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Re: Randomized mercs[message #328786]
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Wed, 04 December 2013 00:10
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Parkan |
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Messages:439
Registered:April 2010 Location: Russia,Sevastopol |
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Omg.Now it is a really Total Random.Top Mercs in AIm became a lowest and vise versa.One thing:Almost all mercs(Top mercs have 9-7 level exp Marksmanhip,agility dex at 100 or 90,non top almost all have 100 marksmanship and almost 100 agility),some gear kits have no ammo at all but have weapons.It is really crazy but i think stats must be lowered.
More glitches:merc with Traits have lower skill(example Engineer have 25 mechanics)and he can have in kits Toolkit or something like that,but he haven't(90% restarts of game such thing occur).Some kits have few weapons,but no ammo.Some kits have useless junk in inventory(merc without spy trait have clothes for spy,merc without radio operator have operator set and so on).
Which version of Aimnas you used for this?
I think it will be very good if such feature will be more customisable:Like random kits,but vanilla stats,traits of mercs.
[Updated on: Wed, 04 December 2013 00:44] by Moderator Report message to a moderator
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Master Sergeant
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Re: Randomized mercs[message #329058]
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Wed, 18 December 2013 00:38
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Cboen |
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Messages:14
Registered:July 2012 |
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I wonder if there's a way to combine this with modifications to allow dead mercs to be rerecruited and tweaks to stat growth and recruitment cost, so you could have a full X-Com experience, throwing dozens of useless rookies into the meatgrinder, with the survivors emerging as badass commandos. It would be an interesting change of pace, from leading a squad of hypercompetent, insanely well equipped squad of commandos against a poorly trained conscript army, to leading a ragtag group of disposable, outgunned and inexperienced rebel soldiers who eventually become seasoned veterans on par with the best of the mercs.
[Updated on: Wed, 18 December 2013 00:45] by Moderator Report message to a moderator
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Private
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