Re: rio's thousand and one questions regarding JA 1.13[message #328842] Sat, 07 December 2013 03:02 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
Cool No. (But likely depends on how you define "new"; compared to what?)
9) No. Yes.
Re: rio's thousand and one questions regarding JA 1.13[message #329112] Fri, 20 December 2013 10:35 Go to previous messageGo to next message
riodoro
Messages:8
Registered:November 2013
Question 10)
Is it possible to exchange the soundfiles in JA 1.13 without causing any troubles?
I have started a new game because i missed my beloved psychotic team. But the english version soundfiles are much less "psychotic". Especially im really "missing" Fidel. In the english language version he sounds like a whimp and not like the strong chaotic char i remember from the german version ...
Re: rio's thousand and one questions regarding JA 1.13[message #329114] Fri, 20 December 2013 12:02 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
exchanging the sound files should be easy. just find the files appropriate for the merc and copy them to the speech folder. for subtiles do the same with the file in the mercedt folder. finally copy the file from the battlesnds folder and you are good to go. this can be done while a game is in progress. if you want your entire game to be in german that should be possible as well without the need to start a new game.
Re: rio's thousand and one questions regarding JA 1.13[message #329644] Wed, 08 January 2014 19:10 Go to previous messageGo to next message
riodoro
Messages:8
Registered:November 2013
11) My I.M.P Char is stucked in a crouched position and cant move or change the stance anymore. I used this savegame for several days realtime..... Anyone knows what to do?
Re: rio's thousand and one questions regarding JA 1.13[message #332654] Thu, 15 May 2014 14:05 Go to previous messageGo to next message
riodoro
Messages:8
Registered:November 2013
12) Is it possible to run 2 JA 1.13 versions on the same computer? Example englisch gog versions and a different language version?

13) Is it possible to change a aim mercs personality to psycho without causing game troubles? Like missing soundfiles and so on.

Thanks for your help
riodoro
Re: rio's thousand and one questions regarding JA 1.13[message #332657] Thu, 15 May 2014 15:40 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
11) control Your keyboard whether any keys are stuck, if no -> older save :wb:

12) Normally it wasn't possible but a week ago I had 2 opened games (diffrent instaliations) open (by mistake) and it didn't crash. :scan:

JA and true WF6 is possible. :king:

13) change xml(s), start new game
imho soundfiles for dissabilities aren't necessary think of all those forgetful who havent them,
but if it crashes you may write an edt with the content "oops" or so. :computer3:
Re: rio's thousand and one questions regarding JA 1.13[message #333117] Sun, 25 May 2014 21:38 Go to previous messageGo to next message
riodoro
Messages:8
Registered:November 2013
14) Is it possible to remove camouflage from a ranger char? Maybe my eyesight was better some years ago but now iam getting tired of searching camo chars especially at night. Or even better: Is ist possible to camo a char but the normal colours of shirt and skin are still shown?
Re: rio's thousand and one questions regarding JA 1.13[message #333121] Mon, 26 May 2014 01:44 Go to previous message
Azure_Repeater

 
Messages:152
Registered:March 2014
Location: Philippines
riodoro
14) Is it possible to remove camouflage from a ranger char? Maybe my eyesight was better some years ago but now iam getting tired of searching camo chars especially at night. Or even better: Is ist possible to camo a char but the normal colours of shirt and skin are still shown?

The camouflage facepaint can be simply removed by using the rag on your merc. To make rags, you must use your knife against a T-shirt.

There was an INI options which disables/enables camouflage faces. I don't remember what it was, but I think it's probably SHOW_CAMOUFLAGE_FACES or something.

Also, I don't remember anything about having the option to show normal clothes/skin with camo applied, unfortunately.

[Updated on: Sat, 07 June 2014 04:12] by Moderator

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